Shade Man |
DWN-055 |
Shadow Core |
Mega Man 7 |
Oil-Sucking Vampire Robot |
??? |
Impact Cutter |
Earth Shadow |
None |
None |
102 |
110 |
80 |
108 |
Vampiric Vice
The robot steals a bit of weapon energy from the target whenever they successfully deal damage using an ability. |
"The black wind howls.. tonight, we children of the night shall feast!" |
"Ah, but what is a robot? Just a miserable pile of bolts and oil!" |
"One! One dead Robot! Hahaha!" |
"My thirst hasn't been quenched tonight.." |
Historically, vampires have been seen as harborers of deceit, hiding their sinister nature behind formal, charismatic facades. It's fitting, then, that Shade Man didn’t even start out as a Robot Master, but as an attraction for an amusement park! After watching one too many Bela Lugosi films, Dr. Wily stole the animatronic and gave it life, turning it into Shade Man. Dr. Wily intended to give Shade Man sound wave emitters that would control the subconscious mind, allowing Wily to captivate the peoples’ hearts through Shade Man. However, after some early wiring frustration, Wily realized it would be much easier to simply amp up the volume and turn Shade Man into a destructive combat robot. After all, what’s easier, spending years infiltrating human governments while keeping up a beguiling alter ego, or to simply threaten them with a weapon able to destroy concrete like a soprano shatters glass? Still wanting to give Shade Man some way of controlling the battlefield, Wily equipped Shade Man petrifying laser optics and a thirst for oil, allowing Shade Man to refuel on the fly… literally! Arguably the only flaw in Shade Man’s design is his frailty, as any weapon with enough punch can dislodge Shade Man out of the sky. Well, that and his singing voice. Vampires are supposed to be enchanting, but Shade Man’s singing is anything but. Unless maybe you’re a junkyard cat, maybe.
|
14,389 Times |
1,597 Times |
10,486 Times |
1,034 Times |
94 Players |
2 Players |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.