Welcome to the robot database. Here you can find detailed information on all 7 Freeze Core robot masters that appear or will appear in the prototype, including each robot's base stats, weaknesses, resistances, affinities, immunities, unlockable abilities, battle quotes, sprite sheets, and more. Click any of the mugshots below to scroll to a robot's summarized database entry and click the more link to see its full page with sprites and extended info. If you wish to reset the core type filter, please click here.
Ice Man |
DLN-005 |
Freeze Core |
Mega Man |
Arctic Exploration Robot |
Arctic Jungle |
Electric Explode |
Flame |
None |
Freeze |
92 |
104 |
96 |
108 |
Cold Reception
The robot increases the Freeze-type field multiplier upon entering battle in order to gather as much attention as possible. |
Blizzard Man |
MXN-041 |
Freeze Core |
Mega Man 6 |
Skiing Snowball Robot |
??? |
Flame Explode |
Impact |
Freeze |
None |
108 |
81 |
90 |
121 |
Expert Skier
The robot's speed stat is boosted by one stage at the end of each turn when the Freeze-type field multiplier is high. |
Freeze Man |
DWN-049 |
Freeze Core |
Mega Man 7 |
Icy Blasts Robot |
??? |
Shield Flame |
None |
Freeze |
None |
96 |
91 |
103 |
110 |
Hot Take
The robot decreases the Flame-type field multiplier upon entering battle by sucking all the hot air out of the room. |
Cold Man |
KGN-002 |
Freeze Core |
Mega Man & Bass |
Deep Freeze Robot |
??? |
Electric Impact |
Water |
Freeze |
None |
108 |
92 |
124 |
76 |
Frozen Canteen
The robot keeps its fridge-like body fully-stocked with weapon and energy tanks, heroically cracking one open at the end of the turn for a friend-in-need. |
Tundra Man |
DWN-085 |
Freeze Core |
Mega Man 11 |
Subzero Skater Robot |
??? |
Electric Crystal |
Wind Cutter |
None |
None |
97 |
108 |
70 |
125 |
Frozen Cavalier
The robot automatically copies positive stat changes on the opponent at the end of each turn. |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.