Welcome to the robot database. Here you can find detailed information on all 9 Flame Core robot masters that appear or will appear in the prototype, including each robot's base stats, weaknesses, resistances, affinities, immunities, unlockable abilities, battle quotes, sprite sheets, and more. Click any of the mugshots below to scroll to a robot's summarized database entry and click the more link to see its full page with sprites and extended info. If you wish to reset the core type filter, please click here.
Fire Man |
DLN-007 |
Flame Core |
Mega Man |
Trash Incinerator Robot |
Steel Mill |
Freeze Wind |
Water |
Flame |
None |
106 |
132 |
84 |
78 |
Resolute Flame
The robot ignores resistances and negative multipliers when dealing Flame-type damage to targets. |
Heat Man |
DWN-015 |
Flame Core |
Mega Man 2 |
Armored Flame Robot |
Atomic Furnace |
Water Freeze |
Impact |
Explode |
None |
92 |
83 |
148 |
77 |
Apathetic
The robot recovers lost health by taking siestas at the end of any turn it can but loses speed in the process. |
Pharaoh Man |
DCN-028 |
Flame Core |
Mega Man 4 |
Ancient Investigator Robot |
Egyptian Excavation |
Time Crystal |
Shadow Flame |
None |
None |
98 |
91 |
100 |
111 |
Protect Girls
The robot's defense stat is boosted two stages for each girl bot noticed on the field. |
Burner Man |
KGN-005 |
Flame Core |
Mega Man & Bass |
Rainforest Destruction Robot |
??? |
Freeze Water |
Nature |
Flame |
None |
91 |
132 |
63 |
114 |
Pyromaniac
The robot's attack stat is extraordinarily boosted by three stages when the Flame-type field multiplier is incredibly high. |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.