Mega Man RPG Prototype Robot Database

Robot Database ( 6 / 7 / 100 Robots ) ( Explode Core )

Robot Listing ( Explode Core )

No.10
Bomb Man's Mugshot

Bomb Man
Explode Core

0 1 2 3 4 5 6 7 8 9 10
Bomb Man
DLN-006
Explode Core
Mega Man
Hyper Explosive Robot
Orb City
Cutter Flame
Water
Explode
None
94
144
76
86
Boom Blocker

The robot employs expert knowledge of munitions to disarm any nearby explosives at the end of each turn.

No.19
Crash Man's Mugshot

Crash Man
Explode Core

0 1 2 3 4 5 6 7 8 9 10
Crash Man
DWN-013
Explode Core
Mega Man 2
Aggressive Artillery Robot
Pipe Station
Wind Cutter
Nature
None
Shield
95
139
67
99
Extremist

Deregulates the robot's stats in battle making any stat changes to it have an extreme effect.

No.45
Napalm Man's Mugshot

Napalm Man
Explode Core

0 1 2 3 4 5 6 7 8 9 10
Napalm Man
DWN-039
Explode Core
Mega Man 5
Walking Arsenal Robot
???
Crystal Flame
None
None
Explode
102
126
74
98
Infinite Ammo

The robot fully restores depleted weapon energies at the end of each turn so long as it remains on the bench.

No.57
Burst Man's Mugshot

Burst Man *
Explode Core

0 1 2 3 4 5 6 7 8 9 10
Burst Man
DWN-051
Explode Core
Mega Man 7
Liquid Fireworks Robot
???
Freeze Swift
Water
None
None
105
101
123
71
No.69
Grenade Man's Mugshot

Grenade Man
Explode Core

0 1 2 3 4 5 6 7 8 9 10
Grenade Man
DWN-063
Explode Core
Mega Man 8
Mad Bomber Robot
???
Electric Crystal
None
Explode
None
87
130
73
110
Blind Masochism

The robot's attack stat is boosted by two stages when they're pushed to the brink in battle.

No.74
Pirate Man's Mugshot

Pirate Man
Explode Core

0 1 2 3 4 5 6 7 8 9 10
Pirate Man
KGN-004
Explode Core
Mega Man & Bass
Scurvy Sea-Dog Robot
???
Flame Missile
Earth
None
Water
99
113
104
84
Seafaring

Allows the robot to equip and use Water-type abilities as if they were a Water-core.

No.95
Blast Man's Mugshot

Blast Man
Explode Core

0 1 2 3 4 5 6 7 8 9 10
Blast Man
DWN-083
Explode Core
Mega Man 11
Explosion Artist Robot
???
Flame Time
Nature
Explode
None
90
124
65
121
Pyrotechnician

The robot increases the Explode-type field multiplier upon entering battle in preparation for a dynamite performance.

Robot Records ( Explode Core )

  • Most Encountered
    • 1st Bomb Man 73,041 Times
    • 2nd Crash Man 46,190 Times
    • 3rd Napalm Man 18,733 Times
    • 4th Blast Man 12,668 Times
    • 5th Grenade Man 12,273 Times
  • Most Scanned
    • 1st Bomb Man 5,569 Times
    • 2nd Crash Man 4,095 Times
    • 3rd Napalm Man 2,292 Times
    • 4th Burst Man 1,674 Times
    • 5th Grenade Man 1,639 Times
  • Most Defeated
    • 1st Bomb Man 60,950 Times
    • 2nd Crash Man 39,371 Times
    • 3rd Napalm Man 13,747 Times
    • 4th Grenade Man 8,272 Times
    • 5th Burst Man 7,092 Times
  • Most Summoned
    • 1st Bomb Man 92,242 Times
    • 2nd Pirate Man 60,922 Times
    • 3rd Crash Man 56,204 Times
    • 4th Napalm Man 42,864 Times
    • 5th Blast Man 9,098 Times
  • Most Unlocked
    • 1st Bomb Man 3,764 Players
    • 2nd Crash Man 2,018 Players
    • 3rd Napalm Man 393 Players
    • 4th Pirate Man 392 Players
    • 5th Blast Man 365 Players
  • Most Avatars
    • 1st Bomb Man 64 Players
    • 2nd Crash Man 54 Players
    • 3rd Blast Man 7 Players
    • 3rd Napalm Man 7 Players
    • 4th Pirate Man 6 Players
 

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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