Welcome to the robot database. Here you can find detailed information on all 9 Electric Core robot masters that appear or will appear in the prototype, including each robot's base stats, weaknesses, resistances, affinities, immunities, unlockable abilities, battle quotes, sprite sheets, and more. Click any of the mugshots below to scroll to a robot's summarized database entry and click the more link to see its full page with sprites and extended info. If you wish to reset the core type filter, please click here.
Elec Man |
DLN-008 |
Electric Core |
Mega Man |
Electrical Stabilizer Robot |
Electrical Tower |
Cutter Earth |
Freeze Time |
Electric |
None |
100 |
141 |
57 |
102 |
Power Envy
The robot automatically copies positive stat changes on the opponent at the end of each turn. |
Spark Man |
DWN-023 |
Electric Core |
Mega Man 3 |
Double Spark-Plug Robot |
Power Plant |
Shadow Electric |
Water Freeze |
None |
None |
104 |
86 |
116 |
94 |
Shocking Kindness
The robot tries to support its friends from the bench by restoring some of their lost health after each turn. |
Gravity Man |
DWN-033 |
Electric Core |
Mega Man 5 |
Gravity Manipulation Robot |
??? |
Space Shadow |
Wind |
None |
Electric |
99 |
82 |
109 |
110 |
Topsy-Turvy
Regulates the robot's stats in battle and makes any stat changes inflicted on them have an opposite effect. |
Clown Man |
DWN-060 |
Electric Core |
Mega Man 8 |
Electrifying Entertainer Robot |
??? |
Wind Cutter |
Electric Shadow |
None |
None |
97 |
104 |
68 |
131 |
Carnival Creeps
The robot afflicts the active target with a weakness to Electric-type moves when standing face-to-face. |
Dynamo Man |
KGN-001 |
Electric Core |
Mega Man & Bass |
Power-Plant Supervisor Robot |
??? |
Space Crystal |
Wind |
Electric |
None |
106 |
107 |
87 |
100 |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.