|Mega Man 4|
|Submerged Warfare Robot|
Sprite Editing by Sean Adamson / MetalMan | Original Artwork by Capcom
|"Robot? Well, a target is a target..."|
|"Don't bother running, my torpedos will find you!"|
|"Target disabled! And I didn't even get seasick!"|
|"Yuck. I feel seasick. Bleah."|
A robot designed to act as a submarine to observe marine life, he was equipped with the Dive Missile when Cossack announced his plan to destroy Mega Man. Even though much time has passed since that event, the Dive Missile was never removed in case a future threat were to ever appear. Speaking of the Dive Missile, it's a powerful missile that has an auto-locking system to chase opponents, whether they're on land or water. He also has a design mistake in his body that allows him to fire himself as a missile to inflict great damage! Ironically, he gets motion sickness easily, and, fitting with his naval theme, he’s a great listener. Dive Man doesn’t like pirates, putting him at odds with Pirate Man. Dive Man, although seeming more of a water-based fighter, can fight on the land as well with just as much efficiency.
Level UpDive TorpedoStartMissile Type20 Damage99% Accuracy
Core MatchNeedle Cannon Cutter / Missile10 Damage88% Accuracy Magnet Missile Missile / Electric14 Damage100% Accuracy Dive Twister Missile / Water24 Damage98% Accuracy Homing Sniper Missile Type10 Damage90% Accuracy Commando Bomb Missile / Explode10 Damage90% Accuracy Spread Drill Earth / Missile10 Damage90% Accuracy Photon Missile Missile / Flame10 Damage90% Accuracy
Player OnlyBuster Shot 12 Damage100% Accuracy Attack Boost 33% Recovery100% Accuracy Attack Break 33% Damage98% Accuracy Attack Swap 100% Accuracy Attack Mode 30% D60% R100% Accuracy Defense Boost 33% Recovery100% Accuracy Defense Break 33% Damage98% Accuracy Defense Swap 100% Accuracy Defense Mode 30% D60% R100% Accuracy Speed Boost 33% Recovery100% Accuracy Speed Break 33% Damage98% Accuracy Speed Swap 100% Accuracy Speed Mode 30% D60% R100% Accuracy Energy Boost 22% Recovery100% Accuracy Energy Break 22% Damage98% Accuracy Energy Swap 100% Accuracy Energy Mode 20% D60% R100% Accuracy Field Support 100% Accuracy Mecha Support 100% Accuracy Light Buster 34 Damage100% Accuracy Wily Buster 32 Damage96% Accuracy Cossack Buster 36 Damage98% Accuracy
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.