Welcome to the robot database. Here you can find detailed information on all 5 Cutter Core robot masters that appear or will appear in the prototype, including each robot's base stats, weaknesses, resistances, affinities, immunities, unlockable abilities, battle quotes, sprite sheets, and more. Click any of the mugshots below to scroll to a robot's summarized database entry and click the more link to see its full page with sprites and extended info. If you wish to reset the core type filter, please click here.
Cut Man |
DLN-003 |
Cutter Core |
Mega Man |
Giant Scissor Robot |
Abandoned Warehouse |
Impact Flame |
Missile |
None |
None |
98 |
108 |
82 |
112 |
Moxie Blade
The robot's mettle automatically boosts their attack stat any time they successfully inflict a knockout in battle. |
Metal Man |
DWN-009 |
Cutter Core |
Mega Man 2 |
Lethal Blades Robot |
Industrial Facility |
Swift Cutter |
Wind Nature |
None |
None |
103 |
114 |
72 |
111 |
Unrivaled Edge
The robot's attack stat is boosted two stages for each additional Cutter-core robot on the field. |
Needle Man |
DWN-017 |
Cutter Core |
Mega Man 3 |
Deadly Spikes Robot |
Construction Site |
Crystal Wind |
Nature |
None |
Impact |
105 |
97 |
123 |
75 |
Perpetual Point
The robot's attack stat can only be raised and any attempts to reduce it will have no effect. |
Yamato Man |
MXN-048 |
Cutter Core |
Mega Man 6 |
Honorable Samurai Robot |
??? |
Earth Explode |
Shadow Flame |
None |
None |
102 |
121 |
110 |
67 |
Blossoming Bushido
The robot's attack stat is boosted by two stages when they're pushed to the brink in battle. |
Blade Man |
DWN-073 |
Cutter Core |
Mega Man 10 |
Sword Sparring Robot |
Industrial Facility |
Missile Earth |
Wind |
Cutter |
None |
102 |
127 |
64 |
107 |
For Honor
The robot's defense stat is boosted by three stages when they're pushed to the brink in battle. |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.