Mega Man RPG Prototype Robot Database

Robot Database ( 3 / 3 / 100 Robots ) ( Crystal Core )

Robot Listing ( Crystal Core )

No.25
Gemini Man's Mugshot

Gemini Man
Crystal Core

0 1 2 3 4 5 6 7 8 9 10
Gemini Man
DWN-019
Crystal Core
Mega Man 3
Twin Fighters Robot
Reflection Chamber
Nature Missile
Freeze Electric
None
None
98
93
84
125
Otherworldly

Allows the robot to equip and use Space-type abilities as if they were a Space-core.

No.46
Crystal Man's Mugshot

Crystal Man
Crystal Core

0 1 2 3 4 5 6 7 8 9 10
Crystal Man
DWN-040
Crystal Core
Mega Man 5
Gemstone Counterfeiting Robot
???
Cutter Wind
Water Freeze
None
Electric
97
123
84
96
Clairvoyant

Improves the robot's scanning capabilities allowing them to see even the target's abilities when scanning.

No.81
Jewel Man's Mugshot

Jewel Man
Crystal Core

0 1 2 3 4 5 6 7 8 9 10
Jewel Man
DLN-069
Crystal Core
Mega Man 9
Shining Diamond Robot
???
Space Swift
Shadow Electric Flame
None
None
102
85
132
81

Robot Records ( Crystal Core )

  • Most Encountered
    • 1st Gemini Man 36,846 Times
    • 2nd Jewel Man 22,161 Times
    • 3rd Crystal Man 19,900 Times
  • Most Scanned
    • 1st Gemini Man 2,584 Times
    • 2nd Crystal Man 2,510 Times
    • 3rd Jewel Man 2,448 Times
  • Most Defeated
    • 1st Gemini Man 29,261 Times
    • 2nd Jewel Man 14,868 Times
    • 3rd Crystal Man 13,800 Times
  • Most Summoned
    • 1st Gemini Man 37,598 Times
    • 2nd Crystal Man 34,482 Times
    • 3rd Jewel Man 13,464 Times
  • Most Unlocked
    • 1st Gemini Man 648 Players
    • 2nd Jewel Man 487 Players
    • 3rd Crystal Man 453 Players
  • Most Avatars
    • 1st Gemini Man 18 Players
    • 2nd Crystal Man 5 Players
    • 3rd Jewel Man 1 Players
 

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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