Mega Man RPG Prototype Mecha Database

Mecha Database ( 4 / 4 / 78 Mechas ) ( Wind Core )

Mecha Listing ( Wind Type )

No.14
Fan Fiend's Mugshot

Fan Fiend
Wind Type

0 1 2 3 4 5 6 7 8 9 10
Fan Fiend
FANF-001
Wind Type
Mega Man 2
Gyrating Blades Mecha
Sky Ridge
Explode Nature
Wind
None
Impact
60
40
90
10
Blustery Tailwind

This robot boosts the active robot's speed stat at the end of each turn so long as it remains on the bench.

No.36
Lady Blader's Mugshot

Lady Blader
Wind Type

0 1 2 3 4 5 6 7 8 9 10
Lady Blader
LBLA-001
Wind Type
Mega Man 4
Bamboo Copter Mecha
Rusty Scrapheap
Missile Flame
Earth Nature
Wind
None
55
35
45
65
Literally A Bug

Allows the robot to equip and use Nature-type abilities as if they were a Nature-core.

No.51
Parabeak's Mugshot

Parabeak
Wind Type

0 1 2 3 4 5 6 7 8 9 10
Parabeak
PRBK-001
Wind Type
Mega Man 7
Ambushing Avian Mecha
???
Freeze Missile
Space
None
Cutter
20
20
20
140
Fearsome Flock

All of these Mecha's stats are boosted when other Wind-core robots are there to help it out.

No.54
Cline's Mugshot

Cline
Wind Type

0 1 2 3 4 5 6 7 8 9 10
Cline
KLNE-001
Wind Type
Mega Man 8
Segmented Dragon Mecha
???
Freeze Space
Laser
None
Missile
40
70
30
60
Shuttle Detachment

The mecha's speed stat is increased to its maximum whenever it's in critical condition.

Mecha Records ( Wind Core )

  • Most Encountered
    • 1st Fan Fiend 20,943 Times
    • 2nd Lady Blader 17,533 Times
    • 3rd Parabeak 35 Times
    • 4th Cline 22 Times
  • Most Scanned
    • 1st Fan Fiend 1,638 Times
    • 2nd Lady Blader 1,135 Times
    • 3rd Parabeak 7 Times
    • 3rd Cline 7 Times
  • Most Defeated
    • 1st Fan Fiend 19,079 Times
    • 2nd Lady Blader 16,298 Times
    • 3rd Parabeak 14 Times
    • 4th Cline 11 Times
  • Most Summoned
    • 1st Fan Fiend 727 Times
    • 2nd Lady Blader 465 Times
    • 3rd Parabeak 205 Times
    • 4th Cline 16 Times
 

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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