Mega Man RPG Prototype Mecha Database

Mecha Database ( 3 / 3 / 78 Mechas ) ( Swift Core )

Mecha Listing ( Swift Type )

No.16
Spring Head's Mugshot

Spring Head
Swift Type

0 1 2 3 4 5 6 7 8 9 10
Spring Head
SPNG-001
Swift Type
Mega Man 2
Spring Headbutt Mecha
Underground Laboratory
Nature Cutter Water
Impact Wind
None
Explode
50
70
10
70
Coiled Body

Improves the robot's charging capabilities allowing them to skip the charging phase of some abilities.

No.27
Spin Fiend's Mugshot

Spin Fiend
Swift Type

0 1 2 3 4 5 6 7 8 9 10
Spin Fiend
SPNF-001
Swift Type
Mega Man 3
Top Dispensing Mecha
Spinning Greenhouse
Nature Cutter Crystal
Swift
None
Electric
80
45
60
15
Inferiority Complex

The robot has negative feelings about its creation, causing it to boost its own stats when around Wind cores.

No.44
Mouslider's Mugshot

Mouslider
Swift Type

0 1 2 3 4 5 6 7 8 9 10
Mouslider
MOUS-001
Swift Type
Mega Man 5
Sliding Vermin Mecha
???
Water Earth Flame
Wind
None
Shadow
25
45
35
95
Squeak Scare

The robot afflicts the active target with a weakness to Swift-type moves when standing face-to-face.

Mecha Records ( Swift Core )

  • Most Encountered
    • 1st Spring Head 20,159 Times
    • 2nd Spin Fiend 3,931 Times
    • 3rd Mouslider 2,325 Times
  • Most Scanned
    • 1st Spring Head 1,415 Times
    • 2nd Spin Fiend 515 Times
    • 3rd Mouslider 186 Times
  • Most Defeated
    • 1st Spring Head 18,789 Times
    • 2nd Spin Fiend 3,692 Times
    • 3rd Mouslider 2,354 Times
  • Most Summoned
    • 1st Spin Fiend 519 Times
    • 2nd Spring Head 478 Times
    • 3rd Mouslider 199 Times
 

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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