Mega Man RPG Prototype Mecha Database

No.26
Monking R's Mugshot

Monking R
Impact Type

Monking R 1st Gen
MNKR-001
Impact Type
Mega Man 3
Returning Monkey Mecha
Rocky Plateau
Impact Swift
Nature Wind
None
None
65
40
40
55

Sprites Sheets Monking RAltAlt 2 | RightLeft

Monking R | Base Sprite Right
Monking R | Base Sprite Left
Monking R | Taunt Sprite Right
Monking R | Taunt Sprite Left
Monking R | Victory Sprite Right
Monking R | Victory Sprite Left
Monking R | Defeat Sprite Right
Monking R | Defeat Sprite Left
Monking R | Shoot Sprite Right
Monking R | Shoot Sprite Left
Monking R | Throw Sprite Right
Monking R | Throw Sprite Left
Monking R | Summon Sprite Right
Monking R | Summon Sprite Left
Monking R | Slide Sprite Right
Monking R | Slide Sprite Left
Monking R | Defend Sprite Right
Monking R | Defend Sprite Left
Monking R | Damage Sprite Right
Monking R | Damage Sprite Left
Monking R | Base2 Sprite Right
Monking R | Base2 Sprite Left
Monking R (2nd Gen) | Base Sprite Right
Monking R (2nd Gen) | Base Sprite Left
Monking R (2nd Gen) | Taunt Sprite Right
Monking R (2nd Gen) | Taunt Sprite Left
Monking R (2nd Gen) | Victory Sprite Right
Monking R (2nd Gen) | Victory Sprite Left
Monking R (2nd Gen) | Defeat Sprite Right
Monking R (2nd Gen) | Defeat Sprite Left
Monking R (2nd Gen) | Shoot Sprite Right
Monking R (2nd Gen) | Shoot Sprite Left
Monking R (2nd Gen) | Throw Sprite Right
Monking R (2nd Gen) | Throw Sprite Left
Monking R (2nd Gen) | Summon Sprite Right
Monking R (2nd Gen) | Summon Sprite Left
Monking R (2nd Gen) | Slide Sprite Right
Monking R (2nd Gen) | Slide Sprite Left
Monking R (2nd Gen) | Defend Sprite Right
Monking R (2nd Gen) | Defend Sprite Left
Monking R (2nd Gen) | Damage Sprite Right
Monking R (2nd Gen) | Damage Sprite Left
Monking R (2nd Gen) | Base2 Sprite Right
Monking R (2nd Gen) | Base2 Sprite Left
Monking R (3rd Gen) | Base Sprite Right
Monking R (3rd Gen) | Base Sprite Left
Monking R (3rd Gen) | Taunt Sprite Right
Monking R (3rd Gen) | Taunt Sprite Left
Monking R (3rd Gen) | Victory Sprite Right
Monking R (3rd Gen) | Victory Sprite Left
Monking R (3rd Gen) | Defeat Sprite Right
Monking R (3rd Gen) | Defeat Sprite Left
Monking R (3rd Gen) | Shoot Sprite Right
Monking R (3rd Gen) | Shoot Sprite Left
Monking R (3rd Gen) | Throw Sprite Right
Monking R (3rd Gen) | Throw Sprite Left
Monking R (3rd Gen) | Summon Sprite Right
Monking R (3rd Gen) | Summon Sprite Left
Monking R (3rd Gen) | Slide Sprite Right
Monking R (3rd Gen) | Slide Sprite Left
Monking R (3rd Gen) | Defend Sprite Right
Monking R (3rd Gen) | Defend Sprite Left
Monking R (3rd Gen) | Damage Sprite Right
Monking R (3rd Gen) | Damage Sprite Left
Monking R (3rd Gen) | Base2 Sprite Right
Monking R (3rd Gen) | Base2 Sprite Left

Sprite Editing by Adrian Marceau / Ageman20XX | Original Artwork by Capcom

Battle Quotes

"Kaettekita!"
"Monkingu?"
"Kita! Kita! Kita!"
"Mon…kin…gu."

Description Text

The Monking R series was originally built to survey jungles, rainforests, and other thickly-wooded regions. Their hands and feet are equipped with adhesive palms and soles that allow them to attach themselves to trees while mapping terrain. Impressed by this ability, Drs. Light and Wily used several Monking Rs to monitor safety conditions in their mining facilities.

Ability Compatibility

Monkey Punch IconMonkey PunchStartImpact Type24 Damage90% Accuracy

Community Records

1,694 Times
172 Times
1,585 Times
170 Times

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)