Welcome to the mecha database. Here you can find detailed information on all 3 Missile Type support mechas that appear or will appear in the prototype, including each mecha's base stats, weaknesses, resistances, affinities, immunities, signature abilities, battle quotes, sprite sheets, and more. Click any of the mugshots below to scroll to a mecha's summarized database entry and click the more link to see its full page with sprites and extended info. If you wish to reset the mecha type filter, please click here.
Mag Fly |
MFLY-001 |
Missile Type |
Mega Man 3 |
Flying Magnet Mecha |
Magnetic Generator |
Flame Cutter Wind |
None |
Electric |
Earth |
20 |
20 |
75 |
85 |
Screw Magnet
The robot's magnetic body has a chance of attracting small to large screws at the end of each turn. |
Manta Missile |
MANT-001 |
Missile Type |
Mega Man 4 |
Homing Mantaray Mecha |
Submerged Armory |
Wind Space Shadow |
Earth |
Missile |
None |
30 |
65 |
35 |
70 |
Natatory
The robot's attack stat is boosted by one stage at the end of each turn when the Water-type field multiplier is high. |
Power Muscler |
PWMC-000 |
Missile Type |
Mega Man 5 |
Muscle King Mecha |
??? |
Earth Water Swift |
Cutter Impact |
None |
Shadow |
60 |
75 |
50 |
15 |
Wrestling Maniac
The robot afflicts the active target with a weakness to its own core type when standing face-to-face. |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.