Welcome to the mecha database. Here you can find detailed information on all 7 Electric Type support mechas that appear or will appear in the prototype, including each mecha's base stats, weaknesses, resistances, affinities, immunities, signature abilities, battle quotes, sprite sheets, and more. Click any of the mugshots below to scroll to a mecha's summarized database entry and click the more link to see its full page with sprites and extended info. If you wish to reset the mecha type filter, please click here.
Nitron Y |
NTRN-003 |
Electric Type |
Mega Man 3 |
Electric Sparks Mecha |
Reflection Chamber |
Flame Freeze |
None |
Electric |
None |
40 |
55 |
30 |
75 |
Electric Booster
The robot triggers chemical reactions within to boost the Electric-type field multiplier at the end of each turn. |
Elec'n |
ELCN-001 |
Electric Type |
Mega Man 3 |
Flying Plug Mecha |
Power Plant |
Water Cutter Crystal |
None |
Electric |
Swift |
30 |
75 |
35 |
60 |
Quick Charge
The robot fully restores depleted weapon energies at the end of each turn so long as it remains on the bench. |
Bulb Blaster |
BULB-001 |
Electric Type |
Mega Man 4 |
100W Bulb Mecha |
Lighting Control |
Water Electric |
Freeze Flame |
None |
Earth |
45 |
60 |
40 |
55 |
Radiant Aid
Increases the effectiveness of stat boosts granted by the robot's abilities to twice their usual power. |
Flipping Suzy |
FLSY-001 |
Electric Type |
Mega Man 5 |
Gravity Modulator Mecha |
??? |
Electric Space |
Swift |
None |
Laser |
35 |
25 |
85 |
55 |
Gravitational Equalizer
The robot's adept timekeeping skills prevent priority moves from working as long as they're still on the field. |
Plasma Plus |
PLPL-001 |
Electric Type |
Mega Man & Bass |
Galvanic Twin Mecha |
??? |
Earth Missile Freeze |
Crystal Shadow |
Electric |
None |
50 |
90 |
35 |
25 |
Circuit Synergy
The mecha's combined electrical current reduces the cost of its team's Electric-type abilities to only one unit. |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.