Mega Man RPG Prototype Mecha Database

Mecha Database ( 4 / 4 / 65 Mechas ) ( Cutter Core )

Mecha Listing ( Cutter Type )

No.6
Picket Man's Mugshot

Picket Man
Cutter Type

0 1 2 3 4 5 6 7 8 9 10
Picket Man
PCKT-001
Cutter Type
Mega Man
Picket Throwing Mecha
Mountain Mines
Impact Explode
Water Electric Nature
None
Flame
35
75
65
25
Pit Foreman

Allows the robot to equip and use Impact-type abilities as if they were an Impact-core.

No.13
Pierrobot's Mugshot

Pierrobot
Cutter Type

0 1 2 3 4 5 6 7 8 9 10
Pierrobot
PIER-001
Cutter Type
Mega Man 2
Balancing Performer Mecha
Industrial Facility
Swift Nature
Freeze
None
Water
50
60
35
55
Harlequin Jitter

The robot afflicts the active target with a weakness to Cutter-type moves when standing face-to-face.

No.21
Needle Ned's Mugshot

Needle Ned
Cutter Type

0 1 2 3 4 5 6 7 8 9 10
Needle Ned
NLND-001
Cutter Type
Mega Man 3
Spikey Porcupine Mecha
Construction Site
Crystal Laser Swift
Explode
None
Impact
60
60
65
15
Accelerating Acupuncture

This robot boosts the active robot's speed stat at the end of each turn so long as it remains on the bench.

No.42
Krushdiver's Mugshot

Krushdiver
Cutter Type

0 1 2 3 4 5 6 7 8 9 10
Krushdiver
KRDI-001
Cutter Type
Mega Man 5
Nose Diving Mecha
???
Missile Freeze Shield
Cutter Impact
None
Wind
20
80
20
70
Spiteful Skewer

The robot's giant spikes can pierce through anything, dealing Cutter type damage without regard to resistances.

Mecha Records ( Cutter Core )

  • Most Encountered
    • 1st Picket Man 36,730 Times
    • 2nd Pierrobot 23,333 Times
    • 3rd Needle Ned 3,837 Times
    • 4th Krushdiver 184 Times
  • Most Scanned
    • 1st Picket Man 2,444 Times
    • 2nd Pierrobot 1,729 Times
    • 3rd Needle Ned 508 Times
    • 4th Krushdiver 45 Times
  • Most Defeated
    • 1st Picket Man 34,403 Times
    • 2nd Pierrobot 21,395 Times
    • 3rd Needle Ned 3,649 Times
    • 4th Krushdiver 163 Times
  • Most Summoned
    • 1st Picket Man 1,020 Times
    • 2nd Pierrobot 560 Times
    • 3rd Needle Ned 448 Times
    • 4th Krushdiver 120 Times
 

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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