Mega Man RPG Prototype Mecha Database

Mecha Database ( 65 / 65 / 65 Mechas )

Mecha Listing

No.1
Met's Mugshot

Met
Neutral Type

0 1 2 3 4 5 6 7 8 9 10
Met
METT-001
Neutral Type
Mega Man
Hard Helmet Mecha
Gentle Countryside
Impact Explode
Water Flame Nature
None
Electric
50
30
100
20
Strength in Numbers

The active robot's stats are boosted by one stage when it notices another hardhat on the field.

No.2
Sniper Joe's Mugshot

Sniper Joe
Shield Type

0 1 2 3 4 5 6 7 8 9 10
Sniper Joe
SJOE-001
Shield Type
Mega Man
Shield Sniper Mecha
Light Laboratory
Explode Cutter
Water Flame Electric Nature
None
None
50
40
60
50
Joe Shield

The robot starts battles with a shield that blocks virtually all damage. Only charged attacks can remove it.

No.3
Skeleton Joe's Mugshot

Skeleton Joe
Shadow Type

0 1 2 3 4 5 6 7 8 9 10
Skeleton Joe
SJOE-002
Shadow Type
Mega Man 4
Bone Boomerang Mecha
Wily Castle
Explode Crystal
Water Flame Electric Nature
None
None
50
60
40
50
Joe Bones

The robot puts itself back together at the end of each turn to restore depleted energy. Only OHKOs can stop it.

No.4
Crystal Joe's Mugshot

Crystal Joe
Crystal Type

0 1 2 3 4 5 6 7 8 9 10
Crystal Joe
SJOE-003
Crystal Type
Mega Man 5
Diamond Shard Mecha
Cossack Citadel
Explode Shadow
Water Flame Electric Nature
None
None
60
50
50
40
Joe Glitz

The robot shields itself with a single-use crystal between turns. Only multi-strike moves can break through.

No.5
Flea's Mugshot

Flea
Impact Type

0 1 2 3 4 5 6 7 8 9 10
Flea
FLEA-001
Impact Type
Mega Man
Jumping Cricket Mecha
Abandoned Warehouse
Flame Electric
Missile
None
Impact
20
100
10
70
Antsy Aphid

This robot boosts the active robot's speed stat at the end of each turn so long as it remains on the bench.

No.6
Picket Man's Mugshot

Picket Man
Cutter Type

0 1 2 3 4 5 6 7 8 9 10
Picket Man
PCKT-001
Cutter Type
Mega Man
Picket Throwing Mecha
Mountain Mines
Impact Explode
Water Electric Nature
None
Flame
35
75
65
25
Pit Foreman

Allows the robot to equip and use Impact-type abilities as if they were an Impact-core.

No.7
Peng's Mugshot

Peng
Freeze Type

0 1 2 3 4 5 6 7 8 9 10
Peng
PENG-001
Freeze Type
Mega Man
Sliding Penguin Mecha
Arctic Jungle
Electric Nature
Flame
Water
Freeze
45
70
40
45
Slippery

The robot uses its skills to remove any negative field hazards affecting it at the end of each turn.

No.8
Bombomb's Mugshot

Bombomb
Explode Type

0 1 2 3 4 5 6 7 8 9 10
Bombomb
BOMB-001
Explode Type
Mega Man
Explosive Demolition Mecha
Orb City
Electric Explode
Impact
None
Cutter
10
120
30
40
Goal Oriented

The robot has one job and it intends to do it right, dealing Explode type damage without regard to any resistances.

No.9
Tackle Fire's Mugshot

Tackle Fire
Flame Type

0 1 2 3 4 5 6 7 8 9 10
Tackle Fire
FIRE-001
Flame Type
Mega Man
Burning Spirit Mecha
Steel Mill
Water Wind Freeze Earth
Impact
Flame
Cutter
65
110
10
15
Extra Spicy

The robot puts effort into doing more damage when it knows the target has a weakness to one of its moves.

No.10
Spine's Mugshot

Spine
Electric Type

0 1 2 3 4 5 6 7 8 9 10
Spine
SPNE-001
Electric Type
Mega Man
Grounded Patrol Mecha
Electrical Tower
Cutter Electric Flame Explode
Impact Missile Water
None
Wind
30
65
95
10
Plink Armor

The robot's armour completely protects it from Neutral type attack damage.

No.11
Flutter Fly's Mugshot

Flutter Fly
Time Type

0 1 2 3 4 5 6 7 8 9 10
Flutter Fly
FLTR-001
Time Type
Mega Man RPG Prototype
Temporal Pulse Mecha
Clock Citadel
Flame Freeze Electric
Earth
Laser
Time Space
25
50
35
90
Time Keeper

The robot uses its expert skills to nullify any speed stat changes on other robots at the end of each turn.

No.12
Beetle Borg's Mugshot

Beetle Borg
Earth Type

0 1 2 3 4 5 6 7 8 9 10
Beetle Borg
BTLB-001
Earth Type
Rockman & Forte: Challenger from the Future
Earth Rolling Mecha
Oil Wells
Cutter Crystal
Earth Wind Impact
None
Explode
35
25
60
80
Carapace Cover

This robot boosts the active robot's defense stat at the end of each turn so long as it remains on the bench.

No.13
Pierrobot's Mugshot

Pierrobot
Cutter Type

0 1 2 3 4 5 6 7 8 9 10
Pierrobot
PIER-001
Cutter Type
Mega Man 2
Balancing Performer Mecha
Industrial Facility
Swift Nature
Freeze
None
Water
50
60
35
55
Harlequin Jitter

The robot afflicts the active target with a weakness to Cutter-type moves when standing face-to-face.

No.14
Fan Fiend's Mugshot

Fan Fiend
Wind Type

0 1 2 3 4 5 6 7 8 9 10
Fan Fiend
FANF-001
Wind Type
Mega Man 2
Gyrating Blades Mecha
Sky Ridge
Explode Nature
Wind
None
Impact
60
40
90
10
Blustery Tailwind

This robot boosts the active robot's speed stat at the end of each turn so long as it remains on the bench.

No.15
Snapper's Mugshot

Snapper
Water Type

0 1 2 3 4 5 6 7 8 9 10
Snapper
SNAP-001
Water Type
Mega Man 2
Shifty Crab Mecha
Waterfall Institute
Swift Explode Electric
Impact Flame Freeze
Water
None
70
50
50
30
Crafty Crab

Allows the robot to generate multiple field hazards at once when using abilities.

No.16
Spring Head's Mugshot

Spring Head
Swift Type

0 1 2 3 4 5 6 7 8 9 10
Spring Head
SPNG-001
Swift Type
Mega Man 2
Spring Headbutt Mecha
Underground Laboratory
Nature Cutter Water
Impact Wind
None
Explode
50
70
10
70
Coiled Body

Improves the robot's charging capabilities allowing them to skip the charging phase of some abilities.

No.17
Killer Bullet's Mugshot

Killer Bullet
Explode Type

0 1 2 3 4 5 6 7 8 9 10
Killer Bullet
KBUL-001
Explode Type
Mega Man
Industrial Bomb Mecha
Pipe Station
Electric Flame
Water
None
Earth
20
110
10
60
Killer Influence

This robot boosts the active robot's attack stat at the end of each turn so long as it remains on the bench.

No.18
Crazy Cannon's Mugshot

Crazy Cannon
Time Type

0 1 2 3 4 5 6 7 8 9 10
Crazy Cannon
CRAZ-001
Time Type
Mega Man 2
Tachyon Cannon Mecha
Photon Collider
Nature Earth
Space Swift
None
Time
30
100
35
35
Trebuchet Arm

Improves the robot's targeting capabilities allowing them to reach even benched robots with most abilities.

No.19
Telly's Mugshot

Telly
Flame Type

0 1 2 3 4 5 6 7 8 9 10
Telly
TELY-001
Flame Type
Mega Man 2
Rotating Security Mecha
Atomic Furnace
Freeze Water
Earth Wind
None
Nature
65
20
90
25
Active Security

The robot uses its expert skills to nullify any attack stat changes on other robots at the end of each turn.

No.20
Batton's Mugshot

Batton
Nature Type

0 1 2 3 4 5 6 7 8 9 10
Batton
BATN-001
Nature Type
Mega Man 2
Forest Patrol Mecha
Preserved Forest
Electric Wind
Earth Cutter Crystal
None
None
80
10
60
50
Woodland Warden

The robot boosts the Nature-type field multiplier at the end of each turn in an effort to restore balance.

No.21
Needle Ned's Mugshot

Needle Ned
Cutter Type

0 1 2 3 4 5 6 7 8 9 10
Needle Ned
NLND-001
Cutter Type
Mega Man 3
Spikey Porcupine Mecha
Construction Site
Crystal Laser Swift
Explode
None
Impact
60
60
65
15
Accelerating Acupuncture

This robot boosts the active robot's speed stat at the end of each turn so long as it remains on the bench.

No.22
Mag Fly's Mugshot

Mag Fly
Missile Type

0 1 2 3 4 5 6 7 8 9 10
Mag Fly
MFLY-001
Missile Type
Mega Man 3
Flying Magnet Mecha
Magnetic Generator
Flame Cutter Wind
None
Electric
Earth
20
20
75
85
Screw Magnet

The robot's magnetic body has a chance of attracting small to large screws at the end of each turn.

No.23
Nitron R's Mugshot

Nitron R
Flame Type

0 1 2 3 4 5 6 7 8 9 10
Nitron R
NTRN-001
Flame Type
Mega Man 3
Flaming Geysers Mecha
Reflection Chamber
Freeze Electric
None
Flame
None
40
75
30
55
Flame Booster

The robot triggers chemical reactions within to boost the Flame-type field multiplier at the end of each turn.

No.24
Nitron B's Mugshot

Nitron B
Freeze Type

0 1 2 3 4 5 6 7 8 9 10
Nitron B
NTRN-002
Freeze Type
Mega Man 3
Frozen Pillars Mecha
Reflection Chamber
Electric Flame
None
Freeze
None
40
30
75
55
Freeze Booster

The robot triggers chemical reactions within to boost the Freeze-type field multiplier at the end of each turn.

No.25
Nitron Y's Mugshot

Nitron Y
Electric Type

0 1 2 3 4 5 6 7 8 9 10
Nitron Y
NTRN-003
Electric Type
Mega Man 3
Electric Sparks Mecha
Reflection Chamber
Flame Freeze
None
Electric
None
40
55
30
75
Electric Booster

The robot triggers chemical reactions within to boost the Electric-type field multiplier at the end of each turn.

No.26
Monking R's Mugshot

Monking R
Impact Type

0 1 2 3 4 5 6 7 8 9 10
Monking R
MNKR-001
Impact Type
Mega Man 3
Returning Monkey Mecha
Rocky Plateau
Impact Swift
Nature
None
Wind
65
40
40
55
Jungle Spirit

Allows the robot to equip and use Nature-type abilities as if they were a Nature-core.

No.27
Spin Fiend's Mugshot

Spin Fiend
Swift Type

0 1 2 3 4 5 6 7 8 9 10
Spin Fiend
SPNF-001
Swift Type
Mega Man 3
Top Dispensing Mecha
Spinning Greenhouse
Nature Cutter Crystal
Swift
None
Electric
80
45
60
15
Inferiority Complex

The robot has negative feelings about its creation, causing it to boost its own stats when around Wind cores.

No.28
Petit Snakey's Mugshot

Petit Snakey
Nature Type

0 1 2 3 4 5 6 7 8 9 10
Petit Snakey
PSNK-001
Nature Type
Mega Man 3
Small Serpent Mecha
Serpent Column
Electric Cutter
Nature
None
Swift
40
70
55
35
Scaled Sniper

Improves the robot's targeting capabilities allowing them to reach even benched robots with most abilities.

No.29
Elec'n's Mugshot

Elec'n
Electric Type

0 1 2 3 4 5 6 7 8 9 10
Elec'n
ELCN-001
Electric Type
Mega Man 3
Flying Plug Mecha
Power Plant
Water Cutter Crystal
None
Electric
Swift
30
75
35
60
Quick Charge

The robot fully restores depleted weapon energies at the end of each turn so long as it remains on the bench.

No.30
Ribbitron's Mugshot

Ribbitron
Impact Type

0 1 2 3 4 5 6 7 8 9 10
Ribbitron
RBIT-001
Impact Type
Mega Man 3
Jumping Frog Mecha
Septic System
Nature Cutter
Impact
None
Water
25
40
30
105
Steady to a Fault

Protects the robot's stats in battle making any attempts at changing them have no effect.

No.31
Bulb Blaster's Mugshot

Bulb Blaster
Electric Type

0 1 2 3 4 5 6 7 8 9 10
Bulb Blaster
BULB-001
Electric Type
Mega Man 4
100W Bulb Mecha
Lighting Control
Water Electric
Freeze Flame
None
Earth
45
60
40
55
Radiant Aid

Increases the effectiveness of stat boosts granted by the robot's abilities to twice their usual power.

No.32
Robo Fishtot's Mugshot

Robo Fishtot
Water Type

0 1 2 3 4 5 6 7 8 9 10
Robo Fishtot
FTOT-001
Water Type
Mega Man 4
Underwater Patrol Mecha
Rainy Sewers
Cutter Electric
Flame
Water
None
40
35
65
60
Stream Cleaner

The robot cleans up hazardous materials at the end of each turn in an effort to curb water pollution.

No.33
Drill Mole's Mugshot

Drill Mole
Earth Type

0 1 2 3 4 5 6 7 8 9 10
Drill Mole
MOLE-001
Earth Type
Mega Man 4
Ground Excavation Mecha
Mineral Quarry
Swift Explode
Wind Earth Cutter
None
Crystal
30
90
25
55
Shard Detector

The robot intermittently drills the ground below its feet looking for elemental shards hidden below.

No.34
Pyre Fly's Mugshot

Pyre Fly
Flame Type

0 1 2 3 4 5 6 7 8 9 10
Pyre Fly
PFLY-001
Flame Type
Mega Man 4
Burning Dragonfly Mecha
Egyptian Excavation
Water Cutter
Flame
Shadow
None
60
45
35
60
Discerning Eyes

Improves the robot's scanning capabilities allowing them to see even the target's abilities when scanning.

No.35
Ring Ring's Mugshot

Ring Ring
Space Type

0 1 2 3 4 5 6 7 8 9 10
Ring Ring
RING-001
Space Type
Mega Man 4
Saturn Seeking Mecha
Space Simulator
Missile Earth
Water Freeze
None
Laser
40
50
50
60
Peaceful Planetoid

The robot disarms nearby explosives at the end of each turn in an effort to keep things peaceful.

No.36
Lady Blader's Mugshot

Lady Blader
Wind Type

0 1 2 3 4 5 6 7 8 9 10
Lady Blader
LBLA-001
Wind Type
Mega Man 4
Bamboo Copter Mecha
Rusty Scrapheap
Missile Flame
Earth Nature
Wind
None
55
35
45
65
Literally A Bug

Allows the robot to equip and use Nature-type abilities as if they were a Nature-core.

No.37
Manta Missile's Mugshot

Manta Missile
Missile Type

0 1 2 3 4 5 6 7 8 9 10
Manta Missile
MANT-001
Missile Type
Mega Man 4
Homing Mantaray Mecha
Submerged Armory
Wind Space Shadow
Earth
Missile
None
30
65
35
70
Natatory

The robot's attack stat is boosted by one stage at the end of each turn when the Water-type field multiplier is high.

No.38
Skullmet's Mugshot

Skullmet
Shadow Type

0 1 2 3 4 5 6 7 8 9 10
Skullmet
SKMT-001
Shadow Type
Mega Man 4
Armored Skull Mecha
Robosaur Boneyard
Freeze Crystal
Impact Wind
None
Flame
40
50
85
25
Sinister Mar

Increases the effectiveness of stat breaks inflicted by the robot's abilities to twice their usual power.

No.39
Flipping Suzy's Mugshot

Flipping Suzy
Electric Type

0 1 2 3 4 5 6 7 8 9 10
Flipping Suzy
FLSY-001
Electric Type
Mega Man 5
Gravity Modulator Mecha
???
Electric Space
Swift
None
Laser
35
25
85
55
Gravitational Equalizer

The robot's adept timekeeping skills prevent priority moves from working as long as they're still on the field.

No.40
Bui Boi's Mugshot

Bui Boi
Water Type

0 1 2 3 4 5 6 7 8 9 10
Bui Boi
BUOY-001
Water Type
Mega Man 5
Ocean Buoy Mecha
???
Cutter Swift Freeze
Wind Impact
None
Water
55
30
60
55
Inflatable Aspirations

If the robot has full energy and is hit with an ability that should knock it out, it will instead endure with a sliver of health remaining.

No.41
Rockscotch's Mugshot

Rockscotch
Earth Type

0 1 2 3 4 5 6 7 8 9 10
Rockscotch
RKSC-001
Earth Type
Mega Man 5
Gravel Hurdling Mecha
???
Explode Crystal
Impact
None
Wind
60
80
45
15
Earthen Excavator

The robot's stockpile of piled rocks reduce the cost of its team's Earth-type abilities to only one unit.

No.42
Krushdiver's Mugshot

Krushdiver
Cutter Type

0 1 2 3 4 5 6 7 8 9 10
Krushdiver
KRDI-001
Cutter Type
Mega Man 5
Nose Diving Mecha
???
Missile Freeze Shield
Cutter Impact
None
Wind
20
80
20
70
Spiteful Skewer

The robot's giant spikes can pierce through anything, dealing Cutter type damage without regard to resistances.

No.43
Novamite's Mugshot

Novamite
Space Type

0 1 2 3 4 5 6 7 8 9 10
Novamite
NOVA-001
Space Type
Mega Man RPG
Asteroid Removal Mecha
???
Flame Explode Missile
Water Earth
None
Space
35
70
30
65
Futile Persistence

The robot perseveres by restoring it own life energy between turns but does so by sacrificing its defense.

No.44
Mouslider's Mugshot

Mouslider
Swift Type

0 1 2 3 4 5 6 7 8 9 10
Mouslider
MOUS-001
Swift Type
Mega Man 5
Sliding Vermin Mecha
???
Water Earth Flame
Wind
None
Shadow
25
45
35
95
Squeak Scare

The robot afflicts the active target with a weakness to Swift-type moves when standing face-to-face.

No.45
Bombardier's Mugshot

Bombardier
Explode Type

0 1 2 3 4 5 6 7 8 9 10
Bombardier
BMBD-001
Explode Type
Mega Man 5
Aerial Bombardment Mecha
???
Flame Earth
Swift
None
Time
30
100
20
50
Complete Annihilation

The robot puts effort into doing more damage when it knows the target has a weakness to one of its moves.

No.46
Pukapunter's Mugshot

Pukapunter
Impact Type

0 1 2 3 4 5 6 7 8 9 10
Pukapunter
PUKA-001
Impact Type
Mega Man 5
Ball Balancing Mecha
???
Earth Space
Wind
None
Crystal
30
65
60
45
Bouncy Durability

If the robot has full energy and is hit with an ability that should knock it out, it will instead endure with a sliver of health remaining.

No.47
Curlinger's Mugshot

Curlinger
Freeze Type

0 1 2 3 4 5 6 7 8 9 10
Curlinger
CURL-001
Freeze Type
Mega Man 6
Curling Puck Mecha
???
Earth Swift
Cutter
None
Freeze
30
50
50
70
Curling Fanatic

This robot boosts the active robot's speed stat at the end of each turn so long as it remains on the bench.

No.48
Kabuton's Mugshot

Kabuton
Nature Type

0 1 2 3 4 5 6 7 8 9 10
Kabuton
KBTN-001
Nature Type
Mega Man 6
Hasty Beetle Mecha
???
Flame Missile
Shadow
None
Nature
60
20
70
50
Surprise Charge

Improves the robot's charging capabilities allowing them to skip the charging phase of some abilities.

No.49
Octone's Mugshot

Octone
Water Type

0 1 2 3 4 5 6 7 8 9 10
Octone
OCTN-000
Water Type
Mega Man 9
Potted Cephalapod Mecha
???
Space Explode Shield
Cutter Electric
None
Flame
80
20
90
10
Ink Sacs

Allows the robot to equip and use Earth-type abilities as if they were an Earth-core.

No.50
Diaymon's Mugshot

Diaymon
Crystal Type

0 1 2 3 4 5 6 7 8 9 10
Diaymon
DMND-001
Crystal Type
Mega Man 9
Beautiful Gemstone Mecha
???
Impact Explode
Copy
None
None
50
30
80
40
Hard As Diamond

If the robot has full energy and is hit with an ability that should knock it out, it will instead endure with a sliver of health remaining.

No.51
Petal Anne's Mugshot

Petal Anne
Nature Type

0 1 2 3 4 5 6 7 8 9 10
Petal Anne
PTAN-000
Nature Type
Mega Man 9
Flower Clock Mecha
???
Flame Earth Wind
Time Crystal
None
Shield
70
80
30
20
Steady Tempo

The robot's adept timekeeping skills prevent priority moves from working as long as they're still on the field.

No.52
Adamski's Mugshot

Adamski
Space Type

0 1 2 3 4 5 6 7 8 9 10
Adamski
ADAM-001
Space Type
Mega Man 9
Orbiting UFO Mecha
???
Wind Missile Laser
Impact Space
None
Earth
30
80
25
65
Terrain Excavation

The robot uses its skills to remove any negative field hazards affecting it at the end of each turn.

No.53
Air Stone's Mugshot

Air Stone
Earth Type

0 1 2 3 4 5 6 7 8 9 10
Air Stone
ARST-001
Earth Type
Mega Man 11
Camouflaged Explosive Mecha
???
Flame Electric Impact
Time Crystal
None
Explode
30
70
30
70
Rock Solid

The robot seeks to catch the opponent by surprise, dealing Earth type damage without regard to any resistances.

No.54
Pipetto's Mugshot

Pipetto
Water Type

0 1 2 3 4 5 6 7 8 9 10
Pipetto
PITO-000
Water Type
Mega Man 11
Chemical Mixing Mecha
???
Swift Earth
Laser Shadow
None
Water
70
35
70
25
Chemical Pool

The robot boosts the Water-type field multiplier at the end of each turn.

No.55
Shimobey's Mugshot

Shimobey
Shadow Type

0 1 2 3 4 5 6 7 8 9 10
Shimobey
SHMY-000
Shadow Type
Mega Man 11
Diminutive Mook Mecha
???
Flame Explode
Shadow Electric
None
Shield
30
90
20
60
Struggling Actor

Increases the effectiveness of stat breaks inflicted by the robot's abilities to twice their usual power.

No.56
Tamp's Mugshot

Tamp
Space Type

0 1 2 3 4 5 6 7 8 9 10
Tamp
TAMP-001
Space Type
Mega Man V
Temporary Text Mecha
???
Shadow Time Space
Explode Missile
None
Impact
50
55
70
25
Teleport Travel

The robot allows teammates to switch freely to and from active position but only when this robot is on the bench.

No.57
Biribaree's Mugshot

Biribaree
Electric Type

0 1 2 3 4 5 6 7 8 9 10
Biribaree
BRBR-001
Electric Type
Mega Man V
Electric Channeling Mecha
???
Electric Time
Shadow Space
None
Laser
50
50
70
30
High-Voltage Charge

Deregulates the robot's stats in battle making any stat changes to it have an extreme effect.

No.58
Beak's Mugshot

Beak
Laser Type

0 1 2 3 4 5 6 7 8 9 10
Beak
BEAK-001
Laser Type
Mega Man
Motion Sensing Mecha
Final Destination
Explode Impact
Water Freeze
None
Laser
40
50
80
30
Power Play

This robot boosts the active robot's attack stat at the end of each turn so long as it remains on the bench.

No.59
Shield Attacker's Mugshot

Shield Attacker
Shield Type

0 1 2 3 4 5 6 7 8 9 10
Shield Attacker
SHLD-001
Shield Type
Mega Man 4
Barrier Blitzing Mecha
Final Destination
Water Explode
Laser Swift
None
Electric
35
35
105
25
Bench Buckler

This robot boosts the active robot's defense stat at the end of each turn so long as it remains on the bench.

No.60
Big Eye's Mugshot

Big Eye
Impact Type

0 1 2 3 4 5 6 7 8 9 10
Big Eye
BGEY-01
Impact Type
Mega Man
Surveillance Cyclops Mecha
???
Impact Explode
Cutter Flame
None
Missile
30
90
75
5
Complete Compression

The robot has one job and it intends to do it right, dealing Impact type damage without regard to any resistances.

No.61
Power Muscler's Mugshot

Power Muscler
Missile Type

0 1 2 3 4 5 6 7 8 9 10
Power Muscler
PWMC-000
Missile Type
Mega Man 5
Muscle King Mecha
???
Earth Water Swift
Cutter Impact
None
Shadow
60
75
50
15
Wrestling Maniac

The robot afflicts the active target with a weakness to its own core type when standing face-to-face.

No.62
Weapon Archivist's Mugshot

Weapon Archivist
Copy Type

0 1 2 3 4 5 6 7 8 9 10
Weapon Archivist
SWA-176
Copy Type
Mega Man 10
Multifaceted Battle Block
???
Shield Laser
None
None
Copy
50
50
50
50
Weapons Archive Memory

The robot adapts its weaknesses before using an ability to match those of the ability's original owner.

No.63
Heal-Bot's Mugshot

Heal-Bot
Neutral Type

0 1 2 3 4 5 6 7 8 9 10
Heal-Bot
HLBT-001
Neutral Type
Mega Man RPG Prototype
Happy Healing Mecha
Cossack Citadel
Laser Crystal
Space
None
None
75
35
30
60
Heal Duty

The robot restores lost health to wounded robots at the end of each turn so long as it remains on the bench.

No.64
Heel-Bot's Mugshot

Heel-Bot
Shadow Type

0 1 2 3 4 5 6 7 8 9 10
Heel-Bot
HLBT-00B
Shadow Type
Mega Man RPG Prototype
Really Scary Mecha
Wily Castle
Shield Crystal
Space
None
Shadow
50
50
50
50
Heal Block

The robot nullifies the effects of all life and weapon energy recovery moves so long as it remains on the field.

No.65
Trille-Bot's Mugshot

Trille-Bot
Space Type

0 1 2 3 4 5 6 7 8 9 10
Trille-Bot
TLBT-00X
Space Type
Mega Man RPG Prototype
Enslaved Energy Sentry
???
Flame Freeze
Space Water Electric
None
Copy
100
40
40
40
Living Battery

The robot fully restores depleted weapon energies at the end of each turn so long as it remains on the bench.

Mecha Records

  • Most Encountered
    • 1st Met 233,612 Times
    • 2nd Flea 43,643 Times
    • 3rd Tackle Fire 40,810 Times
    • 4th Peng 39,244 Times
    • 5th Spine 38,720 Times
  • Most Scanned
    • 1st Met 5,687 Times
    • 2nd Spine 2,798 Times
    • 3rd Tackle Fire 2,536 Times
    • 4th Picket Man 2,433 Times
    • 5th Peng 2,379 Times
  • Most Defeated
    • 1st Met 215,986 Times
    • 2nd Flea 40,818 Times
    • 3rd Beak 39,011 Times
    • 4th Tackle Fire 37,630 Times
    • 5th Peng 36,401 Times
  • Most Summoned
    • 1st Met 7,421 Times
    • 2nd Trille-Bot 6,413 Times
    • 3rd Elec'n 4,806 Times
    • 4th Beak 3,732 Times
    • 5th Adamski 2,708 Times
 

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

MMRPG Prototype v3.8.25 by Ageman20XX | Mega Man Trademarks & Characters © Capcom 1986 - 2024
This fangame was created by and his team. It is not affiliated with or endorsed by Capcom.
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