Mega Man RPG Prototype Ability Database

Ability Database ( 10 / 260 Abilities ) ( Time Type )

Ability Listing ( Time Type )

 
No.31
Time Arrow's Icon

Time Arrow
Time Type

Time Arrow
Time
4 WE
Auto
16 Damage
Normal
94%
6,000 z / 3,000 BP
The user directs a mysterious arrow at the target to inflict damage and lower their speed stat!
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No.32
Time Slow's Icon

Time Slow
Time Type

Time Slow
Time
8 WE
Auto
20 Damage
Normal
100%
12,000 z / 6,000 BP
The user charges temporal energy inside itself and then unleashes it on the target to deal damage and sharply lower their speed stat!
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No.45
Flash Pulse's Icon

Flash Pulse
Time Type

Flash Pulse
Time
4 WE
Select Ally (Player Side)
16 Damage
Normal
98%
6,000 z / 3,000 BP
The user sends a temporal shockwave toward at the target, dealing damage and switching to a benched robot while the opponent is distracted by the attack!
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No.46
Flash Stopper's Icon

Flash Stopper
Time / Crystal Type

Flash Stopper
Time Crystal
8 WE
Auto
56 Damage
Normal
98%
12,000 z / 6,000 BP
The user unleashes a flash of temporal energy at the opposing team, dealing damage to all enemy robots! This ability's base power is divided among all targets, making it stronger the fewer there are.
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No.62
Bright Burst's Icon

Bright Burst
Electric / Time Type

Bright Burst
Electric Time
8 WE
Auto
18 Damage
Normal
100%
12,000 z / 6,000 BP
The user generates an intense burst of light that damages the target with ten million watts of power and sharply lowers their attack stat!
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No.81
Centaur Arrow's Icon

Centaur Arrow
Time Type

Centaur Arrow
Time
4 WE
Select Target (Enemy Side)
14 Damage
Normal
100%
6,000 z / 3,000 BP
The user aims one of its celestial arrows at the target and fires off with incredible precision, dealing preordained damage and causing them to drop any held items in their possession. Items dropped this way will not be found until the end of the next turn.
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No.82
Centaur Flash's Icon

Centaur Flash
Time / Nature Type

Centaur Flash
Time Nature
8 WE
Auto
-
Normal
100%
12,000 z / 6,000 BP
The user taps into an arcane power within themselves and releases it as a flash of brilliant light across the battlefield. The energy released by the flash disrupts the natural flow of time for all who bear witness to it, whisking them back to an era when passive skills were not invented yet.
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No.155
No Image

Black Hole
Shadow / Time Type

Black Hole
Shadow Time
-
-
-
-
-
-
^ Top
 
No.159
No Image

Sunstar Supernova
Flame / Time Type

Sunstar Supernova
Flame Time
-
-
-
-
-
-
^ Top
 
No.186
Time Shot's Icon

Time Shot
Time Type

Time Shot
Time
-
Auto
10 Damage
Fast (+1)
100%
1,500 z / 750 BP
The user fires a small temporal shot at the target to inflict Time type damage. This ability's power increases if the user if holding a buster charge of the same element, and can fire multiple shots depending on how much faster the user is than their opponent.
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No.187
Time Buster's Icon

Time Buster
Time Type

Time Buster
Time
4 WE
Auto
30 Damage
Normal
100%
6,000 z / 3,000 BP
The user charges itself with Time type energy on the first turn to increase its elemental abilities, then releases a powerful temporal shot at the target on the second to inflict massive damage!
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No.188
Time Overdrive's Icon

Time Overdrive
Time Type

Time Overdrive
Time
10% WE
Auto
-
Normal
100%
15,000 z / 7,500 BP
The user releases all of their stored weapon energy at once in a powerful storm of temporal shots, dealing Time type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition.
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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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