Welcome to the ability database. Here you can find detailed information on all 12 Time Type unlockable abilities that appear or will appear in the prototype, including each ability's base stats, compatible robots, sprite sheets, and more. Click any of the icons below to scroll to an ability's summarized database entry and click the more link to see its full page with sprites and extended info. If you wish to reset the ability type filter, please click here.
Time Arrow |
Time |
4 WE |
Auto |
16 Damage |
Normal |
94% |
6,000 z / 3,000 BP |
The user directs a mysterious arrow at the target to inflict damage and lower their speed stat!
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Flash Pulse |
Time |
4 WE |
Select Ally (Player Side) |
16 Damage |
Normal |
98% |
6,000 z / 3,000 BP |
The user sends a temporal shockwave toward at the target, dealing damage and switching to a benched robot while the opponent is distracted by the attack!
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Flash Stopper |
Time Crystal |
8 WE |
Auto |
56 Damage |
Normal |
98% |
12,000 z / 6,000 BP |
The user unleashes a flash of temporal energy at the opposing team, dealing damage to all enemy robots! This ability's base power is divided among all targets, making it stronger the fewer there are.
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Bright Burst |
Electric Time |
8 WE |
Auto |
18 Damage |
Normal |
100% |
12,000 z / 6,000 BP |
The user generates an intense burst of light that damages the target with ten million watts of power and sharply lowers their attack stat!
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Centaur Arrow |
Time |
4 WE |
Select Target (Enemy Side) |
14 Damage |
Normal |
100% |
6,000 z / 3,000 BP |
The user aims one of its celestial arrows at the target and fires off with incredible precision, dealing preordained damage and causing them to drop any held items in their possession. Items dropped this way will not be found until the end of the next turn.
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Centaur Flash |
Time Nature |
8 WE |
Auto |
- |
Normal |
100% |
12,000 z / 6,000 BP |
The user taps into an arcane power within themselves and releases it as a flash of brilliant light across the battlefield. The energy released by the flash disrupts the natural flow of time for all who bear witness to it, whisking them back to an era when passive skills were not invented yet.
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Time Shot |
Time |
- |
Auto |
10 Damage |
Fast (+1) |
100% |
1,500 z / 750 BP |
The user fires a small temporal shot at the target to inflict Time type damage. This ability's power increases if the user if holding a buster charge of the same element, and can fire multiple shots depending on how much faster the user is than their opponent.
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Time Buster |
Time |
4 WE |
Auto |
30 Damage |
Normal |
100% |
6,000 z / 3,000 BP |
The user charges itself with Time type energy on the first turn to increase its elemental abilities, then releases a powerful temporal shot at the target on the second to inflict massive damage!
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Time Overdrive |
Time |
10% WE |
Auto |
- |
Normal |
100% |
15,000 z / 7,500 BP |
The user releases all of their stored weapon energy at once in a powerful storm of temporal shots, dealing Time type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition.
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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.