Mega Man RPG Prototype Ability Database

Ability Database ( 3 / 211 Abilities ) ( Swift Type )

 

Ability Listing ( Swift Type )

 
No.28
Fire Chaser's Icon

Fire Chaser
Flame / Swift Type

Fire Chaser
Flame Swift
8
24 Damage
94%
10
The user a unleashes a powerful wave of fire that chases the target to inflict damage. The slower the user is compared to the target, the greater this ability's power.
^ Top
 
No.41
No Image

Quick Strike
Swift Type

Quick Strike
Swift
-
-
-
-
^ Top
 
No.42
Quick Boomerang's Icon

Quick Boomerang
Swift / Cutter Type

Quick Boomerang
Swift Cutter
4
3 Damage
80%
13
The user throws a boomerang-like blade at blinding speed toward the target, striking up to four times at increasing strength!
^ Top
 
No.55
Top Spin's Icon

Top Spin
Swift Type

Top Spin
Swift
4
1 Damage
70%
10
The user launches a large, top-shaped weapon at the target that spins around frantically and continues dealing damage until it misses!
^ Top
 
No.75
No Image

Charge Kick
Swift / Impact Type

Charge Kick
Swift Impact
-
-
-
-
^ Top
 
No.94
No Image

Scorch Wheel
Flame / Swift Type

Scorch Wheel
Flame Swift
-
-
-
-
^ Top
 
No.118
No Image

Rebound Striker
Impact / Swift Type

Rebound Striker
Impact Swift
-
-
-
-
^ Top
 
No.119
No Image

Wheel Cutter
Swift / Cutter Type

Wheel Cutter
Swift Cutter
-
-
-
-
^ Top
 
No.130
No Image

Sakugarne Hammer
Swift / Earth Type

Sakugarne Hammer
Swift Earth
-
-
-
-
^ Top
 
No.131
No Image

Buster Rod
Swift / Wind Type

Buster Rod
Swift Wind
-
-
-
-
^ Top
 
No.132
No Image

Mega Water
Water / Swift Type

Mega Water
Water Swift
-
-
-
-
^ Top
 
No.141
No Image

Break Dash
Swift / Impact Type

Break Dash
Swift Impact
-
-
-
-
^ Top

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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