Welcome to the ability database. Here you can find detailed information on all 17 Swift Type unlockable abilities that appear or will appear in the prototype, including each ability's base stats, compatible robots, sprite sheets, and more. Click any of the icons below to scroll to an ability's summarized database entry and click the more link to see its full page with sprites and extended info. If you wish to reset the ability type filter, please click here.
Fire Chaser |
Flame Swift |
8 WE |
Auto |
25 Damage |
Normal |
94% |
12,000 z / 6,000 BP |
The user unleashes a powerful wave of fire that chases the target to inflict massive damage! This ability deals extra damage to targets with boosted speed stats, growing up to twice as strong when the target is at max speed!
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Quick Strike |
Swift |
4 WE |
Auto |
12 Damage |
Fast (+2) |
100% |
6,000 z / 3,000 BP |
The user strikes at the target with blinding speed before they have a chance to react, dealing damage and causing them to drop any held items in their possession. Items dropped this way will not be found until the end of the turn. This ability always goes first.
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Quick Boomerang |
Swift Cutter |
8 WE |
Select Target (Enemy Side) |
10 Damage |
Fast (+3) |
96% |
12,000 z / 6,000 BP |
The user throws a boomerang-like blade at blinding speed toward the target, striking up to four times at increasing strength!
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Charge Kick |
Swift Impact |
8 WE |
Auto |
45 Damage |
Normal |
75% |
12,000 z / 6,000 BP |
The user charges at the target with overwhelming force, dealing substantial damage based upon the speed stat of the user! However, upon use, the user's speed stat will drop a stage.
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Scorch Wheel |
Flame Swift |
4 WE |
Auto |
18 Damage |
Normal |
90% |
12,000 z / 6,000 BP |
The user creates a wheel of fiery embers that circles around them - once ready, they launch the Scorch Wheel to strike up to three times! If the user is able to successfully hit the opponent three times, their speed stat will raise by two stages.
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Wheel Cutter |
Swift Cutter |
8 WE |
Auto |
24 Damage |
Normal |
90% |
12,000 z / 6,000 BP |
The user sets a spinning blade onto the ground to beeline straight through the opponent! If the user is fast enough, they can set up multiple Wheel Cutters to chase after the opponent!
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Scramble Thunder |
Electric Swift |
8 WE |
Auto |
20 Damage |
Fast (+2) |
96% |
12,000 z / 6,000 BP |
The user unleashes crackling bolts of electricity that speed along the ground until they hit their targets at each end of the opponent's bench! If this ability homes in on a single target in the middle of the field, it can hit the target twice!
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Bounce Ball |
Swift |
4 WE |
Auto |
12 Damage |
Fast (+1) |
98% |
6,000 z / 3,000 BP |
The user throws out a fast-moving trio of bouncy balls, which'll rebound around the field to hit three random targets on the other side of the bench!
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Swift Shot |
Swift |
- |
Auto |
10 Damage |
Fast (+1) |
100% |
1,500 z / 750 BP |
The user fires a small rapid shot at the target to inflict Swift type damage. This ability's power increases if the user if holding a buster charge of the same element, and can fire multiple shots depending on how much faster the user is than their opponent.
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Swift Buster |
Swift |
4 WE |
Auto |
30 Damage |
Normal |
100% |
6,000 z / 3,000 BP |
The user charges itself with Swift type energy on the first turn to increase its elemental abilities, then releases a powerful rapid shot at the target on the second to inflict massive damage!
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Swift Overdrive |
Swift |
10% WE |
Auto |
- |
Normal |
100% |
15,000 z / 7,500 BP |
The user releases all of their stored weapon energy at once in a powerful storm of rapid shots, dealing Swift type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition.
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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.