Welcome to the ability database. Here you can find detailed information on all 17 Shield Type unlockable abilities that appear or will appear in the prototype, including each ability's base stats, compatible robots, sprite sheets, and more. Click any of the icons below to scroll to an ability's summarized database entry and click the more link to see its full page with sprites and extended info. If you wish to reset the ability type filter, please click here.
Proto Shield |
Shield |
4 WE |
Select Target (Player Side) |
- |
Normal |
100% |
3,000 BP |
The user creates a large reflective shield that hovers in front of a target and bolsters its defenses. This causes the target to receive half damage from attacks for the next six turns.
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Super Arm |
Impact Shield |
8 WE |
Auto |
30 Damage |
Normal |
98% |
12,000 z / 6,000 BP |
The user creates a blockade using the surrounding environment to bolster shields and reduce damage by half! The blockade can also be thrown at the target for massive damage!
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Air Twister |
Wind Shield |
8 WE |
Auto |
22 Damage |
Slow (-5) |
98% |
12,000 z / 6,000 BP |
The user shields itself with a vortex of high-speed air, cutting the damage from incoming attacks in half! At the end of the turn, the user unleashes the spinning vortex on the target to deal payback counter damage!
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Leaf Shield |
Nature Shield |
8 WE |
Auto |
32 Damage |
Normal |
96% |
12,000 z / 6,000 BP |
The user surrounds itself with sharp leaf-like blades to bolster shields and reduce damage by half! The leaf blades can also be thrown at the target for massive damage!
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Skull Barrier |
Shadow Shield |
4 WE |
Auto |
34 Damage |
Normal |
92% |
6,000 z / 3,000 BP |
The user surrounds itself with tiny skull-like barriers to bolster shields and prevent all damage from attacks for one turn! The shield can also be thrown at the target for massive damage!
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Star Crash |
Space Shield |
8 WE |
Select Target (Enemy Side) |
15 Damage |
Normal |
94% |
12,000 z / 6,000 BP |
The user raises a shield of tiny star-like reflectors and then throws them at a target robot to deal damage up to three times as it spins!
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Plant Barrier |
Nature Shield |
8 WE |
Auto |
- |
Normal |
98% |
12,000 z / 6,000 BP |
The user surrounds itself with a barrier of four large flower petals, each acting independently to protect the user from damage and restore depleted life energy at the end of each turn! Alternatively, you can recall each petal to manually restore life energy. Each petal can only withstand a single attack before fading, however.
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Jewel Satellite |
Crystal Shield |
8 WE |
Auto |
10 Damage |
Normal |
94% |
12,000 z / 6,000 BP |
The user surrounds itself with an orbit of four large diamonds, each acting as a separate shield and slightly reducing incoming damage! All four diamonds represent a different elemental type and each grant the user total immunity to that type one time before being destroyed. Any remaining diamonds can be thrown at a target for decent damage!
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Water Shield |
Water Shield |
8 WE |
Auto |
5 Damage |
Normal |
94% |
12,000 z / 6,000 BP |
The user surrounds itself with an orbit of eight large water droplets, each acting as a separate shield and the reducing the damage from incoming attacks! Each droplet can only withstand a single attack before fading, but any remaining ones can be thrown at the target for decent damage!
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Acid Barrier |
Water Shield |
8 WE |
Auto |
- |
Normal |
100% |
12,000 z / 6,000 BP |
The user surrounds itself in a protective bubble of corrosive acid that reduces damage from incoming attacks for up to nine turns! As long as the user is protected by this bubble, the Acid Glob ability can be used at increased power and without consuming any weapon energy!
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Barrier Drive |
Shield |
8 WE |
Auto |
20 Damage |
Normal |
100% |
12,000 BP |
The robot uses its powers to pull Core Shields near-and-far toward itself and then throws them at the target for critical damage. This ability's effects are not hindered by positional modifiers, but a lack of available shields can certainly render it useless.
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Core Shield |
Shield |
4 WE |
Auto |
- |
Normal |
100% |
6,000 z / 3,000 BP |
The user generates an elemental barrier around itself or an ally that protects it from virtually all damage matching the user's core type! If the user is holding a secondary elemental core when this ability is triggered, two shields will be generated instead of just one!
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Shield Shot |
Shield |
- |
Auto |
10 Damage |
Fast (+1) |
100% |
1,500 z / 750 BP |
The user fires a small barrier shot at the target to inflict Shield type damage. This ability's power increases if the user if holding a buster charge of the same element, and can fire multiple shots depending on how much faster the user is than their opponent.
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Shield Buster |
Shield |
4 WE |
Auto |
30 Damage |
Normal |
100% |
6,000 z / 3,000 BP |
The user charges itself with Shield type energy on the first turn to increase its elemental abilities, then releases a powerful barrier shot at the target on the second to inflict massive damage!
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Shield Overdrive |
Shield |
10% WE |
Auto |
- |
Normal |
100% |
15,000 z / 7,500 BP |
The user releases all of their stored weapon energy at once in a powerful storm of barrier shots, dealing Shield type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition.
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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.