Mega Man RPG Prototype Ability Database

Ability Database ( 15 / 260 Abilities ) ( Shield Type )

Ability Listing ( Shield Type )

 
No.11
Proto Shield's Icon

Proto Shield
Shield Type

Proto Shield
Shield
4 WE
Select Target (Player Side)
-
Normal
100%
3,000 BP
The user creates a large reflective shield that hovers in front of a target and bolsters its defenses. This causes the target to receive half damage from attacks for the next six turns.
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No.22
Super Arm's Icon

Super Arm
Impact / Shield Type

Super Arm
Impact Shield
8 WE
Auto
30 Damage
Normal
98%
12,000 z / 6,000 BP
The user creates a blockade using the surrounding environment to bolster shields and reduce damage by half! The blockade can also be thrown at the target for massive damage!
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No.38
Air Twister's Icon

Air Twister
Wind / Shield Type

Air Twister
Wind Shield
8 WE
Auto
22 Damage
Slow (-5)
98%
12,000 z / 6,000 BP
The user shields itself with a vortex of high-speed air, cutting the damage from incoming attacks in half! At the end of the turn, the user unleashes the spinning vortex on the target to deal payback counter damage!
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No.50
Leaf Shield's Icon

Leaf Shield
Nature / Shield Type

Leaf Shield
Nature Shield
8 WE
Auto
32 Damage
Normal
96%
12,000 z / 6,000 BP
The user surrounds itself with sharp leaf-like blades to bolster shields and reduce damage by half! The leaf blades can also be thrown at the target for massive damage!
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No.69
Skull Barrier's Icon

Skull Barrier
Shadow / Shield Type

Skull Barrier
Shadow Shield
4 WE
Auto
34 Damage
Normal
92%
6,000 z / 3,000 BP
The user surrounds itself with tiny skull-like barriers to bolster shields and prevent all damage from attacks for one turn! The shield can also be thrown at the target for massive damage!
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No.75
Star Crash's Icon

Star Crash
Space / Shield Type

Star Crash
Space Shield
8 WE
Select Target (Enemy Side)
15 Damage
Normal
94%
12,000 z / 6,000 BP
The user raises a shield of tiny star-like reflectors and then throws them at a target robot to deal damage up to three times as it spins!
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No.85
Plant Barrier's Icon

Plant Barrier
Nature / Shield Type

Plant Barrier
Nature Shield
8 WE
Auto
-
Normal
98%
12,000 z / 6,000 BP
The user surrounds itself with a barrier of four large flower petals, each acting independently to protect the user from damage and restore depleted life energy at the end of each turn! Alternatively, you can recall each petal to manually restore life energy. Each petal can only withstand a single attack before fading, however.
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No.90
No Image

Junk Shield
Earth / Shield Type

Junk Shield
Earth Shield
-
-
-
-
-
-
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No.118
Jewel Satellite's Icon

Jewel Satellite
Crystal / Shield Type

Jewel Satellite
Crystal Shield
8 WE
Auto
10 Damage
Normal
94%
12,000 z / 6,000 BP
The user surrounds itself with an orbit of four large diamonds, each acting as a separate shield and slightly reducing incoming damage! All four diamonds represent a different elemental type and each grant the user total immunity to that type one time before being destroyed. Any remaining diamonds can be thrown at a target for decent damage!
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No.123
Water Shield's Icon

Water Shield
Water / Shield Type

Water Shield
Water Shield
8 WE
Auto
5 Damage
Normal
94%
12,000 z / 6,000 BP
The user surrounds itself with an orbit of eight large water droplets, each acting as a separate shield and the reducing the damage from incoming attacks! Each droplet can only withstand a single attack before fading, but any remaining ones can be thrown at the target for decent damage!
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No.134
Acid Barrier's Icon

Acid Barrier
Water / Shield Type

Acid Barrier
Water Shield
8 WE
Auto
-
Normal
100%
12,000 z / 6,000 BP
The user surrounds itself in a protective bubble of corrosive acid that reduces damage from incoming attacks for up to nine turns! As long as the user is protected by this bubble, the Acid Glob ability can be used at increased power and without consuming any weapon energy!
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No.140
No Image

Mirror Buster
Shield / Copy Type

Mirror Buster
Shield Copy
-
-
-
-
-
-
^ Top
 
No.144
Barrier Drive's Icon

Barrier Drive
Shield Type

Barrier Drive
Shield
8 WE
Auto
20 Damage
Normal
100%
12,000 BP
The robot uses its powers to pull Core Shields near-and-far toward itself and then throws them at the target for critical damage. This ability's effects are not hindered by positional modifiers, but a lack of available shields can certainly render it useless.
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No.161
Core Shield's Icon

Core Shield
Shield Type

Core Shield
Shield
4 WE
Auto
-
Normal
100%
6,000 z / 3,000 BP
The user generates an elemental barrier around itself or an ally that protects it from virtually all damage matching the user's core type! If the user is holding a secondary elemental core when this ability is triggered, two shields will be generated instead of just one!
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No.216
Shield Shot's Icon

Shield Shot
Shield Type

Shield Shot
Shield
-
Auto
10 Damage
Fast (+1)
100%
1,500 z / 750 BP
The user fires a small barrier shot at the target to inflict Shield type damage. This ability's power increases if the user if holding a buster charge of the same element, and can fire multiple shots depending on how much faster the user is than their opponent.
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No.217
Shield Buster's Icon

Shield Buster
Shield Type

Shield Buster
Shield
4 WE
Auto
30 Damage
Normal
100%
6,000 z / 3,000 BP
The user charges itself with Shield type energy on the first turn to increase its elemental abilities, then releases a powerful barrier shot at the target on the second to inflict massive damage!
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No.218
Shield Overdrive's Icon

Shield Overdrive
Shield Type

Shield Overdrive
Shield
10% WE
Auto
-
Normal
100%
15,000 z / 7,500 BP
The user releases all of their stored weapon energy at once in a powerful storm of barrier shots, dealing Shield type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition.
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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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