Mega Man RPG Prototype Ability Database

Ability Database ( 55 / 260 Abilities ) ( Neutral Type )

Ability Listing ( Neutral Type )

 
No.1
Buster Shot's Icon

Buster Shot
Neutral Type

Buster Shot
Neutral
-
Auto
12 Damage
Fast (+1)
100%
750 BP
The user fires a series of small plasma shots at the opponent to inflict damage. The number of shots fired depends on how much faster the user is than their target. This ability's power increases if the user if holding a buster charge.
^ Top
 
No.2
Buster Charge's Icon

Buster Charge
Neutral Type

Buster Charge
Neutral
-
Auto
-
Normal
100%
1,500 z / 750 BP
The user takes a defensive stance and charges themselves to completely restore depleted weapon energy! When used by a support robot, this ability can optionally charge an ally instead of the user!
^ Top
 
No.3
Buster Relay's Icon

Buster Relay
Neutral Type

Buster Relay
Neutral
-
Select Ally (Player Side)
-
Normal
100%
1,500 z / 750 BP
The user relays any buster charges, core shields, or stat changes they are currently holding to another robot on their side of the field!
^ Top
 
No.4
Mega Buster's Icon

Mega Buster
Neutral Type

Mega Buster
Neutral
2 WE
Auto
36 Damage
Normal
100%
1,500 BP
The user charges to build power and raise their own defense stat. If used again after charging, this ability will release a powerful energy shot that inflicts massive damage!
^ Top
 
No.5
Mega Ball's Icon

Mega Ball
Neutral Type

Mega Ball
Neutral
4 WE
Select Target (Enemy Side)
32 Damage
Slow (-5)
96%
3,000 BP
The user generates a powerful ball-shaped explosive that rocks back and forth at their feet. At the end of the turn, the user kicks the ball at the target to deal damage and break through core shields!
^ Top
 
No.6
Mega Slide's Icon

Mega Slide
Neutral Type

Mega Slide
Neutral
6 WE
Auto
40 Damage
Fast (+4)
100%
4,500 BP
The user quickly slides toward the target at blinding speed, inflicting damage with a 60% chance of critical hit!
^ Top
 
No.7
Bass Buster's Icon

Bass Buster
Neutral Type

Bass Buster
Neutral
2 WE
Select Target (Enemy Side)
34 Damage
Normal
96%
1,500 BP
The user charges to build power and raise their their own attack stat. If used again after charging, this ability will release a powerful energy shot that inflicts massive damage!
^ Top
 
No.9
Bass Baroque's Icon

Bass Baroque
Neutral Type

Bass Baroque
Neutral
6 WE
Select Target (Enemy Side)
50 Damage
Fast (+3)
100%
4,500 BP
The user swiftly summons a dark aura around the target that inflicts massive damage with a 50% chance of critical hit!
^ Top
 
No.10
Proto Buster's Icon

Proto Buster
Neutral Type

Proto Buster
Neutral
2 WE
Auto
38 Damage
Normal
98%
1,500 BP
The user charges to build power and raise their own speed stat. If used again after charging, this ability will release a powerful energy shot that inflicts massive damage!
^ Top
 
No.12
Proto Strike's Icon

Proto Strike
Neutral Type

Proto Strike
Neutral
6 WE
Auto
60 Damage
Fast (+2)
100%
4,500 BP
The user unleashes a giant, lightspeed energy blast at the target to inflict massive damage with a 40% chance of critical hit!
^ Top
 
No.13
Roll Buster's Icon

Roll Buster
Neutral Type

Roll Buster
Neutral
2 WE
Auto
-
Normal
100%
1,500 BP
The user charges to build power and restore a bit of their own life energy. If used again after charging, this ability will release an energy shot that severely lowers the target's defense stat!
^ Top
 
No.14
Roll Swing's Icon

Roll Swing
Neutral Type

Roll Swing
Neutral
8 WE
Auto
25 Damage
Normal
98%
6,000 BP
The user swings a hand-held weapon at the target to deal damage and break through super blocks! The exact weapon used for this ability and the resulting damage appear to rotate with each turn that passes...
^ Top
 
No.15
Disco Buster's Icon

Disco Buster
Neutral Type

Disco Buster
Neutral
2 WE
Select Target (Enemy Side)
-
Normal
100%
1,500 BP
The user charges to build power and restore a bit of their own life energy. If used again after charging, this ability will release an energy shot that severely lowers the target's attack stat!
^ Top
 
No.17
Rhythm Buster's Icon

Rhythm Buster
Neutral Type

Rhythm Buster
Neutral
2 WE
Auto
-
Normal
100%
1,500 BP
The user charges to build power and restore a bit of their own life energy. If used again after charging, this ability will release an energy shot that severely lowers the target's speed stat!
^ Top
 
No.163
Omega Pulse's Icon

Omega Pulse
Neutral Type

Omega Pulse
Neutral
4 WE
Auto
14 Damage
Normal
100%
6,000 z / 3,000 BP
The user taps into its hidden power to generate a pulse of elemental energy. This ability's type appears to differ between robots.
^ Top
 
No.164
Omega Wave's Icon

Omega Wave
Neutral Type

Omega Wave
Neutral
8 WE
Auto
26 Damage
Normal
100%
12,000 z / 6,000 BP
The user taps into their hidden power to generate a wave of elemental energy. This ability's types appear to differ between player-robot combinations.
^ Top
 
No.165
Light Buster's Icon

Light Buster
Neutral Type

Light Buster
Neutral
4 WE
Auto
34 Damage
Normal
100%
3,000 BP
The user charges to build power and raise their own defense stat. If used again after charging, this ability will release a powerful energy shot that inflicts massive damage! Dr. Light's robots are especially good at using this move.
^ Top
 
No.166
Wily Buster's Icon

Wily Buster
Neutral Type

Wily Buster
Neutral
4 WE
Select Target (Enemy Side)
32 Damage
Normal
96%
3,000 BP
The user charges to build power and raise their own attack stat. If used again after charging, this ability will release a powerful energy shot that inflicts massive damage! Dr. Wily's robots are especially good at using this move.
^ Top
 
No.167
Cossack Buster's Icon

Cossack Buster
Neutral Type

Cossack Buster
Neutral
4 WE
Auto
36 Damage
Normal
98%
3,000 BP
The user charges to build power and raise their own speed stat. If used again after charging, this ability will release a powerful energy shot that inflicts massive damage! Dr. Cossack's robots are especially good at using this move.
^ Top
 
No.225
Energy Boost's Icon

Energy Boost
Neutral Type

Energy Boost
Neutral
4 WE
Auto
20% Recovery
Normal
100%
6,000 z / 3,000 BP
The user manually repairs its own body to restore life energy by up to 20%! When used by a support robot, this ability can optionally restore an ally instead of the user!
^ Top
 
No.226
Energy Break's Icon

Energy Break
Neutral Type

Energy Break
Neutral
6 WE
Auto
20% Damage
Normal
100%
9,000 z / 4,500 BP
The user bypasses the target's shields to deal direct life energy damage of up to 20%! When used by a support robot, this ability can optionally target the bench instead of the active position!
^ Top
 
No.227
Energy Swap's Icon

Energy Swap
Neutral Type

Energy Swap
Neutral
8 WE
Auto
-
Normal
100%
12,000 z / 6,000 BP
The user triggers an exploit in the prototype's code to instantly swap their own life energy with the target! When used by a support robot, this ability will swap with allies instead of the enemy!
^ Top
 
No.228
Energy Support's Icon

Energy Support
Neutral Type

Energy Support
Neutral
10 WE
Auto
10% Recovery
Normal
100%
15,000 z / 7,500 BP
The user triggers system repairs for all robots on their side of the field to boost life energy by up to 10% each!
^ Top
 
No.229
Energy Assault's Icon

Energy Assault
Neutral Type

Energy Assault
Neutral
12 WE
Auto
10% Damage
Normal
100%
18,000 z / 9,000 BP
The user triggers system breaks for all robots on the target's side of the field to lower life energy by up to 10% each!
^ Top
 
No.230
Energy Mode's Icon

Energy Mode
Neutral Type

Energy Mode
Neutral
8 WE
Auto
-
Normal
100%
12,000 z / 6,000 BP
The user harshly lowers its own attack, defense, and speed stats in exchange for fully recovering life energy and returning to perfect health!
^ Top
 
No.231
Attack Boost's Icon

Attack Boost
Neutral Type

Attack Boost
Neutral
4 WE
Auto
-
Normal
100%
6,000 z / 3,000 BP
The user optimizes internal systems to improve weapons and sharply raise their attack stat! This ability's range is extended when used by a support robot or mecha to allow targeting an ally instead.
^ Top
 
No.232
Attack Break's Icon

Attack Break
Neutral Type

Attack Break
Neutral
6 WE
Auto
-
Normal
100%
9,000 z / 4,500 BP
The user breaks down the target's weapon systems to sharply lower their attack stat! This ability's range is extended when used by a support robot or mecha to allow targeting the bench instead.
^ Top
 
No.233
Attack Swap's Icon

Attack Swap
Neutral Type

Attack Swap
Neutral
8 WE
Auto
-
Normal
100%
12,000 z / 6,000 BP
The user triggers an exploit in the prototype's code to instantly swap changes to its attack stat with the target! When used by a support robot, this ability will swap with allies instead of the enemy!
^ Top
 
No.234
Attack Support's Icon

Attack Support
Neutral Type

Attack Support
Neutral
10 WE
Auto
-
Normal
100%
15,000 z / 7,500 BP
The user triggers weapon optimizations for all robots on their side of the field to raise their attack stats! This ability requires a lot of weapon energy and isn't compatible with many robots.
^ Top
 
No.235
Attack Assault's Icon

Attack Assault
Neutral Type

Attack Assault
Neutral
12 WE
Auto
-
Normal
100%
18,000 z / 9,000 BP
The user triggers weapon damage to all robots on the target's side of the field to lower their attack stats! This ability requires a lot of weapon energy and isn't compatible with many robots.
^ Top
 
No.236
Attack Mode's Icon

Attack Mode
Neutral Type

Attack Mode
Neutral
8 WE
Auto
-
Normal
100%
12,000 z / 6,000 BP
The user harshly lowers its own defense and speed stats in exchange for a maxed-out attack stat to improve weapons! However, the weapon energy cost for this ability increases after each use.
^ Top
 
No.237
Defense Boost's Icon

Defense Boost
Neutral Type

Defense Boost
Neutral
4 WE
Auto
-
Normal
100%
6,000 z / 3,000 BP
The user optimizes internal systems to improve shields and sharply raise their defense stat! This ability's range is extended when used by a support robot or mecha to allow targeting an ally instead.
^ Top
 
No.238
Defense Break's Icon

Defense Break
Neutral Type

Defense Break
Neutral
6 WE
Auto
-
Normal
100%
9,000 z / 4,500 BP
The user breaks down the target's shield systems to sharply lower their defense stat! This ability's range is extended when used by a support robot or mecha to allow targeting the bench instead.
^ Top
 
No.239
Defense Swap's Icon

Defense Swap
Neutral Type

Defense Swap
Neutral
8 WE
Auto
-
Normal
100%
12,000 z / 6,000 BP
The user triggers an exploit in the prototype's code to instantly swap changes to its defense stat with the target! When used by a support robot, this ability will swap with allies instead of the enemy!
^ Top
 
No.240
Defense Support's Icon

Defense Support
Neutral Type

Defense Support
Neutral
10 WE
Auto
-
Normal
100%
15,000 z / 7,500 BP
The user triggers shield optimizations for all robots on their side of the field to raise their defense stats! This ability requires a lot of weapon energy and isn't compatible with many robots.
^ Top
 
No.241
Defense Assault's Icon

Defense Assault
Neutral Type

Defense Assault
Neutral
12 WE
Auto
-
Normal
100%
18,000 z / 9,000 BP
The user triggers shield damage to all robots on the target's side of the field to lower their defense stats! This ability requires a lot of weapon energy and isn't compatible with many robots.
^ Top
 
No.242
Defense Mode's Icon

Defense Mode
Neutral Type

Defense Mode
Neutral
8 WE
Auto
-
Normal
100%
12,000 z / 6,000 BP
The user harshly lowers its own attack and speed stats in exchange for a maxed-out defense stat to improve shields! However, the weapon energy cost for this ability increases after each use.
^ Top
 
No.243
Speed Boost's Icon

Speed Boost
Neutral Type

Speed Boost
Neutral
4 WE
Auto
-
Normal
100%
6,000 z / 3,000 BP
The user optimizes internal systems to improve mobility and sharply raise their speed stat! This ability's range is extended when used by a support robot or mecha to allow targeting an ally instead.
^ Top
 
No.244
Speed Break's Icon

Speed Break
Neutral Type

Speed Break
Neutral
6 WE
Auto
-
Normal
100%
9,000 z / 4,500 BP
The user breaks down the target's mobility systems to sharply lower their speed stat! This ability's range is extended when used by a support robot or mecha to allow targeting the bench instead.
^ Top
 
No.245
Speed Swap's Icon

Speed Swap
Neutral Type

Speed Swap
Neutral
8 WE
Auto
-
Normal
100%
12,000 z / 6,000 BP
The user triggers an exploit in the prototype's code to instantly swap changes to its speed stat with the target! When used by a support robot, this ability will swap with allies instead of the enemy!
^ Top
 
No.246
Speed Support's Icon

Speed Support
Neutral Type

Speed Support
Neutral
10 WE
Auto
-
Normal
100%
15,000 z / 7,500 BP
The user triggers mobility optimizations for all robots on their side of the field to raise their speed stats! This ability requires a lot of weapon energy and isn't compatible with many robots.
^ Top
 
No.247
Speed Assault's Icon

Speed Assault
Neutral Type

Speed Assault
Neutral
12 WE
Auto
-
Normal
100%
18,000 z / 9,000 BP
The user triggers mobility damage to all robots on the target's side of the field to lower their speed stats! This ability requires a lot of weapon energy and isn't compatible with many robots.
^ Top
 
No.248
Speed Mode's Icon

Speed Mode
Neutral Type

Speed Mode
Neutral
8 WE
Auto
-
Normal
100%
12,000 z / 6,000 BP
The user harshly lowers its own attack and defense stats in exchange for a maxed-out speed stat to improve mobility! However, the weapon energy cost for this ability increases after each use.
^ Top
 
No.249
Item Swap's Icon

Item Swap
Neutral Type

Item Swap
Neutral
8 WE
Auto
-
Normal
100%
12,000 z / 6,000 BP
The user triggers an exploit in the prototype's code to instantly swap their held item with the target! When used by a support robot, this ability will swap with allies instead of the enemy!
^ Top
 
No.250
Damage Booster's Icon

Damage Booster
Neutral Type

Damage Booster
Neutral
6 WE
Auto
30% Recovery
Slow (-1)
100%
9,000 z / 4,500 BP
The user alters the conditions of the field to boost the damaging effects of abilities by 30%! This ability appears to be unaffected by existing field multipliers.
^ Top
 
No.251
Damage Breaker's Icon

Damage Breaker
Neutral Type

Damage Breaker
Neutral
6 WE
Auto
30% Damage
Slow (-1)
100%
9,000 z / 4,500 BP
The user alters the conditions of the field to lower the damaging effects of abilities by 30%! This ability appears to be unaffected by existing field multipliers.
^ Top
 
No.252
Recovery Booster's Icon

Recovery Booster
Neutral Type

Recovery Booster
Neutral
6 WE
Auto
30% Recovery
Slow (-1)
100%
9,000 z / 4,500 BP
The user alters the conditions of the field to boost the recovery effects of abilities by 30%! This ability appears to be unaffected by existing field multipliers.
^ Top
 
No.253
Recovery Breaker's Icon

Recovery Breaker
Neutral Type

Recovery Breaker
Neutral
6 WE
Auto
30% Damage
Slow (-1)
100%
9,000 z / 4,500 BP
The user alters the conditions of the field to lower the recovery effects of abilities by 30%! This ability appears to be unaffected by existing field multipliers.
^ Top
 
No.254
Experience Booster's Icon

Experience Booster
Neutral Type

Experience Booster
Neutral
8 WE
Auto
-
Slow (-1)
100%
12,000 z / 6,000 BP
The user alters the conditions of the field to double the amount of experience points earned in this battle!
^ Top
 
No.255
Experience Breaker's Icon

Experience Breaker
Neutral Type

Experience Breaker
Neutral
8 WE
Auto
-
Slow (-1)
100%
12,000 z / 6,000 BP
The user alters the conditions of the field to halve the amount of experience points earned in this battle!
^ Top
 
No.256
Field Support's Icon

Field Support
Neutral Type

Field Support
Neutral
5 WE
Auto
-
Fast (+4)
100%
7,500 z / 3,750 BP
The user increases the field multiplier matching their own core type and then lowers the field multipliers matching their weaknesses, tilting the odds in their favour! However, the weapon energy cost for this ability increases after each use and it works differently for Neutral and Copy Core robots.
^ Top
 
No.257
Mecha Support's Icon

Mecha Support
Neutral Type

Mecha Support
Neutral
5 WE
Auto
-
Fast (+5)
100%
7,500 z / 3,750 BP
The user summons a familiar support mecha to the benched position, allowing the new robot to fight alongside the team for the rest of the battle! The weapon energy required to perform this technique increases after each summon, and will fail completely if there isn't enough room in the party.
^ Top
 
No.258
Mecha Assault's Icon

Mecha Assault
Neutral Type

Mecha Assault
Neutral
5 WE
Auto
-
Fast (+5)
100%
7,500 z / 3,750 BP
The user summons a familiar support mecha to the active position, allowing the new robot to immediately attack and then fight alongside the team for the rest of the battle! The weapon energy required to perform this technique increases after each summon, and will fail completely if there isn't enough room in the party.
^ Top
 
No.259
Mecha Party's Icon

Mecha Party
Neutral Type

Mecha Party
Neutral
10 WE
Auto
-
Fast (+2)
100%
150,000 z / 75,000 BP
The user forms a small party of familiar support mecha and positions them on the bench, allowing the new robots to fight alongside the team for the rest of the battle! The weapon energy required to perform this technique increases after each summon, and will fail completely if there isn't enough room left in the party.
^ Top
 
No.260
Friend Share's Icon

Friend Share
Neutral Type

Friend Share
Neutral
4 WE
Auto
-
Normal
100%
150,000 z / 75,000 BP
The user kindly shares their stats boosts with the target hoping to make a friend. The more stat boosts shared this way, the more friendly the target robot will become towards the user.
^ Top

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

MMRPG Prototype v3.8.25 by Ageman20XX | Mega Man Trademarks & Characters © Capcom 1986 - 2024
This fangame was created by and his team. It is not affiliated with or endorsed by Capcom.
« Back to Home | Cookie Policy | Data API | Contact & Feedback | Play the Prototype »