Welcome to the ability database. Here you can find detailed information on all 55 Neutral Type unlockable abilities that appear or will appear in the prototype, including each ability's base stats, compatible robots, sprite sheets, and more. Click any of the icons below to scroll to an ability's summarized database entry and click the more link to see its full page with sprites and extended info. If you wish to reset the ability type filter, please click here.
Buster Shot |
Neutral |
- |
Auto |
12 Damage |
Fast (+1) |
100% |
750 BP |
The user fires a series of small plasma shots at the opponent to inflict damage. The number of shots fired depends on how much faster the user is than their target. This ability's power increases if the user if holding a buster charge.
|
Buster Charge |
Neutral |
- |
Auto |
- |
Normal |
100% |
1,500 z / 750 BP |
The user takes a defensive stance and charges themselves to completely restore depleted weapon energy! When used by a support robot, this ability can optionally charge an ally instead of the user!
|
Buster Relay |
Neutral |
- |
Select Ally (Player Side) |
- |
Normal |
100% |
1,500 z / 750 BP |
The user relays any buster charges, core shields, or stat changes they are currently holding to another robot on their side of the field!
|
Mega Buster |
Neutral |
2 WE |
Auto |
36 Damage |
Normal |
100% |
1,500 BP |
The user charges to build power and raise their own defense stat. If used again after charging, this ability will release a powerful energy shot that inflicts massive damage!
|
Mega Ball |
Neutral |
4 WE |
Select Target (Enemy Side) |
32 Damage |
Slow (-5) |
96% |
3,000 BP |
The user generates a powerful ball-shaped explosive that rocks back and forth at their feet. At the end of the turn, the user kicks the ball at the target to deal damage and break through core shields!
|
Mega Slide |
Neutral |
6 WE |
Auto |
40 Damage |
Fast (+4) |
100% |
4,500 BP |
The user quickly slides toward the target at blinding speed, inflicting damage with a 60% chance of critical hit!
|
Bass Buster |
Neutral |
2 WE |
Select Target (Enemy Side) |
34 Damage |
Normal |
96% |
1,500 BP |
The user charges to build power and raise their their own attack stat. If used again after charging, this ability will release a powerful energy shot that inflicts massive damage!
|
Bass Baroque |
Neutral |
6 WE |
Select Target (Enemy Side) |
50 Damage |
Fast (+3) |
100% |
4,500 BP |
The user swiftly summons a dark aura around the target that inflicts massive damage with a 50% chance of critical hit!
|
Proto Buster |
Neutral |
2 WE |
Auto |
38 Damage |
Normal |
98% |
1,500 BP |
The user charges to build power and raise their own speed stat. If used again after charging, this ability will release a powerful energy shot that inflicts massive damage!
|
Proto Strike |
Neutral |
6 WE |
Auto |
60 Damage |
Fast (+2) |
100% |
4,500 BP |
The user unleashes a giant, lightspeed energy blast at the target to inflict massive damage with a 40% chance of critical hit!
|
Roll Buster |
Neutral |
2 WE |
Auto |
- |
Normal |
100% |
1,500 BP |
The user charges to build power and restore a bit of their own life energy. If used again after charging, this ability will release an energy shot that severely lowers the target's defense stat!
|
Roll Swing |
Neutral |
8 WE |
Auto |
25 Damage |
Normal |
98% |
6,000 BP |
The user swings a hand-held weapon at the target to deal damage and break through super blocks! The exact weapon used for this ability and the resulting damage appear to rotate with each turn that passes...
|
Disco Buster |
Neutral |
2 WE |
Select Target (Enemy Side) |
- |
Normal |
100% |
1,500 BP |
The user charges to build power and restore a bit of their own life energy. If used again after charging, this ability will release an energy shot that severely lowers the target's attack stat!
|
Rhythm Buster |
Neutral |
2 WE |
Auto |
- |
Normal |
100% |
1,500 BP |
The user charges to build power and restore a bit of their own life energy. If used again after charging, this ability will release an energy shot that severely lowers the target's speed stat!
|
Omega Pulse |
Neutral |
4 WE |
Auto |
14 Damage |
Normal |
100% |
6,000 z / 3,000 BP |
The user taps into its hidden power to generate a pulse of elemental energy. This ability's type appears to differ between robots.
|
Omega Wave |
Neutral |
8 WE |
Auto |
26 Damage |
Normal |
100% |
12,000 z / 6,000 BP |
The user taps into their hidden power to generate a wave of elemental energy. This ability's types appear to differ between player-robot combinations.
|
Light Buster |
Neutral |
4 WE |
Auto |
34 Damage |
Normal |
100% |
3,000 BP |
The user charges to build power and raise their own defense stat. If used again after charging, this ability will release a powerful energy shot that inflicts massive damage! Dr. Light's robots are especially good at using this move.
|
Wily Buster |
Neutral |
4 WE |
Select Target (Enemy Side) |
32 Damage |
Normal |
96% |
3,000 BP |
The user charges to build power and raise their own attack stat. If used again after charging, this ability will release a powerful energy shot that inflicts massive damage! Dr. Wily's robots are especially good at using this move.
|
Cossack Buster |
Neutral |
4 WE |
Auto |
36 Damage |
Normal |
98% |
3,000 BP |
The user charges to build power and raise their own speed stat. If used again after charging, this ability will release a powerful energy shot that inflicts massive damage! Dr. Cossack's robots are especially good at using this move.
|
Energy Boost |
Neutral |
4 WE |
Auto |
20% Recovery |
Normal |
100% |
6,000 z / 3,000 BP |
The user manually repairs its own body to restore life energy by up to 20%! When used by a support robot, this ability can optionally restore an ally instead of the user!
|
Energy Break |
Neutral |
6 WE |
Auto |
20% Damage |
Normal |
100% |
9,000 z / 4,500 BP |
The user bypasses the target's shields to deal direct life energy damage of up to 20%! When used by a support robot, this ability can optionally target the bench instead of the active position!
|
Energy Swap |
Neutral |
8 WE |
Auto |
- |
Normal |
100% |
12,000 z / 6,000 BP |
The user triggers an exploit in the prototype's code to instantly swap their own life energy with the target! When used by a support robot, this ability will swap with allies instead of the enemy!
|
Energy Support |
Neutral |
10 WE |
Auto |
10% Recovery |
Normal |
100% |
15,000 z / 7,500 BP |
The user triggers system repairs for all robots on their side of the field to boost life energy by up to 10% each!
|
Energy Assault |
Neutral |
12 WE |
Auto |
10% Damage |
Normal |
100% |
18,000 z / 9,000 BP |
The user triggers system breaks for all robots on the target's side of the field to lower life energy by up to 10% each!
|
Energy Mode |
Neutral |
8 WE |
Auto |
- |
Normal |
100% |
12,000 z / 6,000 BP |
The user harshly lowers its own attack, defense, and speed stats in exchange for fully recovering life energy and returning to perfect health!
|
Attack Boost |
Neutral |
4 WE |
Auto |
- |
Normal |
100% |
6,000 z / 3,000 BP |
The user optimizes internal systems to improve weapons and sharply raise their attack stat! This ability's range is extended when used by a support robot or mecha to allow targeting an ally instead.
|
Attack Break |
Neutral |
6 WE |
Auto |
- |
Normal |
100% |
9,000 z / 4,500 BP |
The user breaks down the target's weapon systems to sharply lower their attack stat! This ability's range is extended when used by a support robot or mecha to allow targeting the bench instead.
|
Attack Swap |
Neutral |
8 WE |
Auto |
- |
Normal |
100% |
12,000 z / 6,000 BP |
The user triggers an exploit in the prototype's code to instantly swap changes to its attack stat with the target! When used by a support robot, this ability will swap with allies instead of the enemy!
|
Attack Support |
Neutral |
10 WE |
Auto |
- |
Normal |
100% |
15,000 z / 7,500 BP |
The user triggers weapon optimizations for all robots on their side of the field to raise their attack stats! This ability requires a lot of weapon energy and isn't compatible with many robots.
|
Attack Assault |
Neutral |
12 WE |
Auto |
- |
Normal |
100% |
18,000 z / 9,000 BP |
The user triggers weapon damage to all robots on the target's side of the field to lower their attack stats! This ability requires a lot of weapon energy and isn't compatible with many robots.
|
Attack Mode |
Neutral |
8 WE |
Auto |
- |
Normal |
100% |
12,000 z / 6,000 BP |
The user harshly lowers its own defense and speed stats in exchange for a maxed-out attack stat to improve weapons! However, the weapon energy cost for this ability increases after each use.
|
Defense Boost |
Neutral |
4 WE |
Auto |
- |
Normal |
100% |
6,000 z / 3,000 BP |
The user optimizes internal systems to improve shields and sharply raise their defense stat! This ability's range is extended when used by a support robot or mecha to allow targeting an ally instead.
|
Defense Break |
Neutral |
6 WE |
Auto |
- |
Normal |
100% |
9,000 z / 4,500 BP |
The user breaks down the target's shield systems to sharply lower their defense stat! This ability's range is extended when used by a support robot or mecha to allow targeting the bench instead.
|
Defense Swap |
Neutral |
8 WE |
Auto |
- |
Normal |
100% |
12,000 z / 6,000 BP |
The user triggers an exploit in the prototype's code to instantly swap changes to its defense stat with the target! When used by a support robot, this ability will swap with allies instead of the enemy!
|
Defense Support |
Neutral |
10 WE |
Auto |
- |
Normal |
100% |
15,000 z / 7,500 BP |
The user triggers shield optimizations for all robots on their side of the field to raise their defense stats! This ability requires a lot of weapon energy and isn't compatible with many robots.
|
Defense Assault |
Neutral |
12 WE |
Auto |
- |
Normal |
100% |
18,000 z / 9,000 BP |
The user triggers shield damage to all robots on the target's side of the field to lower their defense stats! This ability requires a lot of weapon energy and isn't compatible with many robots.
|
Defense Mode |
Neutral |
8 WE |
Auto |
- |
Normal |
100% |
12,000 z / 6,000 BP |
The user harshly lowers its own attack and speed stats in exchange for a maxed-out defense stat to improve shields! However, the weapon energy cost for this ability increases after each use.
|
Speed Boost |
Neutral |
4 WE |
Auto |
- |
Normal |
100% |
6,000 z / 3,000 BP |
The user optimizes internal systems to improve mobility and sharply raise their speed stat! This ability's range is extended when used by a support robot or mecha to allow targeting an ally instead.
|
Speed Break |
Neutral |
6 WE |
Auto |
- |
Normal |
100% |
9,000 z / 4,500 BP |
The user breaks down the target's mobility systems to sharply lower their speed stat! This ability's range is extended when used by a support robot or mecha to allow targeting the bench instead.
|
Speed Swap |
Neutral |
8 WE |
Auto |
- |
Normal |
100% |
12,000 z / 6,000 BP |
The user triggers an exploit in the prototype's code to instantly swap changes to its speed stat with the target! When used by a support robot, this ability will swap with allies instead of the enemy!
|
Speed Support |
Neutral |
10 WE |
Auto |
- |
Normal |
100% |
15,000 z / 7,500 BP |
The user triggers mobility optimizations for all robots on their side of the field to raise their speed stats! This ability requires a lot of weapon energy and isn't compatible with many robots.
|
Speed Assault |
Neutral |
12 WE |
Auto |
- |
Normal |
100% |
18,000 z / 9,000 BP |
The user triggers mobility damage to all robots on the target's side of the field to lower their speed stats! This ability requires a lot of weapon energy and isn't compatible with many robots.
|
Speed Mode |
Neutral |
8 WE |
Auto |
- |
Normal |
100% |
12,000 z / 6,000 BP |
The user harshly lowers its own attack and defense stats in exchange for a maxed-out speed stat to improve mobility! However, the weapon energy cost for this ability increases after each use.
|
Item Swap |
Neutral |
8 WE |
Auto |
- |
Normal |
100% |
12,000 z / 6,000 BP |
The user triggers an exploit in the prototype's code to instantly swap their held item with the target! When used by a support robot, this ability will swap with allies instead of the enemy!
|
Damage Booster |
Neutral |
6 WE |
Auto |
30% Recovery |
Slow (-1) |
100% |
9,000 z / 4,500 BP |
The user alters the conditions of the field to boost the damaging effects of abilities by 30%! This ability appears to be unaffected by existing field multipliers.
|
Damage Breaker |
Neutral |
6 WE |
Auto |
30% Damage |
Slow (-1) |
100% |
9,000 z / 4,500 BP |
The user alters the conditions of the field to lower the damaging effects of abilities by 30%! This ability appears to be unaffected by existing field multipliers.
|
Recovery Booster |
Neutral |
6 WE |
Auto |
30% Recovery |
Slow (-1) |
100% |
9,000 z / 4,500 BP |
The user alters the conditions of the field to boost the recovery effects of abilities by 30%! This ability appears to be unaffected by existing field multipliers.
|
Recovery Breaker |
Neutral |
6 WE |
Auto |
30% Damage |
Slow (-1) |
100% |
9,000 z / 4,500 BP |
The user alters the conditions of the field to lower the recovery effects of abilities by 30%! This ability appears to be unaffected by existing field multipliers.
|
Experience Booster |
Neutral |
8 WE |
Auto |
- |
Slow (-1) |
100% |
12,000 z / 6,000 BP |
The user alters the conditions of the field to double the amount of experience points earned in this battle!
|
Experience Breaker |
Neutral |
8 WE |
Auto |
- |
Slow (-1) |
100% |
12,000 z / 6,000 BP |
The user alters the conditions of the field to halve the amount of experience points earned in this battle!
|
Field Support |
Neutral |
5 WE |
Auto |
- |
Fast (+4) |
100% |
7,500 z / 3,750 BP |
The user increases the field multiplier matching their own core type and then lowers the field multipliers matching their weaknesses, tilting the odds in their favour! However, the weapon energy cost for this ability increases after each use and it works differently for Neutral and Copy Core robots.
|
Mecha Support |
Neutral |
5 WE |
Auto |
- |
Fast (+5) |
100% |
7,500 z / 3,750 BP |
The user summons a familiar support mecha to the benched position, allowing the new robot to fight alongside the team for the rest of the battle! The weapon energy required to perform this technique increases after each summon, and will fail completely if there isn't enough room in the party.
|
Mecha Assault |
Neutral |
5 WE |
Auto |
- |
Fast (+5) |
100% |
7,500 z / 3,750 BP |
The user summons a familiar support mecha to the active position, allowing the new robot to immediately attack and then fight alongside the team for the rest of the battle! The weapon energy required to perform this technique increases after each summon, and will fail completely if there isn't enough room in the party.
|
Mecha Party |
Neutral |
10 WE |
Auto |
- |
Fast (+2) |
100% |
150,000 z / 75,000 BP |
The user forms a small party of familiar support mecha and positions them on the bench, allowing the new robots to fight alongside the team for the rest of the battle! The weapon energy required to perform this technique increases after each summon, and will fail completely if there isn't enough room left in the party.
|
Friend Share |
Neutral |
4 WE |
Auto |
- |
Normal |
100% |
150,000 z / 75,000 BP |
The user kindly shares their stats boosts with the target hoping to make a friend. The more stat boosts shared this way, the more friendly the target robot will become towards the user.
|
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.