Welcome to the ability database. Here you can find detailed information on all 12 Freeze Type unlockable abilities that appear or will appear in the prototype, including each ability's base stats, compatible robots, sprite sheets, and more. Click any of the icons below to scroll to an ability's summarized database entry and click the more link to see its full page with sprites and extended info. If you wish to reset the ability type filter, please click here.
Ice Breath |
Freeze |
4 WE |
Auto |
16 Damage |
Normal |
98% |
6,000 z / 3,000 BP |
The user blasts super-chilled air at the target's feet to deal damage and freeze them in place! The target is prevented from switching while frozen in the ice.
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Ice Slasher |
Freeze Cutter |
8 WE |
Auto |
26 Damage |
Normal |
94% |
12,000 z / 6,000 BP |
The user fires a blast of razor-sharp ice at the target to inflict damage and remove any boosts to their speed stat!
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Blizzard Attack |
Freeze |
4 WE |
Auto |
12 Damage |
Normal |
100% |
6,000 z / 3,000 BP |
The user summons a powerful blizzard that covers the terrain and damages all robots on the opponent's side of the field! Any unfortunate robots hit by this frigid attack will also find themselves weak to the Freeze-type for the rest of the battle.
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Freeze Cracker |
Freeze Explode |
8 WE |
Select Target (Enemy Side) |
24 Damage |
Normal |
96% |
12,000 z / 6,000 BP |
The user fires a snowflake-like projectile at the target that explodes on contact to deal damage. If this ability is used on a benched robot, the explosion of ice shards can hit adjacent foes as well.
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Frost Wave |
Freeze |
4 WE |
Auto |
14 Damage |
Fast (+1) |
100% |
6,000 z / 3,000 BP |
The user summons a wave of frozen spikes that race toward the target and collide to inflict damage and lower the target's attack stat! This ability almost always goes first.
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Ice Wall |
Freeze Impact |
8 WE |
Auto |
40 Damage |
Fast (+1) |
98% |
120,000 z / 60,000 BP |
The user raises a wall of solid ice to bolster shields and reduce incoming damage by up to half! Once raised, the ice wall can be pushed forward to collide with the target! This ability starts up quickly, but is slower on the attack.
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Chill Spike |
Freeze |
4 WE |
Select Target (Enemy Side) |
6% Damage |
Normal |
96% |
6,000 z / 3,000 BP |
The user fires a glob of freezing gel at the target that instantly chills into jagged ice below their feet! The frozen spikes deal damage at the end of each turn for up to twelve turns!
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Tundra Spin |
Freeze |
4 WE |
Auto |
6 Damage |
Fast (+1) |
90% |
6,000 z / 3,000 BP |
The user glides toward the target at high speed with ice underfoot, colliding with them on impact to deal moderate damage and then spinning around for a second hit! This ability always loops back at least once, but if the Freeze-type field multiplier is high enough, it'll inspire the user to continue spinning out additional damage.
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Tundra Storm |
Freeze Wind |
8 WE |
Auto |
24 Damage |
Normal |
98% |
120,000 z / 60,000 BP |
The user blasts the target with a pillar of frigid wind, covering them in ice that instantly shatters to deal massive damage! If the user's attack stat has been maxed out, the storm will rage on to strike benched robots as well.
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Freeze Shot |
Freeze |
- |
Auto |
10 Damage |
Fast (+1) |
100% |
1,500 z / 750 BP |
The user fires a small ice shot at the target to inflict Freeze type damage. This ability's power increases if the user if holding a buster charge of the same element, and can fire multiple shots depending on how much faster the user is than their opponent.
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Freeze Buster |
Freeze |
4 WE |
Auto |
30 Damage |
Normal |
100% |
6,000 z / 3,000 BP |
The user charges itself with Freeze type energy on the first turn to increase its elemental abilities, then releases a powerful ice shot at the target on the second to inflict massive damage!
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Freeze Overdrive |
Freeze |
10% WE |
Auto |
- |
Normal |
100% |
15,000 z / 7,500 BP |
The user releases all of their stored weapon energy at once in a powerful storm of ice shots, dealing Freeze type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition.
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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.