Mega Man RPG Prototype Ability Database

Ability Database ( 5 / 211 Abilities ) ( Freeze Type )

 

Ability Listing ( Freeze Type )

 
No.23
Ice Breath's Icon

Ice Breath
Freeze Type

Ice Breath
Freeze
4
16 Damage
98%
10
The user blows a blast of super-chilled air at the target, freezing them in place to inflict damage and preventing switching!
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No.24
Ice Slasher's Icon

Ice Slasher
Freeze / Cutter Type

Ice Slasher
Freeze Cutter
8
26 Damage
96%
10
The user fires a blast of razor-sharp ice at the target, inflicting damage and occasionally lowering their speed by 10%!
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No.78
No Image

Blizzard Attack
Freeze Type

Blizzard Attack
Freeze
-
-
-
-
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No.86
No Image

Freeze Cracker
Freeze / Explode Type

Freeze Cracker
Freeze Explode
-
-
-
-
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No.102
No Image

Ice Wave
Freeze Type

Ice Wave
Freeze
-
-
-
-
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No.116
No Image

Chill Spike
Freeze Type

Chill Spike
Freeze
-
-
-
-
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No.122
No Image

Ice Wall
Freeze / Impact Type

Ice Wall
Freeze Impact
-
-
-
-
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No.135
No Image

Grab Buster
Freeze / Crystal Type

Grab Buster
Freeze Crystal
-
-
-
-
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No.153
Freeze Shot's Icon

Freeze Shot
Freeze Type

Freeze Shot
Freeze
-
20 Damage
100%
10
The user fires a small ice shot at the target to inflict Freeze type damage. This ability's power increases if the user if holding a buster charge of the same element.
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No.154
Freeze Buster's Icon

Freeze Buster
Freeze Type

Freeze Buster
Freeze
4
30 Damage
100%
10
The user charges itself with Freeze type energy on the first turn to increase its elemental abilities, then releases a powerful ice shot at the target on the second to inflict massive damage!
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No.155
Freeze Overdrive's Icon

Freeze Overdrive
Freeze Type

Freeze Overdrive
Freeze
10
-
100%
10
The user releases all of their stored weapon energy at once in a powerful storm of ice shots, dealing Freeze type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition.
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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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