Mega Man RPG Prototype Ability Database

Ability Database ( 16 / 260 Abilities ) ( Electric Type )

Ability Listing ( Electric Type )

 
No.29
Thunder Strike's Icon

Thunder Strike
Electric Type

Thunder Strike
Electric
4 WE
Select Target (Enemy Side)
14 Damage
Normal
100%
6,000 z / 3,000 BP
The user summons a powerful bolt of electricity from above that crashes into any target to inflict massive damage!
^ Top
 
No.30
Thunder Beam's Icon

Thunder Beam
Electric / Laser Type

Thunder Beam
Electric Laser
8 WE
Auto
24 Damage
Normal
96%
12,000 z / 6,000 BP
The user throws a powerful bolt of electricity at the target to inflict damage, raising its own attack stat in the process!
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No.52
Magnet Missile's Icon

Magnet Missile
Missile / Electric Type

Magnet Missile
Missile Electric
8 WE
Select Target (Enemy Side)
26 Damage
Normal
100%
12,000 z / 6,000 BP
The user fires a large magnet-shaped missile that seeks out its target and collides with it to deal damage! If the target is holding an item and is disabled by this attack, the magnet may return to its user with the item intact!
^ Top
 
No.59
Spark Shock's Icon

Spark Shock
Electric Type

Spark Shock
Electric
4 WE
Auto
14 Damage
Normal
100%
6,000 z / 3,000 BP
The user lets loose a large ball of electricity at the target to inflict damage and lower their attack stat!
^ Top
 
No.60
Spark Life's Icon

Spark Life
Electric Type

Spark Life
Electric
8 WE
Select Disabled (Player Side)
-
Normal
100%
12,000 z / 6,000 BP
The user reawakens the spark of life within a disabled ally by sacrificing half of their own energy reserves. If the user does not have enough energy to give, however, their efforts will fail.
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No.62
Bright Burst's Icon

Bright Burst
Electric / Time Type

Bright Burst
Electric Time
8 WE
Auto
18 Damage
Normal
100%
12,000 z / 6,000 BP
The user generates an intense burst of light that damages the target with ten million watts of power and sharply lowers their attack stat!
^ Top
 
No.71
Gravity Hold's Icon

Gravity Hold
Electric / Space Type

Gravity Hold
Electric Space
8 WE
Auto
22 Damage
Normal
100%
12,000 z / 6,000 BP
The user intensifies gravity around the target to hold them in place and prevent switching, causing electromagnetic damage in the process!
^ Top
 
No.92
Storm Bolt's Icon

Storm Bolt
Electric Type

Storm Bolt
Electric
4 WE
Auto
16 Damage
Normal
98%
6,000 z / 3,000 BP
The user discharges a mighty thunder bolt at the target! After striking, the emission from the attack may strike each end of the opponent's bench!
^ Top
 
No.102
No Image

Thunder Claw
Electric Type

Thunder Claw
Electric
-
-
-
-
-
-
^ Top
 
No.107
Dynamo Bolt's Icon

Dynamo Bolt
Electric Type

Dynamo Bolt
Electric
8 WE
Auto
50 Damage
Normal
100%
12,000 z / 6,000 BP
The user charges themselves with electricity to build power and restore life energy. If used again after charging this ability can release a storm of lightning bolts on all targets! Stay healthy, as this ability's power decreases if the user has sustained any damage.
^ Top
 
No.116
Plug Ball's Icon

Plug Ball
Electric Type

Plug Ball
Electric
4 WE
Select Target (Enemy Side)
16 Damage
Normal
96%
6,000 z / 3,000 BP
The user releases a ball of charged plasma at the target that inflicts damage and disables their passive skill for the next three turns of the battle!
^ Top
 
No.126
Thunder Wool's Icon

Thunder Wool
Electric Type

Thunder Wool
Electric
8 WE
Select Target (Enemy Side)
15% Damage
Normal
100%
12,000 z / 6,000 BP
The user launches a thunderous wool-cloud into the air that slowly rises and then floats toward an unlucky target! The cloud hovers in place for three turns and releases a lightning strike at the end of each to damage any robot underneath!
^ Top
 
No.131
Scramble Thunder's Icon

Scramble Thunder
Electric / Swift Type

Scramble Thunder
Electric Swift
8 WE
Auto
20 Damage
Fast (+2)
96%
12,000 z / 6,000 BP
The user unleashes crackling bolts of electricity that speed along the ground until they hit their targets at each end of the opponent's bench! If this ability homes in on a single target in the middle of the field, it can hit the target twice!
^ Top
 
No.150
No Image

Spark Chaser
Laser / Electric Type

Spark Chaser
Laser Electric
-
-
-
-
-
-
^ Top
 
No.154
No Image

Electric Shock
Electric / Wind Type

Electric Shock
Electric Wind
-
-
-
-
-
-
^ Top
 
No.160
Magnetic Shockwave's Icon

Magnetic Shockwave
Electric / Earth Type

Magnetic Shockwave
Electric Earth
8 WE
Select Target (Enemy Side)
15 Damage
Normal
100%
240,000 z / 120,000 BP
The user generates an interdimensional geomagnetic force that will always strike the opponent three times!
^ Top
 
No.183
Electric Shot's Icon

Electric Shot
Electric Type

Electric Shot
Electric
-
Auto
10 Damage
Fast (+1)
100%
1,500 z / 750 BP
The user fires a small lightning shot at the target to inflict Electric type damage. This ability's power increases if the user if holding a buster charge of the same element, and can fire multiple shots depending on how much faster the user is than their opponent.
^ Top
 
No.184
Electric Buster's Icon

Electric Buster
Electric Type

Electric Buster
Electric
4 WE
Auto
30 Damage
Normal
100%
6,000 z / 3,000 BP
The user charges itself with Electric type energy on the first turn to increase its elemental abilities, then releases a powerful lightning shot at the target on the second to inflict massive damage!
^ Top
 
No.185
Electric Overdrive's Icon

Electric Overdrive
Electric Type

Electric Overdrive
Electric
10% WE
Auto
-
Normal
100%
15,000 z / 7,500 BP
The user releases all of their stored weapon energy at once in a powerful storm of lightning shots, dealing Electric type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition.
^ Top

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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