Welcome to the ability database. Here you can find detailed information on all 260 unlockable abilities that appear or will appear in the prototype, including each ability's base stats, compatible robots, sprite sheets, and more. Click any of the icons below to scroll to an ability's summarized database entry and click the more link to see its full page with sprites and extended info.
Buster Shot |
Neutral |
- |
Auto |
12 Damage |
Fast (+1) |
100% |
750 BP |
The user fires a series of small plasma shots at the opponent to inflict damage. The number of shots fired depends on how much faster the user is than their target. This ability's power increases if the user if holding a buster charge.
|
Buster Charge |
Neutral |
- |
Auto |
- |
Normal |
100% |
1,500 z / 750 BP |
The user takes a defensive stance and charges themselves to completely restore depleted weapon energy! When used by a support robot, this ability can optionally charge an ally instead of the user!
|
Buster Relay |
Neutral |
- |
Select Ally (Player Side) |
- |
Normal |
100% |
1,500 z / 750 BP |
The user relays any buster charges, core shields, or stat changes they are currently holding to another robot on their side of the field!
|
Mega Buster |
Neutral |
2 WE |
Auto |
36 Damage |
Normal |
100% |
1,500 BP |
The user charges to build power and raise their own defense stat. If used again after charging, this ability will release a powerful energy shot that inflicts massive damage!
|
Mega Ball |
Neutral |
4 WE |
Select Target (Enemy Side) |
32 Damage |
Slow (-5) |
96% |
3,000 BP |
The user generates a powerful ball-shaped explosive that rocks back and forth at their feet. At the end of the turn, the user kicks the ball at the target to deal damage and break through core shields!
|
Mega Slide |
Neutral |
6 WE |
Auto |
40 Damage |
Fast (+4) |
100% |
4,500 BP |
The user quickly slides toward the target at blinding speed, inflicting damage with a 60% chance of critical hit!
|
Bass Buster |
Neutral |
2 WE |
Select Target (Enemy Side) |
34 Damage |
Normal |
96% |
1,500 BP |
The user charges to build power and raise their their own attack stat. If used again after charging, this ability will release a powerful energy shot that inflicts massive damage!
|
Bass Crush |
Shadow |
4 WE |
Select Target (Enemy Side) |
- |
Normal |
100% |
3,000 BP |
The user summons a large tablet that hovers behind a target and crushes its spirits. This causes the target to receive double damage from attacks for the next six turns.
|
Bass Baroque |
Neutral |
6 WE |
Select Target (Enemy Side) |
50 Damage |
Fast (+3) |
100% |
4,500 BP |
The user swiftly summons a dark aura around the target that inflicts massive damage with a 50% chance of critical hit!
|
Proto Buster |
Neutral |
2 WE |
Auto |
38 Damage |
Normal |
98% |
1,500 BP |
The user charges to build power and raise their own speed stat. If used again after charging, this ability will release a powerful energy shot that inflicts massive damage!
|
Proto Shield |
Shield |
4 WE |
Select Target (Player Side) |
- |
Normal |
100% |
3,000 BP |
The user creates a large reflective shield that hovers in front of a target and bolsters its defenses. This causes the target to receive half damage from attacks for the next six turns.
|
Proto Strike |
Neutral |
6 WE |
Auto |
60 Damage |
Fast (+2) |
100% |
4,500 BP |
The user unleashes a giant, lightspeed energy blast at the target to inflict massive damage with a 40% chance of critical hit!
|
Roll Buster |
Neutral |
2 WE |
Auto |
- |
Normal |
100% |
1,500 BP |
The user charges to build power and restore a bit of their own life energy. If used again after charging, this ability will release an energy shot that severely lowers the target's defense stat!
|
Roll Swing |
Neutral |
8 WE |
Auto |
25 Damage |
Normal |
98% |
6,000 BP |
The user swings a hand-held weapon at the target to deal damage and break through super blocks! The exact weapon used for this ability and the resulting damage appear to rotate with each turn that passes...
|
Disco Buster |
Neutral |
2 WE |
Select Target (Enemy Side) |
- |
Normal |
100% |
1,500 BP |
The user charges to build power and restore a bit of their own life energy. If used again after charging, this ability will release an energy shot that severely lowers the target's attack stat!
|
Disco Fever |
Laser |
4 WE |
Auto |
- |
Normal |
100% |
3,000 BP |
The user summons a spinning disco ball that hovers in front of the target robot to divert its attention! As long as the ball keeps spinning, active robots on the opposing team have their damage output cut in half!
|
Rhythm Buster |
Neutral |
2 WE |
Auto |
- |
Normal |
100% |
1,500 BP |
The user charges to build power and restore a bit of their own life energy. If used again after charging, this ability will release an energy shot that severely lowers the target's speed stat!
|
Rhythm Satellite |
Space |
4 WE |
Select Target (Player Side) |
- |
Normal |
100% |
3,000 BP |
The user creates a pair of orbiting satellites that hover behind a target and enhance its attacks. This causes the target to deal double damage from attacks for the next six turns.
|
Rolling Cutter |
Cutter |
4 WE |
Select Target (Enemy Side) |
10 Damage |
Normal |
98% |
6,000 z / 3,000 BP |
The user throws a boomerang-like blade at any target that strikes up to three times dealing massive damage!
|
Rising Cutter |
Cutter Earth |
8 WE |
Auto |
20 Damage |
Normal |
98% |
12,000 z / 6,000 BP |
The user summons a giant cutter below the target that rises up to inflict massive damage and sharply lower their defense stat!
|
Super Throw |
Impact |
4 WE |
Auto |
14 Damage |
Slow (-2) |
100% |
6,000 z / 3,000 BP |
The user waits for an opening and then throws the target across the field to deal damage and potentially force a switch!
|
Super Arm |
Impact Shield |
8 WE |
Auto |
30 Damage |
Normal |
98% |
12,000 z / 6,000 BP |
The user creates a blockade using the surrounding environment to bolster shields and reduce damage by half! The blockade can also be thrown at the target for massive damage!
|
Ice Breath |
Freeze |
4 WE |
Auto |
16 Damage |
Normal |
98% |
6,000 z / 3,000 BP |
The user blasts super-chilled air at the target's feet to deal damage and freeze them in place! The target is prevented from switching while frozen in the ice.
|
Ice Slasher |
Freeze Cutter |
8 WE |
Auto |
26 Damage |
Normal |
94% |
12,000 z / 6,000 BP |
The user fires a blast of razor-sharp ice at the target to inflict damage and remove any boosts to their speed stat!
|
Hyper Bomb |
Explode |
4 WE |
Auto |
16 Damage |
Normal |
92% |
6,000 z / 3,000 BP |
The user throws a large bomb at the target that explodes for massive damage, occasionally hitting benched robots with the blast at half power!
|
Danger Bomb |
Explode |
8 WE |
Auto |
50 Damage |
Normal |
86% |
12,000 z / 6,000 BP |
The user throws a powerful bomb toward the target that explodes mid-air to inflict massive damage! This ability sharply lowers the defense stats of both the target and user so detonate with extreme caution.
|
Fire Storm |
Flame |
4 WE |
Auto |
12 Damage |
Normal |
96% |
6,000 z / 3,000 BP |
The user surrounds itself in flames then unleashes a blast of fire at the target to deal damage. This ability grows stronger with consecutive use, culminating in a drastic boost to the user's defense stat if uninterrupted.
|
Fire Chaser |
Flame Swift |
8 WE |
Auto |
25 Damage |
Normal |
94% |
12,000 z / 6,000 BP |
The user unleashes a powerful wave of fire that chases the target to inflict massive damage! This ability deals extra damage to targets with boosted speed stats, growing up to twice as strong when the target is at max speed!
|
Thunder Strike |
Electric |
4 WE |
Select Target (Enemy Side) |
14 Damage |
Normal |
100% |
6,000 z / 3,000 BP |
The user summons a powerful bolt of electricity from above that crashes into any target to inflict massive damage!
|
Thunder Beam |
Electric Laser |
8 WE |
Auto |
24 Damage |
Normal |
96% |
12,000 z / 6,000 BP |
The user throws a powerful bolt of electricity at the target to inflict damage, raising its own attack stat in the process!
|
Time Arrow |
Time |
4 WE |
Auto |
16 Damage |
Normal |
94% |
6,000 z / 3,000 BP |
The user directs a mysterious arrow at the target to inflict damage and lower their speed stat!
|
Oil Shooter |
Earth |
4 WE |
Select Target (Enemy Side) |
15 Damage |
Normal |
98% |
6,000 z / 3,000 BP |
The user fires a large blob of crude oil at the target's feet to deal damage and make their position on the field vulnerable to Flame and Explode type attacks!
|
Oil Slider |
Earth Impact |
8 WE |
Auto |
25 Damage |
Fast (+1) |
92% |
12,000 z / 6,000 BP |
The user quickly slides toward the target on a wave of crude oil to inflict damage, raising their own speed stat in the process!
|
Metal Blade |
Cutter |
4 WE |
Select Target (Enemy Side) |
16 Damage |
Fast (+1) |
100% |
6,000 z / 3,000 BP |
The user throws a sharp, disc-like blade in any direction that rips through the target for massive damage!
|
Metal Press |
Cutter Impact |
8 WE |
Auto |
22 Damage |
Slow (-5) |
100% |
12,000 z / 6,000 BP |
The user summons a giant spike-covered press that drops down on the target at the end of the turn, dealing damage and lowering all stats by one stage!
|
Air Shooter |
Wind |
4 WE |
Auto |
12 Damage |
Normal |
96% |
6,000 z / 3,000 BP |
The user generates three small whirlwinds that one-by-one chase after the target to collide and deal damage!
|
Air Twister |
Wind Shield |
8 WE |
Auto |
22 Damage |
Slow (-5) |
98% |
12,000 z / 6,000 BP |
The user shields itself with a vortex of high-speed air, cutting the damage from incoming attacks in half! At the end of the turn, the user unleashes the spinning vortex on the target to deal payback counter damage!
|
Bubble Spray |
Water |
4 WE |
Select Target (Enemy Side) |
15 Damage |
Normal |
98% |
6,000 z / 3,000 BP |
The user sprays a thick layer of foamy bubbles at the target's feet to deal damage and make their position on the field vulnerable to Electric and Freeze type attacks!
|
Bubble Lead |
Water Earth |
8 WE |
Select Target (Enemy Side) |
28 Damage |
Normal |
96% |
12,000 z / 6,000 BP |
The user creates a super-dense bubble that rolls along the ground until it collides with the target to inflict damage!
|
Quick Strike |
Swift |
4 WE |
Auto |
12 Damage |
Fast (+2) |
100% |
6,000 z / 3,000 BP |
The user strikes at the target with blinding speed before they have a chance to react, dealing damage and causing them to drop any held items in their possession. Items dropped this way will not be found until the end of the turn. This ability always goes first.
|
Quick Boomerang |
Swift Cutter |
8 WE |
Select Target (Enemy Side) |
10 Damage |
Fast (+3) |
96% |
12,000 z / 6,000 BP |
The user throws a boomerang-like blade at blinding speed toward the target, striking up to four times at increasing strength!
|
Crash Bomber |
Explode |
4 WE |
Select Target (Enemy Side) |
60 Damage |
Normal |
100% |
6,000 z / 3,000 BP |
The user fires a small explosive that seeks out and latches onto a target, building power for two turn before exploding to deal massive damage! This ability's damage is unaffected by stats or position variables, making it an excellent tool against benched foes.
|
Crash Avenger |
Explode Shadow |
8 WE |
Auto |
15 Damage |
Normal |
98% |
12,000 z / 6,000 BP |
The user enters a fit of rage and throws a large spike-rimmed explosive at the target to deal damage! This ability grows in power for each disabled ally robot on the user's side of the field.
|
Flash Pulse |
Time |
4 WE |
Select Ally (Player Side) |
16 Damage |
Normal |
98% |
6,000 z / 3,000 BP |
The user sends a temporal shockwave toward at the target, dealing damage and switching to a benched robot while the opponent is distracted by the attack!
|
Flash Stopper |
Time Crystal |
8 WE |
Auto |
56 Damage |
Normal |
98% |
12,000 z / 6,000 BP |
The user unleashes a flash of temporal energy at the opposing team, dealing damage to all enemy robots! This ability's base power is divided among all targets, making it stronger the fewer there are.
|
Atomic Fire |
Flame |
4 WE |
Auto |
10 Damage |
Normal |
96% |
6,000 z / 3,000 BP |
The user engulfs itself in flames then unleashes a volley of fireballs at the target to deal damage. This ability grows stronger with consecutive use, culminating in a drastic boost to the user's attack stat if uninterrupted.
|
Atomic Crasher |
Flame Impact |
8 WE |
Auto |
28 Damage |
Normal |
92% |
12,000 z / 6,000 BP |
The user engulfs itself in flame and rushes full-speed toward the target to inflict damage and lower their speed stat in the process!
|
Leaf Shield |
Nature Shield |
8 WE |
Auto |
32 Damage |
Normal |
96% |
12,000 z / 6,000 BP |
The user surrounds itself with sharp leaf-like blades to bolster shields and reduce damage by half! The leaf blades can also be thrown at the target for massive damage!
|
Needle Cannon |
Cutter Missile |
8 WE |
Auto |
20 Damage |
Normal |
80% |
12,000 z / 6,000 BP |
The user fires a volley of three needle-like projectiles that pierce the target and repeatedly inflict damage!
|
Magnet Missile |
Missile Electric |
8 WE |
Select Target (Enemy Side) |
26 Damage |
Normal |
100% |
12,000 z / 6,000 BP |
The user fires a large magnet-shaped missile that seeks out its target and collides with it to deal damage! If the target is holding an item and is disabled by this attack, the magnet may return to its user with the item intact!
|
Gemini Clone |
Crystal |
4 WE |
Auto |
- |
Normal |
100% |
6,000 z / 3,000 BP |
The user generates a clone of itself that fights alongside for up to three turns! The clone automatically mirrors the user's compatible abilities as long as there's enough weapon energy to perform them again!
|
Gemini Laser |
Crystal Laser |
8 WE |
Auto |
28 Damage |
Normal |
100% |
12,000 z / 6,000 BP |
The user fires a powerful laser that bounces back and forth across the battlefield, damaging all target robots until it runs out of power! To add insult to injury, any targets damaged by this ability will also find their speed lowered!
|
Hard Knuckle |
Impact Missile |
8 WE |
Auto |
32 Damage |
Slow (-1) |
96% |
12,000 z / 6,000 BP |
The user fires a powerful but slow-moving fist at the target to deal massive damage and lower their defense stat!
|
Search Snake |
Nature |
4 WE |
Select Target (Enemy Side) |
10 Damage |
Normal |
100% |
6,000 z / 3,000 BP |
The user fires a series of three remote-controlled snake robots that seek out any target to deal high damage with perfect accuracy! Damage done by this ability is not affected by distance and can be used even on faraway opponents.
|
Snake Bite |
Nature Shadow |
8 WE |
Auto |
10 Damage |
Fast (+1) |
100% |
12,000 z / 6,000 BP |
The user taps into their inner serpent to strike at the target with the speed and precision of a snake bite. This attack doesn't deal much damage at first, but it leaves the target with a severe weakness to the user's own type for the rest of the battle.
|
Spark Shock |
Electric |
4 WE |
Auto |
14 Damage |
Normal |
100% |
6,000 z / 3,000 BP |
The user lets loose a large ball of electricity at the target to inflict damage and lower their attack stat!
|
Spark Life |
Electric |
8 WE |
Select Disabled (Player Side) |
- |
Normal |
100% |
12,000 z / 6,000 BP |
The user reawakens the spark of life within a disabled ally by sacrificing half of their own energy reserves. If the user does not have enough energy to give, however, their efforts will fail.
|
Shadow Blade |
Shadow Cutter |
8 WE |
Auto |
32 Damage |
Normal |
92% |
12,000 z / 6,000 BP |
The user throws a dark ninja star at the target to inflict high damage and lower their highest stat!
|
Bright Burst |
Electric Time |
8 WE |
Auto |
18 Damage |
Normal |
100% |
12,000 z / 6,000 BP |
The user generates an intense burst of light that damages the target with ten million watts of power and sharply lowers their attack stat!
|
Rain Flush |
Water |
8 WE |
Auto |
50 Damage |
Slow (-1) |
100% |
12,000 z / 6,000 BP |
The user releases a large capsule into the air that showers the field in acid rain and damages all robots on the opponent's side of the battle! This ability's damage is not affected by attack stats, defense stats, or position variables.
|
Drill Blitz |
Earth Missile |
8 WE |
Select Target (Enemy Side) |
16 Damage |
Normal |
92% |
12,000 z / 6,000 BP |
The user fires off a pair of sharp drills toward the target that deal damage on contact and remove any boosts to their defense stat!
|
Pharaoh Shot |
Flame |
4 WE |
Auto |
30 Damage |
Normal |
96% |
6,000 z / 3,000 BP |
The user charges itself with a solar energy that doubles the damage of its own attacks for up to three turns. If this ability is used again after charging, the held solar energy will instead be released at the target to inflict massive damage!
|
Ring Boomerang |
Space Cutter |
8 WE |
Auto |
12 Damage |
Normal |
100% |
12,000 z / 6,000 BP |
The user throws a large, boomerang-like ring at the target, striking twice with perfect accuracy and inflicting damage each time!
|
Dust Crusher |
Wind Impact |
8 WE |
Auto |
26 Damage |
Normal |
94% |
12,000 z / 6,000 BP |
The user collects a piece of stage debris with its powerful vacuum and then blasts it at the target for massive damage!
|
Dive Torpedo |
Missile |
4 WE |
Select Target (Enemy Side) |
20 Damage |
Slow (-1) |
99% |
6,000 z / 3,000 BP |
The user launches a slow but powerful heat-seeking torpedo at the target to deal massive damage! If the Water-type field multiplier is high, this ability's base damage is doubled. If the target is a Water-core robot, this ability's impact damage is doubled.
|
Skull Barrier |
Shadow Shield |
4 WE |
Auto |
34 Damage |
Normal |
92% |
6,000 z / 3,000 BP |
The user surrounds itself with tiny skull-like barriers to bolster shields and prevent all damage from attacks for one turn! The shield can also be thrown at the target for massive damage!
|
Skull Sacrifice |
Shadow |
8 WE |
Select Disabled (Player Side) |
- |
Normal |
100% |
12,000 z / 6,000 BP |
The user sacrifices half of their own life force to reanimate a disabled robot on their side of the field. If the user does not have enough energy to give, however, their efforts will fail.
|
Gravity Hold |
Electric Space |
8 WE |
Auto |
22 Damage |
Normal |
100% |
12,000 z / 6,000 BP |
The user intensifies gravity around the target to hold them in place and prevent switching, causing electromagnetic damage in the process!
|
Water Wave |
Water |
4 WE |
Auto |
16 Damage |
Normal |
90% |
6,000 z / 3,000 BP |
The user attacks by producing up to three pressurized columns of water, each bursting under a different target to deal damage!
|
Power Stone |
Earth |
4 WE |
Auto |
12 Damage |
Normal |
80% |
6,000 z / 3,000 BP |
The user exhumes three large boulders from the earth and swings them around to strike the target, dealing damage and boosting attack after each successful blow!
|
Gyro Attack |
Wind Cutter |
8 WE |
Auto |
20 Damage |
Normal |
96% |
12,000 z / 6,000 BP |
The user throws a giant helicopter blade toward the target that deals damage and then loops around to hit another robot on the way back! Even if this ability misses the first time, there's still a chance the second will hit!
|
Star Crash |
Space Shield |
8 WE |
Select Target (Enemy Side) |
15 Damage |
Normal |
94% |
12,000 z / 6,000 BP |
The user raises a shield of tiny star-like reflectors and then throws them at a target robot to deal damage up to three times as it spins!
|
Charge Kick |
Swift Impact |
8 WE |
Auto |
45 Damage |
Normal |
75% |
12,000 z / 6,000 BP |
The user charges at the target with overwhelming force, dealing substantial damage based upon the speed stat of the user! However, upon use, the user's speed stat will drop a stage.
|
Napalm Bomb |
Explode |
4 WE |
Auto |
8 Damage |
Normal |
92% |
6,000 z / 3,000 BP |
The user rains down on the opposing team with napalm bombs that explode on contact to deal damage! This ability will continue dropping bombs until all targets are disabled or the user runs out of weapon energy.
|
Crystal Mind |
Crystal |
4 WE |
Auto |
- |
Slow (-5) |
100% |
6,000 z / 3,000 BP |
The user enters a trance-like meditative state and stays there until the end of the turn. Once the user has completed their meditation, all of their stats are raised either one or two stages depending on whether or not they took damage!
|
Crystal Eye |
Crystal |
8 WE |
Auto |
12 Damage |
Normal |
98% |
12,000 z / 6,000 BP |
The user summons a large crystal orb at that peers into the target's soul to determine and then become its elemental weakness! The large orb is then thrown forward, splitting into smaller fragments on impact and dealing damage to the target and up to two benched robots in the positions behind them!
|
Blizzard Attack |
Freeze |
4 WE |
Auto |
12 Damage |
Normal |
100% |
6,000 z / 3,000 BP |
The user summons a powerful blizzard that covers the terrain and damages all robots on the opponent's side of the field! Any unfortunate robots hit by this frigid attack will also find themselves weak to the Freeze-type for the rest of the battle.
|
Centaur Arrow |
Time |
4 WE |
Select Target (Enemy Side) |
14 Damage |
Normal |
100% |
6,000 z / 3,000 BP |
The user aims one of its celestial arrows at the target and fires off with incredible precision, dealing preordained damage and causing them to drop any held items in their possession. Items dropped this way will not be found until the end of the next turn.
|
Centaur Flash |
Time Nature |
8 WE |
Auto |
- |
Normal |
100% |
12,000 z / 6,000 BP |
The user taps into an arcane power within themselves and releases it as a flash of brilliant light across the battlefield. The energy released by the flash disrupts the natural flow of time for all who bear witness to it, whisking them back to an era when passive skills were not invented yet.
|
Flame Blast |
Flame |
4 WE |
Auto |
8 Damage |
Normal |
88% |
6,000 z / 3,000 BP |
The user raises a scorching flame tower below the target that rises twice in quick succession to deal damage! If the target has any crude oil nearby, this ability will ignite it!
|
Knight Crusher |
Impact |
4 WE |
Select Target (Enemy Side) |
30 Damage |
Slow (-1) |
80% |
6,000 z / 3,000 BP |
The user launches a robust spiked mace towards the target, before suddenly reeling back to strike a second time!
|
Plant Barrier |
Nature Shield |
8 WE |
Auto |
- |
Normal |
98% |
12,000 z / 6,000 BP |
The user surrounds itself with a barrier of four large flower petals, each acting independently to protect the user from damage and restore depleted life energy at the end of each turn! Alternatively, you can recall each petal to manually restore life energy. Each petal can only withstand a single attack before fading, however.
|
Silver Tomahawk |
Earth Cutter |
8 WE |
Auto |
18 Damage |
Normal |
90% |
- |
The user hurls a swirling tomahawk that rises to strike an unfortunate target twice! This ability has the capability to pierce through any barriers the target may be carrying.
|
Wind Storm |
Wind |
4 WE |
Auto |
18 Damage |
Slow (-1) |
90% |
6,000 z / 3,000 BP |
The user launches a towering torrent of wind at the target, dealing damage and potentially forcing a switch!
|
Yamato Spear |
Cutter |
4 WE |
Auto |
8 Damage |
Normal |
96% |
12,000 z / 6,000 BP |
The user fires small spearheads at the target, completely piercing through any barriers the target is carrying! However, it will continually fire until either the target is disabled or the user runs out of weapon energy.
|
Freeze Cracker |
Freeze Explode |
8 WE |
Select Target (Enemy Side) |
24 Damage |
Normal |
96% |
12,000 z / 6,000 BP |
The user fires a snowflake-like projectile at the target that explodes on contact to deal damage. If this ability is used on a benched robot, the explosion of ice shards can hit adjacent foes as well.
|
Storm Bolt |
Electric |
4 WE |
Auto |
16 Damage |
Normal |
98% |
6,000 z / 3,000 BP |
The user discharges a mighty thunder bolt at the target! After striking, the emission from the attack may strike each end of the opponent's bench!
|
Slash Claw |
Cutter |
4 WE |
Auto |
15 Damage |
Normal |
100% |
6,000 z / 3,000 BP |
The user slashes at the target with razor-sharp claws to inflict damage and worsen any negative stat changes afflicting them!
|
Noise Crush |
Shadow |
4 WE |
Select Target (Enemy Side) |
16 Damage |
Normal |
60% |
6,000 z / 3,000 BP |
The user generates a powerful sound wave that races toward the target to deal damage! If this attack happens to miss, it will bounce back and hit the target anyway at twice its usual power!
|
Vamp Crush |
Shadow Wind |
8 WE |
Auto |
50% Damage |
Normal |
90% |
12,000 z / 6,000 BP |
The user flies over to the target and crushes the life force out of them with powerful teeth or claws. This ability always cuts the target's remaining health in half and cannot be used to disable them, but it returns any drained energy to the user in-full making it a great healing tool.
|
Scorch Wheel |
Flame Swift |
4 WE |
Auto |
18 Damage |
Normal |
90% |
12,000 z / 6,000 BP |
The user creates a wheel of fiery embers that circles around them - once ready, they launch the Scorch Wheel to strike up to three times! If the user is able to successfully hit the opponent three times, their speed stat will raise by two stages.
|
Astro Crush |
Space Impact |
8 WE |
Auto |
40 Damage |
Normal |
98% |
12,000 z / 6,000 BP |
The user creates a meteor storm that rains down on the opponent's side of the field to crush and damage all target robots! The user's attack stat harshly falls after each use, however.
|
Flame Sword |
Flame Cutter |
8 WE |
Auto |
22 Damage |
Normal |
92% |
12,000 z / 6,000 BP |
The user severs the opponent with a fiery crescent of sizzling pyrotechnic energy, inflicting damage and removing any positive stat changes benefitting them!
|
Frost Wave |
Freeze |
4 WE |
Auto |
14 Damage |
Fast (+1) |
100% |
6,000 z / 3,000 BP |
The user summons a wave of frozen spikes that race toward the target and collide to inflict damage and lower the target's attack stat! This ability almost always goes first.
|
Flash Bomb |
Explode |
4 WE |
Auto |
15 Damage |
Normal |
82% |
6,000 z / 3,000 BP |
The user targets the opponent with a flash grenade, emitting a blinding explosion that can strike the enemy for up to three times! Upon three successful strikes, the target's attack stat will drop tremendously.
|
Water Balloon |
Water |
4 WE |
Auto |
10 Damage |
Normal |
98% |
6,000 z / 3,000 BP |
The user pummels the target with water-filled balloons that burst on contact to deal damage! This ability will continue shooting balloons until either the target is disabled or the user runs out of weapon energy.
|
Dynamo Bolt |
Electric |
8 WE |
Auto |
50 Damage |
Normal |
100% |
12,000 z / 6,000 BP |
The user charges themselves with electricity to build power and restore life energy. If used again after charging this ability can release a storm of lightning bolts on all targets! Stay healthy, as this ability's power decreases if the user has sustained any damage.
|
Ice Wall |
Freeze Impact |
8 WE |
Auto |
40 Damage |
Fast (+1) |
98% |
120,000 z / 60,000 BP |
The user raises a wall of solid ice to bolster shields and reduce incoming damage by up to half! Once raised, the ice wall can be pushed forward to collide with the target! This ability starts up quickly, but is slower on the attack.
|
Remote Mine |
Explode |
4 WE |
Select Target (Enemy Side) |
10 Damage |
Normal |
100% |
6,000 z / 3,000 BP |
The user generates a remote-controlled mine and throws it toward the target. The mine cements itself to the ground and slowly builds power until its eventual detonation. The user can trigger the mine's explosion at any time, but the longer the wait the greater the damage.
|
Magic Card |
Shadow |
4 WE |
Auto |
16 Damage |
Normal |
100% |
6,000 z / 3,000 BP |
The user throws a pair of magical cards at an unlucky target to deal damage and steal life energy, restoring the user's own by up to 100% of the damage dealt!
|
Tornado Blow |
Wind |
4 WE |
Auto |
12 Damage |
Normal |
100% |
6,000 z / 3,000 BP |
The user summons a powerful storm of tornados that clear the battlefield of all hazards and protective barriers before rising once again to damage target robots on the opponent's side!
|
Laser Trident |
Water Laser |
8 WE |
Auto |
23 Damage |
Normal |
94% |
12,000 z / 6,000 BP |
The user fires a three-pronged energy beam at the target to inflict damage and remove any positive stat changes benefiting them!
|
Jewel Polish |
Crystal |
4 WE |
Select Target (Player Side) |
- |
Normal |
100% |
6,000 z / 3,000 BP |
The user buffs and polishes itself or an ally to instantly reset any negative stat changes that may have been applied! This ability can also remove field hazards around the target provided there's enough weapon energy to do so!
|
Jewel Satellite |
Crystal Shield |
8 WE |
Auto |
10 Damage |
Normal |
94% |
12,000 z / 6,000 BP |
The user surrounds itself with an orbit of four large diamonds, each acting as a separate shield and slightly reducing incoming damage! All four diamonds represent a different elemental type and each grant the user total immunity to that type one time before being destroyed. Any remaining diamonds can be thrown at a target for decent damage!
|
Hornet Chaser |
Nature Missile |
8 WE |
Select Target (Enemy Side) |
28 Damage |
Normal |
96% |
12,000 z / 6,000 BP |
The user releases a small robotic drone that races across the battlefield to sting the target and deal damage! If the target is holding a consumable item, the drone will steal it from them instantly and return it to the user instead!
|
Galaxy Bomb |
Space Explode |
8 WE |
Auto |
10% Damage |
Normal |
100% |
12,000 z / 6,000 BP |
The user fires a small gravity bomb that implodes in front of the target to form a powerful black hole! The black hole lasts for five turns and deals damage to any active robot at the end of each!
|
Water Shield |
Water Shield |
8 WE |
Auto |
5 Damage |
Normal |
94% |
12,000 z / 6,000 BP |
The user surrounds itself with an orbit of eight large water droplets, each acting as a separate shield and the reducing the damage from incoming attacks! Each droplet can only withstand a single attack before fading, but any remaining ones can be thrown at the target for decent damage!
|
Commando Bomb |
Missile Flame |
8 WE |
Select Target (Enemy Side) |
17 Damage |
Normal |
96% |
12,000 z / 6,000 BP |
The user fires a missile at the target that explodes on contact to deal damage. However, if this ability is used on a benched robot, it launches into a large shockwave that strikes adjacent foes for almost double the ability power!
|
Chill Spike |
Freeze |
4 WE |
Select Target (Enemy Side) |
6% Damage |
Normal |
96% |
6,000 z / 3,000 BP |
The user fires a glob of freezing gel at the target that instantly chills into jagged ice below their feet! The frozen spikes deal damage at the end of each turn for up to twelve turns!
|
Thunder Wool |
Electric |
8 WE |
Select Target (Enemy Side) |
15% Damage |
Normal |
100% |
12,000 z / 6,000 BP |
The user launches a thunderous wool-cloud into the air that slowly rises and then floats toward an unlucky target! The cloud hovers in place for three turns and releases a lightning strike at the end of each to damage any robot underneath!
|
Wheel Cutter |
Swift Cutter |
8 WE |
Auto |
24 Damage |
Normal |
90% |
12,000 z / 6,000 BP |
The user sets a spinning blade onto the ground to beeline straight through the opponent! If the user is fast enough, they can set up multiple Wheel Cutters to chase after the opponent!
|
Solar Blaze |
Flame Explode |
8 WE |
Auto |
20 Damage |
Slow (-5) |
96% |
12,000 z / 6,000 BP |
The user fires a flame-based explosive at the target that hovers in the middle of the field and waits to absorb energy from attacks. At the end of the turn, the explosive detonates to deal massive counter damage to the target!
|
Block Dropper |
Earth |
4 WE |
Auto |
15 Damage |
Normal |
100% |
6,000 z / 3,000 BP |
The user generates up to four construction blocks out of thin air and then drops them randomly on opponents to inflict damage!
|
Scramble Thunder |
Electric Swift |
8 WE |
Auto |
20 Damage |
Fast (+2) |
96% |
12,000 z / 6,000 BP |
The user unleashes crackling bolts of electricity that speed along the ground until they hit their targets at each end of the opponent's bench! If this ability homes in on a single target in the middle of the field, it can hit the target twice!
|
Chain Blast |
Explode |
8 WE |
Select Target (Enemy Side) |
10% Damage |
Normal |
98% |
6,800 z / 3,400 BP |
The user generates a multi-faceted explosive that attaches itself to a target after being thrown. The explosive automatically detonates after one turn but can be chained with additional copies to increase the duration and power of it and any others currently on the field.
|
Acid Glob |
Water |
4 WE |
Select Target (Enemy Side) |
8% Damage |
Normal |
98% |
6,000 z / 3,000 BP |
The user fires a large glob of corrosive acid at the target's feet that deals damage at the end of each turn for up to nine turns! This ability can be used without weapon energy and at increased power if the user is currently protected by an Acid Barrier!
|
Acid Barrier |
Water Shield |
8 WE |
Auto |
- |
Normal |
100% |
12,000 z / 6,000 BP |
The user surrounds itself in a protective bubble of corrosive acid that reduces damage from incoming attacks for up to nine turns! As long as the user is protected by this bubble, the Acid Glob ability can be used at increased power and without consuming any weapon energy!
|
Tundra Spin |
Freeze |
4 WE |
Auto |
6 Damage |
Fast (+1) |
90% |
6,000 z / 3,000 BP |
The user glides toward the target at high speed with ice underfoot, colliding with them on impact to deal moderate damage and then spinning around for a second hit! This ability always loops back at least once, but if the Freeze-type field multiplier is high enough, it'll inspire the user to continue spinning out additional damage.
|
Tundra Storm |
Freeze Wind |
8 WE |
Auto |
24 Damage |
Normal |
98% |
120,000 z / 60,000 BP |
The user blasts the target with a pillar of frigid wind, covering them in ice that instantly shatters to deal massive damage! If the user's attack stat has been maxed out, the storm will rage on to strike benched robots as well.
|
Bounce Ball |
Swift |
4 WE |
Auto |
12 Damage |
Fast (+1) |
98% |
6,000 z / 3,000 BP |
The user throws out a fast-moving trio of bouncy balls, which'll rebound around the field to hit three random targets on the other side of the bench!
|
Barrier Drive |
Shield |
8 WE |
Auto |
20 Damage |
Normal |
100% |
12,000 BP |
The robot uses its powers to pull Core Shields near-and-far toward itself and then throws them at the target for critical damage. This ability's effects are not hindered by positional modifiers, but a lack of available shields can certainly render it useless.
|
Lunar Memory |
Space |
12 WE |
Auto |
- |
Fast (+1) |
100% |
18,000 BP |
The user taps into a near-forgotten memory to generate an otherworldly object in front of itself. The spherical curiosity protects the user completely from the damage of one attack before vanishing.
|
Shield Eater |
Shadow |
16 WE |
Auto |
20% Recovery |
Normal |
100% |
24,000 BP |
The robot uses its powers to pull Core Shields near-and-far toward itself and then absorbs them to heal battle damage. This ability's effects allow the user to sustain itself for prolonged engagements, but a lack of available shields can certainly render it useless.
|
Grab Buster |
Water Crystal |
8 WE |
Auto |
24 Damage |
Normal |
95% |
100,000 BP |
The user emits a siphoning energy attack at the target to deal damage and steal life energy, restoring the user's own by up to 50% of the damage dealt!
|
Bubble Bomb |
Water Explode |
8 WE |
Select Target (Enemy Side) |
28 Damage |
Normal |
90% |
100,000 BP |
The user throws a large bubble at the target that explodes on contact to cause damage and remove any boosts to their attack stat!
|
Photon Missile |
Missile Explode |
8 WE |
Auto |
38 Damage |
Slow (-1) |
88% |
100,000 BP |
The user fires a missile made from materials unknown; it delays before locking onto a target, and then suddenly sets off for massive damage!
|
Magnetic Shockwave |
Electric Earth |
8 WE |
Select Target (Enemy Side) |
15 Damage |
Normal |
100% |
240,000 z / 120,000 BP |
The user generates an interdimensional geomagnetic force that will always strike the opponent three times!
|
Core Shield |
Shield |
4 WE |
Auto |
- |
Normal |
100% |
6,000 z / 3,000 BP |
The user generates an elemental barrier around itself or an ally that protects it from virtually all damage matching the user's core type! If the user is holding a secondary elemental core when this ability is triggered, two shields will be generated instead of just one!
|
Core Laser |
Laser |
8 WE |
Auto |
36 Damage |
Normal |
96% |
12,000 z / 6,000 BP |
The user releases an elemental beam that burns through the target's armor to deal damage. This ability's typing appears to be influenced by the energy of nearby cores.
|
Omega Pulse |
Neutral |
4 WE |
Auto |
14 Damage |
Normal |
100% |
6,000 z / 3,000 BP |
The user taps into its hidden power to generate a pulse of elemental energy. This ability's type appears to differ between robots.
|
Omega Wave |
Neutral |
8 WE |
Auto |
26 Damage |
Normal |
100% |
12,000 z / 6,000 BP |
The user taps into their hidden power to generate a wave of elemental energy. This ability's types appear to differ between player-robot combinations.
|
Light Buster |
Neutral |
4 WE |
Auto |
34 Damage |
Normal |
100% |
3,000 BP |
The user charges to build power and raise their own defense stat. If used again after charging, this ability will release a powerful energy shot that inflicts massive damage! Dr. Light's robots are especially good at using this move.
|
Wily Buster |
Neutral |
4 WE |
Select Target (Enemy Side) |
32 Damage |
Normal |
96% |
3,000 BP |
The user charges to build power and raise their own attack stat. If used again after charging, this ability will release a powerful energy shot that inflicts massive damage! Dr. Wily's robots are especially good at using this move.
|
Cossack Buster |
Neutral |
4 WE |
Auto |
36 Damage |
Normal |
98% |
3,000 BP |
The user charges to build power and raise their own speed stat. If used again after charging, this ability will release a powerful energy shot that inflicts massive damage! Dr. Cossack's robots are especially good at using this move.
|
Cutter Shot |
Cutter |
- |
Auto |
10 Damage |
Fast (+1) |
100% |
1,500 z / 750 BP |
The user fires a small blade shot at the target to inflict Cutter type damage. This ability's power increases if the user if holding a buster charge of the same element, and can fire multiple shots depending on how much faster the user is than their opponent.
|
Cutter Buster |
Cutter |
2 WE |
Auto |
30 Damage |
Normal |
100% |
3,000 z / 1,500 BP |
The user charges itself with Cutter type energy on the first turn to increase its elemental abilities, then releases a powerful blade shot at the target on the second to inflict massive damage!
|
Cutter Overdrive |
Cutter |
10% WE |
Auto |
- |
Normal |
100% |
15,000 z / 7,500 BP |
The user releases all of their stored weapon energy at once in a powerful storm of blade shots, dealing Cutter type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition.
|
Impact Shot |
Impact |
- |
Auto |
10 Damage |
Fast (+1) |
100% |
1,500 z / 750 BP |
The user fires a small crushing shot at the target to inflict Impact type damage. This ability's power increases if the user if holding a buster charge of the same element, and can fire multiple shots depending on how much faster the user is than their opponent.
|
Impact Buster |
Impact |
4 WE |
Auto |
30 Damage |
Normal |
100% |
6,000 z / 3,000 BP |
The user charges itself with Impact type energy on the first turn to increase its elemental abilities, then releases a powerful crushing shot at the target on the second to inflict massive damage!
|
Impact Overdrive |
Impact |
10% WE |
Auto |
- |
Normal |
100% |
15,000 z / 7,500 BP |
The user releases all of their stored weapon energy at once in a powerful storm of crushing shots, dealing Impact type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition.
|
Freeze Shot |
Freeze |
- |
Auto |
10 Damage |
Fast (+1) |
100% |
1,500 z / 750 BP |
The user fires a small ice shot at the target to inflict Freeze type damage. This ability's power increases if the user if holding a buster charge of the same element, and can fire multiple shots depending on how much faster the user is than their opponent.
|
Freeze Buster |
Freeze |
4 WE |
Auto |
30 Damage |
Normal |
100% |
6,000 z / 3,000 BP |
The user charges itself with Freeze type energy on the first turn to increase its elemental abilities, then releases a powerful ice shot at the target on the second to inflict massive damage!
|
Freeze Overdrive |
Freeze |
10% WE |
Auto |
- |
Normal |
100% |
15,000 z / 7,500 BP |
The user releases all of their stored weapon energy at once in a powerful storm of ice shots, dealing Freeze type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition.
|
Explode Shot |
Explode |
- |
Auto |
10 Damage |
Fast (+1) |
100% |
1,500 z / 750 BP |
The user fires a small explosive shot at the target to inflict Explode type damage. This ability's power increases if the user if holding a buster charge of the same element, and can fire multiple shots depending on how much faster the user is than their opponent.
|
Explode Buster |
Explode |
4 WE |
Auto |
30 Damage |
Normal |
100% |
6,000 z / 3,000 BP |
The user charges itself with Explode type energy on the first turn to increase its elemental abilities, then releases a powerful explosive shot at the target on the second to inflict massive damage!
|
Explode Overdrive |
Explode |
10% WE |
Auto |
- |
Normal |
100% |
15,000 z / 7,500 BP |
The user releases all of their stored weapon energy at once in a powerful storm of explosive shots, dealing Explode type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition.
|
Flame Shot |
Flame |
- |
Auto |
10 Damage |
Fast (+1) |
100% |
1,500 z / 750 BP |
The user fires a small fire shot at the target to inflict Flame type damage. This ability's power increases if the user if holding a buster charge of the same element, and can fire multiple shots depending on how much faster the user is than their opponent.
|
Flame Buster |
Flame |
4 WE |
Auto |
30 Damage |
Normal |
100% |
6,000 z / 3,000 BP |
The user charges itself with Flame type energy on the first turn to increase its elemental abilities, then releases a powerful fire shot at the target on the second to inflict massive damage!
|
Flame Overdrive |
Flame |
10% WE |
Auto |
- |
Normal |
100% |
15,000 z / 7,500 BP |
The user releases all of their stored weapon energy at once in a powerful storm of fire shots, dealing Flame type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition.
|
Electric Shot |
Electric |
- |
Auto |
10 Damage |
Fast (+1) |
100% |
1,500 z / 750 BP |
The user fires a small lightning shot at the target to inflict Electric type damage. This ability's power increases if the user if holding a buster charge of the same element, and can fire multiple shots depending on how much faster the user is than their opponent.
|
Electric Buster |
Electric |
4 WE |
Auto |
30 Damage |
Normal |
100% |
6,000 z / 3,000 BP |
The user charges itself with Electric type energy on the first turn to increase its elemental abilities, then releases a powerful lightning shot at the target on the second to inflict massive damage!
|
Electric Overdrive |
Electric |
10% WE |
Auto |
- |
Normal |
100% |
15,000 z / 7,500 BP |
The user releases all of their stored weapon energy at once in a powerful storm of lightning shots, dealing Electric type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition.
|
Time Shot |
Time |
- |
Auto |
10 Damage |
Fast (+1) |
100% |
1,500 z / 750 BP |
The user fires a small temporal shot at the target to inflict Time type damage. This ability's power increases if the user if holding a buster charge of the same element, and can fire multiple shots depending on how much faster the user is than their opponent.
|
Time Buster |
Time |
4 WE |
Auto |
30 Damage |
Normal |
100% |
6,000 z / 3,000 BP |
The user charges itself with Time type energy on the first turn to increase its elemental abilities, then releases a powerful temporal shot at the target on the second to inflict massive damage!
|
Time Overdrive |
Time |
10% WE |
Auto |
- |
Normal |
100% |
15,000 z / 7,500 BP |
The user releases all of their stored weapon energy at once in a powerful storm of temporal shots, dealing Time type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition.
|
Earth Shot |
Earth |
- |
Auto |
10 Damage |
Fast (+1) |
100% |
1,500 z / 750 BP |
The user fires a small gravel shot at the target to inflict Earth type damage. This ability's power increases if the user if holding a buster charge of the same element, and can fire multiple shots depending on how much faster the user is than their opponent.
|
Earth Buster |
Earth |
4 WE |
Auto |
30 Damage |
Normal |
100% |
6,000 z / 3,000 BP |
The user charges itself with Earth type energy on the first turn to increase its elemental abilities, then releases a powerful gravel shot at the target on the second to inflict massive damage!
|
Earth Overdrive |
Earth |
10% WE |
Auto |
- |
Normal |
100% |
15,000 z / 7,500 BP |
The user releases all of their stored weapon energy at once in a powerful storm of gravel shots, dealing Earth type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition.
|
Wind Shot |
Wind |
- |
Auto |
10 Damage |
Fast (+1) |
100% |
1,500 z / 750 BP |
The user fires a small cyclone shot at the target to inflict Wind type damage. This ability's power increases if the user if holding a buster charge of the same element, and can fire multiple shots depending on how much faster the user is than their opponent.
|
Wind Buster |
Wind |
4 WE |
Auto |
30 Damage |
Normal |
100% |
6,000 z / 3,000 BP |
The user charges itself with Wind type energy on the first turn to increase its elemental abilities, then releases a powerful cyclone shot at the target on the second to inflict massive damage!
|
Wind Overdrive |
Wind |
10% WE |
Auto |
- |
Normal |
100% |
15,000 z / 7,500 BP |
The user releases all of their stored weapon energy at once in a powerful storm of cyclone shots, dealing Wind type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition.
|
Water Shot |
Water |
- |
Auto |
10 Damage |
Fast (+1) |
100% |
1,500 z / 750 BP |
The user fires a small bubble shot at the target to inflict Water type damage. This ability's power increases if the user if holding a buster charge of the same element, and can fire multiple shots depending on how much faster the user is than their opponent.
|
Water Buster |
Water |
4 WE |
Auto |
30 Damage |
Normal |
100% |
6,000 z / 3,000 BP |
The user charges itself with Water type energy on the first turn to increase its elemental abilities, then releases a powerful bubble shot at the target on the second to inflict massive damage!
|
Water Overdrive |
Water |
10% WE |
Auto |
- |
Normal |
100% |
15,000 z / 7,500 BP |
The user releases all of their stored weapon energy at once in a powerful storm of bubble shots, dealing Water type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition.
|
Swift Shot |
Swift |
- |
Auto |
10 Damage |
Fast (+1) |
100% |
1,500 z / 750 BP |
The user fires a small rapid shot at the target to inflict Swift type damage. This ability's power increases if the user if holding a buster charge of the same element, and can fire multiple shots depending on how much faster the user is than their opponent.
|
Swift Buster |
Swift |
4 WE |
Auto |
30 Damage |
Normal |
100% |
6,000 z / 3,000 BP |
The user charges itself with Swift type energy on the first turn to increase its elemental abilities, then releases a powerful rapid shot at the target on the second to inflict massive damage!
|
Swift Overdrive |
Swift |
10% WE |
Auto |
- |
Normal |
100% |
15,000 z / 7,500 BP |
The user releases all of their stored weapon energy at once in a powerful storm of rapid shots, dealing Swift type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition.
|
Nature Shot |
Nature |
- |
Auto |
10 Damage |
Fast (+1) |
100% |
1,500 z / 750 BP |
The user fires a small petal shot at the target to inflict Nature type damage. This ability's power increases if the user if holding a buster charge of the same element, and can fire multiple shots depending on how much faster the user is than their opponent.
|
Nature Buster |
Nature |
4 WE |
Auto |
30 Damage |
Normal |
100% |
6,000 z / 3,000 BP |
The user charges itself with Nature type energy on the first turn to increase its elemental abilities, then releases a powerful petal shot at the target on the second to inflict massive damage!
|
Nature Overdrive |
Nature |
10% WE |
Auto |
- |
Normal |
100% |
15,000 z / 7,500 BP |
The user releases all of their stored weapon energy at once in a powerful storm of petal shots, dealing Nature type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition.
|
Missile Shot |
Missile |
- |
Auto |
10 Damage |
Fast (+1) |
100% |
1,500 z / 750 BP |
The user fires a small targeted shot at the target to inflict Missile type damage. This ability's power increases if the user if holding a buster charge of the same element, and can fire multiple shots depending on how much faster the user is than their opponent.
|
Missile Buster |
Missile |
4 WE |
Auto |
30 Damage |
Normal |
100% |
6,000 z / 3,000 BP |
The user charges itself with Missile type energy on the first turn to increase its elemental abilities, then releases a powerful targeted shot at the target on the second to inflict massive damage!
|
Missile Overdrive |
Missile |
10% WE |
Auto |
- |
Normal |
100% |
15,000 z / 7,500 BP |
The user releases all of their stored weapon energy at once in a powerful storm of targeted shots, dealing Missile type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition.
|
Crystal Shot |
Crystal |
- |
Auto |
10 Damage |
Fast (+1) |
100% |
1,500 z / 750 BP |
The user fires a small diamond shot at the target to inflict Crystal type damage. This ability's power increases if the user if holding a buster charge of the same element, and can fire multiple shots depending on how much faster the user is than their opponent.
|
Crystal Buster |
Crystal |
4 WE |
Auto |
30 Damage |
Normal |
100% |
6,000 z / 3,000 BP |
The user charges itself with Crystal type energy on the first turn to increase its elemental abilities, then releases a powerful diamond shot at the target on the second to inflict massive damage!
|
Crystal Overdrive |
Crystal |
10% WE |
Auto |
- |
Normal |
100% |
15,000 z / 7,500 BP |
The user releases all of their stored weapon energy at once in a powerful storm of diamond shots, dealing Crystal type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition.
|
Shadow Shot |
Shadow |
- |
Auto |
10 Damage |
Fast (+1) |
100% |
1,500 z / 750 BP |
The user fires a small dark shot at the target to inflict Shadow type damage. This ability's power increases if the user if holding a buster charge of the same element, and can fire multiple shots depending on how much faster the user is than their opponent.
|
Shadow Buster |
Shadow |
4 WE |
Auto |
30 Damage |
Normal |
100% |
6,000 z / 3,000 BP |
The user charges itself with Shadow type energy on the first turn to increase its elemental abilities, then releases a powerful dark shot at the target on the second to inflict massive damage!
|
Shadow Overdrive |
Shadow |
10% WE |
Auto |
- |
Normal |
100% |
15,000 z / 7,500 BP |
The user releases all of their stored weapon energy at once in a powerful storm of dark shots, dealing Shadow type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition.
|
Space Shot |
Space |
- |
Auto |
10 Damage |
Fast (+1) |
100% |
1,500 z / 750 BP |
The user fires a small cosmic shot at the target to inflict Space type damage. This ability's power increases if the user if holding a buster charge of the same element, and can fire multiple shots depending on how much faster the user is than their opponent.
|
Space Buster |
Space |
4 WE |
Auto |
30 Damage |
Normal |
100% |
6,000 z / 3,000 BP |
The user charges itself with Space type energy on the first turn to increase its elemental abilities, then releases a powerful cosmic shot at the target on the second to inflict massive damage!
|
Space Overdrive |
Space |
10% WE |
Auto |
- |
Normal |
100% |
15,000 z / 7,500 BP |
The user releases all of their stored weapon energy at once in a powerful storm of cosmic shots, dealing Space type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition.
|
Shield Shot |
Shield |
- |
Auto |
10 Damage |
Fast (+1) |
100% |
1,500 z / 750 BP |
The user fires a small barrier shot at the target to inflict Shield type damage. This ability's power increases if the user if holding a buster charge of the same element, and can fire multiple shots depending on how much faster the user is than their opponent.
|
Shield Buster |
Shield |
4 WE |
Auto |
30 Damage |
Normal |
100% |
6,000 z / 3,000 BP |
The user charges itself with Shield type energy on the first turn to increase its elemental abilities, then releases a powerful barrier shot at the target on the second to inflict massive damage!
|
Shield Overdrive |
Shield |
10% WE |
Auto |
- |
Normal |
100% |
15,000 z / 7,500 BP |
The user releases all of their stored weapon energy at once in a powerful storm of barrier shots, dealing Shield type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition.
|
Laser Shot |
Laser |
- |
Auto |
10 Damage |
Fast (+1) |
100% |
1,500 z / 750 BP |
The user fires a small beam shot at the target to inflict Laser type damage. This ability's power increases if the user if holding a buster charge of the same element, and can fire multiple shots depending on how much faster the user is than their opponent.
|
Laser Buster |
Laser |
4 WE |
Auto |
30 Damage |
Normal |
100% |
6,000 z / 3,000 BP |
The user charges itself with Laser type energy on the first turn to increase its elemental abilities, then releases a powerful beam shot at the target on the second to inflict massive damage!
|
Laser Overdrive |
Laser |
10% WE |
Auto |
- |
Normal |
100% |
15,000 z / 7,500 BP |
The user releases all of their stored weapon energy at once in a powerful storm of beam shots, dealing Laser type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition.
|
Copy Shot |
Copy |
4 WE |
Auto |
8 Damage |
Fast (+4) |
100% |
6,000 z / 3,000 BP |
The user fires a small emulation device at the target that deals damage and copies its last ability to the user for the rest of the battle! This ability cannot be used to copy abilities by support mecha or fortress bosses so use with great care.
|
Copy Soul |
Copy |
8 WE |
Select Target (Enemy Side) |
16 Damage |
Fast (+2) |
100% |
12,000 z / 6,000 BP |
The user summons a large capsule-like device behind the target that drains their energy to deal damage! Under the right conditions, the energy collected by the device can be converted into a new elemental shield and even a whole new core!
|
Copy Style |
Copy |
16 WE |
Auto |
32 Damage |
Fast (+2) |
100% |
18,000 z / 9,000 BP |
The user summons a large futuristic-looking device behind the target that drains their energy to deal damage! If the user can land a knockout with this ability, the energy collected by the device may transform them into a near-perfect copy of the target!
|
Energy Boost |
Neutral |
4 WE |
Auto |
20% Recovery |
Normal |
100% |
6,000 z / 3,000 BP |
The user manually repairs its own body to restore life energy by up to 20%! When used by a support robot, this ability can optionally restore an ally instead of the user!
|
Energy Break |
Neutral |
6 WE |
Auto |
20% Damage |
Normal |
100% |
9,000 z / 4,500 BP |
The user bypasses the target's shields to deal direct life energy damage of up to 20%! When used by a support robot, this ability can optionally target the bench instead of the active position!
|
Energy Swap |
Neutral |
8 WE |
Auto |
- |
Normal |
100% |
12,000 z / 6,000 BP |
The user triggers an exploit in the prototype's code to instantly swap their own life energy with the target! When used by a support robot, this ability will swap with allies instead of the enemy!
|
Energy Support |
Neutral |
10 WE |
Auto |
10% Recovery |
Normal |
100% |
15,000 z / 7,500 BP |
The user triggers system repairs for all robots on their side of the field to boost life energy by up to 10% each!
|
Energy Assault |
Neutral |
12 WE |
Auto |
10% Damage |
Normal |
100% |
18,000 z / 9,000 BP |
The user triggers system breaks for all robots on the target's side of the field to lower life energy by up to 10% each!
|
Energy Mode |
Neutral |
8 WE |
Auto |
- |
Normal |
100% |
12,000 z / 6,000 BP |
The user harshly lowers its own attack, defense, and speed stats in exchange for fully recovering life energy and returning to perfect health!
|
Attack Boost |
Neutral |
4 WE |
Auto |
- |
Normal |
100% |
6,000 z / 3,000 BP |
The user optimizes internal systems to improve weapons and sharply raise their attack stat! This ability's range is extended when used by a support robot or mecha to allow targeting an ally instead.
|
Attack Break |
Neutral |
6 WE |
Auto |
- |
Normal |
100% |
9,000 z / 4,500 BP |
The user breaks down the target's weapon systems to sharply lower their attack stat! This ability's range is extended when used by a support robot or mecha to allow targeting the bench instead.
|
Attack Swap |
Neutral |
8 WE |
Auto |
- |
Normal |
100% |
12,000 z / 6,000 BP |
The user triggers an exploit in the prototype's code to instantly swap changes to its attack stat with the target! When used by a support robot, this ability will swap with allies instead of the enemy!
|
Attack Support |
Neutral |
10 WE |
Auto |
- |
Normal |
100% |
15,000 z / 7,500 BP |
The user triggers weapon optimizations for all robots on their side of the field to raise their attack stats! This ability requires a lot of weapon energy and isn't compatible with many robots.
|
Attack Assault |
Neutral |
12 WE |
Auto |
- |
Normal |
100% |
18,000 z / 9,000 BP |
The user triggers weapon damage to all robots on the target's side of the field to lower their attack stats! This ability requires a lot of weapon energy and isn't compatible with many robots.
|
Attack Mode |
Neutral |
8 WE |
Auto |
- |
Normal |
100% |
12,000 z / 6,000 BP |
The user harshly lowers its own defense and speed stats in exchange for a maxed-out attack stat to improve weapons! However, the weapon energy cost for this ability increases after each use.
|
Defense Boost |
Neutral |
4 WE |
Auto |
- |
Normal |
100% |
6,000 z / 3,000 BP |
The user optimizes internal systems to improve shields and sharply raise their defense stat! This ability's range is extended when used by a support robot or mecha to allow targeting an ally instead.
|
Defense Break |
Neutral |
6 WE |
Auto |
- |
Normal |
100% |
9,000 z / 4,500 BP |
The user breaks down the target's shield systems to sharply lower their defense stat! This ability's range is extended when used by a support robot or mecha to allow targeting the bench instead.
|
Defense Swap |
Neutral |
8 WE |
Auto |
- |
Normal |
100% |
12,000 z / 6,000 BP |
The user triggers an exploit in the prototype's code to instantly swap changes to its defense stat with the target! When used by a support robot, this ability will swap with allies instead of the enemy!
|
Defense Support |
Neutral |
10 WE |
Auto |
- |
Normal |
100% |
15,000 z / 7,500 BP |
The user triggers shield optimizations for all robots on their side of the field to raise their defense stats! This ability requires a lot of weapon energy and isn't compatible with many robots.
|
Defense Assault |
Neutral |
12 WE |
Auto |
- |
Normal |
100% |
18,000 z / 9,000 BP |
The user triggers shield damage to all robots on the target's side of the field to lower their defense stats! This ability requires a lot of weapon energy and isn't compatible with many robots.
|
Defense Mode |
Neutral |
8 WE |
Auto |
- |
Normal |
100% |
12,000 z / 6,000 BP |
The user harshly lowers its own attack and speed stats in exchange for a maxed-out defense stat to improve shields! However, the weapon energy cost for this ability increases after each use.
|
Speed Boost |
Neutral |
4 WE |
Auto |
- |
Normal |
100% |
6,000 z / 3,000 BP |
The user optimizes internal systems to improve mobility and sharply raise their speed stat! This ability's range is extended when used by a support robot or mecha to allow targeting an ally instead.
|
Speed Break |
Neutral |
6 WE |
Auto |
- |
Normal |
100% |
9,000 z / 4,500 BP |
The user breaks down the target's mobility systems to sharply lower their speed stat! This ability's range is extended when used by a support robot or mecha to allow targeting the bench instead.
|
Speed Swap |
Neutral |
8 WE |
Auto |
- |
Normal |
100% |
12,000 z / 6,000 BP |
The user triggers an exploit in the prototype's code to instantly swap changes to its speed stat with the target! When used by a support robot, this ability will swap with allies instead of the enemy!
|
Speed Support |
Neutral |
10 WE |
Auto |
- |
Normal |
100% |
15,000 z / 7,500 BP |
The user triggers mobility optimizations for all robots on their side of the field to raise their speed stats! This ability requires a lot of weapon energy and isn't compatible with many robots.
|
Speed Assault |
Neutral |
12 WE |
Auto |
- |
Normal |
100% |
18,000 z / 9,000 BP |
The user triggers mobility damage to all robots on the target's side of the field to lower their speed stats! This ability requires a lot of weapon energy and isn't compatible with many robots.
|
Speed Mode |
Neutral |
8 WE |
Auto |
- |
Normal |
100% |
12,000 z / 6,000 BP |
The user harshly lowers its own attack and defense stats in exchange for a maxed-out speed stat to improve mobility! However, the weapon energy cost for this ability increases after each use.
|
Item Swap |
Neutral |
8 WE |
Auto |
- |
Normal |
100% |
12,000 z / 6,000 BP |
The user triggers an exploit in the prototype's code to instantly swap their held item with the target! When used by a support robot, this ability will swap with allies instead of the enemy!
|
Damage Booster |
Neutral |
6 WE |
Auto |
30% Recovery |
Slow (-1) |
100% |
9,000 z / 4,500 BP |
The user alters the conditions of the field to boost the damaging effects of abilities by 30%! This ability appears to be unaffected by existing field multipliers.
|
Damage Breaker |
Neutral |
6 WE |
Auto |
30% Damage |
Slow (-1) |
100% |
9,000 z / 4,500 BP |
The user alters the conditions of the field to lower the damaging effects of abilities by 30%! This ability appears to be unaffected by existing field multipliers.
|
Recovery Booster |
Neutral |
6 WE |
Auto |
30% Recovery |
Slow (-1) |
100% |
9,000 z / 4,500 BP |
The user alters the conditions of the field to boost the recovery effects of abilities by 30%! This ability appears to be unaffected by existing field multipliers.
|
Recovery Breaker |
Neutral |
6 WE |
Auto |
30% Damage |
Slow (-1) |
100% |
9,000 z / 4,500 BP |
The user alters the conditions of the field to lower the recovery effects of abilities by 30%! This ability appears to be unaffected by existing field multipliers.
|
Experience Booster |
Neutral |
8 WE |
Auto |
- |
Slow (-1) |
100% |
12,000 z / 6,000 BP |
The user alters the conditions of the field to double the amount of experience points earned in this battle!
|
Experience Breaker |
Neutral |
8 WE |
Auto |
- |
Slow (-1) |
100% |
12,000 z / 6,000 BP |
The user alters the conditions of the field to halve the amount of experience points earned in this battle!
|
Field Support |
Neutral |
5 WE |
Auto |
- |
Fast (+4) |
100% |
7,500 z / 3,750 BP |
The user increases the field multiplier matching their own core type and then lowers the field multipliers matching their weaknesses, tilting the odds in their favour! However, the weapon energy cost for this ability increases after each use and it works differently for Neutral and Copy Core robots.
|
Mecha Support |
Neutral |
5 WE |
Auto |
- |
Fast (+5) |
100% |
7,500 z / 3,750 BP |
The user summons a familiar support mecha to the benched position, allowing the new robot to fight alongside the team for the rest of the battle! The weapon energy required to perform this technique increases after each summon, and will fail completely if there isn't enough room in the party.
|
Mecha Assault |
Neutral |
5 WE |
Auto |
- |
Fast (+5) |
100% |
7,500 z / 3,750 BP |
The user summons a familiar support mecha to the active position, allowing the new robot to immediately attack and then fight alongside the team for the rest of the battle! The weapon energy required to perform this technique increases after each summon, and will fail completely if there isn't enough room in the party.
|
Mecha Party |
Neutral |
10 WE |
Auto |
- |
Fast (+2) |
100% |
150,000 z / 75,000 BP |
The user forms a small party of familiar support mecha and positions them on the bench, allowing the new robots to fight alongside the team for the rest of the battle! The weapon energy required to perform this technique increases after each summon, and will fail completely if there isn't enough room left in the party.
|
Friend Share |
Neutral |
4 WE |
Auto |
- |
Normal |
100% |
150,000 z / 75,000 BP |
The user kindly shares their stats boosts with the target hoping to make a friend. The more stat boosts shared this way, the more friendly the target robot will become towards the user.
|
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.