Mega Man RPG Prototype Strategy Discussion

Tips and Tricks: Boss Strategy Guide

June 29th, 2014 at 10:39pm
 
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MegaBossMan
MegaBossMan
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Hello guys! Did you guys notice a certain "new" section? Well, if you didn't, it's right here!

Note: This guide is more for you newer players out there, not the more "experienced" fellows.

dr-cossackAnyway, is it already time to start it off?

Ok, here we go!

Well, as you guys know, we start off at the intro field, more specifically Dr. Light's. Nothing here, except I would complete it 8 times for good measure......

Next is the Robot Master stages! Do NOT go after Elec Man first! Actually, do go fail against him! Perhaps you could get some support after that!

rollNice to be on the team! Fail 1 missions to get me!

If you need some help, perhaps these links could help?
Adrian Marceau's own Walkthrough series!

Once you get the Support from your new teammate, go after anyone you want!(besides Elec Man) Cut Man is a good start! But Time Man is an even better first!

Once you start the battle, use Roll against the mechas. They aren't too hard. Once the Robot Master comes out, switch Roll out. However, it's better if you keep her out for a while and damage the Robot Master. Once she's low health, switch with Mega Man. Spam Mega Buster and destroy your opponent!

Now keep to the Weakness chart! By the way, the scan button and database might provide some use......snake-man
This database sure is helpful!

You get Robot Masters from defeating them buster-only. However, it's better you DON'T get them yet! Much too hard with your puny robots!bass

Once you defeat them all, you will unlock the Rival Battle.

Bass and Disco will confront you here! Beware!

Not really, bring all the robots you've accumulated and make good use of weaknesses!

You should get Wily, but a better idea is to keep on training in the Rival Battle. It gives you a good amount of experience. Try to get everyone to level 20 or beyond.

Now you go on to Wily! Do the same strategy for Wily as you did Light! Weaknesses!

heat-manDon't go after me first.....

discoIf you want me, fail two different missions in Wily's story...

Now train in Rival Battles! You'll be after Proto Man and Rhythm! Try to get to level 30 or more!

And Dr. Cossack! Same strategy here, but do not go after Toad Man! His Rain Flush is killer!

rhythmIf you want me, fail three different missions in Cossack's story.

Rival Battles once again! Try Level 40! It'll help for....

Fusion Fields!wood-manbubble-man

Trade between the doctors through clicking on robots! Click the name of the owner and it should give you other options! Pick the one that you want to send it to! Weaknesses and trading are very important here! Mega Slide, Proto Strike, and Bass Baroque are also important, as well as Bass Crush, Proto Shield, and Mega Ball! Those moves will send you to victory!
Image Tooltip


Final Destination approaches..... Your signature moves will help you against the Killers!(Enker, Punk, Ballade)
Note that these robots can't be unlocked!

Also, remember to grab the other robot masters with your signature moves! Hope you didn't forget!

The Copy-bots shouldn't be a challenge due to the multipliers!

And the Final Battle is already here! Use weaknesses, items, signature moves, and use those multipliers to your advantage!


Do you want Level 100 robots? Bonus Field 2 should help! The extremely-high multipliers will help, use that to your advantage! Don't bring many robots! Less experience to share! If one is 100, points don't go to that bot, so use that advantage too!

Weaknesses will help! With a couple tries, most robots should have 100 levels under their belt! By the way, super-effective hits increase EXP!

"As for experience, here are a few pointer for raising robots:

1. Landing super effective attacks boosts the experience multiplier for the stage by 10% every time you do it, and the effect lasts until the end of battle. Critical hits also have this effect. You can easily increase to 2x or 3x in the right conditions.

2. Be picky and take fewer robots into battle with you. Experience points are divided among all teammates, so if you take fewer with you they will each get more at a time. This way you can raise only the ones you really need first, and then use those ones later to power-level your weaker robots faster.

3. Try to get overkill as much as possible, as its converted directly into experience points. If the target has 10 life energy remaining and you try to deal 100 points of damage, the target will be disabled and the difference (90) will be added to your experience point bonus. It might not seem like it's worth it to use a powerful ability when the enemy only has a few hit points left, but it is."

BossMan"s grind list
Intro Field: Not that great, but ok for starters. Don't replay too much!
Rival Battles: Inferior to other grinding areas(besides intro), but good for starter players.
Final Destination 1: Good, but there are better choices just ahead.
Final Destination 2: If you can't beat Final Destination 3, train here.
Final Destination 3: The best of the destinations, but what you unlock is much better.
Bonus Field 2: The best option, the insane multipliers will result in a lot of damage, meaning more experience points.....

How to get Mega Man 3?

Go to Bonus Field 2 and find bots from 3! Scan them!

When you beat the game, click on the new tab called "Shop" up top! Go to Kalinka's picture, and you can buy Mega Man 3 fields for 48,000!
Why Kalinka, how did you get here?

Too expensive? Find StarForce! Click "Players" up top and if you click on a field, it can be changed! Grab a bunch! Not only will your team grow stronger, robot cores can be sold for higher prices in Reggae's shop. Farm your money, young padawan....

petit-snakeyHow to get Robot Cores? It has a 50% chance of happening if you use super-effective moves on a Robot Master.

With this information, you can beat the game! Gain plenty of StarForce to challenge the top heads on the leaderboard in.......Player Battles!
Feel free to tell me if you've found better ways.



Tips and Tricks: Boss Strategy Guide
Posted by MegaBossMan on June 29th, 2014 at 10:39pm
Viewed 1901 Times
 
Meta
1,588,665,489 BP
54 TP | 1658 PP
Posted on June 30th, 2014 at 9:29am
Posted 2014/06/30 at 9:29am
#1
i am going to say 1 thing... i lost against cutman when i started... maybe on my extreme base account i will lose... who knows?
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Administrator
MegaBossMan
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46 TP | 1609 PP
Posted on June 30th, 2014 at 1:31pm
Posted 2014/06/30 at 1:31pm
#2
Well, you know what they say....Try again!

Well actually, it's best you change between robots and see which one is best for you. Don't go after Elec Man though.
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Moderator
Reisrat
10,600,490 BP
8 TP | 310 PP
Posted on June 30th, 2014 at 1:34pm
Posted 2014/06/30 at 1:34pm
#3
Time Man could be an easier start. He does less damage than Cut Man on average, and will probably already be faster than Mega Man.
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Administrator
MegaBossMan
4,484,807,684 BP
46 TP | 1609 PP
Posted on June 30th, 2014 at 1:35pm
Posted 2014/06/30 at 1:35pm
#4
Ah yes, I was thinking of Time Man, but Cut Man always seemed easier to me. Whatever works for you guys, I did say any Robot Master. (besides Elec Man!!)
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Meta
1,588,665,489 BP
54 TP | 1658 PP
Posted on June 30th, 2014 at 1:41pm
Posted 2014/06/30 at 1:41pm
#5
@MegaBossMan : well i almost have everyone at lvl 100. except for guts and ice man.
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Retro Pikachu
3,561,826,418 BP
29 TP | 621 PP
Posted on July 1st, 2014 at 2:35pm
Posted 2014/07/01 at 2:35pm
#6
Actually, grinding is a bit easier on Final Destination II since there is an automatic 2.5x experience bonus.
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Administrator
MegaBossMan
4,484,807,684 BP
46 TP | 1609 PP
Posted on July 1st, 2014 at 3:20pm
Posted 2014/07/01 at 3:20pm
#7
Yes, but Final Destination 2 is end-game, 3 isn't hard and Bonus Field is the best grinding area ever.
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Retro Pikachu
3,561,826,418 BP
29 TP | 621 PP
Posted on July 1st, 2014 at 3:25pm
Posted 2014/07/01 at 3:25pm
#8
@MegaBossMan: Oh well, everyone has that one area that they like to grind.
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Administrator
MegaBossMan
4,484,807,684 BP
46 TP | 1609 PP
Posted on July 1st, 2014 at 3:34pm
Posted 2014/07/01 at 3:34pm
#9
Meh, I'll add a grind list at least.
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TailsMK4Omega
2,413,905,683 BP
20 TP | 467 PP
Posted on December 17th, 2014 at 6:56pm Edited on 2014/12/17 at 7:07pm
Posted 2014/12/17 at 6:56pm Edited 2014/12/17 at 7:07pm
#12

gemini-man ...Probably better to just make a note on this thread for new players:

To unlock the support robots (maybe in the future we should set up another method to get them, or possibly allow them to get bought?):

roll Fail one mission in Dr. Light's story against one of the MM1 Robot Masters or against Bass and Disco using either Mega Man or one of your own MM1 Robot Masters. I'd say she is pretty hard NOT to get, but I'll put her here anyway since this starts the pattern...

disco Fail two different missions in Dr. Wily's story against the MM2 Robot Masters and/or against Proto Man and Rhythm using either Bass or your own MM2 Robot Masters. It needs to be a robot from Wily's story for the loss to count, and this is important: it HAS to be two SEPARATE missions. Losing twice against Heat Man only counts as 1, but losing against Heat Man and Bubble Man will unlock Disco.

rhythm Fail three different missions in Dr. Cossack's story against the MM4 Robot Masters and/or against Mega Man and Roll using either Proto Man or your own MM4 Robot Masters. It needs to be a robot from Cossack's story for the loss to count, so for example losing against Toad Man, Skull Man, and Drill Man will unlock Rhythm. Losing against Toad Man 2 times and Skull once won't do it. Losing against say Flash Man in Cossack's story (by selecting his field to appear instead of a MM4 RM's) will not count either.

...Maybe we need another method to unlock the support robots... ring-ring
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Sahdow-Ninja
16,224,038 BP
1 TP | 5 PP
Posted on January 5th, 2015 at 11:46pm
Posted 2015/01/05 at 11:46pm
#13
I'mgrinding a lot to get all my robots lvl 100, its to hard because i have homework and things to do.
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The Zion
20,394,092 BP
0 TP | 10 PP
Posted on February 3rd, 2015 at 5:48pm
Posted 2015/02/03 at 5:48pm
#15
So, can you play as the Robot Masters from Mega Man 5 onward, and if so, how do you get them?
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Beta Man
1,110,821,911 BP
36 TP | 1527 PP
Posted on February 3rd, 2015 at 5:50pm
Posted 2015/02/03 at 5:50pm
#16
@The Zion : You can only play as Mega Man, Proto Man, Bass, Roll, Disco, Rhythm, and the robot masters from MM1-MM4, including Oil Man and Time Man. You are not yet allowed to play as the killers or the robot masters from Mega Man 5 and up.
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Administrator
MegaBossMan
4,484,807,684 BP
46 TP | 1609 PP
Posted on February 3rd, 2015 at 5:51pm Edited on 2015/02/03 at 5:52pm
Posted 2015/02/03 at 5:51pm Edited 2015/02/03 at 5:52pm
#17
@The Zion : Welcome to the Community! Feel free to come around more often!

Unfortunately not as of now, since we still have to work on the whole 10 acres for them, but I promise you, in an Update in the future, you'll be able to smash opponents with Stone Man or get them dizzy with Gravity Man!
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Crystal Miner
118,410,575 BP
2 TP | 32 PP
Posted on February 4th, 2015 at 8:47am
Posted 2015/02/04 at 8:47am
#18
@MegaBossMan : That's good to know! :3
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FalzarBeastXIV
952,935,390 BP
9 TP | 540 PP
Posted on February 7th, 2015 at 4:30pm
Posted 2015/02/07 at 4:30pm
#19
@The Zion : well mm5 rms dont have they own fileds or attacks so you will have to wait for those to appear ther are allot of spirites wich are not finished and is allot of work need to be done so be painteintet
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uraccountcrashed
3,608,619,115 BP
15 TP | 657 PP
Posted on February 17th, 2015 at 9:33pm
Posted 2015/02/17 at 9:33pm
#20
Ok, good. I'm a very painteintet person.
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