Once you get the Support from your new teammate, go after anyone you want!(besides Elec Man) Cut Man is a good start! But Time Man is an even better first!
Once you start the battle, use Roll against the mechas. They aren't too hard. Once the Robot Master comes out, switch Roll out. However, it's better if you keep her out for a while and damage the Robot Master. Once she's low health, switch with Mega Man. Spam Mega Buster and destroy your opponent!
Now keep to the Weakness chart! By the way, the scan button and database might provide some use......
You get Robot Masters from defeating them buster-only. However, it's better you DON'T get them yet! Much too hard with your puny robots!
Once you defeat them all, you will unlock the Rival Battle.
Bass and Disco will confront you here! Beware!
Not really, bring all the robots you've accumulated and make good use of weaknesses!
You should get Wily, but a better idea is to keep on training in the Rival Battle. It gives you a good amount of experience. Try to get everyone to level 20 or beyond.
Now you go on to Wily! Do the same strategy for Wily as you did Light! Weaknesses!
Don't go after me first.....
If you want me, fail two different missions in Wily's story...
Now train in Rival Battles! You'll be after Proto Man and Rhythm! Try to get to level 30 or more!
And Dr. Cossack! Same strategy here, but do not go after Toad Man! His Rain Flush is killer!
If you want me, fail three different missions in Cossack's story.
Rival Battles once again! Try Level 40! It'll help for....
Trade between the doctors through clicking on robots! Click the name of the owner and it should give you other options! Pick the one that you want to send it to! Weaknesses and trading are very important here! Mega Slide, Proto Strike, and Bass Baroque are also important, as well as Bass Crush, Proto Shield, and Mega Ball! Those moves will send you to victory!
Final Destination approaches..... Your signature moves will help you against the Killers!(Enker, Punk, Ballade) Note that these robots can't be unlocked!
Also, remember to grab the other robot masters with your signature moves! Hope you didn't forget!
The Copy-bots shouldn't be a challenge due to the multipliers!
And the Final Battle is already here! Use weaknesses, items, signature moves, and use those multipliers to your advantage!
Do you want Level 100 robots? Bonus Field 2 should help! The extremely-high multipliers will help, use that to your advantage! Don't bring many robots! Less experience to share! If one is 100, points don't go to that bot, so use that advantage too!
Weaknesses will help! With a couple tries, most robots should have 100 levels under their belt! By the way, super-effective hits increase EXP!
"As for experience, here are a few pointer for raising robots:
1. Landing super effective attacks boosts the experience multiplier for the stage by 10% every time you do it, and the effect lasts until the end of battle. Critical hits also have this effect. You can easily increase to 2x or 3x in the right conditions.
2. Be picky and take fewer robots into battle with you. Experience points are divided among all teammates, so if you take fewer with you they will each get more at a time. This way you can raise only the ones you really need first, and then use those ones later to power-level your weaker robots faster.
3. Try to get overkill as much as possible, as its converted directly into experience points. If the target has 10 life energy remaining and you try to deal 100 points of damage, the target will be disabled and the difference (90) will be added to your experience point bonus. It might not seem like it's worth it to use a powerful ability when the enemy only has a few hit points left, but it is."
BossMan"s grind list Intro Field: Not that great, but ok for starters. Don't replay too much! Rival Battles: Inferior to other grinding areas(besides intro), but good for starter players. Final Destination 1: Good, but there are better choices just ahead. Final Destination 2: If you can't beat Final Destination 3, train here. Final Destination 3: The best of the destinations, but what you unlock is much better. Bonus Field 2: The best option, the insane multipliers will result in a lot of damage, meaning more experience points.....
How to get Mega Man 3?
Go to Bonus Field 2 and find bots from 3! Scan them!
When you beat the game, click on the new tab called "Shop" up top! Go to Kalinka's picture, and you can buy Mega Man 3 fields for 48,000!
Too expensive? Find StarForce! Click "Players" up top and if you click on a field, it can be changed! Grab a bunch! Not only will your team grow stronger, robot cores can be sold for higher prices in Reggae's shop. Farm your money, young padawan....
How to get Robot Cores? It has a 50% chance of happening if you use super-effective moves on a Robot Master.
With this information, you can beat the game! Gain plenty of StarForce to challenge the top heads on the leaderboard in.......Player Battles!Feel free to tell me if you've found better ways.
Tips and Tricks: Boss Strategy Guide Posted by MegaBossMan on June 29th, 2014 at 10:39pm Viewed 1669 Times
Posted on December 17th, 2014 at 6:56pm#12( Edited : 2014/12/17 at 7:07pm )
...Probably better to just make a note on this thread for new players:
To unlock the support robots (maybe in the future we should set up another method to get them, or possibly allow them to get bought?):
Fail one mission in Dr. Light's story against one of the MM1 Robot Masters or against Bass and Disco using either Mega Man or one of your own MM1 Robot Masters. I'd say she is pretty hard NOT to get, but I'll put her here anyway since this starts the pattern...
Fail two different missions in Dr. Wily's story against the MM2 Robot Masters and/or against Proto Man and Rhythm using either Bass or your own MM2 Robot Masters. It needs to be a robot from Wily's story for the loss to count, and this is important: it HAS to be two SEPARATE missions. Losing twice against Heat Man only counts as 1, but losing against Heat Man and Bubble Man will unlock Disco.
Fail three different missions in Dr. Cossack's story against the MM4 Robot Masters and/or against Mega Man and Roll using either Proto Man or your own MM4 Robot Masters. It needs to be a robot from Cossack's story for the loss to count, so for example losing against Toad Man, Skull Man, and Drill Man will unlock Rhythm. Losing against Toad Man 2 times and Skull once won't do it. Losing against say Flash Man in Cossack's story (by selecting his field to appear instead of a MM4 RM's) will not count either.
...Maybe we need another method to unlock the support robots...
@The Zion : You can only play as Mega Man, Proto Man, Bass, Roll, Disco, Rhythm, and the robot masters from MM1-MM4, including Oil Man and Time Man. You are not yet allowed to play as the killers or the robot masters from Mega Man 5 and up.
Posted on February 3rd, 2015 at 5:51pm#17( Edited : 2015/02/03 at 5:52pm )
@The Zion : Welcome to the Community! Feel free to come around more often!
Unfortunately not as of now, since we still have to work on the whole 10 acres for them, but I promise you, in an Update in the future, you'll be able to smash opponents with Stone Man or get them dizzy with Gravity Man!
@The Zion : well mm5 rms dont have they own fileds or attacks so you will have to wait for those to appear ther are allot of spirites wich are not finished and is allot of work need to be done so be painteintet