Hello guys, since I achieved my goal of maxing all of my robots' stats, I figure I would share the knowledge I have obtained so that more experimenting could be done and to possibly consider abilities that probably may need to be revised some. This scenario presumes that you have encountered a target that have fairly high stats, so let's just consider you are facing...well, any of my robots that have an ATK, DEF, and SPD of 9999. What are some possible abilities that could let you destroy a single target in a few turns, or possibly even a team of high stat robots?
The abilities I have found that can accomplish this are:
Needle Cannon (ignores DEF) Magnet Missile (Effective against Water element, even those with 9999 stats) Flash Stopper (decent damage to all robots) Time Slow (Speed goes to 0 for all robots that aren't immune to Time element) Bright Burst (VERY strong attack for anyone not immune to Electric and Time or can absorb either element) Rain Flush (Damage to all robots) Bubble Lead (Strong overall damage except those with resistance to Water, and I checked, no one has resistance to Earth, not even Oil and Drill) Oil Slider (Strong damage, and ensures you attack first every time even if the opponent chooses to fire the Buster Shot) Bubble Bomb (Strong damage, and may lower attack if it doesn't disable) Fire Chaser (Lots of Fire Starforce exist, so it almost can kill a robot with 9999 stats right off the bat) Quick Boomerang (Damage increases per additional hit, but often misses) Super Arm (The second element is based on the current stage. Very powerful attack that can target anyone on the other team) Ice Slasher (Fairly powerful, and reduces speed if it doesn't disable) Attack, Defense, Speed Swap and Damage Booster (this combo is tedious, but makes the intro mission an ideal place to train, requires at least one robot with max stats, though) Field Support (Helpful for all robots that aren't neutral or copy type)
While other abilities can deal damage in their own ways, the ones listed here seem to do the best job of finishing the robots faster so the grinding is not as tedious. More testing will be done in the future, but if you want to share any knowledge you have or to suggest other possible abilities, feel free to do so.
A guide to grinding (for level 100 robots) Posted by TailsMK4Omega on February 19th, 2014 at 6:28pm Viewed 993 Times
Posted on February 20th, 2014 at 6:05pmEdited on 2014/02/20 at 6:19pm
Posted 2014/02/20 at 6:05pmEdited 2014/02/20 at 6:19pm
Thanks for making this guide. Bright Burst is definitely the move that I've been training my Elec Man with. Since the defence decrease percentage is boosted by my starforce, I can usually take out any non-immune enemy in just 2 attacks, since the 1st attack sets their defense extremely low, if not to 0.
I have been training Roll's speed by having my max stat robots use Speed Swap on weak mechas, and then having her defeat these mechas for 100 speed points each. After her speed is high enough, I plan to switch to using Attack Swap instead. She should be able to OHKO the atk-boosted mechas since she'll be faster. After her attack is high enough, I'll do the same for her defense. I think the Swap and Shuffle moves can be quite good for selectively giving stronger stats to weak enemies. This might be the fastest way to train Roll.
That's an interesting strategy for Roll. Defense is not as important for her compared with other robots since she has higher health than they do. I imagine this strategy would be even easier for Rhythm since her Energy usage of the Swap moves is halved since it's really her abilities. I imagine the grinding is quite tedious, but there may not be a faster way of doing it. I kind of not looking forward to the day I get to grind as Wood Man, where only Search Snake is a decent enough weapon...
Posted on February 20th, 2014 at 6:31pmEdited on 2014/02/20 at 6:36pm
Posted 2014/02/20 at 6:31pmEdited 2014/02/20 at 6:36pm
Ya, I'm still working out a few of the kinks in the stat-swapping strategy. Since Roll's attack is not high enough to OHKO enemy mechas with buster shot I have to start off battles by having a max stat robot defense swap with a mecha and then have her defense swap with that same mecha. Once she has 9999 defense I can start training her attack through attack swapping. I also do speed swapping for training her speed as well since she can endure quite a few hits.
I probably won't start seriously training her until I have 7 other robots with max stats so that I can get her 700 Attack/Speed points per battle.
Posted on February 20th, 2014 at 9:48pmEdited on 2014/02/21 at 3:07pm
Posted 2014/02/20 at 9:48pmEdited 2014/02/21 at 3:07pm
So I found an ability that helps out early on while training Elec Man. Since it's just one robot, though (until MM3 or MM5), I won't put it in the guide. My Elec Man currently has around 1200 ATK, but when I use Thunder Beam, my ATK increases by over 6000 (I think if Electricity is above x1.0 on the field, then the effect is greater). At that point Elec Man can OHKO low stat robots with Thunder Strike. Not sure about high stat, though, that may still require Bright Burst.
EDIT: So I've been training Roll and I realized something: she is pretty limited in terms of what strategies could be used for her. Having 9999 ATK for her is basically useless, since charged busters do almost no damage to robots with 9999 DEF. The only thing I can think that the support characters would be useful for is causing damage to enemy robot stats, via Breaks and Assaults. Since they have the highest health, Energy Boost and Repair Mode round out the strategy I have to use them. They basically have to serve as tanks unless they later get the ability to use other abilities or if they also get other Neutral abilities like Mega Ball and Mega Slide for Roll. I really wish they could have been more useful than this.
Posted on February 21st, 2014 at 3:24pmEdited on 2014/02/21 at 3:39pm
Posted 2014/02/21 at 3:24pmEdited 2014/02/21 at 3:39pm
Ya, Roll and the other support robots would be a lot more useful if neutral moves received a boost from the star force. With every robot at max stats, all their team-boosting abilities (except energy boosting) become useless. I appreciate that they can be used as tanks that slowly wear down your opponent and stall, which can be a refreshing change of strategy. However, since the addition of the star force, battles go a lot more quickly, even against opponents of equal strength. Roll and the other support robots just can't pull off quick battles.
The way I get my robots leveled up quickly is by going to Bright Man's stage with Toad Man and any robots I want to level up, then I spam Rain Flush as it's super effective against both Bulb Blasters and Bright Man.
Posted on March 2nd, 2014 at 1:33pmEdited on 2014/03/02 at 1:36pm
Posted 2014/03/02 at 1:33pmEdited 2014/03/02 at 1:36pm
I have finished my grinding, finally. This guide will continue to get updated later as more robots get added to the game or new discoveries are made. This experience was very interesting to do, to say the least. Now to wait until more robots come in...in the meantime, perhaps I should aim for first place...
Posted on July 11th, 2014 at 1:41pmEdited on 2014/07/11 at 1:46pm
Posted 2014/07/11 at 1:41pmEdited 2014/07/11 at 1:46pm
Leveling up quickly basically just revolves around excessive overkill (XP wise). All I do is go to the bonus master battle and spam the heck out of field support to OHK every single enemy. Bright Burst also is really good for overkill boost; lowering enemy defense boosts overkill exponentially. I've had the ability do 9843 overkill after lowering a target's defense to zero and reducing his health to about 50 (level 100 Bright Man).
When I started Star hunting, it boosted my Robots' by about 300, but I'm currently training Gemini Man using Bonus field 2. I found Thunder Beam effective when training Elec Man, as it raises ATK by a large amount (depends on multiple).
Posted on February 26th, 2015 at 3:54pmEdited on 2015/02/26 at 3:59pm
Posted 2015/02/26 at 3:54pmEdited 2015/02/26 at 3:59pm
I've found a way to make starforce a Helper. Not by making your moves more powerful, but raising My Toad Man's Attack. Simple: Bring Bass(Or your highest power character), swap with the mecha/robot, switch to whatever bot you train; (Perferably someone with Defense ignoring stats or toad man/Flash/Bright/Time), then do that and train the robot via Swapping, Letting the other robot kill, and all that. This is the same As the chapter one Mission, But you can do it with starforce if you grind for starforce. Note: got my 300th Starforce and i did this trick... Hooray for finding out about that...
...This thread hasn't been updated in some time, but I figure I should bump this to let people know that max stats have been changed to be x5 the base value of a Robot Master's stat at level 100, not 9999. With also the fact that swaps and shuffles are currently broken regarding stat bonuses, I have found that the next best option is to get into a Bonus Battle II with a set of six robots that do not resist your primary attack for disabling robots quickly (or maybe have one that does so you do not accidentally finish a mission using robots with multi-target moves).
You should get roughly 30 stat points for all three stats per battle, so you can get 1000 points added to all three stats in a matter of about 30-40 battles. A bonus of 2000 per stat will probably be enough to max out stats that got nerfed more than others, and probably another 1000 will finish out the rest of the stats. It is a lot longer to do grinding this way, but should you not be able, or do not want to, use swaps and shuffles, doing the extra Robot Master battle in the Bonus Chapter will be a fair enough alternate method.