Recently, I have been playing through some Player Battles and I've seen some people using Roll and I thought it would be cool to train Roll for a while. However, since I reached level 100, I found that there's no real way for me to get Download stats as efficiently as with Time Man or Gemini Man, it even takes a while to destroy mechas in the Bonus Field while it was previously easy with the others! So is there a way to get Roll and the other Support bots Download stats efficiently, or do I have to be patient with them.
P.S: If it helps, Roll has around 600 in every stat, and has Mega Buster, Energy Support, Attack Boost, Attack Mode, Roll Buster, Buster Shot, Defense Support, and Mecha Support.
Help with Support bots Posted by Musical on June 13th, 2015 at 5:27pm Viewed 512 Times
1. Please ask these kinds of questions in here. Try not to make another thread for a single question.
2. Unfortunately, you'll have to be patient to download stats. The next update SHOULD allow Roll to have some firepower (both speaking metaphorically and literally :D) though, so either way, you'll have to be paitient.
...Unfortunately, what I'm about to tell you is not possible in the update since Rhythm's abilities are being changed, but since this is the live game...
You will want to have as many high stat robots as you can on your team when you attempt to train any of the Support robots. An ideal place is Final Destination since you get full stat downloads when disabling a Robot Master. You should equip Roll with either the Swaps or the Shuffles that switch up Attack, Defense, or Speed, depending on which one you want to train. You already have the Roll Buster equipped, and that is good.
The idea is to switch the enemy stats with the stats of your trained robots so that Roll gets MANY points when disabling that robot. If Roll is unable to disable a robot normally with Buster Shot or a charged buster, use Roll Buster to bring the robot's defense down to 1. In that state, a single Buster Shot will do a TON of damage. I would recommend training Roll's speed first until she can always attack first under normal conditions (though do keep in mind some abilities like Quick Boomerang and Search Snake will move first regardless of whose speed is higher), then raise her other two stats.
Raise Attack first if you want Roll to deal more damage normally, though do be careful if the other robots get super high Attack, as they could knock Roll out in one blow. To prevent that, you can also train Roll's Defense first, and that might be the best way to go. You will have to use Roll Buster to break down the robot's defenses, but you will get the full Defense allowed with that disable.
This will take a while, but I was able to max out all of the Support robots using this strategy. Good luck!
What you say is true yes,.. HOWEVER,.. on my recent encounters on the Player Battles against Disco, Rhythm, or Roll,.... whenever i used Quick Boomerang and/or Search Snake,... with them coded by the computer server to use Field Support,.. Field Support ALWAYS went first... so either way,... no matter what given value you have obtained for your Speed Stat,.. Field Support as i have said earlier,... almost ALWAYS goes first!
Posted on June 14th, 2015 at 10:37pmEdited on 2015/06/14 at 10:45pm
Posted 2015/06/14 at 10:37pmEdited 2015/06/14 at 10:45pm
@Tails- Ok, I think this will be more effective than what I was doing. EDIT: The Mets would be the best for this strategy too, they only have Met Shot, which isn't that strong of a move.
@Zero- Field Support is a support move, so I can see it going first to be more effective, like if the user's Field Support lowers their weakness's multiplier, you wouldn't want your (possibly) last robot in your party to die because the AI utterly destroyed you with a Search Snake before Field Support is in play.
Mets are a safer option, but slower; you can only download half as much from a mecha compared to a Robot Master. Probably a decent option to start out until your stats are high enough to take on the Robot Masters.