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MMRPG Trading Card Game (With Card Maker)

January 26th, 2015 at 4:55pm
 
Contributor
Beta Shadow
Beta Shadow
33,441,580 BP
44 TP | 4902 PP
Let me explain the rules:
-There are TWO types of cards: Robot Master cards and Support cards.
-The maximum amount of cards in a deck is 30.
-You can only have ONE deck. You are banned from using alts just to have extra.
-You can trade for cards.
-Everyone gets 100 Zenny in this RP. Every victory gives you 50 Zenny. You can use Zenny to get more cards.
-Run out of space in your deck? Not a problem! Use your Profile Description as a storage unit, and you can switch up your deck. However, it will require you to notify me through personal messaging.
-Each single card is 50 zenny. Every pack is 100.
-Every card you make, unless I decide otherwise, if you have more than 1 card, will go into your own pack.
-The cards you get is randomized. I will use the same site I use for the tournament if more than 5, and the top 5 will be your cards.
-When you create your first card(s), you will have them automatically.
-I ban the use of coin-flipping or dice-rolling due to impossibility in the RPG.
-No having cards change core type or forms with an attack, as well as increase speed, taking extra turns, affecting enemies or increasing attack. Only health and is used, and you can only do the other stuff with Support cards, and JUST SUPPORT CARDS. Support cards can, however, make you use the opponent's last used attack, but only ONCE.
-Attack, Defense, and other skill-based types are banned attack types, sorry.
Here is the card maker for Robot Masters:

Name:
Core:
Health:
Attack 1:
Attack 2: (Optional)
Attack 3: (Optional)
Resistance:
Weakness:

Here is the card maker for Support cards:

Name:
Description:
Here's the shop for cards/decks (RM=Robot Master, S=Support):

Dr. Light Starter Set Deck-Mega Man (RM), Roll (RM), and Dr. Light (S)
Dr. Wily Starter Set Deck-Bass (RM), Disco (RM), and Dr. Wily (S)
Dr. Cossack Starter Set Deck-Proto Man (RM), Rhythm (RM), and Dr. Cossack (S)
The Master Starter Set Deck-Enker (RM), Punk (RM), and The Master (S)
Slur Starter Set Deck-Trill (RM), Slur (RM), and Dark Fragment (S)
Support Starter Set Deck-Copy Core (S), Neutral Core (S), Space Core (S), Shadow Core (S), Missile Core (S), Swift Core (S), Flame Core (S), Cutter Core (S), Wind Core (S), Earth Core (S), Ultimate Core (S), and Copy Shot (S)
Bt Man's Deck-Bt Man (RM), Sargent Man (RM), and Ninja Man (RM)
Cyberdeck of Destruction-Megaman.exe (RM), Protoman.exe (RM), Bass.exe (RM), Roll.exe (RM), Falzar (RM), Gregar (RM), Colonel.exe (RM), Lan Hikari (S), Eugene Chaud (S), and Blank Chip (S)
ZeroDXZ's Deck-ZeroDXZ (RM), X DXZ (RM), Zero-Bass (RM), and Fusion X
MegaBoyX7's Deck-MegaBoy (RM), DarkBoy (RM), SlashBoy (RM), and OmniBoy (RM)
TailsMK4's Deck-TailsMK4 (RM), Super TailsMK4 (RM), and Starforce (S)
Decks and Zenny:

Bt Man-Deck: Bt Man, Sargent Man, Ninja Man, Mega Man, Roll, and Dr. Light. Zenny: 0
Retro Pikachu-Deck: Megaman.exe, Protoman.exe, Bass.exe, Roll.exe, Falzar, Gregar, Colonel.exe, Eugene Chaud, and Blank Chip. Zenny: 150
MegaBoyX7-Deck: MegaBoy. Zenny: 100
ZeroDXZ-Deck: ZeroDXZ. Zenny: 100
MMRPG Trading Card Game (With Card Maker)
Posted by Beta Shadow on January 26th, 2015 at 4:55pm
Viewed 3842 Times
Retrop
 
Retrop
14,718,847 BP
31 TP | 768 PP
Posted on January 26th, 2015 at 5:27pm Edited on 2015/01/26 at 6:07pm
Posted 2015/01/26 at 5:27pm Edited 2015/01/26 at 6:07pm
#1
Player: Retro Pikachu
Deck: Cyberdeck of Destruction
Player's Zenny: 100

Name: Megaman.exe
Core: Neutral
Health: 300
Attack 1: Mega Buster (30 Damage, does 10 more damage each time you use it.)
Attack 2: Cannon (60 Damage)
Attack 3: Style Change (Change Core type)
Resistance: None
Weakness: Shadow x2

Name: Protoman.exe
Core: Cutter
Health: 250
Attack 1: StepSword (60 Damage)
Attack 2: SonicBoom (50 Damage, unaffected by resistance)
Attack 3: Delta Ray Edge (50 Damage, does x3 damage if super effectice)
Resistance: Wind -30
Weakness: Earth x2

Name: Bass.exe
Core: Shadow
Health: 200
Attack 1: Shooting Buster (50 Damage, +10 damage for each 20 damage on target)
Attack 2: Hell's Rolling (70 Damage, +30 if you do 10 damage to Bass.exe)
Attack 3: Earth Breaker (150 Damage, 40 damage to Bass.exe)
Resistance: Neutral -30
Weakness: Cutter x2

Name: Roll.exe
Core: Neutral
Health: 350
Attack 1: Roll Arrow (40 Damage, -30 if you destroy support card in opponent's hand)
Attack 2: Roll Dance (Sacrifice card in your hand, heal 100 damage)
Attack 3: Roll Blast (60 Damage)
Resistance: Shadow -10
Weakness: Earth +20

Name: Falzar
Core: Wind
Health: 300
Attack 1: Claws of Falzar (80 Damage, does +20 damage if opponent has 100 HP or less)
Attack 2: Breath of Falzar (90 Damage, is unaffected by weakness and resistance)
Attack 3: FireBirds of Falzar (70 Damage, does Flame Damage)
Resistance: Earth -40
Weakness: Cutter +20

Name: Gregar
Core: Earth
Health: 350
Attack 1: Claws of Gregar (70 Damage, +40 if target's HP is 110 or less)
Attack 2: Tackle of Gregar (80 Damage, unaffected by resistance)
Attack 3: Breath of Gregar (50 Damage, +70 if Gregar has 60 HP or less)
Resistance: Wind -40
Weakness: Electric +20

Name: Colonel.exe
Core: Cutter
Health: 250
Attack 1: Neo Screen Divide (90 Damage)
Attack 2: Colonel Soldier (If you have exactly 2 support cards in your hand, this attack does 100 Damage)
Attack 3: Goku No Satsu (10 Damage, does +90 Damage if opponent has 100 HP or less)
Resistance: None
Weakness: None

Name: Lan Hikari
Description: +30 to next attack

Name: Eugene Chaud
Description: Destroy 1 Support Card in opponent's hand

Name: Blank Chip
Description: Use an opponent's Support Card against them
^ Top
Beta Shadow
 
Contributor
Beta Shadow
33,441,580 BP
44 TP | 4902 PP
Posted on January 26th, 2015 at 6:35pm
Posted 2015/01/26 at 6:35pm
#2
@Retro Pikachu : I'm gonna have to ask you this... Why didn't you just make a separate card for your own character/characters? Just saying you could.
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Retrop
 
Retrop
14,718,847 BP
31 TP | 768 PP
Posted on January 26th, 2015 at 6:36pm
Posted 2015/01/26 at 6:36pm
#3
@Bt Man : Do you mean like Retro Pikachu, Techno, and the Omega Robots? I felt like making Battle Network deck, instead of a "My Own Robots" deck. I might make some cards about the above mentioned later, but I think that should be enough for now.
^ Top
Beta Shadow
 
Contributor
Beta Shadow
33,441,580 BP
44 TP | 4902 PP
Posted on January 26th, 2015 at 6:40pm
Posted 2015/01/26 at 6:40pm
#4
@Retro Pikachu : At least Retro Pikachu, but whatever.

@Everyone: Here's some information about the Dr. Light Starter Set cards:

Name: Mega Man
Core: Copy
Health: 100
Attack 1: Buster (10 Damage, +30 if you choose to skip a turn)
Attack 2: Mega Slide (40 Damage)
Attack 3: Mega Ball (60 Damage, must skip a turn)
Resistance: Shadow
Weakness: (Can have more than 1) Electric and Wind

Name: Roll
Core: Neutral
Health: 150
Attack 1: Buster Shot (10 damage, +20 if you decide to skip a turn)
Resistance: Wind
Weakness: Freeze and Nature

Name: Dr. Light
Description: Heals 50% of your health

I'll do more descriptions of other decks in the really close future.
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THE ANCIENT ONE
 
Contributor
THE ANCIENT ONE
45,364,749 BP
39 TP | 706 PP
Posted on January 26th, 2015 at 8:55pm
Posted 2015/01/26 at 8:55pm
#5
soooo ummm i'll go make my cards then if I can make my own deck?
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THE ANCIENT ONE
 
Contributor
THE ANCIENT ONE
45,364,749 BP
39 TP | 706 PP
Posted on January 26th, 2015 at 9:00pm
Posted 2015/01/26 at 9:00pm
#6
-MegaBoy's Deck I Guess if im aloud to-
Name: MegaBoy
Core: Copy
Health: 350
Attack 1: Xeno Buster (50 Damage, does 1- less damage every 5 turns.)
Attack 2: Rocket JawBreaker (30 Damage)
Attack 3: Mega Xross (Copy's Enimes Data To Become MegaBoyX)(enime name- also chaning megaboys appearance and core type note the other cards I have are varaints of the xross forms such as megaboyxair megaboyxcrash and megaboyxfire metton will also get these variants)
Resistance: Electric - Fire
Weakness: Time x3
Name: Metton
Health: 60
-Support-
^ Top
Beta Shadow
 
Contributor
Beta Shadow
33,441,580 BP
44 TP | 4902 PP
Posted on January 26th, 2015 at 9:25pm Edited on 2015/01/26 at 9:30pm
Posted 2015/01/26 at 9:25pm Edited 2015/01/26 at 9:30pm
#7
@MegaBoyX7 : Please don't double post. Also, they are just cards. No transforming or type change.
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THE ANCIENT ONE
 
Contributor
THE ANCIENT ONE
45,364,749 BP
39 TP | 706 PP
Posted on January 26th, 2015 at 9:27pm
Posted 2015/01/26 at 9:27pm
#8
@Bt Man : okay sorry about that
^ Top
Beta Shadow
 
Contributor
Beta Shadow
33,441,580 BP
44 TP | 4902 PP
Posted on January 26th, 2015 at 9:35pm Edited on 2015/01/26 at 9:56pm
Posted 2015/01/26 at 9:35pm Edited 2015/01/26 at 9:56pm
#9
Well, now here's Dr. Wily's set.

Name: Bass
Core: Copy
Health: 100
Attack 1: Buster Shot (10 damage, +20 if you choose to skip a turn)
Attack 2: Bass Baroque (50 damage)
Resistance: Space
Weakness: Flame and Shadow

Name: Disco
Core: Neutral
Health: 150
Attack 1: Buster Shot (10 damage, +20 if you choose to skip a turn)
Attack 2: Energy Break (20 damage)
Resistance: Shadow
Weakness: Cutter and Swift

Name: Dr. Wily
Description: Next attack does 2x the damage.

Also, I'm going to add Slur and Support starter sets. Just because.
^ Top
THE ANCIENT ONE
 
Contributor
THE ANCIENT ONE
45,364,749 BP
39 TP | 706 PP
Posted on January 26th, 2015 at 9:55pm Edited on 2015/01/26 at 10:00pm
Posted 2015/01/26 at 9:55pm Edited 2015/01/26 at 10:00pm
#10
Name: DarkBoy
Core: shadow
Health: 350
Attack 1: Xeno blades (50 Damage, does 1- less damage every 5 turns.)
Attack 2: Rocket upercut (30 Damage)
Resistance: Electric - Fire
Weakness: Time x3

Name: slashBoy
Core: Swift
Health: 350
Attack 1: Xeno Slash (50 Damage, does 1- less damage every 5 turns.)
Attack 2: Clone Charge(30 Damage)
Resistance: Electric - Fire
Weakness: Time x3


Name: OmniBoy
Core: impact
Health: 350
Attack 1: Xeno Bomb (50 Damage, does 1- less damage every 5 turns.)
Attack 2: Enternal CloneN Sacrifice (30 Damage)
Resistance: Electric - Fire
Weakness: Time x3
^ Top
SarahlinDMG
 
SarahlinDMG
31,805,678 BP
11 TP | 560 PP
Posted on January 26th, 2015 at 10:13pm Edited on 2015/01/26 at 10:31pm
Posted 2015/01/26 at 10:13pm Edited 2015/01/26 at 10:31pm
#11
Deck: ZeroDXZ Premium Card!
Name: ZeroDXZ
Core: Fusion Core- Shadow and Flame
Health: 400
Attack 1: Shadow Slash (Does 10% of damage to both Attack and Speed to the Opponent, does 15% if the Opponent is Weaker and Slower. Deals 5% Damage to the Opponent)
Attack 2: Level X Charged Shot! (Deals 5-20% damage to the Opponent, x2 Damage if the Opponent is not a 'Light' or Good Alignment Robot/Navi. Causes the User to gain a single turn 1/2 stat increase.)
Resistance: Shadow-Flame (When move that is described Resistance is used, the robot will absorb the Energy as it's own and automatically recover any Weapon Energy or 'Health Energy' expended, however it will recover 3% damage received)
Weakness: Nature x2

Description! bass_flame bass_shadowThe Robot named ZeroDXZ, was found by Dr.Light, re-programmed, and sent out to assist Mega-Man whenever in need. However ZeroDXZ will not respond or, won't Co-Operate with Dark Alignment robots
^ Top
Beta Shadow
 
Contributor
Beta Shadow
33,441,580 BP
44 TP | 4902 PP
Posted on January 26th, 2015 at 10:26pm
Posted 2015/01/26 at 10:26pm
#12
You guys can go ahead and challenge, or make more cards. Just wait to challenge me, I have to reveal my cards before I can do that.
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THE ANCIENT ONE
 
Contributor
THE ANCIENT ONE
45,364,749 BP
39 TP | 706 PP
Posted on January 27th, 2015 at 7:17am
Posted 2015/01/27 at 7:17am
#13
[robot:right:mugshot]{Mega-Man-Flame}:Yeah Lets Battlr Now But The Digital Field is where these cards come alive what im saying is theres a video game that supports these cards {Type-Flame}
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Beta Shadow
 
Contributor
Beta Shadow
33,441,580 BP
44 TP | 4902 PP
Posted on January 27th, 2015 at 7:30am
Posted 2015/01/27 at 7:30am
#14
@MegaBoyX7 : It's just robot:right for mugshots. If you want it facing left, do robot:left. For more information, click on Show Formatting Options.
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THE ANCIENT ONE
 
Contributor
THE ANCIENT ONE
45,364,749 BP
39 TP | 706 PP
Posted on January 27th, 2015 at 7:33am Edited on 2015/01/27 at 7:45am
Posted 2015/01/27 at 7:33am Edited 2015/01/27 at 7:45am
#15
@Bt Man mega-man_flame : Well I got that now thanks for the info
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Beta Shadow
 
Contributor
Beta Shadow
33,441,580 BP
44 TP | 4902 PP
Posted on January 27th, 2015 at 7:40am
Posted 2015/01/27 at 7:40am
#16
@MegaBoyX7 : No problem.
^ Top
THE ANCIENT ONE
 
Contributor
THE ANCIENT ONE
45,364,749 BP
39 TP | 706 PP
Posted on January 27th, 2015 at 7:45am
Posted 2015/01/27 at 7:45am
#17
mega-man_flame:Okay So Using Cards of our selfs seems very unlikely but still its a great merchendice idea
^ Top
Beta Shadow
 
Contributor
Beta Shadow
33,441,580 BP
44 TP | 4902 PP
Posted on January 27th, 2015 at 7:52am
Posted 2015/01/27 at 7:52am
#18
ATTENTION EVERYONE!

First off, I got a Dr. Light Pack, thus my Zenny is at 0.
Second off, you now get 50 zenny for each win (Instead of 10).
Thirdly, Retro Pikachu, I suggest adding attack types to your cards. If you don't want to, I'll just classify them as the same type as the Navi using them. This suggestion goes to you too, MegaBoy, but neither of you two are forced to do it.
Fourth of all, ZeroDXZ, until he makes another card, will be singular.
Finally, I shall reveal information on the 3 cards from the Dr. Cossack Starter Set.

Name: Proto Man
Core: Copy
Health: 100
Attack 1: Buster Shot (10 damage, +30 if you choose to skip a turn)
Attack 2: Proto Strike (60 damage)
Resistance: Laser
Weakness: Impact and Explode

Name: Rhythm
Core: Neutral
Health: 150
Attack 1: Buster Shot (10 damage, +30 if you choose to skip a turn)
Resistance: Space
Weakness: Laser and Crystal

Name: Dr. Cossack
Description: Next attack from the opponent does not have increased damage based on weakness. However, attacks like the Buster Shot still can increase damage.

Let me better explain how the Cossack Card works. Say you have a Robot Master (or Navi) that's weak to fire, and you use the Cossack Card. Then, let's say that there was a Fire Man card. (There actually isn't YET, this is an example. But You CAN make one of ANY robot master or Mega Man character. Heck, make a MARIO one if you want.) Fire Man uses Fire Storm. Instead of doing double the damage, it just uses the same amount of damage as it would to someone without fire resistance or fire weakness, like Disco. But then say you are somehow weak to Neutral, and is up against Proto Man. Proto Man skips a turn to charge up the buster shot. Then you use the Cossack card, Proto Man uses the charged Buster Shot, and even though Cossack was in use, the attack STILL does 40 damage instead of 10. But hey, at least it wasn't 80.
Thank you.
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THE ANCIENT ONE
 
Contributor
THE ANCIENT ONE
45,364,749 BP
39 TP | 706 PP
Posted on January 27th, 2015 at 9:43am Edited on 2015/01/27 at 9:54am
Posted 2015/01/27 at 9:43am Edited 2015/01/27 at 9:54am
#19
-the megaboy card is placed in the battle field and the digital card cam is open
mega-man_flame Well have this simple time because nows the time to fight

mega-man_flame                    bass_shadow






^ Top
Beta Shadow
 
Contributor
Beta Shadow
33,441,580 BP
44 TP | 4902 PP
Posted on January 27th, 2015 at 10:03am
Posted 2015/01/27 at 10:03am
#20
By the way, you can have more than 1 of the same card.
I'm gonna go ahead and do information on my cards.

Name: Bt Man
Core: Shadow
Health: 200
Attack 1: Shadow Blade (20 Damage)
Attack 2: Shadow Buster (10 Damage, +30 if you choose to skip a turn)
Attack 3: Slide (40 Damage)
Resistance: Shadow
Weakness: Space

Name: Sargent Man
Core: Missile
Health: 150
Attack 1: Sargent Missiles (30 Damage, +10 for each Missile Core in your deck)
Attack 2: Army Buster (10 Damage, +50 if you choose to skip a turn)
Attack 3: Missile Strike (60 damage, 10 damage to yourself)
Resistance: Missile and Explode
Weakness: Shield

Name: Ninja Man
Core:Swift
Health: 200
Attack 1: Quick Boomerang (10 Damage, x2 for each Swift Core in your deck)
Attack 2: Top Spin (10 Damage, +10 for each Swift Core in your deck)
Resistance: Swift and Cutter
Weakness: Time
^ Top

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