Mega Man RPG Prototype Community

Community  »  Roleplay & Games  »  Robot World Tournament (NOT A TOURNAMENT RP) February 2nd, 2017 at 9:11pm

Beta Man
Beta Man
677,877,314 BP
36 TP | 1413 PP
An MM8BDM-inspired thing that's KINDA like Adrian's Mansion and also KINDA it's own thing. How much is it of the two is for you to judge. And before you get triggered, this is NOT an actual Tournament Roleplay, the story is just BASED around a Tournament.

A new robotics tournament has been announced, and robots all over the world has already joined, each of them for their own reasons! To help out contestants, Doctors Light, Wily (against his own will), and Cossack have opened their labs and had their assistants work on some shops! Who will come out on top? Will it be YOU?
Because all roleplays need them to avoid chaos.

1. You can use ANY character you want. However, Main Characters/Robot Masters from the Classic Series (minus Reggae, Rush, Tango, Eddie, Beat, and Treble, because eh.) are already in the game, so those are unavailable. Mechas, on the other hand, ARE available. Also, if your character is originally human, Pokemon (looking at you, Rotom), or other, they will ONLY be classified as robots BASED on the character for the sake of this taking place in the Classic Series PLUS this being a ROBOT Tournament, though abilities will remain the same... In a sense.

1 1/2. "In a sense" meaning... Well, don't think you'll get away with having ALL your abilities straight away. There will be Upgrades in Dr. Light's shop based on the character (like Rotom's form inventory, mentioning him AGAIN), but it WILL cost you Zenny, which you will only earn by facing others.

2. Speaking of battles, when facing a main Robot Master, you have a choice to face a player who's in the same location as you in-between battles IF THEY ARE NOT BUSY THEMSELVES. Also, after each Boss, you have the option to go to the 3 Break Areas to shop and/or restore health. You are UNABLE to face each other in these areas.

2 1/2. "But Beta," you may be thinking, "what if I want to face another player WITHOUT facing a Mecha beforehand?" Well, there's a solution: There is a stage made PURELY for PvP, but the person you want to face HAS to be there as well. You can also leave at any time to return to the Break Areas.

3. Let's not forget THIS important thing: Stats! There are FIVE different stats, and each one increases depending on who you face!
HP: Health
Self-explanatory, really.
Wep: Weapon Energy
Essentially the "Mana" of the game. This fuels how many times you can use a Robot Master Weapon.
Atk: Attack
This affects your attacks. The Dmg (Damage) of your regular attack equals this divided by half rounded down. Robot Master Weapons usually use the #*(Atk/5) rule.
Def: Defense
This affects how protected you are from attacks from REGULAR enemies. (Dmg Amount-(Def/2)=Dmg Dealt) For instance, an attack that usually does 100 Dmg going against someone with 100 Def will deal 50 Dmg instead.
PlD: Player Defense
Originating from Adrian's Mansion, this is how protected you are from attacks from OTHER PLAYERS. (Same formula as Defense except "PlD" takes place of "Def".) For instance, you'd think an attack with 100 Dmg against a Player with 50 Def would do 75 Dmg, right? Well, if the Player has 100 PlD, it'll actually deal 50 Dmg instead.
BONUS: Core Resistance
Each attack has a Core. Core Resistance matching the attack's Core Type can really help out, allowing you to resist it! (100 Cutter Dmg-(100 Def/2)-10 (+10 Cutter Resistance)=40 Dmg Dealt) HOWEVER, these boosts aren't easy to come across, and NEGATIVE Resistance makes you Weakened!

4. Also like Adrian's Mansion, there are 3 Classes! ...BUT! They each have their own special, unique thing!
For people who wants to make friends! ...Or an army, either one works.
200 HP 100 Wep 50 Atk 100 Def
Teambuilders can recruit defeated Main Bosses! However, in their place will be a tougher opponent! Also, you can only Have 3 Members at a time!
For people who wants to compete regularly.
150 HP 150 Wep 75 Atk 75 Def 30 PlD
Sadly, the only special thing these guys have is a bonus PlD starting stat. But if you want that as well as a good stat balance, this class is for you!
For people who wants to face any challenge, even those not in the tournament!
100 HP 200 Wep 100 Atk 50 Def
Conquerors can actually ATTACK NPCS and temporarily shut down their shops! But please note you can only attack NPCs that are Robots! Also, NPCs of shops that are shut down are reactivated when you defeat a Boss. Also, if you think this means you can attack players in Break Areas, you're wrong! There's a reason they're called BREAK Areas, ya know!
5. There are TWO types of Bosses: Main Bosses and Event Bosses! Event Bosses only appear when a certain event happens, and after being defeated enough times, they will disappear. Event Bosses will drop special items when defeated, and some of them have stages you must purchase in Kalinka's Shop.

5 1/2. With that, there are also TWO types of stages alongside the break areas: Public Areas and Private Areas. Public Areas are locations ANYONE can access, while Private Areas are locations only certain players can go IF THEY HAVE A CERTAIN ITEM. If you don't get a certain object, don't worry, there's a place you can get it if you miss the chance! (Won't be cheap, though.)

6. The main currency is Zenny, but you can also obtain Bolts and Starforce Shards. These can be used in certain shops, including Auto's Shop and Cossack's Two Shops (one of which is based on the Recruitment thing only usable by Teambuilders, thus why Cossack has TWO shops compared to everyone else: It's so that there's a purpose for OTHERS to use the Starforce Shards.) 5 Starforce Shards is equal to ONE Full Starforce. Why this is important will be revealed in the future.
Simple, really.

Playing Style:
Other Information:

-A Mugshot or two is optional, but please place it in the Name section, and USE ONLY ONE WHEN SIGNING UP. Other Mugshots can be used in ACTUAL dialogue.
-The Core determines the Core Type of your character, thus the Core Type of your Basic Attack. And yes, Dual-Cores are available.
-Playing Style is just another name for what class you'll use. Please note that you CAN'T change your class!
-Other Information is any information on your character, including basic abilities (wall-jumping, spread-shot, ect.), personality, why the person is in the competition to begin with, ect. This is completely optional, but it'll help me when coming up with Upgrades to obtain in Dr. Light's shop. (And unless I actually know the character you're using, I'll need it.) Also, please note that weaknesses and resistances are unnecessary, as you will start off with the default weakness/resistance of absolutely nothing. No special cases.
Currently, only Cut Man's stage is available, as this is what I'd like to call the "Beta Run". Why do I call it that, you ask? No, it's not because it's my username, but it's because that Beta Man is INDEED an Event Boss in Cut Man's stage. Unlike other Event Bosses, Beta Man will only leave when this thread gets out of the Beta Run phase and into the ACTUAL First Phase of MM1/MMPU.

The World Robot Tournament underway! For now, prepare for the upcoming tournament, and train up!
Cut Man's Stage is now open!
Beta Man has appeared in Cut Man's Stage!

Finally, I actually stopped being lazy and did this. I'll start production on MM1/MMPU when I feel that we have enough players to start off with.

There are no players yet.
Tournament Status
Robot World Tournament (NOT A TOURNAMENT RP)
Posted by Beta Man on February 2nd, 2017 at 9:11pm
Viewed 232 Times
1,588,665,489 BP
51 TP | 1648 PP
Posted on February 5th, 2017 at 5:55pm #1
bass Well, may aswell go to Cut Man's stage.

Meta heads to Cut's stage.

bass Lets get this done with.
^ Top
Beta Man
677,877,314 BP
36 TP | 1413 PP
Posted on February 5th, 2017 at 6:43pm #2
Wow, Cut Man's stage is popular.
Then again, it's home to the actual two bosses of the game... Until whenever I do the MM1/PU "update".

By the way, MegaBoy, since you still haven't posted yet, I'll give you an EXTRA day to either confirm Colton being Neutral Core or to change it to something more accurate. (As accurate as the core of a robot with a revolver can be, that is.) But by tomorrow's post, if nothing is said, Colton will remain as a Neutral Core.

As for everyone else, all cores have been decided, with Winchester's and Black Joe's cores being changed.

...But, uh... Major problem/oversight. I just did the math, and I realized that with both Winchester and NiceIce attacking Beta at once, that does a total of 160 Dmg ((10*(50/5))-(100/5) each), which brings Beta down to very low HP. And that's only in one turn. And if Atk stats were to be increased, it would cause a LOT of problems. And let's not forget that ENEMIES have Atk stats as well. So, yeah, even the basic attacks turned out to be overpowered, with most, if not all, Weapons being just as overpowered. So, before anyone takes another turn, I'll take's people's thoughts on what to do to change this problem AND make Attack Stats still useful (and avoiding anything that makes it also overpowered).
^ Top
2,165,762,726 BP
10 TP | 654 PP
Posted on February 5th, 2017 at 8:48pm #3 ( Edited : 2017/02/05 at 8:49pm )
@Beta Man : Try Dmg/(Def/100) perhaps? Nevermind.
I'm assuming for the damage calculation when you say "Divided by half" that would either mean:
50/.5 = 100
50/2 = 25

These are two completely different outcomes.
From your equation though...

{10 * [(50/5) - (100/5)]} Let's break this down
[10 * (10 - 20)]
(10 * -10) Remember when multiplying: A negative * positive means a Negative amount of groups of X

I do not know how you did get 80 though, perhaps you didn't use PEMDOS
[10 * (10 - 20)]
(100 - 20)

Question solved. You did not use PEMDAS or the Order of Opperations, which means:
Parenthesis (anything done in parenthesis follows PEMDOS as well)
Multiplication and Division
Addition and Subtraction

MD and AS are grouped together, as doing one over another doesn't change the answer

10 * 10/5


10 * 10/5
10 * 2

Now, that is not your only error.
In the opening post, you said damage calculation would be as is:

(Atk/2) - (Def/2) In your equation, you did Def/5. Even then, this lowers Attack t o o much
(50/2) - (100/2)
(25) - (50)
You'd end up healing Beta Man. Now, I have no idea where you got the "10 *" in your equation. I felt like you may have tossed that in to boost the already severely low attack stat. Now, you may have to do some tweaking with stats first to make Beta formidable in the first place. Some examples of working equations I have for you would be:

Atk/Def rounded to the nearest whole number * 5

50/100 = .5 ~ 1 * 5 = 5

75/100 = .75 ~ 1 * 5 = 5

150/50 = 3 * 5 = 15

Or a small deviation...

(Atk/Def) * 10 then rounded up

50/100 = .5 * 10 = 5
75/100 = .75 * 10 = 7.5~ = 8
150/50 = 3 * 10 = 30

I actually don't really know, you may have to just tweak Beta Man's stats and stick to your own equation. I actually do like it when set as this:

(Atk/2) - (Def/2)

Although this is really just Mystery Mansion's equation divided by 2.

20 - 10 = 10
(20/2) - (10/2) = 5

So keep in mind of that. Although, you may have to heavily tweak enemy stats for that, maybe something among the lines of:

Beta Man
Health: 80/80
Defense: 30
Attack: ???

(50/2) - (30/2)
25 - 15

(75/2) - (30/2)
38 - 15

(100/2) - (30/2)
50 - 15

Aaaaa even then there's a big difference between the classes. Teambuilder dealing a pitiful 10 damage, while the Conqueror deals a formidable 35. It's fine, though, as the Teambuilder will likely get an army that'll pick up its slack. After all, the Teambuilder seems like the "Slow start, big reward" class. Let's try some damage calculations of a Teambuilder + 3 units with an attack stat of 40

(50/2) - (30/2)

(40/2) - (30/2)
20 - 15
5 * 3 = 15 + 10 = 25

Eug, that's a bit unfriendly, although that's just assuming every recruitable boss will have an attack stat of 40 (which they will most likely not). I know that bots like Guts or Elec may even have an attack stat of 75, due to being attack-based bots.

Now, for the attack/defense of these classes, perhaps they should be a bit less varied to make balancing enemies easier? For Example:

50 65 80

80 65 50

I dunno, maybe that very last part isn't a good idea
^ Top
1,208,383,024 BP
8 TP | 743 PP
Posted on February 8th, 2017 at 5:33pm #4 ( Edited : 2017/02/10 at 9:45am )
Probably what Musical said. But maybe we could have the regular attack do an additional, static 5 damage that ignores Attack and Defense?
^ Top

- login to comment -

Mega Man and all related names and characters are © Capcom 1986 - 2017.
This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)