Oh no! You, yes, you over there. You are part of a thing known as the Mega Man RPG Prototype. You know that the creator and leader of this buiseness is the one and only Adrian Marceau. But, wait, he's invited you to this odd, murky dungeon. With you and other people you may or may not know, you walk into the mansion. It's remarkable, it's beautiful, but, wait, something seems odd about it. The lights are turned off, and the curtains are pulled shut, there's a note on the ground:
Wow, this "Fellow Program" seems to have kidnapped Adrian! Will you be the one to save Adrian? Or will you just be a big weenie and run away home
Now, onto the rules of this little deal1. Sign Ups: Okay, this'll be a bit harsh I guess, but I'm still enforcing it. Only characters based off the user, like if you're Ender, your character will be based off of you. BUT, also, you can also use characters from Web Comics/Fanfics floating around this site, as long as they aren't official Mega Man characters. For example, do you want to be Rhythm_BCA's Melodia? Perhaps you'd like being EEKADO from Beta and Mega's comic? What about the fabled Moonstone from MusicalKitty's Megabound? What about [REDACTED] from SSN's game? BUT(t) here's a twist! IF these projects use an official Mega Man character, but are able to make them different to the official character, you can choose them. Pun-Loving Cut's Corner Cut Man and Short Alien Megabound Slur are on the table, however, Super-Fighting Robot BCA/Beta and Mega Mega Man is not on the table. Also, I will deny Non-Project fan characters like Blaze Man or Ninja Man on sight, and likely Official MM Characters that aren't featured in any projects like Fan or Drill Man, unless if you provide a good spin on them, like Emotionless-Killer Fan, or Renowned Mathematician Drill Man.
As of now, I'm starting to consider the use of OCs as player options in Mystery Mansion. I will accept OC characters, but as long as you give them a proper bio and at least something about their personality. If you need help with developing a character's personality, I know how to help: So, this is only one little thing, but it does go a very long way. Don't describe what the character is, but more what the character does. For example, instead of "She likes animals" you can say "She regularly holds bake sales in order to fund repopulation projects for her favorite endangered animals." And if you even want, this article by TVtropes may or may not help you out with your bio
2. Sign Up Bios: You must provide information about your character. Their personality, motives, likes and dislikes are good. You may go into more descriptive if you want. I can understand if you pick a character from like Megabound and you cannot provide a really big bio because of the character or whatnot. As for official characters you are willing to take a spin on, I expect a descriptive bio, and at least so it doesn't seem like all you did was make Mega Man green and slightly shorter.
3. Combat-ish system: Along with the Roleplay itself, there will also be a combat-ish system I guess. In your character bio, specify whether your play-style is AggressiveAssertive or Passive and the combat-ish system will be ultra simplified: -There will only be three stats: Health, Charisma, and Attack There is now five stats! And I've gone into much more detail about these stats as well!
Health: Health is what keeps the player moving. Health, as in most games, is a value used to calculate how much a player can take before giving out. Every player starts at 20 Base Health, but there are many ways that Health can be boosted: 1.) Being hit by an attack that inflicts more than 1 point of damage will increase the player's Max Health by 1!
2.) Eating different foods. Luxurious or event foods will usually increase the player's health by 10-20. Some more common foods may only boost Health by 2-5.
3.) Quests/Dungeons will also occasionally increase Health when completed.
When a player's Health reaches 0, the player is taken to the entrance of the mansion with one of their items stolen by SSJ3 the moose. However, the player can always try and bribe or persuade him to give the item back.
Charisma: Charisma, however, may be proven to be a bit more difficult to explain. Charisma is used for many things, such as: 1.) Interacting with enemies. Players may find themselves interacting and conversing with enemies. They might have an item a player is interested in, or the player may be trying to convince them not to attack. The general calculation for if an enemy will listen is usually Charisma = % Chance. Some more stubborn enemies may follow Charisma/2 = % Chance.
2.) Merchant Discounts. Most of the items bought in Mystery Mansion are through the merchants. Charisma will act as a percentage discount to these goods, the equation is (Charisma/10 = % Discount) although the cap for said discount is at 50%
3.) Enemy Drops. Enemies, when defeated, will usually have a small chance to drop an item. These item drops will have a base drop rate, but said rate will be increased by Charisma. The equation for said act is [BaseDrop * (Charisma/10)] = NewDrop. Most item drops will be simply healing items or other trinkets, but in the rare case that the enemy will drop a weapon, it will usually have a base of around 0.1%
4.) Entering Dungeons. Sure, being able to slaughter through anything possible is fun, but if you do not have enough Charisma, your options for dungeons are limited. However, there are always an assortment of quests in places like the Garden,Floor 4,Outside and the Chef's Room. As said earlier, quests are rather quick and give a well amount of money and Charisma.
There are many ways to gain Charisma as well. Many Luxurious foods will raise Charisma, doing quests will give around 5-20 Charisma per quest, and simply befriending an enemy in-battle nets a base amount of 5. Finishing dungeons will even raise the player's Charisma stat as well, although it is possible to lower your Charisma as well, although the only few recorded times it happened in Mystery Mansion were through less conventional means, so no need to worry about randomly losing 15 Charisma if you bump into an enemy on accident.
Attack: Attack is the stat used to determine the strength of attacks, as well as strength-based overworld actions (such as pushing a heavy rock, the equation for that would be Attack = % of success). The actual damage an attack will do is calculated by [Attack - Defense]. Defeating an enemy will always increase the player's attack, along with getting new weapons, and sometimes even eating Luxurious or event foods!
Immunity -Although players do not have the Immunity stat, some major enemies will have them. Immunity is simply just a defense stat for defense-piercing weapon-based attacks, no need to worry about the stat.
P.Defense: P.Defense stands for Player Defense, and is the defense stat used when attacked by player characters. This stat was mainly added in so players have a harder time with killing each other as easy as a 1000 C hot knife through soft butter. Player Defense can be increased by using items (such as the disposable equipment such as knives or ribbons that provide a +10 stat boost) and by getting hit by another player character as well will increase it by 5. Don't worry though, the mansion is a rather peaceful place and there will never be a 24/7 fear of being knocked out by other players.
N.Defense: N.Defense stands for eNcounter Defense, and is the defense stat used when attacked by enemies. N.Defense is a rather hard stat to upgrade, only really being able to be increased by high level merchants on the higher floors of the mansion, or taking up any quests that involve creating an armor.
I'll also explain the three Play styles as well: Aggressive Starting stats: Attack: 85Charisma: 35 A play style for those who don't really want to befriend any encounters in the mansion, and just fight them. I should note that just because you pick an Aggressive play style, you aren't prohibited from befriending encounters.
Assertive Starting stats: Attack: 60Charisma: 60 A play style for those that cannot choose between Aggressive or Passive, or want to be able to have the options to effectively kill or befriend encounters.
Passive Starting stats: Attack: 35Charisma: 85 A play style for those who want to befriend the encounters in the mansion. I shall note that I will try to make the three play styles as equal as possible in terms of difficulty
4. Literary Roleplaying- Yes, I know that this'll be hard for me to explain unless if I do this, so: Case A: "He flirts with the encounter, attempting to compliment its looks Case B: "*flirts with encounter*" I'd rather you to do this in the style of Case A. Write this as if you are writing a story, and please make your posts longer than three words.
Okay, I think that's it. If you do indeed have questions, I will answer them. This roleplay will start when at least two people join and are accepted, but you could join any time you want
Sign Ups?/? People
I don't care, you can join when you want to, I don't mind
(Sign Ups end 10/31/4016)By the way, Mystery Mansion has its own Discord chat now check out the thing
Also, there's a chat room that has a few codes for this game Here it isFirst to hit 700 Comments- 11/27/16 First to hit 800 Comments- 12/24/16 First to hit 900 Comments- 1/13/17 First to hit 1000 Comments- 1/30/17 (Woo!)EDIT: In no way whatsoever is this forum game perfect. It is slowly improving everyday, and I would really appreciate if you (the player) include any suggestions when you participate. Even a little comment on a stat under your post I would love!
I would also love if I were to get more players on this. Now, I'm not complaining that not enough people are playing my game, but I just love participating in Mystery Mansion, and introducing this world to new players is always very fun for me!
I'd also want to get more players on board because it really would help me with improving Mystery Mansion. Doc is (as of Feb. 12) inactive, and he was the most helpful player to me in terms of improving Mystery Mansion! But now, the game has heavily developed, and a lot of decisions (like the Valentine's Season and Item Drops) I have never gotten through with someone, and it feels as if I may be doing something horribly wrong that might even break Mystery Mansion.
In short, I love you guys that play Mystery Mansion, but I also depend on you for feedback on new additions to the game
Adrian's Mansion (The Dramatic Mansion Mystery) Posted by Musical on July 20th, 2016 at 10:55pm Viewed 9357 Times
Posted on March 2nd, 2017 at 9:14pmEdited on 2017/03/02 at 10:03pm
Posted 2017/03/02 at 9:14pmEdited 2017/03/02 at 10:03pm
I know, I am very sorry for being inactive for over a week now. Since I am back, I am starting to wonder if I actually do need someone that can update Mystery Mansion for me while I am gone (most likely not going to happen)
Anyway, I have a lot of things that I'd love to get feedback here@NiceIce : NiceIce and his Roll teams up with Rhythm and Disco! Butterfly Matriarch's Hidden Ability has activated!
Powder Shield - Lowers the efficiency of the type of moves performed against the user.
NiceIce sends an Ice Slasher through the Butterfly Matriarch! [-125 Health] Roll sends a shot of solar energy from her Support Buster! [-25 Health] Rhythm pitifully slaps the Butterfly Matriarch! [-30 Health] Disco sends a red, burning sphere of energy through the foe! [-50 Health]
Posted on March 11th, 2017 at 9:32pmEdited on 2017/03/12 at 3:09am
Posted 2017/03/11 at 9:32pmEdited 2017/03/12 at 3:09am
@NiceIce : NiceIce drank the Fountain Water from the wineglass [+55 Health] and asked Rhythm and Disco his burning question. "Yes, that is our names. My name is Rhythm, and the other person over there is Disco," Rhythm pointed to the Disco. "Why did you ask? Wait, are you stalking us? Are you a murderer?!" Disco hid behind Rhythm, using her as a shield "Take her instead!"
What will you do next?@Beta Man : In order to ward the EYesight off, Beta gave it an eclair. The EYesight eagerly took the eclair and swam away, leaving Beta to his own devices [+5 Charisma, +14.9 Zenny)
Cream Cheese: Base Drop Rate- 2.5% 2.5% * 7.5 = 18.75%... Failure
In the distance, Beta Man could see a small white, dome-shaped building. (Assuming Beta Man swims to the building) Beta gets closer to the building and gently knocks at the front door of the building. The door opened up to show a thin, plastic-like barrier dividing the water from the oxygen-filled building.
Beta was pushed into the building, and the door closed behind him. At the other end of the large, empty room, a man in his mid-thirties was sitting at a table, grumbling something under his breath while he finished a crossword puzzle. "'Starforce isn't that bad Mikey, you're just overreacting' well who's interacting when Starforce causes world wa- Oh, someone's here. Uh... Can I help you with anything?"
What will you do next?NiceIce has Key, LynxKey, Expensive Wineglass (filled with F. Water), Anomaly Badge, Paper (13), Ghost Badge, Wooden Kazoo, Robbie Sax, Zenny Radar, Pie Crust (1), Bagel (2), Burned Fish, Green Ticket, Carnations (9) >Wallet: 189.8 Zenny >>Badges: Anomaly Badge, Baudelaire Badge, Bronze Marceau Badge (3/7) Ring Man has Key, Inhaler, E-Tank (1), Cookie, Lake Key, Wooden Kazoo, Zenny Radar 1.15, RM Radar, Swift Core >Wallet: 90 Zenny >>Radar: Radar Data Beta Serif has Zenny Radar, Orange (x3), Apple Pie, Wooden Kazoo, Marionberry Pie, Pie Crust (2), Carnation (2) >Wallet: 30.6 Zenny >>Badges: Lake Badge (1/7) MegaBoy has Electric Star Shard, Wooden Kazoo >Maps: MegaBoy's Dungeon Map Ura has Zenny Radar, Plums (2), Green Jar, Met Helmet >Wallet: 36 Zenny >>Quest Log: Ura's Quest Log Cape has Zenny Radar, Paper (46), Frosted Donut, Bread Sauce, Luxurious Cheesecake, Carnation (6) >Wallet: 105.2 Zenny >>Quest Log: Cape's Quest Log Disco: 5 Charisma, 70 Attack, 45 P. Defense, 14 N. Defense, 311/344 Health Rhythm: 500 Charisma, 50 Attack, 65 P. Defense, 22 N. Defense, 548/612 Health >>Rhythm/Disco Inventory: Apple Fritter (Heals both by 50 Health)
NiceIce: 295 Charisma, 160 Attack, 40 P.Defense, 16 N.Defense, 129/142 Health >Roll: Roll: 13/50 Health, 45 Attack, 1 Defense, 22 Heal. Power [4/9 XP, Level 3] > Roll's Stats >>Weapon: Ice Slasher- 25% chance of Freezing Ring Man: 75 Charisma, 220 Attack, 55 P.Defense, 8 N.Defense 16/76 Health >>Weapon: Shiny Rings/Standard Rings / >>>RM Weapons: Quick Bash >>>>Ring Driller: +60 Attack. 25.8/69 Units of Water. 1.60 units per use. 22/35 Experience, +5 Exp per use Beta Serif: 75 Charisma, 75 Attack, 15 P.Defense, 5 N.Defense 32/44 Health MegaBoy: 60 Charisma, 60 Attack, 15 P.Defense, 3 N.Defense 14/22 Health Ura: 80 Charisma, 65 Attack, 15 P.Defense, 3 N.Defense 17/21 Health >Lonnie: 40 Charisma, 40 Attack, 5 Defense, 14/18 Health [1/7 XP, Level 2] > Electric Fox write-up Cape: 150 Charisma, 100 Attack, 15 P.Defense, 3 N.Defense 39/39 HealthBosses
@Musical : "Welllll... Adrian told me to fight you both to get his badge so... You should know what happens next. Well it would be what happens next but I should fight both of you later. Bye." *Go back and get more water from the fountain, then proceed to hunt down the next best dungeon to tackle first.*
Posted on March 19th, 2017 at 3:12pmEdited on 2017/03/19 at 3:47pm
Posted 2017/03/19 at 3:12pmEdited 2017/03/19 at 3:47pm
@Capejedi : Cape purchased a sausage [-17 Zenny] and headed down the staircase to the Underground Basement
~~~~~~~~ The Underground Basement was dark and rather damp, the staircase heading down into it was made of heavily compacted soil. Cape continued to walk down the staircase, but heard footsteps in the distance. Cape continued to walk down the staircase, but was then ambushed by something! [-4 Health] Cape was sent down the staircase, falling at the base of it with a painful thud [-3 Health]. The monster revealed itself from the darkness, standing on the bottom of the staircase.
Fat Bat Health: 135/135 Defense: 25 Attack: >Ambush
What will you do next?@Beta Man : "Yeah, I'm a Guy Named Mikey. Why, were you hired by Adrian to beat me up for not paying rent? I promise, I'm only a couple years late, I'll give you the money by [small-text]someday[/small-text]"
What will you do next?@NiceIce : NiceIce grabs more Fountain Water from the fountain, and heads off to the highest level Dungeon he can: the Forest. The Guardian Fox let NiceIce head into the forest, waving at him as he ran into the doom forest. "Great job, you have an Assist this time! Remember to use it in battle, or you're probably not gonna have fun,"
NiceIce wandered into the dense cluster of trees, standing inside Forest 1. As there was nothing out of the usual, NiceIce headed to the entrance to Forest 2, but was stopped by a large, angry looking Peacock!
Peacock Health: 360/360 Defense: 35 Attack: 29
The Peacock shot a feather at NiceIce! [-20 Health]
What will you do next?NiceIce has Key, LynxKey, Expensive Wineglass (filled with F. Water), Anomaly Badge, Paper (13), Ghost Badge, Wooden Kazoo, Robbie Sax, Zenny Radar, Pie Crust (1), Bagel (2), Burned Fish, Green Ticket, Carnations (9) >Wallet: 189.8 Zenny >>Badges: Anomaly Badge, Baudelaire Badge, Bronze Marceau Badge (3/7) Ring Man has Key, Inhaler, E-Tank (1), Cookie, Lake Key, Wooden Kazoo, Zenny Radar 1.15, RM Radar, Swift Core >Wallet: 90 Zenny >>Radar: Radar Data Beta Serif has Zenny Radar, Orange (x3), Apple Pie, Wooden Kazoo, Marionberry Pie, Pie Crust (2), Carnation (2) >Wallet: 30.6 Zenny >>Badges: Lake Badge (1/7) MegaBoy has Electric Star Shard, Wooden Kazoo >Maps: MegaBoy's Dungeon Map Ura has Zenny Radar, Plums (2), Green Jar, Met Helmet >Wallet: 36 Zenny >>Quest Log: Ura's Quest Log Cape has Zenny Radar, Paper (46), Frosted Donut, Bread Sauce, Luxurious Cheesecake, Carnation (6), Sausage >Wallet: 88.2 Zenny >>Quest Log: Cape's Quest Log Disco: 5 Charisma, 70 Attack, 45 P. Defense, 14 N. Defense, 311/344 Health Rhythm: 500 Charisma, 50 Attack, 65 P. Defense, 22 N. Defense, 548/612 Health >>Rhythm/Disco Inventory: Apple Fritter (Heals both by 50 Health)
NiceIce: 295 Charisma, 160 Attack, 40 P.Defense, 16 N.Defense, 122/143 Health >Roll: Roll: 50/50 Health, 45 Attack, 1 Defense, 22 Heal. Power [4/9 XP, Level 3] > Roll's Stats >>Weapon: Ice Slasher- 25% chance of Freezing Ring Man: 75 Charisma, 220 Attack, 55 P.Defense, 8 N.Defense 16/76 Health >>Weapon: Shiny Rings/Standard Rings / >>>RM Weapons: Quick Bash >>>>Ring Driller: +60 Attack. 25.8/69 Units of Water. 1.60 units per use. 22/35 Experience, +5 Exp per use Beta Serif: 75 Charisma, 75 Attack, 15 P.Defense, 5 N.Defense 32/44 Health MegaBoy: 60 Charisma, 60 Attack, 15 P.Defense, 3 N.Defense 14/22 Health Ura: 80 Charisma, 65 Attack, 15 P.Defense, 3 N.Defense 17/21 Health >Lonnie: 40 Charisma, 40 Attack, 5 Defense, 14/18 Health [1/7 XP, Level 2] > Electric Fox write-up Cape: 150 Charisma, 100 Attack, 15 P.Defense, 3 N.Defense 32/41 HealthBosses
@Musical : ...Ok...? Anyways, I'm not here for any of that. I just came to ask a few questions, if you don't mind. Some kind of fox told me that something ruined its day while in Cat Village. I talked to a moose and it said something about coming from a lake, which spawned another fox. Then I talked to ANOTHER fox told me about you and solar-powered robots, so I thought maybe knew about this whole situation. And I REALLY hope you know something about this and tell me, because you have NO idea what I went through to get here.