Oh no! You, yes, you over there. You are part of a thing known as the Mega Man RPG Prototype. You know that the creator and leader of this buiseness is the one and only Adrian Marceau. But, wait, he's invited you to this odd, murky dungeon. With you and other people you may or may not know, you walk into the mansion. It's remarkable, it's beautiful, but, wait, something seems odd about it. The lights are turned off, and the curtains are pulled shut, there's a note on the ground:
Wow, this "Fellow Program" seems to have kidnapped Adrian! Will you be the one to save Adrian? Or will you just be a big weenie and run away home
Now, onto the rules of this hot mess1. Sign Ups: Okay, this'll be a bit harsh I guess, but I'm still enforcing it. Only characters based off the user, like if you're Ender, your character will be based off of you. BUT, also, you can also use characters from Web Comics/Fanfics floating around this site, as long as they aren't official Mega Man characters. For example, do you want to be Rhythm_BCA's Melodia? Perhaps you'd like being EEKADO from Beta and Mega's comic? What about the fabled Moonstone from MusicalKitty's Megabound? What about [REDACTED] from SSN's game? BUT(t) here's a twist! IF these projects use an official Mega Man character, but are able to make them different to the official character, you can choose them. Pun-Loving Cut's Corner Cut Man and Short Alien Megabound Slur are on the table, however, Super-Fighting Robot BCA/Beta and Mega Mega Man is not on the table. Also, I will deny Non-Project fan characters like Blaze Man or Ninja Man on sight, and likely Official MM Characters that aren't featured in any projects like Fan or Drill Man, unless if you provide a good spin on them, like Emotionless-Killer Fan, or Renowned Mathematician Drill Man.
As of now, I'm starting to consider the use of OCs as player options in Mystery Mansion. I will accept OC characters, but as long as you give them a proper bio and at least something about their personality. If you need help with developing a character's personality, I know how to help: So, this is only one little thing, but it does go a very long way. Don't describe what the character is, but more what the character does. For example, instead of "She likes animals" you can say "She regularly holds bake sales in order to fund repopulation projects for her favorite endangered animals." And if you even want, this article by TVtropes may or may not help you out with your bio
2. Sign Up Bios: You must provide information about your character. Their personality, motives, likes and dislikes are good. You may go into more descriptive if you want. I can understand if you pick a character from like Megabound and you cannot provide a really big bio because of the character or whatnot. As for official characters you are willing to take a spin on, I expect a descriptive bio, and at least so it doesn't seem like all you did was make Mega Man green and slightly shorter.
3. Combat-ish system: Along with the Roleplay itself, there will also be a combat-ish system I guess. In your character bio, specify whether your play-style is AggressiveAssertive or Passive and the combat-ish system will be ultra simplified:
-There will only be three stats: Health, Charisma, and Attack There is now five stats! And I've gone into much more detail about these stats as well!
Health: Health is what keeps the player moving. Health, as in most games, is a value used to calculate how much a player can take before giving out. Every player starts at 20 Base Health, but there are many ways that Health can be boosted: 1.) Being hit by an attack that inflicts more than 1 point of damage will increase the player's Max Health by 1!
2.) Eating different foods. Luxurious or event foods will usually increase the player's health by 10-20. Some more common foods may only boost Health by 2-5.
3.) Quests/Dungeons will also occasionally increase Health when completed.
When a player's Health reaches 0, the player is taken to the entrance of the mansion with one of their items stolen by SSJ3 the moose. However, the player can always try and bribe or persuade him to give the item back.
Charisma: Charisma, however, may be proven to be a bit more difficult to explain. Charisma is used for many things, such as: 1.) Interacting with enemies. Players may find themselves interacting and conversing with enemies. They might have an item a player is interested in, or the player may be trying to convince them not to attack. The general calculation for if an enemy will listen is usually Charisma = % Chance. Some more stubborn enemies may follow Charisma/2 = % Chance.
2.) Merchant Discounts. Most of the items bought in Mystery Mansion are through the merchants. Charisma will act as a percentage discount to these goods, the equation is (Charisma/10 = % Discount) although the cap for said discount is at 50%
3.) Enemy Drops. Enemies, when defeated, will usually have a small chance to drop an item. These item drops will have a base drop rate, but said rate will be increased by Charisma. The equation for said act is [BaseDrop * (Charisma/10)] = NewDrop. Most item drops will be simply healing items or other trinkets, but in the rare case that the enemy will drop a weapon, it will usually have a base of around 0.1%
4.) Entering Dungeons. Sure, being able to slaughter through anything possible is fun, but if you do not have enough Charisma, your options for dungeons are limited. However, there are always an assortment of quests in places like the Garden,Floor 4,Outside and the Chef's Room. As said earlier, quests are rather quick and give a well amount of money and Charisma.
There are many ways to gain Charisma as well. Many Luxurious foods will raise Charisma, doing quests will give around 5-20 Charisma per quest, and simply befriending an enemy in-battle nets a base amount of 5. Finishing dungeons will even raise the player's Charisma stat as well, although it is possible to lower your Charisma as well, although the only few recorded times it happened in Mystery Mansion were through less conventional means, so no need to worry about randomly losing 15 Charisma if you bump into an enemy on accident.
Attack: Attack is the stat used to determine the strength of attacks, as well as strength-based overworld actions (such as pushing a heavy rock, the equation for that would be Attack = % of success). The actual damage an attack will do is calculated by [Attack - Defense]. Defeating an enemy will always increase the player's attack, along with getting new weapons, and sometimes even eating Luxurious or event foods!
Immunity -Although players do not have the Immunity stat, some major enemies will have them. Immunity is simply just a defense stat for defense-piercing weapon-based attacks, no need to worry about the stat.
P.Defense: P.Defense stands for Player Defense, and is the defense stat used when attacked by player characters. This stat was mainly added in so players have a harder time with killing each other as easy as a 1000 C hot knife through soft butter. Player Defense can be increased by using items (such as the disposable equipment such as knives or ribbons that provide a +10 stat boost) and by getting hit by another player character as well will increase it by 5. Don't worry though, the mansion is a rather peaceful place and there will never be a 24/7 fear of being knocked out by other players.
N.Defense: N.Defense stands for eNcounter Defense, and is the defense stat used when attacked by enemies. N.Defense is a rather hard stat to upgrade, only really being able to be increased by high level merchants on the higher floors of the mansion, or taking up any quests that involve creating an armor.
I'll also explain the three Play styles as well: Aggressive Starting stats: Attack: 85Charisma: 35 A play style for those who don't really want to befriend any encounters in the mansion, and just fight them. I should note that just because you pick an Aggressive play style, you aren't prohibited from befriending encounters.
Assertive Starting stats: Attack: 60Charisma: 60 A play style for those that cannot choose between Aggressive or Passive, or want to be able to have the options to effectively kill or befriend encounters.
Passive Starting stats: Attack: 35Charisma: 85 A play style for those who want to befriend the encounters in the mansion. I shall note that I will try to make the three play styles as equal as possible in terms of difficulty
4. Literary Roleplaying- Yes, I know that this'll be hard for me to explain unless if I do this, so: Case A: "He flirts with the encounter, attempting to compliment its looks Case B: "*flirts with encounter*" I'd rather you to do this in the style of Case A. Write this as if you are writing a story, and please make your posts longer than three words.
Okay, I think that's it. If you do indeed have questions, I will answer them. This roleplay will start when at least two people join and are accepted, but you could join any time you want
Sign Ups?/? People
I don't care, you can join when you want to, I don't mind
(Sign Ups end 10/31/4016)By the way, Mystery Mansion has its own Discord chat now. check out the thing
The Discord server is great for players that want to improve their characters and get feedback on them, or give feedback about Mystery Mansion itself. Don't be afraid to check it out; I'm the only moderator and the server itself doesn't have any rules beyond "Don't be r00d and don't ruin the servers vibes"First to hit 700 Comments- 11/27/16 First to hit 800 Comments- 12/24/16 First to hit 900 Comments- 1/13/17 First to hit 1000 Comments- 1/30/17 (Woo!) EDIT: hah dead thread
Adrian's Mansion (The Dramatic Mansion Mystery) Posted by Musical on July 20th, 2016 at 10:55pm Viewed 33871 Times
Posted on February 10th, 2017 at 12:40amEdited on 2017/02/10 at 12:41am
Posted 2017/02/10 at 12:40amEdited 2017/02/10 at 12:41am
#5
@uraccountcrashed : Ura picks up the Met Helmet [+Armor Piece] and asks about the Luxurious Tea. "Well, only this guy can make it, but he wont give me the recipe for it!" The helmetless Met started jumping about wildly, trying to kick at the Melancholy Cheetah. "C-could you escort this thing out of my house? I'll give you a cup of the tea if you do," Melancholy asked, hiding from the enraged Met.
Met Health: 45/70 Defense: 5 Attack: 6
What will you do next?@Beta Man : (OOC: Gosh, I thought I edited that days ago.) Beta aimed for the Sea Lynx's head, shooting a dark, shadowy bone at it! [65 * 1.4 = -90 Health]
Sea Lynx, in a final resort, lets out a harsh series of electric shocks from its fur, draining all power from its body! [-16 Health, -8 Attack] Beta enters Critical Condition
What will you do next?@NiceIce : NiceIce shoots off an Ice Slasher at the Ba dApple! [-125 Health] (HH) The Ba dApple froze up, gaining a thin shield of ice on its head [+10 Defense] (Assist will automatically attack if you do not mention assist) Roll aims her buster at Ba dApple, shooting a thin, yellow burst of light through it! [-15 Health, +10 Defense]
Ba dApple's ability was uncovered...
Ba dApple Health: 120/260 Defense: 45 Attack: 13 Ability: Rough Shield Gains 10 Defense per attack the user will take. FRZ
Attack 3 times this turn@Capejedi : Cape grabs for the Battery, and dismantles the gold ring. [+10 Gold, 0 Ruthenium]
However, when Cape pulled the ring up, a small hole was visible in the ground. It appeared as if people were moving under the ground as well, since the dirt started to shift about... Will Cape check it out?
What will you do next?@RotomSlashBlast : Rotom attempts to take the flea's form... (TH) and gains the temporary form of the Flea! Flea: 8/8 Health, 3 Defense, 20 Attack Move: Hop Flip three coins. Each coin will inflict 20 Damage * Swift and Impact efficiency. Ability: Dodge 25% to dodge attack (Form will self destruct after battle)
[-30 Health * 0.8 ~25 Health] Sniper Joe Health: 15/70 Defense: 10 Immunity: 20 Attack: 10 Ability: Joe Shield Blocks 20% of a players attack (stacked with Immunity/Defense)
Sniper Joe aims for Rotom-Flea... (HT) [-7 Health] Hyper Bomb starts ticking... 1 Flea: 1/8 Health, 3 Defense, 20 Attack
Posted on February 10th, 2017 at 12:44amEdited on 2017/02/10 at 7:26pm
Posted 2017/02/10 at 12:44amEdited 2017/02/10 at 7:26pm
#7
Gosh, I really don't want to triple post on my own thread, but its a pretty important thing that'll last a few weeks, so I'd think you would like to know about it.SEASONAL UPDATE: The Valentine's Season has officially begun, and will go on from February 10th to March 3rd
Things to expect in this Season: -Candy: Sweet Tarts (cheap, low healing item), Sweet Hearts (cheap, mid-healing item), and Sweet Arts (Luxury Food) will be available from merchants/Chef! Not only that, but all of these items will have an additional 20% discount applied to them!
--Sweet Arts: Sweet Arts are luxurious foods obtained from the chef by giving him a Green Paintbrush, these event foods will not only greatly raise Health (and only Health), but will increase the Candy food multiplier by 0.1! (Note: A lot of players have Candy Multipliers less than 1.0, meaning they'll get less healing from candies. Using these will balance out your player's pallete)
---Swooning Artists: Swooning Artists are minibosses that will drop a Green Paintbrush They can be found in: Drill Room (floor 1) (1x) Garden (2x) Chef's Room (2x) Floor 4 (4x) Forest (1x) Chef's Kitchen (2x) Diamond Studded Space Yacht (4x)
Electric-colored areas are Dungeons
-Status Ailments: Some new event enemies may inflict status effects on the player, including:
Lovestruck: LoveStruck -This ailment lasts 9 turns. The player is unable to act within these 9 turns (enemies will attack 9 times in one turn. Enemies that can cause this will generally have a low attack)
Heart Break: HeartBreak -This lasts for the entire battle. The player's attack and defense are both reduced by 25% (rounded up). If a player is Lovestruck and gets Heart Broken, then they'll lose their Lovestruck status.
-Crafting Book: The librarian of the Drill Room Library will be selling a Valentine's Season crafting book for 200 Zenny until March 5th (will have 20% additional discount until March 3rd). This book includes premium Healing items such as:
Cinnamon Roll: 30 Bread Units 20 Cream Cheese Units 10 Cinnamon Units 4 oz Sugar 2 oz Milk
This will be very similar to making equipment, and the player will encounter enemies that'll drop these materials during their quest as well too.
-EXP Bonus: Any Valentine's Enemy will give a 1.3 Exp Boost and normal enemies will give a mere 1.1 Exp Boost
-Season Badge and Carnations: Every enemy will drop 1-4 Carnations and some players may even find some in locations around the Mansion. Every player that brings Winston (A merchant on Floor 4) a Boquet of 50 Carnations and 30 Sweet Tarts will gain a Valentine Badge (All candies +30% discount. Candy multiplier +0.2) and a Heartslicing Sword, a weapon that has a 20% to give the enemy the Heart Break status.
Anyway, I hope you have fun with this event! Remember: this ends at March 3rd
@Capejedi : Cape decides to head down the hole. He started to dig at the hole in order to make it large enough for him, then jumped in...
~~~~~ Cape enters Underground Chamber 3, it was rather cold, with only a few people walking around. The chamber was set as if it was a small shopping district, with a staircase leading into darkness at the farthest end of the chamber. A large, red stove-like robot sat near the wall of the room, with a burst of flames erupting from its top. He had a stand in front of him that had an assortment of meats lying on them, from a pile of thin, crispy strips of bacon on one end to a pile of ground beef cut in the shape of a hexagon. "Hello there, weary traveller! I know that kind of face you're wearing, you're looking for good, protein-rich meats! All that the other merchants have in terms of food are fruits and pastries, and I bet you're sick and tired of stuffing your face with those flavorless bearclaws all day just to survive! Well, I have just what you need too!"
Bacon: 1513.4 Zenny A thin, crisp slice of bacon that replenishes Health by 5. Has a 50% chance (determined by coinflip) to raise attack by 5.
Sausage: 2017.8 Zenny A plump, greasy sausage link that replenishes Health by 6. Raises Attack by 5
Burger: 5044.5 Zenny and 1 Bone A Burger made from Grade B beef and topped with tomato, lettuce, and raisins. Replenishes Health by 20, raises attack by 15.
"Unfortunately, my supply's pretty low. If you can go downstairs into the Underground Basement to collect a few bones, that'd be great!"
Konro Man appeared to be the only merchant in the Underground Chamber, and although it seems like such an out of the play place, many of the Mansion's inhabitants were in the area, buying meat from him. Cape could even see a cheetah waiting in line, carrying a backpack overflowing with bones and a wallet with Zenny spilling out of it in his mouth. Konro Man seemed to be a very popular merchant, even if he was in one of the most hidden areas in the entire Mansion.
A low, red glow was coming out from a small rock next to Konro Man's stand, will Cape inspect it?
What will you do next?@RotomSlashBlast :
Due to Rotom being banned from the community, his game will not be updated until his ban is lifted (or rather, if his ban is lifted).@NiceIce : AaaaAaaAAAAAaaaA THAT AIN'T FALCO NiceIce unleashes a deadly three-turn Wombo Combo on the Ba dApple! [-285 Health] +30 Defense
The Ba dApple was defeated in 5 turns! [+5 Attack, +14 Zenny, 2 Carnations] Roll gained 7 Exp! [4 * 1.5 * 1.0 * 1.1 ~ 7] Roll leveled up to 2! [+8 Health, +15 Attack, +0 Defense, +6 Heal Power] Roll learned Attack Raise
After the Ba dApple was cleared away, NiceIce could see Adrian sitting on his bed, trying to fuse a Laser Star into one of the Ghost inhabitants, working very carefully on it. "Thank you for volunteering, you'll be the first non-monster Mansion native to be able to harness the true power of Starforce! You can defend yourself better with a Laser Star too, so you wouldn't have to worry about any thieves in your Garden either," Adrian continued trying to insert the Star as a core for the incorporeal being, but was having trouble with trying to insert it into the ghost. "Yeah, but I'm not too much of a fighter either, so I'm afraid that I won't be able to use the Star very well... How about those Guardians?" The Ghost mumbled almost inaudibly to Adrian. "Hmmm, I've been thinking about it, but I'm not going to enter a foreign material into them until I know it's safe to use on non-monsters. Although you're a ghost, so I'll need to do a few more tests until then..."
@Musical : "Um... I'll be over here to talk to you when your ready adrian, also WHAT WAS THAT APPLE THING?!?! but yea. do your experiments." *Try to wait patiently*
Posted on February 12th, 2017 at 11:06pmEdited on 2017/02/12 at 11:30pm
Posted 2017/02/12 at 11:06pmEdited 2017/02/12 at 11:30pm
#15
@Capejedi : Cape touches the red glow, and grasps something in his hand. He pulls it up, and notices that it is a carnation! However, the carnation had a face on it, and started to unbury itself. The entire body of the monster was a clear vase filled with water with three carnation heads poking out from it. The vase had two wooden, leg-like pegs on the bottom to let it move around.
Caryophillyutear Health: 180/180 Defense: 40 Immunity: 40 Attack: 8 Ability: Fragile When Health less than 50%, Attack increases by 6, but Defense and Immunity decrease by 30
Impact efficiency: 1.6x Neutral efficiency*: 1.2x Water efficiency: 0.6x
*The normal attack follows Neutral-efficiency
The Caryophillutear tried to rip through Cape (T) but tripped and spilled its water instead! [8 * 0.6 = 5 - 3 = -2 Health]
What will you do next?@NiceIce : Adrian seemed to ignore your presence, and continued to attempt to insert the Laser Star into the ghost. There was a quiet clicking noise, and the Laser Star stood in place inside of the ghost. "Perfect, it looks like you can safely insert a star inside someone with no side effects, instead of just absorbing the powe-" Adrian was cut off by a low, rumbling sound coming from the ghost. The ghost turned a light shade of red, and its eyes slowly reduced to slivers. It looked to NiceIce and got into a battle position, the Star glowing brightly in it.
Laser-infused Ghost Health: 220/220 Defense: 0 Immunity: 30 Attack: 28 Ability: Incorporeality Defense and Immunity increases by 50 when Health under 50%
Ghost's Laser Star Health: 90/90 Defense: 60 Attack: 0 Ability: Puppet -Controls Ghost. Will no longer control Ghost if defeated.
Laser efficiency: 1.3x
Laser-Infused Ghost shot a large, hot beam of solar energy through NiceIce! [-20 Health] The solar energy pierces through NiceIce's body and hits Roll! [-12 Health]
What will you do next?NiceIce has Key, LynxKey, Expensive Wineglass (filled with F. Water), Anomaly Badge, Paper (13), Ghost Badge, Wooden Kazoo, Robbie Sax, Zenny Radar, Pie Crust (1), Bagel (2), Burned Fish, Green Ticket, Carnations (2) >Wallet: 123.8 Zenny >>Badges: Anomaly Badge, Baudelaire Badge, Bronze Marceau Badge (3/7) Ring Man has Key, Inhaler, E-Tank (1), Cookie, Lake Key, Wooden Kazoo, Zenny Radar 1.15, RM Radar, Swift Core >Wallet: 90 Zenny >>Radar: Radar Data Beta Serif has Zenny Radar, Eclair, Orange (x3), Apple Pie, Wooden Kazoo, Marionberry Pie, Pie Crust (2), Energy Pellet >Wallet: 9 Zenny >>Badges: Lake Badge (1/7) MegaBoy has Electric Star Shard, Wooden Kazoo >Maps: MegaBoy's Dungeon Map Ura has Zenny Radar, Plums (2), Green Jar, Met Helmet >Wallet: 36 Zenny >>Quest Log: Ura's Quest Log Cape has Zenny Radar, Paper (46), Frosted Donut, Bread Sauce, Luxurious Cheesecake >Wallet: 78.2 Zenny >>Quest Log: Cape's Quest Log
NiceIce: 285 Charisma, 155 Attack, 40 P.Defense, 16 N.Defense, 42/140 Health >Roll: Roll: 30/42 Health, 30 Attack, 0 Defense, 16 Heal. Power [1/7 XP, Level 2] > Roll's Stats >>Weapon: Ice Slasher- 25% chance of Freezing Ring Man: 75 Charisma, 220 Attack, 55 P.Defense, 8 N.Defense 16/76 Health >>Weapon: Shiny Rings/Standard Rings / >>>RM Weapons: Quick Bash >>>>Ring Driller: +60 Attack. 25.8/69 Units of Water. 1.60 units per use. 22/35 Experience, +5 Exp per use Beta Serif: 70 Charisma, 70 Attack, 15 P.Defense, 5 N.Defense 8/44 Health MegaBoy: 60 Charisma, 60 Attack, 15 P.Defense, 3 N.Defense 14/22 Health Ura: 80 Charisma, 65 Attack, 15 P.Defense, 3 N.Defense 17/21 Health >Lonnie: 40 Charisma, 40 Attack, 5 Defense, 14/18 Health [1/7 XP, Level 2] > Electric Fox write-up Cape: 110 Charisma, 95 Attack, 15 P.Defense, 3 N.Defense 20/28 HealthI need help with two mildly important functions! (Both involving mathematical formulas)
1. The Assist's exp curve. It's very mild for now, but it gets ridiculously steep! Shown here, feedback is needed. Specifically ways that let the player boost exp gain/reduce the required exp per level up would be appreciated
2.Zenny formula. I also need help with this (All info in paste) here
@Musical : "Oh COME ON! I Think I know how to deal with this. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!" *Rip the Laser Star off the ghost and put it in the inventory.* "Please work please work please work..."
Posted on February 15th, 2017 at 7:34pmEdited on 2017/02/16 at 9:33pm
Posted 2017/02/15 at 7:34pmEdited 2017/02/16 at 9:33pm
#18
@Capejedi : Cape shoots a Hard Knuckle at the Caryophillutear, cracking the vase! [-65 Health, 5 Defense]
Caryophillutear Health: 115/180 Defense: 35 Immunity: 40 Attack: 8 Ability: Fragile When Health less than 50%, Attack increases by 6, but Defense and Immunity decrease by 30
Impact efficiency: 1.6x Neutral efficiency: 1.2x Water efficiency: 0.6x
Caryophillutear tries to tear through Cape (T) but tipped over and spilled water on Cape! [-2 Health]
What will you do next?@NiceIce : NiceIce rips the Laser Core out of the Ghost! [-95 Health]. NiceIce destroyed the Laser Core! [+5 Charisma, 3.1] Roll gained 1 exp! [(1 * 1.2) * 0.9 ~ 1 exp]
Ghost Health: 220/220 Defense: 0 Immunity: 30 Attack: 2 Ability: Incorporeality Defense and Immunity increases by 50 when Health under 50% >Spare
Turn: 3/13
Roll automatically casts Heal! +16 Health
What will you do next?NiceIce has Key, LynxKey, Expensive Wineglass (filled with F. Water), Anomaly Badge, Paper (13), Ghost Badge, Wooden Kazoo, Robbie Sax, Zenny Radar, Pie Crust (1), Bagel (2), Burned Fish, Green Ticket, Carnations (4) >Wallet: 126.9 Zenny >>Badges: Anomaly Badge, Baudelaire Badge, Bronze Marceau Badge (3/7) Ring Man has Key, Inhaler, E-Tank (1), Cookie, Lake Key, Wooden Kazoo, Zenny Radar 1.15, RM Radar, Swift Core >Wallet: 90 Zenny >>Radar: Radar Data Beta Serif has Zenny Radar, Eclair, Orange (x3), Apple Pie, Wooden Kazoo, Marionberry Pie, Pie Crust (2), Energy Pellet >Wallet: 9 Zenny >>Badges: Lake Badge (1/7) MegaBoy has Electric Star Shard, Wooden Kazoo >Maps: MegaBoy's Dungeon Map Ura has Zenny Radar, Plums (2), Green Jar, Met Helmet >Wallet: 36 Zenny >>Quest Log: Ura's Quest Log Cape has Zenny Radar, Paper (46), Frosted Donut, Bread Sauce, Luxurious Cheesecake >Wallet: 78.2 Zenny >>Quest Log: Cape's Quest Log
NiceIce: 290 Charisma, 155 Attack, 40 P.Defense, 16 N.Defense, 58/140 Health >Roll: Roll: 30/42 Health, 30 Attack, 0 Defense, 16 Heal. Power [2/7 XP, Level 2] Heal cooldown: 2 turns > Roll's Stats >>Weapon: Ice Slasher- 25% chance of Freezing Ring Man: 75 Charisma, 220 Attack, 55 P.Defense, 8 N.Defense 16/76 Health >>Weapon: Shiny Rings/Standard Rings / >>>RM Weapons: Quick Bash >>>>Ring Driller: +60 Attack. 25.8/69 Units of Water. 1.60 units per use. 22/35 Experience, +5 Exp per use Beta Serif: 70 Charisma, 70 Attack, 15 P.Defense, 5 N.Defense 8/44 Health MegaBoy: 60 Charisma, 60 Attack, 15 P.Defense, 3 N.Defense 14/22 Health Ura: 80 Charisma, 65 Attack, 15 P.Defense, 3 N.Defense 17/21 Health >Lonnie: 40 Charisma, 40 Attack, 5 Defense, 14/18 Health [1/7 XP, Level 2] > Electric Fox write-up Cape: 110 Charisma, 95 Attack, 15 P.Defense, 3 N.Defense 18/29 HealthBosses Robbie Rotten Clan Health: 1300/1300 Defense: 30 Immunity: 40 Attack: 12 Base Exp Yield: [10]{weapon} (this is before turn multiplier)
Ability: General's Pin Takes 50% less damage from Electric, Freeze, and Shadow-core Attacks. Defense Efficiency: 1.4x Cutter Efficiency: 1.3x Location: Chef's Room Warning: Occasionally accompanied by Winston
Note: It is recommended you fight these bosses with either an assist and/or another player.Merchant Sales Merchant Lion is currently selling Sweet Tarts, Carnations and Chocolate Berries (discount shown is 20% season discount)
Sweet Tart: 2 1.6 Zenny +1-4 Health. Buy 30 and collect 50 Carnations for a quest for Winston!
Carnation: 5 4 Zenny
Chocolate Berry: 50 40 Zenny +45 Health, 50% chance to raise Defense by 1
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