Oh no! You, yes, you over there. You are part of a thing known as the Mega Man RPG Prototype. You know that the creator and leader of this buiseness is the one and only Adrian Marceau. But, wait, he's invited you to this odd, murky dungeon. With you and other people you may or may not know, you walk into the mansion. It's remarkable, it's beautiful, but, wait, something seems odd about it. The lights are turned off, and the curtains are pulled shut, there's a note on the ground:
Wow, this "Fellow Program" seems to have kidnapped Adrian! Will you be the one to save Adrian? Or will you just be a big weenie and run away home
Now, onto the rules of this hot mess1. Sign Ups: Okay, this'll be a bit harsh I guess, but I'm still enforcing it. Only characters based off the user, like if you're Ender, your character will be based off of you. BUT, also, you can also use characters from Web Comics/Fanfics floating around this site, as long as they aren't official Mega Man characters. For example, do you want to be Rhythm_BCA's Melodia? Perhaps you'd like being EEKADO from Beta and Mega's comic? What about the fabled Moonstone from MusicalKitty's Megabound? What about [REDACTED] from SSN's game? BUT(t) here's a twist! IF these projects use an official Mega Man character, but are able to make them different to the official character, you can choose them. Pun-Loving Cut's Corner Cut Man and Short Alien Megabound Slur are on the table, however, Super-Fighting Robot BCA/Beta and Mega Mega Man is not on the table. Also, I will deny Non-Project fan characters like Blaze Man or Ninja Man on sight, and likely Official MM Characters that aren't featured in any projects like Fan or Drill Man, unless if you provide a good spin on them, like Emotionless-Killer Fan, or Renowned Mathematician Drill Man.
As of now, I'm starting to consider the use of OCs as player options in Mystery Mansion. I will accept OC characters, but as long as you give them a proper bio and at least something about their personality. If you need help with developing a character's personality, I know how to help: So, this is only one little thing, but it does go a very long way. Don't describe what the character is, but more what the character does. For example, instead of "She likes animals" you can say "She regularly holds bake sales in order to fund repopulation projects for her favorite endangered animals." And if you even want, this article by TVtropes may or may not help you out with your bio
2. Sign Up Bios: You must provide information about your character. Their personality, motives, likes and dislikes are good. You may go into more descriptive if you want. I can understand if you pick a character from like Megabound and you cannot provide a really big bio because of the character or whatnot. As for official characters you are willing to take a spin on, I expect a descriptive bio, and at least so it doesn't seem like all you did was make Mega Man green and slightly shorter.
3. Combat-ish system: Along with the Roleplay itself, there will also be a combat-ish system I guess. In your character bio, specify whether your play-style is AggressiveAssertive or Passive and the combat-ish system will be ultra simplified:
-There will only be three stats: Health, Charisma, and Attack There is now five stats! And I've gone into much more detail about these stats as well!
Health: Health is what keeps the player moving. Health, as in most games, is a value used to calculate how much a player can take before giving out. Every player starts at 20 Base Health, but there are many ways that Health can be boosted: 1.) Being hit by an attack that inflicts more than 1 point of damage will increase the player's Max Health by 1!
2.) Eating different foods. Luxurious or event foods will usually increase the player's health by 10-20. Some more common foods may only boost Health by 2-5.
3.) Quests/Dungeons will also occasionally increase Health when completed.
When a player's Health reaches 0, the player is taken to the entrance of the mansion with one of their items stolen by SSJ3 the moose. However, the player can always try and bribe or persuade him to give the item back.
Charisma: Charisma, however, may be proven to be a bit more difficult to explain. Charisma is used for many things, such as: 1.) Interacting with enemies. Players may find themselves interacting and conversing with enemies. They might have an item a player is interested in, or the player may be trying to convince them not to attack. The general calculation for if an enemy will listen is usually Charisma = % Chance. Some more stubborn enemies may follow Charisma/2 = % Chance.
2.) Merchant Discounts. Most of the items bought in Mystery Mansion are through the merchants. Charisma will act as a percentage discount to these goods, the equation is (Charisma/10 = % Discount) although the cap for said discount is at 50%
3.) Enemy Drops. Enemies, when defeated, will usually have a small chance to drop an item. These item drops will have a base drop rate, but said rate will be increased by Charisma. The equation for said act is [BaseDrop * (Charisma/10)] = NewDrop. Most item drops will be simply healing items or other trinkets, but in the rare case that the enemy will drop a weapon, it will usually have a base of around 0.1%
4.) Entering Dungeons. Sure, being able to slaughter through anything possible is fun, but if you do not have enough Charisma, your options for dungeons are limited. However, there are always an assortment of quests in places like the Garden,Floor 4,Outside and the Chef's Room. As said earlier, quests are rather quick and give a well amount of money and Charisma.
There are many ways to gain Charisma as well. Many Luxurious foods will raise Charisma, doing quests will give around 5-20 Charisma per quest, and simply befriending an enemy in-battle nets a base amount of 5. Finishing dungeons will even raise the player's Charisma stat as well, although it is possible to lower your Charisma as well, although the only few recorded times it happened in Mystery Mansion were through less conventional means, so no need to worry about randomly losing 15 Charisma if you bump into an enemy on accident.
Attack: Attack is the stat used to determine the strength of attacks, as well as strength-based overworld actions (such as pushing a heavy rock, the equation for that would be Attack = % of success). The actual damage an attack will do is calculated by [Attack - Defense]. Defeating an enemy will always increase the player's attack, along with getting new weapons, and sometimes even eating Luxurious or event foods!
Immunity -Although players do not have the Immunity stat, some major enemies will have them. Immunity is simply just a defense stat for defense-piercing weapon-based attacks, no need to worry about the stat.
P.Defense: P.Defense stands for Player Defense, and is the defense stat used when attacked by player characters. This stat was mainly added in so players have a harder time with killing each other as easy as a 1000 C hot knife through soft butter. Player Defense can be increased by using items (such as the disposable equipment such as knives or ribbons that provide a +10 stat boost) and by getting hit by another player character as well will increase it by 5. Don't worry though, the mansion is a rather peaceful place and there will never be a 24/7 fear of being knocked out by other players.
N.Defense: N.Defense stands for eNcounter Defense, and is the defense stat used when attacked by enemies. N.Defense is a rather hard stat to upgrade, only really being able to be increased by high level merchants on the higher floors of the mansion, or taking up any quests that involve creating an armor.
I'll also explain the three Play styles as well: Aggressive Starting stats: Attack: 85Charisma: 35 A play style for those who don't really want to befriend any encounters in the mansion, and just fight them. I should note that just because you pick an Aggressive play style, you aren't prohibited from befriending encounters.
Assertive Starting stats: Attack: 60Charisma: 60 A play style for those that cannot choose between Aggressive or Passive, or want to be able to have the options to effectively kill or befriend encounters.
Passive Starting stats: Attack: 35Charisma: 85 A play style for those who want to befriend the encounters in the mansion. I shall note that I will try to make the three play styles as equal as possible in terms of difficulty
4. Literary Roleplaying- Yes, I know that this'll be hard for me to explain unless if I do this, so: Case A: "He flirts with the encounter, attempting to compliment its looks Case B: "*flirts with encounter*" I'd rather you to do this in the style of Case A. Write this as if you are writing a story, and please make your posts longer than three words.
Okay, I think that's it. If you do indeed have questions, I will answer them. This roleplay will start when at least two people join and are accepted, but you could join any time you want
Sign Ups?/? People
I don't care, you can join when you want to, I don't mind
(Sign Ups end 10/31/4016)By the way, Mystery Mansion has its own Discord chat now. check out the thing
The Discord server is great for players that want to improve their characters and get feedback on them, or give feedback about Mystery Mansion itself. Don't be afraid to check it out; I'm the only moderator and the server itself doesn't have any rules beyond "Don't be r00d and don't ruin the servers vibes"First to hit 700 Comments- 11/27/16 First to hit 800 Comments- 12/24/16 First to hit 900 Comments- 1/13/17 First to hit 1000 Comments- 1/30/17 (Woo!) EDIT: hah dead thread
Adrian's Mansion (The Dramatic Mansion Mystery) Posted by Musical on July 20th, 2016 at 10:55pm Viewed 33871 Times
Posted on February 3rd, 2017 at 12:00amEdited on 2017/02/04 at 7:40pm
Posted 2017/02/03 at 12:00amEdited 2017/02/04 at 7:40pm
#1
@RotomSlashBlast : Rotom bashes into Mr. Baudelaire! [-115 Health]
Mr. Baudelaire reached >50% Health... His Dungeon Skill activated! [+10 Health] Tsunami Base Power: 3 + Attack. Follows Wind and Water efficiency. Wind Stream ability is changed to Wind Storm
Mr. Baudelaire Health: 115/220 Defense: 20 Immunity: 20 Attack: 6 Ability: Wind Storm every turn, a large burst of rain will push the player back 2 spaces and inflict 2 Damage (Multiplied by Wind and Water efficiency).
B__R__^^ B = Baudelaire R = Rotom ^ = Spikes, inflict 25% Max Health
A large storm of water washes over Rotom! [-8 Health] The Wind Storm pushes Rotom away! [-1 Health]
What will you do next?@Beta Man : Unsure about going into the Lake, Beta walks outside from the Master Bedroom and enters Floor 5.
NPCs Wilbur Winston Junk Man Eddie Regal Penguin Lucky Duck Silly Goose
What will you do next?@NiceIce : NiceIce purchases a Roll and a Polish Cloth [-154.4 Zenny] Caesar hands NiceIce a small, clay figurine of Roll. It has no color to it, but the second NiceIce sets his hands on it, the Roll turns a... (1) a red. A bright, shimmering red that boosts the assists attack! [Base attack +5, Attack Growth +10] "See those little dark silver bumps in the buster part of this figurine? When I was making this thing, I put in little pieces of Ruthenium in there to increase Attack growth in your Support Assist. I use only a little when I build these figures; only about 0.14 Ruthenium units go in the actual figurine, which even is a bit excessive for the size of the figure." "Anyway, I'm working on a prototype set for a large, green-haired robot and its little army of alien bots." "I hope to see you again!"
NiceIce's Roll Roll: 34 Health, 15 Attack, 0 Defense, 10 Heal. Power (Level Up Growth: +8 Health, +15 Attack, +0.5 Defense, +6 Heal. Power) Moves: Support Shot, Roll Heal
What will you do next?@Capejedi : Hilary looked down to her old, broken down microphone, and nodded. "Yeah, I need a new microphone for my new quizes! Here's a basic blueprint of what I need for the new microphone:
0/20 Steel Units 0/20 Tin Units 0/1 Ruthenium Unit 0/2 Batteries (optional materials: +40 Zenny, +15 Charisma, +Almond Lionclaw) 0/5 Lightbulbs 0/30 Gold Units
@RotomSlashBlast : Rotom bashes into Mr. Baudelaire once more! [-115 Health] Rotom has defeated Mr. Baudelaire! [+5 Attack, 5 Charisma, 5 Max. Health, 15 Zenny] "Oh, wow... You actually defeated me! Well, as a sign for beating me, I'll give you this:" Mr. Baudelaire hands Rotom a small, plastic badge in the shape of a lynx [+30 Charisma, +999 Health] "That is the Baudelaire Badge. The badges don't have much of a use, but you can't go into Floor B1 without 7 Badges and the General's Pin, so if you want to go downstairs, you gotta go collect some more badges! You'll get one from every dungeon you beat, but you can also buy or earn some from others in this mansion" Mr. Baudelaire then leads Rotom to the very back of the room. Mr. Baudelaire pushed one of the wooden boards to the right and walked into the hole, leading Rotom back to Mr. Baudelaire's room.
What will you do next?@Capejedi : Cape heads into the Garden, looking around the area for any materials he may take...
There's 1 Battery in the soil There's a ring in a Blueberry Bush that can be dismantled for gold
What will you do next?@Beta Man : Beta walks over to Eddie, a small, red robot with the top of his body opened up to display an arrangement of healing items. "Why hello there! Are you looking to buy anything?"
Energy Pellet: 20 18.6 Zenny Replenishes 30 Health
E-Tank: 50 46.5 Zenny Replenishes 100 Health, Max Health +5
"Oh, wait, you're heading into the Lake? Well, you can go in if you want, but be careful of any Sea Lynxes! There's also one or two Starforce-infused monsters in there, so only go in if you're confident that you'll make it."
What will you do next?@uraccountcrashed : Ura walks into Melancholy Cheetah's house, seeing no one in the living room of his house. His house was actually quite elegantly decorated; there was various paintings of animals hanging off of the walls, and there were not one, but two grand pianos in the room. However, his smart design ended there. In the kitchen, there was a television that was facing the opposite direction of the seating area, meaning people couldn't watch their favorite television show if they were eating cereal at the table. Ura shook her head and remembered that she needed to stay on task. She heard screaming coming from the balcony. Ura ran over to the balcony to see the Melancholy Cheetah backing away from a certain helmeted foe. He turned over to Ura, trying to back away from the Met. "I-I just woke up ten minutes ago, and I found this thing and it's been shooting at me ever since I found it. Could you get it out of here please?"
Met Health: 70/70 Defense: 25 Attack: 6
Met aimed at (H) Lonnie and shot a burst of solar energy* at him/her! [-3 Health] *Met Shot: 2 Base Attack
D- ...Did you just say Starforce!? ...I mean... N-not that it's a problem...
It isn't REALLY... Unless you come from MegaTale like Beta Serif did. While it's true that Starforce powers robots up in the said universe, it actually has a dangerous effect if used too much. Fortunately, this isn't MegaTale, but the thought of Starforce still startles Beta.
Despite this, Beta has learned enough about the Lake. Beta decided to buy an Energy Pellet, then heads his way to the Lake to find Mikey.
Sniper Joe dons a Yellow-Orange color and tosses a Hyper Bomb! Hyper Bomb ticks... 2
What will you do next?@Beta Man : Beta purchased an Energy Pellet [-18.6 Zenny] and headed into the Lake (Lake 1)
Beta jumps into Lake 1 with a splash, being rejuvenated by the warm waters [+999 Health]. An array of fish started to swim around Beta, being grouped in schools of red, blue, yellow, and even a forest green. There seemed to be no harm in the waters, and Beta was even accompanied by a group of friendly fish! He started to swim further into the lake, and noticed around Lake 2 that the water was starting to get colder. Another figure could be heard swimming in the water. The fish tried to all swim away, but it was too late for the bulk of them; a Sea Lynx emerged from the waters, catching a group of green fish in its mouth.
Sea Lynx sends an electric shock* through Beta! [-11 Health] Base Attack: 2
What will you do next?@NiceIce : NiceIce returns to the Lake Headquarters, giving Adrina the Polish Cloth "Thank you, my Pumpkin's needed this for a month..." Adrina gave NiceIce the amount of Zenny found in her pockets [+15 Zenny, 15 Charisma, Green Ticket] "See that Green Ticket? If you take it to the Chef, you'll get a certain item based on the number on the back. However, you wont know what number it is until you take it to him."
NiceIce befriended Adrina! [+5 Charisma] [1/2]
Dungeon Improvements: 10 Charisma, 5 Zenny More Info: Suggest what I should do to improve the dungeon!
Train Sea Lynx: 15 Charisma, 10 Zenny, Burned Fish (2) More Info: Take one of our Sea Lynxes (starts at level 1) and level it up to level 3. When you're done, return to the Lake Headquarters and return him to me (Sea Lynxes will have 1.5x more Health after quest is complete
Create Star Buster: 35 Charisma, 125 Zenny, Cinnamon Roll, Cream Cheese (3), Star Buster v0.8 Blueprints My Star Buster is old and broken now, could you make one for me? I'll give you the blueprints to make one, it's a bit complicated:
Steel Units: 0/50 Iron Units: 0/25 Ruthenium Units: 0/5 Copy Cores: 0/3 (Found from Copy-core mechas/Robot Masters, commonly found on floor 4) Buster Mold: 0/1 (1% Base chance to drop from Sniper Joe, commonly found on floor 3) Support Star: 0/1 >>> Energy Pellet: 0/1 (bought from Eddie) >>> Star Shard: 0/1 (3% Base Chance to drop from mechas)
Posted on February 5th, 2017 at 11:04pmEdited on 2017/02/09 at 8:05pm
Posted 2017/02/05 at 11:04pmEdited 2017/02/09 at 8:05pm
#18
@uraccountcrashed : Ura grabbed the Met by its feet and started vigorously shaking the thing, its helmet and a few bolts falling off [-25 Health, -15 Defense]. Lonnie was running around Ura and the poor Met, cheering Ura on while eating any spare bolts he found on the ground [+2 Health] "aaaAAAaaAa please don't hurt me! I'm only doing my job..." the Met admitted, uselessly kicking at Ura "I was hired by Guts Man to do this. I get paid 23.4 Zenny per paycheck! But if I'm able to steal the Luxurious Tea from this guy, I get a 50% raise!" the Met pointed at Melancholy Cheetah, who was cowering in the corner of the balcony
Met Health: 45/70 Defense: 5 Attack: 6
Turn: 2/8
What will you do next?@RotomSlashBlast : Rotom attempts to shock the two... (HH) but the Flea dodges! -0 Health70 * 0.8 = 55 - 20 = -35 Health+4 Health, 2 XP
Flea Health: 20/20 Defense: 10 Immunity: 10 Attack: 6 Ability: Dodge 25% chance to avoid player attack
Sniper Joe Health: 35/70 Defense: 10 Immunity: 20 Attack: 10 Ability: Joe Shield Blocks 20% of a players attack (stacked with Immunity/Defense)
Sea Lynx's fur shocked Beta on contact! [-8 Health]
What will you do next?@NiceIce : NiceIce headed up to Floor 5 to knock on the door to Adrian's room. After no one coming, NiceIce simply opened up the door. He couldn't see Adrian at all, mainly because of the lack of light, and what seemed to be cardboard pizza boxes lying around everywhere. However, a faint light could be seen, and NiceIce eventually saw that what was emanating was a large, purple jellyfish monster. The head of it having big, bug-like eyes and even having a small pair of wings.
Ba dApple Health: 260/260 Defense: 25 Attack: 13
Turn: 1/8
Ba dApple shot a toxic barb at (T) NiceIce! [-2 Health]
What will you do next?UPDATE: Experience gaining mechanic slightly changed. More specific info here
Posted on February 5th, 2017 at 11:42pmEdited on 2017/02/09 at 11:56pm
Posted 2017/02/05 at 11:42pmEdited 2017/02/09 at 11:56pm
#19
Remember: Healing Items are here for a reason. You don't have to worry about losing a turn; you can use a healing item and attack in the same turn!NiceIce has Key, LynxKey, Expensive Wineglass (filled with F. Water), Anomaly Badge, Paper (13), Ghost Badge, Wooden Kazoo, Robbie Sax, Zenny Radar, Pie Crust (1), Bagel (2), Burned Fish, Green Ticket]{freeze} >Wallet: 109.8 Zenny >>Badges: Anomaly Badge, Baudelaire Badge, Bronze Marceau Badge (3/7) Ring Man has Key, Inhaler, E-Tank (1), Cookie, Lake Key, Wooden Kazoo, Zenny Radar 1.15, RM Radar, Swift Core >Wallet: 90 Zenny >>Radar: Radar Data Rotom has Bolts (346), Wooden Kazoo, Nature Core, Tin (6), Zenny Radar >Wallet: 20 Zenny Beta Serif has Zenny Radar, Eclair, Orange (x3), Apple Pie, Wooden Kazoo, Marionberry Pie, Pie Crust (2), Energy Pellet >Wallet: 9 Zenny >>Badges: Lake Badge (1/7) MegaBoy has Electric Star Shard, Wooden Kazoo >Maps: MegaBoy's Dungeon Map Ura has Zenny Radar, Plums (2), Green Jar >Wallet: 36 Zenny >>Quest Log: Ura's Quest Log Cape has Zenny Radar, Paper (46), Frosted Donut, Bread Sauce, Luxurious Cheesecake >Wallet: 78.2 Zenny >>Quest Log: Cape's Quest Log
NiceIce: 285 Charisma, 150 Attack, 40 P.Defense, 16 N.Defense, 62/139 Health >Roll: Roll: 34/34 Health, 15 Attack, 0 Defense, 10 Heal. Power [0/6 XP, Level 1] > Roll's Stats >>Weapon: Ice Slasher- 25% chance of Freezing Ring Man: 75 Charisma, 220 Attack, 55 P.Defense, 8 N.Defense 16/76 Health >>Weapon: Shiny Rings/Standard Rings / >>>RM Weapons: Quick Bash >>>>Ring Driller: +60 Attack. 25.8/69 Units of Water. 1.60 units per use. 22/35 Experience, +5 Exp per use Rotom: 105 Charisma, 130 + 10 Attack, 30 P.Defense, 9 N.Defense 13/52 Health >>Move : Parasitic Shock [28/32 XP] (70 Attack, Heals by 4, hits all foes) >>>>>> Form Inventory Beta Serif: 70 Charisma, 70 Attack, 15 P.Defense, 5 N.Defense 24/44 Health MegaBoy: 60 Charisma, 60 Attack, 15 P.Defense, 3 N.Defense 14/22 Health Ura: 80 Charisma, 65 Attack, 15 P.Defense, 3 N.Defense 17/21 Health >Lonnie: 40 Charisma, 40 Attack, 5 Defense, 14/18 Health [1/7 XP, Level 2] > Electric Fox write-up Cape: 110 Charisma, 95 Attack, 15 P.Defense, 3 N.Defense 22/27 Health
1204 Comments