Mega Man RPG Prototype Community

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Musical
Musical
15,225,883 BP
14 TP | 796 PP
Oh no! You, yes, you over there. You are part of a thing known as the Mega Man RPG Prototype. You know that the creator and leader of this buiseness is the one and only Adrian Marceau. But, wait, he's invited you to this odd, murky dungeon. With you and other people you may or may not know, you walk into the mansion. It's remarkable, it's beautiful, but, wait, something seems odd about it. The lights are turned off, and the curtains are pulled shut, there's a note on the ground:

Typical Ransom Note style, this "???" fellow seems new to this kind of thing

Wow, this "Fellow Program" seems to have kidnapped Adrian! Will you be the one to save Adrian? Or will you just be a big weenie and run away home

Now, onto the rules of this hot mess
1. Sign Ups: Okay, this'll be a bit harsh I guess, but I'm still enforcing it. Only characters based off the user, like if you're Ender, your character will be based off of you. BUT, also, you can also use characters from Web Comics/Fanfics floating around this site, as long as they aren't official Mega Man characters. For example, do you want to be Rhythm_BCA's Melodia? Perhaps you'd like being EEKADO from Beta and Mega's comic? What about the fabled Moonstone from MusicalKitty's Megabound? What about [REDACTED] from SSN's game? BUT(t) here's a twist! IF these projects use an official Mega Man character, but are able to make them different to the official character, you can choose them. Pun-Loving Cut's Corner Cut Man and Short Alien Megabound Slur are on the table, however, Super-Fighting Robot BCA/Beta and Mega Mega Man is not on the table. Also, I will deny Non-Project fan characters like Blaze Man or Ninja Man on sight, and likely Official MM Characters that aren't featured in any projects like Fan or Drill Man, unless if you provide a good spin on them, like Emotionless-Killer Fan, or Renowned Mathematician Drill Man.

As of now, I'm starting to consider the use of OCs as player options in Mystery Mansion. I will accept OC characters, but as long as you give them a proper bio and at least something about their personality. If you need help with developing a character's personality, I know how to help:
So, this is only one little thing, but it does go a very long way. Don't describe what the character is, but more what the character does. For example, instead of "She likes animals" you can say "She regularly holds bake sales in order to fund repopulation projects for her favorite endangered animals."
And if you even want, this article by TVtropes may or may not help you out with your bio

2. Sign Up Bios: You must provide information about your character. Their personality, motives, likes and dislikes are good. You may go into more descriptive if you want. I can understand if you pick a character from like Megabound and you cannot provide a really big bio because of the character or whatnot. As for official characters you are willing to take a spin on, I expect a descriptive bio, and at least so it doesn't seem like all you did was make Mega Man green and slightly shorter.

3. Combat-ish system: Along with the Roleplay itself, there will also be a combat-ish system I guess. In your character bio, specify whether your play-style is Aggressive Assertive or Passive and the combat-ish system will be ultra simplified:


-There will only be three stats: Health, Charisma, and Attack There is now five stats! And I've gone into much more detail about these stats as well!

Health:
Health is what keeps the player moving. Health, as in most games, is a value used to calculate how much a player can take before giving out. Every player starts at 20 Base Health, but there are many ways that Health can be boosted:
1.) Being hit by an attack that inflicts more than 1 point of damage will increase the player's Max Health by 1!

2.) Eating different foods. Luxurious or event foods will usually increase the player's health by 10-20. Some more common foods may only boost Health by 2-5.

3.) Quests/Dungeons will also occasionally increase Health when completed.

When a player's Health reaches 0, the player is taken to the entrance of the mansion with one of their items stolen by SSJ3 the moose. However, the player can always try and bribe or persuade him to give the item back.

Charisma:
Charisma, however, may be proven to be a bit more difficult to explain. Charisma is used for many things, such as:
1.) Interacting with enemies. Players may find themselves interacting and conversing with enemies. They might have an item a player is interested in, or the player may be trying to convince them not to attack. The general calculation for if an enemy will listen is usually Charisma = % Chance. Some more stubborn enemies may follow Charisma/2 = % Chance.

2.) Merchant Discounts. Most of the items bought in Mystery Mansion are through the merchants. Charisma will act as a percentage discount to these goods, the equation is (Charisma/10 = % Discount) although the cap for said discount is at 50%

3.) Enemy Drops. Enemies, when defeated, will usually have a small chance to drop an item. These item drops will have a base drop rate, but said rate will be increased by Charisma. The equation for said act is [BaseDrop * (Charisma/10)] = NewDrop. Most item drops will be simply healing items or other trinkets, but in the rare case that the enemy will drop a weapon, it will usually have a base of around 0.1%

4.) Entering Dungeons. Sure, being able to slaughter through anything possible is fun, but if you do not have enough Charisma, your options for dungeons are limited. However, there are always an assortment of quests in places like the Garden, Floor 4, Outside and the Chef's Room. As said earlier, quests are rather quick and give a well amount of money and Charisma.

There are many ways to gain Charisma as well. Many Luxurious foods will raise Charisma, doing quests will give around 5-20 Charisma per quest, and simply befriending an enemy in-battle nets a base amount of 5. Finishing dungeons will even raise the player's Charisma stat as well, although it is possible to lower your Charisma as well, although the only few recorded times it happened in Mystery Mansion were through less conventional means, so no need to worry about randomly losing 15 Charisma if you bump into an enemy on accident.

Attack:
Attack is the stat used to determine the strength of attacks, as well as strength-based overworld actions (such as pushing a heavy rock, the equation for that would be Attack = % of success). The actual damage an attack will do is calculated by [Attack - Defense]. Defeating an enemy will always increase the player's attack, along with getting new weapons, and sometimes even eating Luxurious or event foods!

Immunity -Although players do not have the Immunity stat, some major enemies will have them. Immunity is simply just a defense stat for defense-piercing weapon-based attacks, no need to worry about the stat.

P.Defense:
P.Defense stands for Player Defense, and is the defense stat used when attacked by player characters. This stat was mainly added in so players have a harder time with killing each other as easy as a 1000 C hot knife through soft butter. Player Defense can be increased by using items (such as the disposable equipment such as knives or ribbons that provide a +10 stat boost) and by getting hit by another player character as well will increase it by 5. Don't worry though, the mansion is a rather peaceful place and there will never be a 24/7 fear of being knocked out by other players.

N.Defense:
N.Defense stands for eNcounter Defense, and is the defense stat used when attacked by enemies. N.Defense is a rather hard stat to upgrade, only really being able to be increased by high level merchants on the higher floors of the mansion, or taking up any quests that involve creating an armor.

I'll also explain the three Play styles as well:
Aggressive Starting stats: Attack: 85 Charisma: 35
A play style for those who don't really want to befriend any encounters in the mansion, and just fight them. I should note that just because you pick an Aggressive play style, you aren't prohibited from befriending encounters.

Assertive Starting stats: Attack: 60 Charisma: 60
A play style for those that cannot choose between Aggressive or Passive, or want to be able to have the options to effectively kill or befriend encounters.

Passive Starting stats: Attack: 35 Charisma: 85
A play style for those who want to befriend the encounters in the mansion. I shall note that I will try to make the three play styles as equal as possible in terms of difficulty

4. Literary Roleplaying- Yes, I know that this'll be hard for me to explain unless if I do this, so:
Case A: "He flirts with the encounter, attempting to compliment its looks
Case B: "*flirts with encounter*"
I'd rather you to do this in the style of Case A. Write this as if you are writing a story, and please make your posts longer than three words.

Okay, I think that's it. If you do indeed have questions, I will answer them. This roleplay will start when at least two people join and are accepted, but you could join any time you want

Sign Ups
?/? People

I don't care, you can join when you want to, I don't mind

(Sign Ups end 10/31/4016)
By the way, Mystery Mansion has its own Discord chat now.
check out the thing

The Discord server is great for players that want to improve their characters and get feedback on them, or give feedback about Mystery Mansion itself. Don't be afraid to check it out; I'm the only moderator and the server itself doesn't have any rules beyond "Don't be r00d and don't ruin the servers vibes"
First to hit 700 Comments- 11/27/16
First to hit 800 Comments- 12/24/16
First to hit 900 Comments- 1/13/17
First to hit 1000 Comments- 1/30/17 (Woo!)


EDIT: hah dead thread
Adrian's Mansion (The Dramatic Mansion Mystery)
Posted by Musical on July 20th, 2016 at 10:55pm
Viewed 33871 Times
TheDoc
 
TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on January 14th, 2017 at 7:25pm
Posted 2017/01/14 at 7:25pm
#1
Ring Man studied the boosts dubiously.

ring-man Unless there's a way to easily equip/unequip the boosts, I'm gonna pass on that for now. Too soon to commit to one type. For now, I'll invest in that Zenny Radar.
ring-man So are the boosts unequippable?

OOC: How long is a "turn" concerning the Regenerate upgrade if it's not in battle? That seems to encourage posts that don't have a lot of action in them in order to take advantage of the "turn-based" regen rate.
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RotomSlashBlast
 
RotomSlashBlast
123,196,932 BP
15 TP | 2902 PP
Posted on January 14th, 2017 at 7:29pm
Posted 2017/01/14 at 7:29pm
#2
>Rotom: Dismantle the fri-
No, you fool! Rotom somehow manages to smack sense into you from beyond the fourth wall. He tries to see if his FORM ARMILLARY is compatible with the fridge.
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Musical
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on January 14th, 2017 at 11:11pm
Posted 2017/01/14 at 11:11pm
#3
@RotomSlashBlast : Rotom checks the fridge...

Fridge
Stats: 60 Health. 5 Attack, 4 Defense
Attack: Search- Gain 1.5x as many units from dismantling objects. This form cannot actually attack, however...

What will you do next?
@TheDoc : Ring Man buys the Zenny Radar 1.15! [-1,200 Zenny]
"Well, you can only keep one of each boost on you, but you can pretty much equip as many as you like (if you have enough weapons). If you don't enjoy the boost, you can just unequip it and put it back into your inventory. Now, is there any other upgrades you'd like to buy?"

Zenny: 2793

What will you do next?

OOC: I was thinking about merely making it every time I update Mystery Mansion (with the player replying, of course) but now that you bring it up, perhaps I should limit one "turn" to once a day (unless if the player with Regenerate isn't active that day).
@Capejedi : Cape blasts Plague Rat B with a partially charged Atomic Fire! [-50 Health]. Plague Rat B was defeated! [+5 Attack, 2.8 Zenny]

Donut: 3% * 6 = 18%... Failure

Plague Rat C
Health: 40/40
Defense: 15
Attack: 4

Plague Rat C dashed into a corner, holding a stale, 2-day old donut with white frosting on it, waving it about.
"I surrender, I surrender! Take this donut and let me leave, I promise I won't steal anything for another day of my life!"

What will you do next?
@NiceIce : NiceIce attempted to rip the spike from the ground (Attack: 130= >100% chance) and succeeded. He tossed the rooted spike at Mr. Baudelaire! [-100 Health]

Mr. Baudelaire slowly got up from the ground, the effects of the Wind Star draining from him.
"Good job, dude. I usualy don't use stars in battle, but I'm glad I could test the effects on you. You might want to consider buying an Assist soon too. I have one, and I absolutely needs my Auto when I need to go into Floor 3B, especially since Floor 3B's where I get my vitamins." Mr. Baudelaire popped a green, apple-shaped gummy candy into his mouth "Anyway, good job on completing the dungeon!"

Mr. Baudelaire grabs a small badge from his pocket, poking it onto NiceIce's jacket [+5 Attack, +15 Charisma, +5 Max. Health, +40 Zenny]
"That is the Baudelaire Badge. Although the badge itself serves no use, you need at least 7 Badges, and the General Pin, to go into Floor B1. I know that you have an Anomaly Badge from the Cat Village too, so you're one step closer to going into B1! You'll get a badge for every dungeon you go to, and there are a few holiday-themed badges you can even buy from Winston and Wilbur on the fifth floor! Anyway, good luck with the other dungeons!" Mr. Baudelaire pressed a small, green button at the back of the room. A door slowly opened up, and Mr. Baudelaire went into it, making sure NiceIce was behind him. NiceIce found himself back in Mr. Baudelaire's room, the door back onto Floor 2 in front of him.

What will you do next?
^ Top
Musical
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on January 14th, 2017 at 11:14pm Edited on 2017/01/15 at 10:01pm
Posted 2017/01/14 at 11:14pm Edited 2017/01/15 at 10:01pm
#4
NiceIce has Key, LynxKey, Expensive Wineglass (filled with F. Water), Anomaly Badge, Paper (13), Ghost Badge, Wooden Kazoo, Robbie Sax, Zenny Radar, Pie Crust (1), Bagel (2)
>Wallet: 194.2 Zenny
>>Badges: Anomaly Badge, Baudelaire Badge (2/7)
Cut Man has Key, LynxKey, Green Feather, Cuukie, Paper (4), Ghost Badge, Wooden Kazoo
Ring Man has Key, Inhaler, E-Tank (1), Cookie, Lake Key, Wooden Kazoo, Zenny Radar 1.15, RM Radar, Swift Core
>Wallet: 75 Zenny
>>Radar: Radar Data
REDACTED has Paper (0), NoteBundle (2/20 Notecards), Pen, Water (2 uses), Gold Key, Croissant, Anomaly Badge, Wooden Kazoo, Plums (10)
Meta has Key, Cookie, Wooden Kazoo
Rotom has Bolts (346), Wooden Kazoo, Nature Core
>Quest: Building Lawnmower
-0/30 Steel Units
-0/10 Iron Units
-0/2 Ruthenium Units (optional)
-0/1 Rotary Blade
Beta Serif has Zenny Radar, Eclair, Orange (x3), Apple Pie, Wooden Kazoo, Marionberry Pie, Pie Crust (2)
>Wallet: 27.6 Zenny
Proto Man Mark II has Hallowee Cookie (2), Zeny Radar
>Wallet: 5.75 Zenny
MegaBoy has Electric Star Shard, Wooden Kazoo
>Maps: MegaBoy's Dungeon Map
Char has nothing
Ura has Zenny Radar
Cape has Zenny Radar
>Wallet: 5.6 Zenny

NiceIce: 240 Charisma, 135 Attack, 40 P.Defense, 16 N.Defense, 94/134 Health
>>Weapon: Ice Slasher- 25% chance of Freezing Ice Slasher
Cut Man: 125 Charisma, 30 Attack, 15 P.Defense, 3 N.Defense 34/34 Health
Ring Man: 75 Charisma, 220 Attack, 55 P.Defense, 8 N.Defense 16/76 Health
>>Weapon: Shiny Rings/Standard Rings Standard Rings / Shiny Rings
>>>RM Weapons: Quick Bash
>>>>Ring Driller: +60 Attack. 25.8/69 Units of Water. 1.60 units per use. 22/35 Experience, +5 Exp per use Ring Driller
[REDACTED]: 6 Charisma, 95 Attack, 15 P.Defense, 3 N.Defense 77/77 Health/Personality B: 55 Charisma, 60 Attack, 15 P.Defense, 3 N.Defense
>>Ghost Virus: 79/80 Health, 10 Defense, Indefinite uses Ghost Virus
>>Changkey Child: 40/40 Health, 7 Uses Changkey Child
Meta: 60 Charisma, 65 Attack, 15 P.Defense, 3 N.Defense 40/40 Health
Rotom: 30 Charisma, 110 Attack, 30 + 25 P.Defense, 9 N.Defense 12/44 Health
>Violin Form: 60 Attack, 6 N.Defense, 8/11 Health (Move: Chord- 4/8 XP)
>>Move: Parasitic Shock Parasitic Shock
>>>>Attack: 70 (Heals Rotom by 4) 8/32 XP
>>>>>> Form Inventory
Beta Serif: 70 Charisma, 65 Attack, 15 P.Defense, 5 N.Defense 28/41 Health
Proto Man Mark II: 20 Charisma, 100 Attack, 15 P.Defense, 3 N.Defense 12/20 Health
MegaBoy: 60 Charisma, 60 Attack, 15 P.Defense, 3 N.Defense 14/22 Health
Char: 100 Charisma, 20 Attack, 15 P.Defense, 3 N.Defense 20/20 Health
Ura: 65 Charisma, 60 Attack, 15 P.Defense, 3 N.Defense 19/20 Health
>Lonnie: 30 Charisma, 30 Attack, 4 Defense, 15/15 Health [0/6 XP]
> Electric Fox write-up
Cape: 60 Charisma, 70 Attack, 15 P.Defense, 3 N.Defense 16/21 Health
^ Top
RotomSlashBlast
 
RotomSlashBlast
123,196,932 BP
15 TP | 2902 PP
Posted on January 15th, 2017 at 3:08am
Posted 2017/01/15 at 3:08am
#5
Rotom adds the Fridge to his FORM ARMILLARY and tries to get rid of the SINK.
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Capejedi
 
Capejedi
4,598,966 BP
1 TP | 131 PP
Posted on January 15th, 2017 at 11:04am
Posted 2017/01/15 at 11:04am
#6
proto-man_shadow...You're trying to bribe me off using a stale donut?

Fight:After a moment's pause, Cape uses slash Claw on the rat
^ Top
deadacc
 
deadacc
6,063,502 BP
8 TP | 732 PP
Posted on January 15th, 2017 at 11:14am Edited on 2017/01/15 at 11:19am
Posted 2017/01/15 at 11:14am Edited 2017/01/15 at 11:19am
#7
@Musical : "Expect to see another challenger more to your level soon, his name is Megaboy, should have a yellow scarf and is mostly red." *Leave the dungeon.... and go into... THE LAKEEEEEEEEEEEEEEEE OOOOOOOOOO* "I'm pretty sure I got a lake key from rotom or sumthin...."
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Musical
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on January 15th, 2017 at 9:37pm
Posted 2017/01/15 at 9:37pm
#8
@NiceIce : NiceIce heads to the Lake, seeing the Guardian Lion standing in front of the entrance.
"Hmm... I'll let you go in. Just be careful of the Sea Lynxes!" The Guardian Lion pushes NiceIce into the lake, and NiceIce entered the dungeon with a loud splash.

The water was rather clear, NiceIce could perfectly see the schools of fish that swam around him. The water was actually quite refreshing, feeling as if it has been regularly cleaned... [+999 Health]

There were no Sea Lynxes in sight. NiceIce is safe, for now...
(Water 1/8)

What will you do next?
@Capejedi : Cape uses Slash Claw on the rat [-55 Health] and defeats the final Plague Rat [+5 Attack, +2.8 Zenny, +1 Frosted Donut]

The Merchant Lion was clapping excitedly for Cape, cheering the robot on.
"Great job, someone finally got those rats for me!" [+10 Charisma, 20 Zenny, 3 Paper] "It looked like those rats really put up a fight too, I'll just slip you a Donut just this one time. People have told me that my food have healing properties, but that can't be true; my donuts are day-old at the freshest,"

What will you do next?
@RotomSlashBlast : Rotom equips his new Fridge Form and dismantles the sink!

Sink- 5 Steel units * 1.5 ~ 8 Steel units [+3 XP]

Dismantle
Chair- Wood
Table- Wood
Pencil- Wood/Graphite
Can- Tin
Frying Pan- Iron

What will you do next?
NiceIce has Key, LynxKey, Expensive Wineglass (filled with F. Water), Anomaly Badge, Paper (13), Ghost Badge, Wooden Kazoo, Robbie Sax, Zenny Radar, Pie Crust (1), Bagel (2)
>Wallet: 194.2 Zenny
>>Badges: Anomaly Badge, Baudelaire Badge (2/7)
Cut Man has Key, LynxKey, Green Feather, Cuukie, Paper (4), Ghost Badge, Wooden Kazoo
Ring Man has Key, Inhaler, E-Tank (1), Cookie, Lake Key, Wooden Kazoo, Zenny Radar 1.15, RM Radar, Swift Core
>Wallet: 75 Zenny
>>Radar: Radar Data
REDACTED has Paper (0), NoteBundle (2/20 Notecards), Pen, Water (2 uses), Gold Key, Croissant, Anomaly Badge, Wooden Kazoo, Plums (10)
Meta has Key, Cookie, Wooden Kazoo
Rotom has Bolts (346), Wooden Kazoo, Nature Core
>Quest: Building Lawnmower
-8/30 Steel Units
-0/10 Iron Units
-0/2 Ruthenium Units (optional)
-0/1 Rotary Blade
Beta Serif has Zenny Radar, Eclair, Orange (x3), Apple Pie, Wooden Kazoo, Marionberry Pie, Pie Crust (2)
>Wallet: 27.6 Zenny
Proto Man Mark II has Hallowee Cookie (2), Zeny Radar
>Wallet: 5.75 Zenny
MegaBoy has Electric Star Shard, Wooden Kazoo
>Maps: MegaBoy's Dungeon Map
Char has nothing
Ura has Zenny Radar
Cape has Zenny Radar, Paper (3), Donut, Frosted Donut
>Wallet: 28.4 Zenny

NiceIce: 240 Charisma, 135 Attack, 40 P.Defense, 16 N.Defense, 134/134 Health
>>Weapon: Ice Slasher- 25% chance of Freezing Ice Slasher
Cut Man: 125 Charisma, 30 Attack, 15 P.Defense, 3 N.Defense 34/34 Health
Ring Man: 75 Charisma, 220 Attack, 55 P.Defense, 8 N.Defense 16/76 Health
>>Weapon: Shiny Rings/Standard Rings Standard Rings / Shiny Rings
>>>RM Weapons: Quick Bash
>>>>Ring Driller: +60 Attack. 25.8/69 Units of Water. 1.60 units per use. 22/35 Experience, +5 Exp per use Ring Driller
[REDACTED]: 6 Charisma, 95 Attack, 15 P.Defense, 3 N.Defense 77/77 Health/Personality B: 55 Charisma, 60 Attack, 15 P.Defense, 3 N.Defense
>>Ghost Virus: 79/80 Health, 10 Defense, Indefinite uses Ghost Virus
>>Changkey Child: 40/40 Health, 7 Uses Changkey Child
Meta: 60 Charisma, 65 Attack, 15 P.Defense, 3 N.Defense 40/40 Health
Rotom: 30 Charisma, 110 Attack, 30 + 25 P.Defense, 9 N.Defense 12/44 Health
>Violin Form: 60 Attack, 6 N.Defense, 8/11 Health (Move: Chord- 4/8 XP)
>Fridge Form: 5 Attack, 4 Defense, 55/55 Health (Move: Search- 3/8 XP)
>>Move: Parasitic Shock Parasitic Shock
>>>>Attack: 70 (Heals Rotom by 4) 8/32 XP
>>>>>> Form Inventory
Beta Serif: 70 Charisma, 65 Attack, 15 P.Defense, 5 N.Defense 28/41 Health
Proto Man Mark II: 20 Charisma, 100 Attack, 15 P.Defense, 3 N.Defense 12/20 Health
MegaBoy: 60 Charisma, 60 Attack, 15 P.Defense, 3 N.Defense 14/22 Health
Char: 100 Charisma, 20 Attack, 15 P.Defense, 3 N.Defense 20/20 Health
Ura: 65 Charisma, 60 Attack, 15 P.Defense, 3 N.Defense 19/20 Health
>Lonnie: 30 Charisma, 30 Attack, 4 Defense, 15/15 Health [0/6 XP]
> Electric Fox write-up
Cape: 75 Charisma, 75 Attack, 15 P.Defense, 3 N.Defense 16/21 Health
^ Top
Copyie
 
Copyie
8,211,222 BP
7 TP | 169 PP
Posted on January 16th, 2017 at 11:24am
Posted 2017/01/16 at 11:24am
#9
oh well i have nothing to do so why not

i will join as the poopyhead nerfed edtion(if you remember musical he was suposed to be an op boss so he is now a normal character so just call him poopyhed)

well uh he dont actualy have a story so i will just give his origin

the poopy head the idiot who thinks that the people dont deserve be happy , he will try to screw up with everyone he encounters even if he need his meme powers to do so
after being defeated in his last plan to stole christmas he searches for a new place to remove the joy and happines of everyone and keep all their precious stuff for him
the only thing that he actualy want are friends but the guy who build him made him to be to be an a@3 h%$e so now he dont care for nothing more than stealing


personality : thief , meme lord
motivation : steal people happines and goods
likes : stealing , memes
dislikes : the generic idea that everthing that involves ice need to be pictured as an ice man and so dislikes iceman like robots(wow that was realy big for one thing only
playstile : agressive

(well i think thats enough for a joke character right)
^ Top
RotomSlashBlast
 
RotomSlashBlast
123,196,932 BP
15 TP | 2902 PP
Posted on January 16th, 2017 at 12:42pm
Posted 2017/01/16 at 12:42pm
#10
Rotom gets rid of the CAN by dismantling it!
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Capejedi
 
Capejedi
4,598,966 BP
1 TP | 131 PP
Posted on January 16th, 2017 at 2:02pm
Posted 2017/01/16 at 2:02pm
#11
proto-man_shadowYes, thank you.

Cape eats the normal donut.

proto-man_shadowDo you have any other work? I am in need of money for money purposes.
^ Top
deadacc
 
deadacc
6,063,502 BP
8 TP | 732 PP
Posted on January 16th, 2017 at 5:26pm
Posted 2017/01/16 at 5:26pm
#12
@Musical : "....Fun." "*CONTINUE FURTHER*
^ Top
Musical
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on January 16th, 2017 at 8:00pm Edited on 2017/01/16 at 8:47pm
Posted 2017/01/16 at 8:00pm Edited 2017/01/16 at 8:47pm
#13
@NiceIce : NiceIce trekked further into Water 2. The Lake still seemed rather harmless, with the fish gently flying about through the water. However, the fish started to swim through the water in a much more panicked fashion. Through a large wall of small, blue fish, a Sea Lynx bolted through the school, catching a fish in it's mouth and sending a small yet explosive shock through the fish's body.

Sea Lynx
Health: 190/190
Defense: 30
Attack: 11

Water efficiency: 2.0x
Electric efficiency: 1.5x

Sea Lynx shocks NiceIce with a blast of electricity! [-5 Health]

What will you do next?
@Capejedi :Cape ate the donut [+5 Health] and asked the Lion Merchant of any more work.
"Of course, there's actually quite a few jobs you can help out with:"

Run the shop while I buy supplies- 50 Zenny, 5 Max Health, 5 Paper
More info: The Merchant Lion will be absent for four (4) turns. Make sure no one takes any merchandise while he's gone.
Fight a rival merchant! - 15 Zenny, Weapon Crafting Book 1*
More Info: A rival merchant from another city started wrecking the Merchant Lion's sales by selling the Merchant Lion's written work, the Weapon Crafting Book 1. Fight the rival merchant and return the Weapon Crafting Books to the Merchant Lion.

What will you do next?
@RotomSlashBlast : Rotom breaks down the can. The tin in the mansion has been rumored to hold traces of Ruthenium...

Can -> 4 Tin * 1.5 = 6 Tin [+2 XP] (Note: Each unit has a 1% chance to carry Ruthenium. Tin and Graphite carry a 3% chance)

Dismantle
Chair- Wood
Table- Wood
Pencil- Wood/Graphite
Frying Pan- Iron

(Note: you can dismantle every object on the list in one turn, should've told you that before)

Reload: Fight Random Foe

What will you do next?
@Copyjie : Sorry, I gotta deny your request. Your bio isn't really descriptive, and doesn't follow the character rule of "Only characters in MMRPG Projects, the user's persona, or canon Mega Man characters with alternate personalities."

You can still join, though, if you apply as another character (by the way, I will not accept joke characters).
^ Top
Musical
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on January 16th, 2017 at 8:40pm Edited on 2017/01/16 at 11:38pm
Posted 2017/01/16 at 8:40pm Edited 2017/01/16 at 11:38pm
#14


NiceIce has Key, LynxKey, Expensive Wineglass (filled with F. Water), Anomaly Badge, Paper (13), Ghost Badge, Wooden Kazoo, Robbie Sax, Zenny Radar, Pie Crust (1), Bagel (2)
>Wallet: 194.2 Zenny
>>Badges: Anomaly Badge, Baudelaire Badge (2/7)
Cut Man has Key, LynxKey, Green Feather, Cuukie, Paper (4), Ghost Badge, Wooden Kazoo
Ring Man has Key, Inhaler, E-Tank (1), Cookie, Lake Key, Wooden Kazoo, Zenny Radar 1.15, RM Radar, Swift Core
>Wallet: 75 Zenny
>>Radar: Radar Data
REDACTED has Paper (0), NoteBundle (2/20 Notecards), Pen, Water (2 uses), Gold Key, Croissant, Anomaly Badge, Wooden Kazoo, Plums (10)
Meta has Key, Cookie, Wooden Kazoo
Rotom has Bolts (346), Wooden Kazoo, Nature Core, Tin (6)
>Quest: Building Lawnmower
-8/30 Steel Units
-0/10 Iron Units
-0/2 Ruthenium Units (optional)
-0/1 Rotary Blade
Beta Serif has Zenny Radar, Eclair, Orange (x3), Apple Pie, Wooden Kazoo, Marionberry Pie, Pie Crust (2)
>Wallet: 27.6 Zenny
Proto Man Mark II has Hallowee Cookie (2), Zeny Radar
>Wallet: 5.75 Zenny
MegaBoy has Electric Star Shard, Wooden Kazoo
>Maps: MegaBoy's Dungeon Map
Char has nothing
Ura has Zenny Radar
Cape has Zenny Radar, Paper (3), Frosted Donut
>Wallet: 28.4 Zenny

NiceIce: 240 Charisma, 135 Attack, 40 P.Defense, 16 N.Defense, 129/135 Health
>>Weapon: Ice Slasher- 25% chance of Freezing Ice Slasher
Cut Man: 125 Charisma, 30 Attack, 15 P.Defense, 3 N.Defense 34/34 Health
Ring Man: 75 Charisma, 220 Attack, 55 P.Defense, 8 N.Defense 16/76 Health
>>Weapon: Shiny Rings/Standard Rings Standard Rings / Shiny Rings
>>>RM Weapons: Quick Bash
>>>>Ring Driller: +60 Attack. 25.8/69 Units of Water. 1.60 units per use. 22/35 Experience, +5 Exp per use Ring Driller
[REDACTED]: 6 Charisma, 95 Attack, 15 P.Defense, 3 N.Defense 77/77 Health/Personality B: 55 Charisma, 60 Attack, 15 P.Defense, 3 N.Defense
>>Ghost Virus: 79/80 Health, 10 Defense, Indefinite uses Ghost Virus
>>Changkey Child: 40/40 Health, 7 Uses Changkey Child
Meta: 60 Charisma, 65 Attack, 15 P.Defense, 3 N.Defense 40/40 Health
Rotom: 30 Charisma, 110 Attack, 30 + 25 P.Defense, 9 N.Defense 12/44 Health
>Violin Form: 60 Attack, 6 N.Defense, 8/11 Health (Move: Chord- 4/8 XP)
>Fridge Form: 5 Attack, 4 Defense, 55/55 Health (Move: Search- 5/8 XP)
>>Move: Parasitic Shock Parasitic Shock
>>>>Attack: 70 (Heals Rotom by 4) 8/32 XP
>>>>>> Form Inventory
Beta Serif: 70 Charisma, 65 Attack, 15 P.Defense, 5 N.Defense 28/41 Health
Proto Man Mark II: 20 Charisma, 100 Attack, 15 P.Defense, 3 N.Defense 12/20 Health
MegaBoy: 60 Charisma, 60 Attack, 15 P.Defense, 3 N.Defense 14/22 Health
Char: 100 Charisma, 20 Attack, 15 P.Defense, 3 N.Defense 20/20 Health
Ura: 65 Charisma, 60 Attack, 15 P.Defense, 3 N.Defense 19/20 Health
>Lonnie: 30 Charisma, 30 Attack, 4 Defense, 15/15 Health [0/6 XP]
> Electric Fox write-up
Cape: 75 Charisma, 75 Attack, 15 P.Defense, 3 N.Defense 21/21 Health
UPDATE: AAAAAaaaaAAAAAAaaaaAAaaaA I made merchant sprites!

William the Merchant Lion
Caesar the Robot Assist Merchant

These will be used during dialogues between the merchant(s) and, although there's ~5 total merchants, I made the most used and newest merchant. I may try to make sprites for other minor characters (Mildred, Quiz Tree, Chef, Mr. Baudelaire) but it's not very likely
^ Top
deadacc
 
deadacc
6,063,502 BP
8 TP | 732 PP
Posted on January 17th, 2017 at 6:48am
Posted 2017/01/17 at 6:48am
#15
@Musical : *Use a Ice Slasher to take out some of its DEFENSE and HP* "Electricity huh? Your a imminent threat."
^ Top
Capejedi
 
Capejedi
4,598,966 BP
1 TP | 131 PP
Posted on January 17th, 2017 at 7:13am Edited on 2017/01/17 at 7:20am
Posted 2017/01/17 at 7:13am Edited 2017/01/17 at 7:20am
#16
proto-man_shadow Okay then, I suppose I can hold down the shop for you.

proto-man_shadow I mean, how hard can this be? Why did I just say that
^ Top
Uraccountcrashed
 
Uraccountcrashed
13,545,327 BP
15 TP | 656 PP
Posted on January 17th, 2017 at 9:28am Edited on 2017/01/17 at 9:31am
Posted 2017/01/17 at 9:28am Edited 2017/01/17 at 9:31am
#17
Ura's Mugshot Why, yes I am! Might I say, 'tis a wonderfully large place! Anyway, what goes on in here?
^ Top
RotomSlashBlast
 
RotomSlashBlast
123,196,932 BP
15 TP | 2902 PP
Posted on January 17th, 2017 at 1:41pm
Posted 2017/01/17 at 1:41pm
#18
Rotom gets rid of the Pan and reloads by going to fight a foe.
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Musical
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on January 18th, 2017 at 9:17pm
Posted 2017/01/18 at 9:17pm
#19
@RotomSlashBlast : Rotom dismantles the Frying Pan...
Pan = 3 units * 1.5 = 5 units (+2 XP)
Rotom then reloads to fight a foe:

Wriggling Worm
Health: 120/120
Defense: 10
Attack: 7

Power Fan
Health: 160/160
Defense: 25
Attack: 9

Flame efficiency: 1.5x
Nature efficiency: 1.2x

Power Fan shot a blast of fire through Rotom! [-14 Health]
Wriggling Worm tossed a leaf at Rotom! [-4 Health]

What will you do next?
(Note: You can use items or switch forms, and attack in the same turn as well
@uraccountcrashed : The woman shrugged and went on to dusting her bookshelf
"Oh, not really much. Since there hasn't been much use for this room, Adrian kind of turned this into an apartment of sorts. There's a total of 4 rooms in here, but only one's open right now. Adrian has let me control the rent cost and take the money made from this room too, so I've been able to safely write a few books for new mansion-goers to check out:"

Books
Little Women
Table Manners & Etiquette: How to Not Be an Animal at the Dinner Table
Cook Book: Learn to Make Food and Make the Most of Ingredients
Eldritch Vegetable Monsters and How to Defend Yourself from Them
Poor Man's Zenny Guide: How to Survive in the Mansion's Economy
Declaration of Independence

Snoop (get a 1 paragraph preview): 0 Zenny
Borrow (get a copy of the book for 3 turns): 5 Zenny
Check Out (get a copy of the book for 5 turns): 8 Zenny
Extended Stay (get a copy of the book for 10 turns): 10 Zenny
Buy (Keep the book): 25 Zenny

What will you do next?
@Capejedi : The Merchant Lion put on a backpack, heading down into the door next to the chef's room, Cat Village.
Merchant Lion "Okay! Just, try not to die while you're watching the place, okay?"

Turns: 1/4

Cape can attack three times per turn

Plague Rat A is two spaces away
Plague Rat B is three spaces away
Plague Rat C is three spaces away
Plague Rat D is four spaces away

What will you do next?
@NiceIce : NiceIce's Ice Slasher passes through the Sea Lynx... (HT) however, it did not freeze... (TH) but the Lynx's defense dropped by 5! [-105 Health, 5 Defense]

Sea Lynx
Health: 85/190
Defense: 25
Attack: 11

The Sea Lynx sends a bolt of electricity through NiceIce's armor! [-12 Health]

What will you do next?
^ Top
Musical
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on January 18th, 2017 at 9:17pm
Posted 2017/01/18 at 9:17pm
#20


NiceIce has Key, LynxKey, Expensive Wineglass (filled with F. Water), Anomaly Badge, Paper (13), Ghost Badge, Wooden Kazoo, Robbie Sax, Zenny Radar, Pie Crust (1), Bagel (2)
>Wallet: 194.2 Zenny
>>Badges: Anomaly Badge, Baudelaire Badge (2/7)
Cut Man has Key, LynxKey, Green Feather, Cuukie, Paper (4), Ghost Badge, Wooden Kazoo
Ring Man has Key, Inhaler, E-Tank (1), Cookie, Lake Key, Wooden Kazoo, Zenny Radar 1.15, RM Radar, Swift Core
>Wallet: 75 Zenny
>>Radar: Radar Data
REDACTED has Paper (0), NoteBundle (2/20 Notecards), Pen, Water (2 uses), Gold Key, Croissant, Anomaly Badge, Wooden Kazoo, Plums (10)
Meta has Key, Cookie, Wooden Kazoo
Rotom has Bolts (346), Wooden Kazoo, Nature Core, Tin (6)
>Quest: Building Lawnmower
-8/30 Steel Units
-0/10 Iron Units
-0/2 Ruthenium Units (optional)
-0/1 Rotary Blade
Beta Serif has Zenny Radar, Eclair, Orange (x3), Apple Pie, Wooden Kazoo, Marionberry Pie, Pie Crust (2)
>Wallet: 27.6 Zenny
Proto Man Mark II has Hallowee Cookie (2), Zeny Radar
>Wallet: 5.75 Zenny
MegaBoy has Electric Star Shard, Wooden Kazoo
>Maps: MegaBoy's Dungeon Map
Char has nothing
Ura has Zenny Radar
Cape has Zenny Radar, Paper (3), Frosted Donut
>Wallet: 28.4 Zenny

NiceIce: 240 Charisma, 135 Attack, 40 P.Defense, 16 N.Defense, 117/135 Health
>>Weapon: Ice Slasher- 25% chance of Freezing Ice Slasher
Cut Man: 125 Charisma, 30 Attack, 15 P.Defense, 3 N.Defense 34/34 Health
Ring Man: 75 Charisma, 220 Attack, 55 P.Defense, 8 N.Defense 16/76 Health
>>Weapon: Shiny Rings/Standard Rings Standard Rings / Shiny Rings
>>>RM Weapons: Quick Bash
>>>>Ring Driller: +60 Attack. 25.8/69 Units of Water. 1.60 units per use. 22/35 Experience, +5 Exp per use Ring Driller
[REDACTED]: 6 Charisma, 95 Attack, 15 P.Defense, 3 N.Defense 77/77 Health/Personality B: 55 Charisma, 60 Attack, 15 P.Defense, 3 N.Defense
>>Ghost Virus: 79/80 Health, 10 Defense, Indefinite uses Ghost Virus
>>Changkey Child: 40/40 Health, 7 Uses Changkey Child
Meta: 60 Charisma, 65 Attack, 15 P.Defense, 3 N.Defense 40/40 Health
Rotom: 30 Charisma, 110 Attack, 30 + 25 P.Defense, 9 N.Defense 12/44 Health
>Violin Form: 60 Attack, 6 N.Defense, 8/11 Health (Move: Chord- 4/8 XP)
>Fridge Form: 5 Attack, 4 Defense, 37/55 Health (Move: Search- 7/8 XP)
>>Move: Parasitic Shock Parasitic Shock
>>>>Attack: 70 (Heals Rotom by 4) 8/32 XP
>>>>>> Form Inventory
Beta Serif: 70 Charisma, 65 Attack, 15 P.Defense, 5 N.Defense 28/41 Health
Proto Man Mark II: 20 Charisma, 100 Attack, 15 P.Defense, 3 N.Defense 12/20 Health
MegaBoy: 60 Charisma, 60 Attack, 15 P.Defense, 3 N.Defense 14/22 Health
Char: 100 Charisma, 20 Attack, 15 P.Defense, 3 N.Defense 20/20 Health
Ura: 65 Charisma, 60 Attack, 15 P.Defense, 3 N.Defense 19/20 Health
>Lonnie: 30 Charisma, 30 Attack, 4 Defense, 15/15 Health [0/6 XP]
> Electric Fox write-up
Cape: 75 Charisma, 75 Attack, 15 P.Defense, 3 N.Defense 21/21 Health
^ Top

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