Oh no! You, yes, you over there. You are part of a thing known as the Mega Man RPG Prototype. You know that the creator and leader of this buiseness is the one and only Adrian Marceau. But, wait, he's invited you to this odd, murky dungeon. With you and other people you may or may not know, you walk into the mansion. It's remarkable, it's beautiful, but, wait, something seems odd about it. The lights are turned off, and the curtains are pulled shut, there's a note on the ground:
Wow, this "Fellow Program" seems to have kidnapped Adrian! Will you be the one to save Adrian? Or will you just be a big weenie and run away home
Now, onto the rules of this hot mess1. Sign Ups: Okay, this'll be a bit harsh I guess, but I'm still enforcing it. Only characters based off the user, like if you're Ender, your character will be based off of you. BUT, also, you can also use characters from Web Comics/Fanfics floating around this site, as long as they aren't official Mega Man characters. For example, do you want to be Rhythm_BCA's Melodia? Perhaps you'd like being EEKADO from Beta and Mega's comic? What about the fabled Moonstone from MusicalKitty's Megabound? What about [REDACTED] from SSN's game? BUT(t) here's a twist! IF these projects use an official Mega Man character, but are able to make them different to the official character, you can choose them. Pun-Loving Cut's Corner Cut Man and Short Alien Megabound Slur are on the table, however, Super-Fighting Robot BCA/Beta and Mega Mega Man is not on the table. Also, I will deny Non-Project fan characters like Blaze Man or Ninja Man on sight, and likely Official MM Characters that aren't featured in any projects like Fan or Drill Man, unless if you provide a good spin on them, like Emotionless-Killer Fan, or Renowned Mathematician Drill Man.
As of now, I'm starting to consider the use of OCs as player options in Mystery Mansion. I will accept OC characters, but as long as you give them a proper bio and at least something about their personality. If you need help with developing a character's personality, I know how to help: So, this is only one little thing, but it does go a very long way. Don't describe what the character is, but more what the character does. For example, instead of "She likes animals" you can say "She regularly holds bake sales in order to fund repopulation projects for her favorite endangered animals." And if you even want, this article by TVtropes may or may not help you out with your bio
2. Sign Up Bios: You must provide information about your character. Their personality, motives, likes and dislikes are good. You may go into more descriptive if you want. I can understand if you pick a character from like Megabound and you cannot provide a really big bio because of the character or whatnot. As for official characters you are willing to take a spin on, I expect a descriptive bio, and at least so it doesn't seem like all you did was make Mega Man green and slightly shorter.
3. Combat-ish system: Along with the Roleplay itself, there will also be a combat-ish system I guess. In your character bio, specify whether your play-style is AggressiveAssertive or Passive and the combat-ish system will be ultra simplified:
-There will only be three stats: Health, Charisma, and Attack There is now five stats! And I've gone into much more detail about these stats as well!
Health: Health is what keeps the player moving. Health, as in most games, is a value used to calculate how much a player can take before giving out. Every player starts at 20 Base Health, but there are many ways that Health can be boosted: 1.) Being hit by an attack that inflicts more than 1 point of damage will increase the player's Max Health by 1!
2.) Eating different foods. Luxurious or event foods will usually increase the player's health by 10-20. Some more common foods may only boost Health by 2-5.
3.) Quests/Dungeons will also occasionally increase Health when completed.
When a player's Health reaches 0, the player is taken to the entrance of the mansion with one of their items stolen by SSJ3 the moose. However, the player can always try and bribe or persuade him to give the item back.
Charisma: Charisma, however, may be proven to be a bit more difficult to explain. Charisma is used for many things, such as: 1.) Interacting with enemies. Players may find themselves interacting and conversing with enemies. They might have an item a player is interested in, or the player may be trying to convince them not to attack. The general calculation for if an enemy will listen is usually Charisma = % Chance. Some more stubborn enemies may follow Charisma/2 = % Chance.
2.) Merchant Discounts. Most of the items bought in Mystery Mansion are through the merchants. Charisma will act as a percentage discount to these goods, the equation is (Charisma/10 = % Discount) although the cap for said discount is at 50%
3.) Enemy Drops. Enemies, when defeated, will usually have a small chance to drop an item. These item drops will have a base drop rate, but said rate will be increased by Charisma. The equation for said act is [BaseDrop * (Charisma/10)] = NewDrop. Most item drops will be simply healing items or other trinkets, but in the rare case that the enemy will drop a weapon, it will usually have a base of around 0.1%
4.) Entering Dungeons. Sure, being able to slaughter through anything possible is fun, but if you do not have enough Charisma, your options for dungeons are limited. However, there are always an assortment of quests in places like the Garden,Floor 4,Outside and the Chef's Room. As said earlier, quests are rather quick and give a well amount of money and Charisma.
There are many ways to gain Charisma as well. Many Luxurious foods will raise Charisma, doing quests will give around 5-20 Charisma per quest, and simply befriending an enemy in-battle nets a base amount of 5. Finishing dungeons will even raise the player's Charisma stat as well, although it is possible to lower your Charisma as well, although the only few recorded times it happened in Mystery Mansion were through less conventional means, so no need to worry about randomly losing 15 Charisma if you bump into an enemy on accident.
Attack: Attack is the stat used to determine the strength of attacks, as well as strength-based overworld actions (such as pushing a heavy rock, the equation for that would be Attack = % of success). The actual damage an attack will do is calculated by [Attack - Defense]. Defeating an enemy will always increase the player's attack, along with getting new weapons, and sometimes even eating Luxurious or event foods!
Immunity -Although players do not have the Immunity stat, some major enemies will have them. Immunity is simply just a defense stat for defense-piercing weapon-based attacks, no need to worry about the stat.
P.Defense: P.Defense stands for Player Defense, and is the defense stat used when attacked by player characters. This stat was mainly added in so players have a harder time with killing each other as easy as a 1000 C hot knife through soft butter. Player Defense can be increased by using items (such as the disposable equipment such as knives or ribbons that provide a +10 stat boost) and by getting hit by another player character as well will increase it by 5. Don't worry though, the mansion is a rather peaceful place and there will never be a 24/7 fear of being knocked out by other players.
N.Defense: N.Defense stands for eNcounter Defense, and is the defense stat used when attacked by enemies. N.Defense is a rather hard stat to upgrade, only really being able to be increased by high level merchants on the higher floors of the mansion, or taking up any quests that involve creating an armor.
I'll also explain the three Play styles as well: Aggressive Starting stats: Attack: 85Charisma: 35 A play style for those who don't really want to befriend any encounters in the mansion, and just fight them. I should note that just because you pick an Aggressive play style, you aren't prohibited from befriending encounters.
Assertive Starting stats: Attack: 60Charisma: 60 A play style for those that cannot choose between Aggressive or Passive, or want to be able to have the options to effectively kill or befriend encounters.
Passive Starting stats: Attack: 35Charisma: 85 A play style for those who want to befriend the encounters in the mansion. I shall note that I will try to make the three play styles as equal as possible in terms of difficulty
4. Literary Roleplaying- Yes, I know that this'll be hard for me to explain unless if I do this, so: Case A: "He flirts with the encounter, attempting to compliment its looks Case B: "*flirts with encounter*" I'd rather you to do this in the style of Case A. Write this as if you are writing a story, and please make your posts longer than three words.
Okay, I think that's it. If you do indeed have questions, I will answer them. This roleplay will start when at least two people join and are accepted, but you could join any time you want
Sign Ups?/? People
I don't care, you can join when you want to, I don't mind
(Sign Ups end 10/31/4016)By the way, Mystery Mansion has its own Discord chat now. check out the thing
The Discord server is great for players that want to improve their characters and get feedback on them, or give feedback about Mystery Mansion itself. Don't be afraid to check it out; I'm the only moderator and the server itself doesn't have any rules beyond "Don't be r00d and don't ruin the servers vibes"First to hit 700 Comments- 11/27/16 First to hit 800 Comments- 12/24/16 First to hit 900 Comments- 1/13/17 First to hit 1000 Comments- 1/30/17 (Woo!) EDIT: hah dead thread
Adrian's Mansion (The Dramatic Mansion Mystery) Posted by Musical on July 20th, 2016 at 10:55pm Viewed 33871 Times
Oh, so you just want some money to get you something? I can understand that. Here.
Beta gives the Crazy Cannon 10 Zenny.
(Hm... Perhaps I'm ready...) While you're still here, do you happen to know where I can find something called a Guardian around here?(OOC) Yeah, kinda speeding things up a bit for Beta Serif's storyline since I actually have an idea for a new character and a new storyline that will make sense with the whole "getting a special thing by clearing a specific dungeon" thing, if allowed. ...Hopefully the character in mind is not used as an actual enemy before I get the chance to do so, because it IS a classic character. I can PM my idea to you if you want me to.
Posted on January 1st, 2017 at 6:12pmEdited on 2017/01/01 at 7:11pm
Posted 2017/01/01 at 6:12pmEdited 2017/01/01 at 7:11pm
#6
@Walter : OOC: Ah dang, I forgot about the two Halloween Cookies. When you were inactive, I deleted your data, but apparently only the items. In regards of the 12/20 Health, I don't exactly remember, but you were attacking a stronger character in the game? I don't remember exactly; either a Guardian or a Merchant
Proto rips the Zenny Radar from the Washing Machine, getting all of the money in it as well! +5.75 Zenny
Proto then dashes out from the room: Door 1- Laundry Room Door 2- ??? Door 3- Staircase to Floor 3 Door 4: Entrance to Mr. Baudelaire's Room (dungeon Door 5: Garden
What will you do next?@Beta Man : OOC: Well, it depends on the character in general. I think it'd be better if you PM me the idea in full(er) detail.
Crazy Cannon takes the 10 Zenny, jumping in joy [+5 Charisma] "Wow, thank you! This is like 3 times more than my yearly income!" Crazy Cannon then stopped, thinking about Beta's question. "Well... I do know that there are four Guardians (Well, five, ever since the series 2s came here). They're sometimes found at the entrance of dungeons, although one is deployed in Floor 3 just because of the monsters there. I found a pizza place receipt with their names
Guardian Fox Guardian Lion Guardian Panda Guardian Doberman Guardian Hot Dog/Friender and Winston too!
"There's also the General that leads this group of spooky animal people: Winchester. Just because Winston's his brother, it doesn't mean that he's automatically a general." What will you do next?OOC: Oh, that was just Adrian's budget for giving the upgrades to NiceIce and Ring Man, not used for actual in-game merchants. 3K would be a bit gamebreaking, don't ya think?
NiceIce has Key, LynxKey, Expensive Wineglass (filled with F. Water), Anomaly Badge, Paper (13), Ghost Badge, Wooden Kazoo, Robbie Sax, Zenny Radar, Pie Crust (1) >Wallet: 131.2 Zenny Cut Man has Key, LynxKey, Green Feather, Cuukie, Paper (4), Ghost Badge, Wooden Kazoo Ring Man has Key, Inhaler, E-Tank (1), Cookie, Lake Key, Wooden Kazoo, Zenny Radar, RM Radar >Wallet: 50 Zenny >>Radar: Radar Data REDACTED has Paper (0), NoteBundle (2/20 Notecards), Pen, Water (2 uses), Gold Key, Croissant, Anomaly Badge, Wooden Kazoo, Plums (10) Meta has Key, Cookie, Wooden Kazoo Rotom has Bolts (346), Wooden Kazoo Beta Serif has Zenny Radar, Eclair, Orange (x3), Apple Pie, Wooden Kazoo, Marionberry Pie, Pie Crust (2) >Wallet: 27.6 Zenny Proto Man Mark II has Hallowee Cookie (2), Zeny Radar >Wallet: 5.75 Zenny MegaBoy has Electric Star Shard, Wooden Kazoo >Maps: MegaBoy's Dungeon Map Char has nothing
NiceIce: 225 Charisma, 120 Attack, 40 P.Defense, 16 N.Defense, 40/125 Health >>Weapon: Ice Slasher- 25% chance of Freezing Cut Man: 125 Charisma, 30 Attack, 15 P.Defense, 3 N.Defense 34/34 Health Ring Man: 75 Charisma, 215 Attack, 55 P.Defense, 8 N.Defense 74/74 Health >>Weapon: Shiny Rings/Standard Rings / >>>>Ring Driller: +60 Attack. 29.0/69 Units of Water. 1.60 units per use. 12/35 Experience, +5 Exp per use [REDACTED]: 6 Charisma, 95 Attack, 15 P.Defense, 3 N.Defense 77/77 Health/Personality B: 55 Charisma, 60 Attack, 15 Defense >>Ghost Virus: 79/80 Health, 10 Defense, Indefinite uses >>Changkey Child: 40/40 Health, 7 Uses Meta: 60 Charisma, 65 Attack, 15 P.Defense, 3 N.Defense 40/40 Health Rotom: 30 Charisma, 105 Attack, 30 + 25 P.Defense, 9 N.Defense 21/38 Health >Violin Form: 60 Attack, 6 N.Defense, 8/11 Health (Move: Chord- 4/8 XP) >>Move: Parasitic Shock >>>>Attack: 70 (Heals Rotom by 4) 0/32 XP >>>>>> Form Inventory Beta Serif: 70 Charisma, 65 Attack, 15 P.Defense, 5 N.Defense 37/40 Health Proto Man Mark II: 20 Charisma, 100 Attack, 15 P.Defense, 3 N.Defense 12/20 Health MegaBoy: 60 Charisma, 60 Attack, 15 P.Defense, 3 N.Defense 19/20 Health Char: 100 Charisma, 20 Attack, 15 P.Defense, 3 N.Defense 20/20 Health
@Musical : "Well... now that its frozen and its legs are weak." *RIP ITS LEGS OFF, WATCHING THE BLOOD LEAK FROM ITS FROSTBITTEN BODY, AS IT BLEEDS.* 2 hard tiem 2 go. *go back to the fountain and drink from it. then go to.... MR.BAULELARIES ROOM*
Posted on January 1st, 2017 at 10:36pmEdited on 2017/01/01 at 10:52pm
Posted 2017/01/01 at 10:36pmEdited 2017/01/01 at 10:52pm
#11
Well, I suppose now's as good a time as any. I hope you were right, Ice.
I'm Ura!
I'm a robot! I never get down and am always trying to help somebody out. I'm very forgiving and will always try the best I can to make a friend instead of an enemy.
Reason for entering the Mansion: It looked like fun!
Out of despiration, Wood Man slams himself into Rotom! [-No Damage]
What will you do next?@uraccountcrashed : Accepted! It's great to see you on board, Ura Ura approached the entrance of the mansion. After hearing of the many whimsical tales of the mansion and its inhabitants, Ura decided that today, she would explore the mansion. However, unlike others that have came into the mansion, Ura was more prepared. She came equipped with the Zenny Radar, a tool that will help her find zenny from the defeated monsters she'd surely encounter.
Ura sits outside of the mansion
NPCs Nerdy Salmon is sitting in a small water fountain. Electric Fox, a small robotic animal, found a ball of string in the bushes and started to play with it Ghost Dancer and Ghost Trumpeteer made music in the moonlight, dancing around the scene.
Locations The Lake is nearby, too bad you'd need a Lake Key for that In the mansion, Ura would find herself in a large room, Floor 1. There was a large, marble staircase that lead to Floor 2. under the staircase was a door to the Ghost Leisure Room, where many ghosts were heard laughing and making music. To the left, the Drill Room lie, too bad its rather barren now (probably). To the right, a door to the Chef's Room. The Chef is known to make high-quality foods that not only fully heal a mansion-goer, but increase their Max Health and sometimes even Attack and Charisma! However, the Chef only makes foods in exchange for green objects. Lastly, right next to the Chef Room's door was a door to Cat Village. The Cat Village is notorious for the large feline population. One of the locals were even on Floor 1! A lion sat near the staircase with a red carpet lied down with various foods and tools. "Hello, fellow civilian! I sell only the finest materials throughout the entirety of, uh... Floor 1. I accept Zenny, but I especially love Paper and will pay any amount for a stack of lined, college-ruled paper..."
What will you do next?@MegaBoiShotFirst : MegaBoy then attaches his Flame Ability (OOC: I honestly don't remember this at all in Mystery Mansion, but I can roll with it.) and manages to melt down the Slime! [-30 (+10) Health, -10 Defense]
Slime Health: 40/80 Defense: 20 Attack: 5
The Slime rams itself into MegaBoy! [-2 Health]
What will you do next?@Beta Man : Beta Serif headed up to where the Guardian Lion usually resided (Floor 5- Master Bedroom) but found him at Floor 4, buying a pastry from a cheetah standing behind a kiosk. The Guardian turned around, rather startled by the Beta Serif in front of him. "Oh! Uh, is there anything that you need one of the Guardians to help you with, kid?"
What will you do next? ---- @NiceIce : NiceIce was finally able to defeat the Black Bear! [+5 Attack]
2.0% chance to find Bearclaw Pastry [2 * 22.5 = 45%] However, NiceIce did not get a Bearclaw Pastry.
NiceIce then heals himself up at the Garden Fountain and goes into Mr. Baudelaire's room, seeing the Lynx in his signature necktie. "Oh, you want to try out my dungeon too? I'm getting quite a lot of traffic to this place lately. Although, it may be a bit easy for you, it's always a good idea to explore any dungeon you can for items! Just be careful of the other kid in there too." Mr. Baudelaire pushes NiceIce into Lynx 1 (of 6). In that first room, NiceIce saw MegaBoy fighting the Slime!
Slime Health: 40/80 Defense: 20 Attack: 5
What will you do next?MINOR UPDATE: Enemy Drops The calculation for item drops are as followed: [Base Probability * (Charisma/10)] = New Probability. This means that the probability of snatching an item will also be effected by Charisma. A majority of these items will be healing items (Those that heal less will, of course, have a higher chance of being dropped). In the case of a weapon being dropped, it'll most likely have base drop rates of ~.1% Now, don't let this discourage you, with lower Charisma rates, quests and dungeons will give off large amounts of charisma when completed. I will post the complete effects of Charisma and Attack here later.
Well, since I'm here, I might as well see if anyone has anything worth my while.
Ring Man glances around the floor, seeing the usual suspects and giving a dirty glare at Junk Man (no pun intended), when an unfamiliar merchant catches his eye, the disheveled sign on the front of the stand saying,
......MickWon? MickWAAAn....Miccawn?
Ring Man gives up and approaches the stall.
Uhhh, you. Mr. Mickwuzurfaec. What kinda stuff are you lookin to sell here?
Posted on January 2nd, 2017 at 1:45amEdited on 2017/01/02 at 12:06pm
Posted 2017/01/02 at 1:45amEdited 2017/01/02 at 12:06pm
#15
@TheDoc : (OOC: Dang, somehow you posted after the update, even though this was updated after you posted? It happens sometimes)
Mick Quan looked to Ring Man, then started looking around the floor "Uh, well I sell... Uh..." Mick Quan started shuffling through his pockets, tossing an assortment of boomerangs on the table "Well, I'm the official boomerang merchant, of course!"
What will you do next?NiceIce has Key, LynxKey, Expensive Wineglass (filled with F. Water), Anomaly Badge, Paper (13), Ghost Badge, Wooden Kazoo, Robbie Sax, Zenny Radar, Pie Crust (1) >Wallet: 131.2 Zenny Cut Man has Key, LynxKey, Green Feather, Cuukie, Paper (4), Ghost Badge, Wooden Kazoo Ring Man has Key, Inhaler, E-Tank (1), Cookie, Lake Key, Wooden Kazoo, Zenny Radar, RM Radar >Wallet: 50 Zenny >>Radar: Radar Data REDACTED has Paper (0), NoteBundle (2/20 Notecards), Pen, Water (2 uses), Gold Key, Croissant, Anomaly Badge, Wooden Kazoo, Plums (10) Meta has Key, Cookie, Wooden Kazoo Rotom has Bolts (346), Wooden Kazoo Beta Serif has Zenny Radar, Eclair, Orange (x3), Apple Pie, Wooden Kazoo, Marionberry Pie, Pie Crust (2) >Wallet: 27.6 Zenny Proto Man Mark II has Hallowee Cookie (2), Zeny Radar >Wallet: 5.75 Zenny MegaBoy has Electric Star Shard, Wooden Kazoo >Maps: MegaBoy's Dungeon Map Char has nothing Ura has Zenny Radar
NiceIce: 225 Charisma, 120 Attack, 40 P.Defense, 16 N.Defense, 125/125 Health >>Weapon: Ice Slasher- 25% chance of Freezing Cut Man: 125 Charisma, 30 Attack, 15 P.Defense, 3 N.Defense 34/34 Health Ring Man: 75 Charisma, 215 Attack, 55 P.Defense, 8 N.Defense 74/74 Health >>Weapon: Shiny Rings/Standard Rings / >>>>Ring Driller: +60 Attack. 29.0/69 Units of Water. 1.60 units per use. 12/35 Experience, +5 Exp per use [REDACTED]: 6 Charisma, 95 Attack, 15 P.Defense, 3 N.Defense 77/77 Health/Personality B: 55 Charisma, 60 Attack, 15 P.Defense, 3 N.Defense >>Ghost Virus: 79/80 Health, 10 Defense, Indefinite uses >>Changkey Child: 40/40 Health, 7 Uses Meta: 60 Charisma, 65 Attack, 15 P.Defense, 3 N.Defense 40/40 Health Rotom: 30 Charisma, 105 Attack, 30 + 25 P.Defense, 9 N.Defense 21/38 Health >Violin Form: 60 Attack, 6 N.Defense, 8/11 Health (Move: Chord- 4/8 XP) >>Move: Parasitic Shock >>>>Attack: 70 (Heals Rotom by 4) 0/32 XP >>>>>> Form Inventory Beta Serif: 70 Charisma, 65 Attack, 15 P.Defense, 5 N.Defense 37/40 Health Proto Man Mark II: 20 Charisma, 100 Attack, 15 P.Defense, 3 N.Defense 12/20 Health MegaBoy: 60 Charisma, 60 Attack, 15 P.Defense, 3 N.Defense 17/21 Health Char: 100 Charisma, 20 Attack, 15 P.Defense, 3 N.Defense 20/20 Health Ura: 60 Charisma, 60 Attack, 15 P.Defense, 3 N.Defense 20/20
"Oh. Its MB. Nice seeing you. Anyways seeing as you smashed that slime to bits, we might as well move on to the next room." *In the next room, Ice Slasher any enemys that are there.*
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