Oh no! You, yes, you over there. You are part of a thing known as the Mega Man RPG Prototype. You know that the creator and leader of this buiseness is the one and only Adrian Marceau. But, wait, he's invited you to this odd, murky dungeon. With you and other people you may or may not know, you walk into the mansion. It's remarkable, it's beautiful, but, wait, something seems odd about it. The lights are turned off, and the curtains are pulled shut, there's a note on the ground:
Wow, this "Fellow Program" seems to have kidnapped Adrian! Will you be the one to save Adrian? Or will you just be a big weenie and run away home
Now, onto the rules of this hot mess1. Sign Ups: Okay, this'll be a bit harsh I guess, but I'm still enforcing it. Only characters based off the user, like if you're Ender, your character will be based off of you. BUT, also, you can also use characters from Web Comics/Fanfics floating around this site, as long as they aren't official Mega Man characters. For example, do you want to be Rhythm_BCA's Melodia? Perhaps you'd like being EEKADO from Beta and Mega's comic? What about the fabled Moonstone from MusicalKitty's Megabound? What about [REDACTED] from SSN's game? BUT(t) here's a twist! IF these projects use an official Mega Man character, but are able to make them different to the official character, you can choose them. Pun-Loving Cut's Corner Cut Man and Short Alien Megabound Slur are on the table, however, Super-Fighting Robot BCA/Beta and Mega Mega Man is not on the table. Also, I will deny Non-Project fan characters like Blaze Man or Ninja Man on sight, and likely Official MM Characters that aren't featured in any projects like Fan or Drill Man, unless if you provide a good spin on them, like Emotionless-Killer Fan, or Renowned Mathematician Drill Man.
As of now, I'm starting to consider the use of OCs as player options in Mystery Mansion. I will accept OC characters, but as long as you give them a proper bio and at least something about their personality. If you need help with developing a character's personality, I know how to help: So, this is only one little thing, but it does go a very long way. Don't describe what the character is, but more what the character does. For example, instead of "She likes animals" you can say "She regularly holds bake sales in order to fund repopulation projects for her favorite endangered animals." And if you even want, this article by TVtropes may or may not help you out with your bio
2. Sign Up Bios: You must provide information about your character. Their personality, motives, likes and dislikes are good. You may go into more descriptive if you want. I can understand if you pick a character from like Megabound and you cannot provide a really big bio because of the character or whatnot. As for official characters you are willing to take a spin on, I expect a descriptive bio, and at least so it doesn't seem like all you did was make Mega Man green and slightly shorter.
3. Combat-ish system: Along with the Roleplay itself, there will also be a combat-ish system I guess. In your character bio, specify whether your play-style is AggressiveAssertive or Passive and the combat-ish system will be ultra simplified:
-There will only be three stats: Health, Charisma, and Attack There is now five stats! And I've gone into much more detail about these stats as well!
Health: Health is what keeps the player moving. Health, as in most games, is a value used to calculate how much a player can take before giving out. Every player starts at 20 Base Health, but there are many ways that Health can be boosted: 1.) Being hit by an attack that inflicts more than 1 point of damage will increase the player's Max Health by 1!
2.) Eating different foods. Luxurious or event foods will usually increase the player's health by 10-20. Some more common foods may only boost Health by 2-5.
3.) Quests/Dungeons will also occasionally increase Health when completed.
When a player's Health reaches 0, the player is taken to the entrance of the mansion with one of their items stolen by SSJ3 the moose. However, the player can always try and bribe or persuade him to give the item back.
Charisma: Charisma, however, may be proven to be a bit more difficult to explain. Charisma is used for many things, such as: 1.) Interacting with enemies. Players may find themselves interacting and conversing with enemies. They might have an item a player is interested in, or the player may be trying to convince them not to attack. The general calculation for if an enemy will listen is usually Charisma = % Chance. Some more stubborn enemies may follow Charisma/2 = % Chance.
2.) Merchant Discounts. Most of the items bought in Mystery Mansion are through the merchants. Charisma will act as a percentage discount to these goods, the equation is (Charisma/10 = % Discount) although the cap for said discount is at 50%
3.) Enemy Drops. Enemies, when defeated, will usually have a small chance to drop an item. These item drops will have a base drop rate, but said rate will be increased by Charisma. The equation for said act is [BaseDrop * (Charisma/10)] = NewDrop. Most item drops will be simply healing items or other trinkets, but in the rare case that the enemy will drop a weapon, it will usually have a base of around 0.1%
4.) Entering Dungeons. Sure, being able to slaughter through anything possible is fun, but if you do not have enough Charisma, your options for dungeons are limited. However, there are always an assortment of quests in places like the Garden,Floor 4,Outside and the Chef's Room. As said earlier, quests are rather quick and give a well amount of money and Charisma.
There are many ways to gain Charisma as well. Many Luxurious foods will raise Charisma, doing quests will give around 5-20 Charisma per quest, and simply befriending an enemy in-battle nets a base amount of 5. Finishing dungeons will even raise the player's Charisma stat as well, although it is possible to lower your Charisma as well, although the only few recorded times it happened in Mystery Mansion were through less conventional means, so no need to worry about randomly losing 15 Charisma if you bump into an enemy on accident.
Attack: Attack is the stat used to determine the strength of attacks, as well as strength-based overworld actions (such as pushing a heavy rock, the equation for that would be Attack = % of success). The actual damage an attack will do is calculated by [Attack - Defense]. Defeating an enemy will always increase the player's attack, along with getting new weapons, and sometimes even eating Luxurious or event foods!
Immunity -Although players do not have the Immunity stat, some major enemies will have them. Immunity is simply just a defense stat for defense-piercing weapon-based attacks, no need to worry about the stat.
P.Defense: P.Defense stands for Player Defense, and is the defense stat used when attacked by player characters. This stat was mainly added in so players have a harder time with killing each other as easy as a 1000 C hot knife through soft butter. Player Defense can be increased by using items (such as the disposable equipment such as knives or ribbons that provide a +10 stat boost) and by getting hit by another player character as well will increase it by 5. Don't worry though, the mansion is a rather peaceful place and there will never be a 24/7 fear of being knocked out by other players.
N.Defense: N.Defense stands for eNcounter Defense, and is the defense stat used when attacked by enemies. N.Defense is a rather hard stat to upgrade, only really being able to be increased by high level merchants on the higher floors of the mansion, or taking up any quests that involve creating an armor.
I'll also explain the three Play styles as well: Aggressive Starting stats: Attack: 85Charisma: 35 A play style for those who don't really want to befriend any encounters in the mansion, and just fight them. I should note that just because you pick an Aggressive play style, you aren't prohibited from befriending encounters.
Assertive Starting stats: Attack: 60Charisma: 60 A play style for those that cannot choose between Aggressive or Passive, or want to be able to have the options to effectively kill or befriend encounters.
Passive Starting stats: Attack: 35Charisma: 85 A play style for those who want to befriend the encounters in the mansion. I shall note that I will try to make the three play styles as equal as possible in terms of difficulty
4. Literary Roleplaying- Yes, I know that this'll be hard for me to explain unless if I do this, so: Case A: "He flirts with the encounter, attempting to compliment its looks Case B: "*flirts with encounter*" I'd rather you to do this in the style of Case A. Write this as if you are writing a story, and please make your posts longer than three words.
Okay, I think that's it. If you do indeed have questions, I will answer them. This roleplay will start when at least two people join and are accepted, but you could join any time you want
Sign Ups?/? People
I don't care, you can join when you want to, I don't mind
(Sign Ups end 10/31/4016)By the way, Mystery Mansion has its own Discord chat now. check out the thing
The Discord server is great for players that want to improve their characters and get feedback on them, or give feedback about Mystery Mansion itself. Don't be afraid to check it out; I'm the only moderator and the server itself doesn't have any rules beyond "Don't be r00d and don't ruin the servers vibes"First to hit 700 Comments- 11/27/16 First to hit 800 Comments- 12/24/16 First to hit 900 Comments- 1/13/17 First to hit 1000 Comments- 1/30/17 (Woo!) EDIT: hah dead thread
Adrian's Mansion (The Dramatic Mansion Mystery) Posted by Musical on July 20th, 2016 at 10:55pm Viewed 33872 Times
@Musical : Meta leaves the room, seeing that he doesnt have a green object, and walks out to find another creature. While i'd love to get an item from you, friendly sir, I'm afraid I cant pay you at the moment. hopefully I can soon!
(By the way it was chicken cord-something bleu or whatever)
Posted on November 8th, 2016 at 2:40amEdited on 2016/11/08 at 6:01pm
Posted 2016/11/08 at 2:40amEdited 2016/11/08 at 6:01pm
#2
@NiceIce : (As of now, in character, no one would be able to view the chat room besides Rotom and those that check the old computer on floor three. I'm not going to freak out and have a heart attack if you, in character, refer to the chat room's advice. That's exactly what I intended it for)
NiceIce was able to hold the mighty Golden Coin for a single second before politely giving it back to Beta [+5 Charisma]
What will you do next?@Beta Man : Beta presents the Golden Coin to SSJ3 the Moose "Golly! That's a really shiny coin! I dunno if I can trade my Lake Key for it..." SSJ3 then consults his shoulder angel, K2. "Sure dude, that key probably doesn't even work anyway. I bet that coin is worth 9999 Dollars!" However, SSJ3's shoulder devil, J, had something else to say. "Noooo! Don't do it! It'd be unethical to swindle a poor child like this!" J protested. "You say it's a swindle, eh? Then we must do the trade!" K2 announced, staring at the coin hungrily. "That's not what I meant-" "Sure, I'll do the trade" SSJ3 happily took the Golden Coin from Beta's hands and elegantly set the Lake Key* onto his palms
*The Lake Key can only be used from the balcony of Adrian's bedroom... On floor five What will you do next?@Meta : (Oh yeah, the Chicken Cordon Blue. I forgot about that thing.) Dolly just kinda stands there, bleating random orders at the Chef as you walk back into the Center Room
Locations Cat Village Floor 2 Chef's Room
NPCs Ghost Dancer Ghost Singer Electric Fox Paper Lion
What will you do next?@RotomSlashBlast : SOL-001 doesn't budge at Rotom's Attack, and rolls back into the lake to recover from its injuries [+5 Charisma]
What will you do next?@TheDoc : Ring Man goes up to the fifth floor. The fifth floor appeared much like the second floor, however there was only two doors, and one was blocked by a large lion (huehuehuehuehue, alliteration) holding a small book and wearing reading glasses. "Ugh, I haven't moved from this spot for an entire hour! It feels like I'm just lion around rather than actually guarding Adrian's bed room!" One merchant was a small, red robot. It had a large, forehead-like cavity that opened up and spouted out items. "Good ol' Flip Top is here to sell you the best of goods!" Items Energy Pellet (recovers 20 Health) -10 Zenny Energy Capsule (recovers 50 Health) -20 Zenny E-Tank (fully recovers health; adds 5 Maximum Health) -50 Zenny Specter Repellent (Makes ghost-like monsters [and [REDACTED]] take 10% of their maximum health per turn when on the same floor as the user [lasts 3 turns]) -25 Zenny Robot Tylenol (removes two counters off of status effects. Can be used during sleep, and can fully removeSCURVY and ALLERGY ) -10 Zenny Atk. Star (Raises Attack by 10) -60 Zenny* HP Star (Raises Health by 10) -60 Zenny* Water Tank (Increases water capacity by 5) -30 Zenny Personal Flip Top (Have your own Mini Flip Top to spout out random items for you during combat) -200 Zenny
*Price will multiply by 1.5x every time a unit is bought.
Another merchant, a man with a large Easy Bake Oven at his side, waved at Ring Man "I just finished a new batch of pastries!" Items Pizza Roll (Inflicts an enemy with the BURN* status) -30 Zenny Frosting Whip (Cuts an enemy's defense in half for 4 turns) -10 Zenny Pound Cake Shield (Cuts an enemy's attack in half for 4 turns) -10 Zenny Cherry Fig (Raises Charisma by 10) -40 Zenny
*Inflicts 5% Maximum Health damage onto the enemy and halves attack. Lasts 4 turns
Lastly, a cheetah wearing a blue robe was stationed at another kiosk, who seemingly recently woke up. "I'm tired... Er, I'm Wilbur, but still, I need another nap..." Platinum Ring (Can only wear one ring, increases all stats by 25 (Health by 15)) -200 Zenny Pearl Ring (Can only wear one ring, multiplies all future stat increases by x1.5 (rounded up) -200 Zenny Diamond Ring (Can only wear one ring, Health will automatically recover by 5 per turn (only in-battle) -200 ZennyMeanwhile, in the lake... Adrian sat at his computer, looking through the Chat Room, still devastated from Adrina basically stealing all of his Zenny. The scientist remembered how he came upon all of his wealth, and wrote it into the chat room...(Eugh, Character limit)
NiceIce has Key, LynxKey, Anomaly Badge, Paper (0), Old Armor, and Ghost Badge Cut Man has Key, LynxKey, Green Feather, Paper (4), and Ghost Badge Ring Man has Key, Inhaler, and Lake Key Wallet: Zenny (5.00) [REDACTED] has Paper (0), NoteBundle (2/20 Notecards), Pen, Water (2 uses), Gold Key, and Anomaly Badge Meta has Key, and Chicken Cordon Bleu Rotom has Bolts (641), and Lake Key Beta Serif has Eclair, and Lake Key Proto Man Mark II has nothing
NiceIce: 165 Charisma, 60 Attack, 35 Defense, 28/65 Health >>Weapon: Ice Slasher- 12.5% chance of Freezing Cut Man: 125 Charisma, 30 Attack, 15 Defense, 34/34 Health Ring Man: 55 Charisma, 185 Attack, 15 Defense, 28/44 Health >>Weapon: Shiny Rings/Standard Rings / >>>>Ring Driller: +50 Attack. 21/40 Units of Water. 4 units per use. 1/10 Experience [REDACTED]: 6 Charisma, 85 Attack, 15 Defense, 59/59 Health/Personality B: 55 Charisma, 60 Attack, 15 Defense >>Ghost Virus: 80/80 Health, 10 Defense, Indefinite uses >>Changkey Child: 40/40 Health, 8 Uses Meta: 60 Charisma, 65 Attack, 15 Defense, 40/40 Health Rotom: 30 Charisma, 95 Attack, 15 Defense, 18/20 Health >>Move: Fire Storm Beta Serif: 60 Charisma, 60 Attack, 15 Defense, 20/20 Health Proto Man Mark II: 20 Charisma, 100 Attack, 15 Defense, 20/20 Health
Cheetah General/Winchester: 80 Defense, 29 Attack, 1100/1100 Health Team Memester: 40 Defense, 32 Attack, 420/420 Health Team Memester Inv.: Paper (2), Eclair, Donut, Rose Pink Wings, Forte Mace [5/6 Spaces]
OOC: I just recently noticed that my Pecan Pie inexplicably disappeared sometime after I knocked the oboe out of the Oboist's hands. This makes me sad.
Ring Man raises his eyebrows at the merchants hawking at him for his business.
Oh, wow. I guess Junk Man really wasn't exaggerating; this ain't bad. Now where the heck do I buy junk?
......................
Hey! Where can I find some high-quality junk to make an arm for this guy?! Made of junk?!
And since he finally helped Rotom with his problem, he can go back to another thing on his to-do list: Preparing to fight one of those Guardians the fox mentioned so he could get that badge, find Mikey, find out about portals, find out the truth of the Electric Fox thing, and get home. He might need a healing item or two.
What will you do next?@RotomSlashBlast : The lake is blocked by a mysterious forcefield. The only way to enter it is to jump off the balcony from the fifth floor and into the lake, with the Lake Key
What will you do next?@NiceIce : The lake is blocked by a mysterious forcefield. The only way to enter it is to jump off the balcony from the fifth floor and into the lake, with the Lake Key
What will you do next?@TheDoc : Wilbur shrugs, setting his head on his kiosk "Well, there's a few trash cans up here. I'd imagine they must have some junk." he pointed to the four trash cans in the room
Red Trash Can Blue Trash Can Normal Trash Can Spooky Trash Can
What will you do next?Meanwhile, in the lake... Adrian looked through the small window in his room, seeing the Electric-Charged Sea Lynxes swimming about. "I forgot about those things. I don't know how Adrina trained those cats to resist water..." Adrian looked back to the desktop, remembering a page from his bestiary and putting it into the Chat RoomNiceIce has Key, LynxKey, Anomaly Badge, Paper (0), Old Armor, and Ghost Badge Cut Man has Key, LynxKey, Green Feather, Paper (4), and Ghost Badge Ring Man has Key, Inhaler, and Lake Key Wallet: Zenny (5.00) [REDACTED] has Paper (0), NoteBundle (2/20 Notecards), Pen, Water (2 uses), Gold Key, and Anomaly Badge Meta has Key, and Chicken Cordon Bleu Rotom has Bolts (641), and Lake Key Beta Serif has Eclair, and Lake Key Proto Man Mark II has nothing
NiceIce: 165 Charisma, 60 Attack, 35 Defense, 28/65 Health >>Weapon: Ice Slasher- 12.5% chance of Freezing Cut Man: 125 Charisma, 30 Attack, 15 Defense, 34/34 Health Ring Man: 55 Charisma, 185 Attack, 15 Defense, 28/44 Health >>Weapon: Shiny Rings/Standard Rings / >>>>Ring Driller: +50 Attack. 21/40 Units of Water. 4 units per use. 1/10 Experience [REDACTED]: 6 Charisma, 85 Attack, 15 Defense, 59/59 Health/Personality B: 55 Charisma, 60 Attack, 15 Defense >>Ghost Virus: 80/80 Health, 10 Defense, Indefinite uses >>Changkey Child: 40/40 Health, 8 Uses Meta: 60 Charisma, 65 Attack, 15 Defense, 40/40 Health Rotom: 30 Charisma, 95 Attack, 15 Defense, 18/20 Health >>Move: Fire Storm Beta Serif: 60 Charisma, 60 Attack, 15 Defense, 20/20 Health Proto Man Mark II: 20 Charisma, 100 Attack, 15 Defense, 20/20 Health
Cheetah General/Winchester: 80 Defense, 29 Attack, 1100/1100 Health Team Memester: 40 Defense, 32 Attack, 420/420 Health Team Memester Inv.: Paper (2), Eclair, Donut, Rose Pink Wings, Forte Mace [5/6 Spaces]
@Musical : Beta is still unprepared for battle with a Guardian at the moment. He'll need a way to get stronger or a few healing items WITHOUT killing or attacking anyone. ...Beta doesn't really fight without a good reason to.
@RotomSlashBlast : @NiceIce : Come on you weebs, you know that you both would die from one attack anyway
The two weebs robots attacked, both being send all the way back to the entrance of the mansion [although gaining +5 Player Defense for being attacked by another player] and losing an item to SSJ3 the Moose!
NiceIce: Anomaly Badge (Cannot go to 3rd floor as of now) Rotom: Lake Key (Cannot enter the Lake as of now)
SSJ3 the Moose stands, items in hand and ready to fight for them.
SSJ3 the Moose Health: 500 Defense: 40 Attack: 4
>Pet >Haggle >Slap
What will you do next?@TheDoc : The four trash cans were knocked down, revealing the junk held within
Red Can: Glass Bottles (24oz), Empty Disinfectant Spray Can (14oz) Blue Can: Dirty Rags (8oz) Normal Can: Newspaper Clippings (2oz) Glasses (4oz) Spooky Can: Halloween Decorations (50oz)
What will you do next?@Beta Man : Many people stand nearby, perhaps they could inform Beta on where to go to train
Christmas Caroling Ghost Pilgrim Fox Nerd Fish
What will you do next?Meanwhile, in the lake... Adrina got back into the Lake Center, where Adrian was held at, jingling a bag of Zenny about. "Wow, I just bought a new coat with this! Who knew your house would have such a stable economy?" Adrina chuckled maniacally, sitting down at a desk to log into a small laptop set on it. She looked through the Mansion's website and looking at the hours in which certain merchants are active "There's this one lion on the first floor who's only open 3 hours a day. I think he sleeps for the other 21."NiceIce has Key, LynxKey, Anomaly Badge, Paper (0), Old Armor, and Ghost Badge Cut Man has Key, LynxKey, Green Feather, Paper (4), and Ghost Badge Ring Man has Key, Inhaler, and Lake Key Wallet: Zenny (5.00) [REDACTED] has Paper (0), NoteBundle (2/20 Notecards), Pen, Water (2 uses), Gold Key, and Anomaly Badge Meta has Key, and Chicken Cordon Bleu Rotom has Bolts (641), and Lake Key Beta Serif has Eclair, and Lake Key Proto Man Mark II has nothing
NiceIce: 165 Charisma, 60 Attack, 40 Defense, 65/65 Health >>Weapon: Ice Slasher- 12.5% chance of Freezing Cut Man: 125 Charisma, 30 Attack, 15 Defense, 34/34 Health Ring Man: 55 Charisma, 185 Attack, 15 Defense, 28/44 Health >>Weapon: Shiny Rings/Standard Rings / >>>>Ring Driller: +50 Attack. 21/40 Units of Water. 4 units per use. 1/10 Experience [REDACTED]: 6 Charisma, 85 Attack, 15 Defense, 59/59 Health/Personality B: 55 Charisma, 60 Attack, 15 Defense >>Ghost Virus: 80/80 Health, 10 Defense, Indefinite uses >>Changkey Child: 40/40 Health, 8 Uses Meta: 60 Charisma, 65 Attack, 15 Defense, 40/40 Health Rotom: 30 Charisma, 95 Attack, 20 Defense, 20/20 Health >>Move: Fire Storm Beta Serif: 60 Charisma, 60 Attack, 15 Defense, 20/20 Health Proto Man Mark II: 20 Charisma, 100 Attack, 15 Defense, 20/20 Health
Cheetah General/Winchester: 80 Defense, 29 Attack, 1100/1100 Health Team Memester: 40 Defense, 32 Attack, 420/420 Health Team Memester Inv.: Paper (2), Eclair, Donut, Rose Pink Wings, Forte Mace [5/6 Spaces]
Posted on November 10th, 2016 at 12:30amEdited on 2016/11/11 at 7:31pm
Posted 2016/11/10 at 12:30amEdited 2016/11/11 at 7:31pm
#20
@TheDoc : OOC: Wow I'm a mess. 1. I thought you already ate the pie, so I kept it missing, but I probably shouldn't do that with my trash memory 2. Did I forget that too? Well, robots are pretty stronk, so 100oz will be the set limit (However, each item has a different cost per ounce, but Junk Man will get into that later)@Beta Man : OOC Wow I'm a hot mess Since both you and Rotom were involved in the act of obtaining the key, I made a copy for the both of you for convenience sake@NiceIce : @RotomSlashBlast :
SSJ3 considers NiceIce's haggle, and sits in deep thought. As Rotom bashes into him, SSJ3 is triggered sent into a rampage and slams into the boiii [-8 Health]
SSJ3 the Moose Health: 445 Defense: 40 Attack: 4
What will you do next?NiceIce has Key, LynxKey, Anomaly Badge, Paper (0), Old Armor, and Ghost Badge Cut Man has Key, LynxKey, Green Feather, Paper (4), and Ghost Badge Ring Man has Pecan Pie, Key, Inhaler, and Lake Key Wallet: Zenny (5.00) Junk Bag: 0/100oz (nothing) [REDACTED] has Paper (0), NoteBundle (2/20 Notecards), Pen, Water (2 uses), Gold Key, and Anomaly Badge Meta has Key, and Chicken Cordon Bleu Rotom has Bolts (641), and Lake Key Beta Serif has Eclair, and Lake Key Proto Man Mark II has nothing
NiceIce: 165 Charisma, 60 Attack, 40 Defense, 65/65 Health >>Weapon: Ice Slasher- 12.5% chance of Freezing Cut Man: 125 Charisma, 30 Attack, 15 Defense, 34/34 Health Ring Man: 55 Charisma, 185 Attack, 15 Defense, 28/44 Health >>Weapon: Shiny Rings/Standard Rings / >>>>Ring Driller: +50 Attack. 21/40 Units of Water. 4 units per use. 1/10 Experience [REDACTED]: 6 Charisma, 85 Attack, 15 Defense, 59/59 Health/Personality B: 55 Charisma, 60 Attack, 15 Defense >>Ghost Virus: 80/80 Health, 10 Defense, Indefinite uses >>Changkey Child: 40/40 Health, 8 Uses Meta: 60 Charisma, 65 Attack, 15 Defense, 40/40 Health Rotom: 30 Charisma, 95 Attack, 20 Defense, 12/20 Health >>Move: Fire Storm Beta Serif: 60 Charisma, 60 Attack, 15 Defense, 20/20 Health Proto Man Mark II: 20 Charisma, 100 Attack, 15 Defense, 20/20 Health
Cheetah General/Winchester: 80 Defense, 29 Attack, 1100/1100 Health Team Memester: 40 Defense, 32 Attack, 420/420 Health Team Memester Inv.: Paper (2), Eclair, Donut, Rose Pink Wings, Forte Mace [5/6 Spaces]
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