Mega Man RPG Prototype Community

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Musical
Musical
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Oh no! You, yes, you over there. You are part of a thing known as the Mega Man RPG Prototype. You know that the creator and leader of this buiseness is the one and only Adrian Marceau. But, wait, he's invited you to this odd, murky dungeon. With you and other people you may or may not know, you walk into the mansion. It's remarkable, it's beautiful, but, wait, something seems odd about it. The lights are turned off, and the curtains are pulled shut, there's a note on the ground:

Typical Ransom Note style, this "???" fellow seems new to this kind of thing

Wow, this "Fellow Program" seems to have kidnapped Adrian! Will you be the one to save Adrian? Or will you just be a big weenie and run away home

Now, onto the rules of this hot mess
1. Sign Ups: Okay, this'll be a bit harsh I guess, but I'm still enforcing it. Only characters based off the user, like if you're Ender, your character will be based off of you. BUT, also, you can also use characters from Web Comics/Fanfics floating around this site, as long as they aren't official Mega Man characters. For example, do you want to be Rhythm_BCA's Melodia? Perhaps you'd like being EEKADO from Beta and Mega's comic? What about the fabled Moonstone from MusicalKitty's Megabound? What about [REDACTED] from SSN's game? BUT(t) here's a twist! IF these projects use an official Mega Man character, but are able to make them different to the official character, you can choose them. Pun-Loving Cut's Corner Cut Man and Short Alien Megabound Slur are on the table, however, Super-Fighting Robot BCA/Beta and Mega Mega Man is not on the table. Also, I will deny Non-Project fan characters like Blaze Man or Ninja Man on sight, and likely Official MM Characters that aren't featured in any projects like Fan or Drill Man, unless if you provide a good spin on them, like Emotionless-Killer Fan, or Renowned Mathematician Drill Man.

As of now, I'm starting to consider the use of OCs as player options in Mystery Mansion. I will accept OC characters, but as long as you give them a proper bio and at least something about their personality. If you need help with developing a character's personality, I know how to help:
So, this is only one little thing, but it does go a very long way. Don't describe what the character is, but more what the character does. For example, instead of "She likes animals" you can say "She regularly holds bake sales in order to fund repopulation projects for her favorite endangered animals."
And if you even want, this article by TVtropes may or may not help you out with your bio

2. Sign Up Bios: You must provide information about your character. Their personality, motives, likes and dislikes are good. You may go into more descriptive if you want. I can understand if you pick a character from like Megabound and you cannot provide a really big bio because of the character or whatnot. As for official characters you are willing to take a spin on, I expect a descriptive bio, and at least so it doesn't seem like all you did was make Mega Man green and slightly shorter.

3. Combat-ish system: Along with the Roleplay itself, there will also be a combat-ish system I guess. In your character bio, specify whether your play-style is Aggressive Assertive or Passive and the combat-ish system will be ultra simplified:


-There will only be three stats: Health, Charisma, and Attack There is now five stats! And I've gone into much more detail about these stats as well!

Health:
Health is what keeps the player moving. Health, as in most games, is a value used to calculate how much a player can take before giving out. Every player starts at 20 Base Health, but there are many ways that Health can be boosted:
1.) Being hit by an attack that inflicts more than 1 point of damage will increase the player's Max Health by 1!

2.) Eating different foods. Luxurious or event foods will usually increase the player's health by 10-20. Some more common foods may only boost Health by 2-5.

3.) Quests/Dungeons will also occasionally increase Health when completed.

When a player's Health reaches 0, the player is taken to the entrance of the mansion with one of their items stolen by SSJ3 the moose. However, the player can always try and bribe or persuade him to give the item back.

Charisma:
Charisma, however, may be proven to be a bit more difficult to explain. Charisma is used for many things, such as:
1.) Interacting with enemies. Players may find themselves interacting and conversing with enemies. They might have an item a player is interested in, or the player may be trying to convince them not to attack. The general calculation for if an enemy will listen is usually Charisma = % Chance. Some more stubborn enemies may follow Charisma/2 = % Chance.

2.) Merchant Discounts. Most of the items bought in Mystery Mansion are through the merchants. Charisma will act as a percentage discount to these goods, the equation is (Charisma/10 = % Discount) although the cap for said discount is at 50%

3.) Enemy Drops. Enemies, when defeated, will usually have a small chance to drop an item. These item drops will have a base drop rate, but said rate will be increased by Charisma. The equation for said act is [BaseDrop * (Charisma/10)] = NewDrop. Most item drops will be simply healing items or other trinkets, but in the rare case that the enemy will drop a weapon, it will usually have a base of around 0.1%

4.) Entering Dungeons. Sure, being able to slaughter through anything possible is fun, but if you do not have enough Charisma, your options for dungeons are limited. However, there are always an assortment of quests in places like the Garden, Floor 4, Outside and the Chef's Room. As said earlier, quests are rather quick and give a well amount of money and Charisma.

There are many ways to gain Charisma as well. Many Luxurious foods will raise Charisma, doing quests will give around 5-20 Charisma per quest, and simply befriending an enemy in-battle nets a base amount of 5. Finishing dungeons will even raise the player's Charisma stat as well, although it is possible to lower your Charisma as well, although the only few recorded times it happened in Mystery Mansion were through less conventional means, so no need to worry about randomly losing 15 Charisma if you bump into an enemy on accident.

Attack:
Attack is the stat used to determine the strength of attacks, as well as strength-based overworld actions (such as pushing a heavy rock, the equation for that would be Attack = % of success). The actual damage an attack will do is calculated by [Attack - Defense]. Defeating an enemy will always increase the player's attack, along with getting new weapons, and sometimes even eating Luxurious or event foods!

Immunity -Although players do not have the Immunity stat, some major enemies will have them. Immunity is simply just a defense stat for defense-piercing weapon-based attacks, no need to worry about the stat.

P.Defense:
P.Defense stands for Player Defense, and is the defense stat used when attacked by player characters. This stat was mainly added in so players have a harder time with killing each other as easy as a 1000 C hot knife through soft butter. Player Defense can be increased by using items (such as the disposable equipment such as knives or ribbons that provide a +10 stat boost) and by getting hit by another player character as well will increase it by 5. Don't worry though, the mansion is a rather peaceful place and there will never be a 24/7 fear of being knocked out by other players.

N.Defense:
N.Defense stands for eNcounter Defense, and is the defense stat used when attacked by enemies. N.Defense is a rather hard stat to upgrade, only really being able to be increased by high level merchants on the higher floors of the mansion, or taking up any quests that involve creating an armor.

I'll also explain the three Play styles as well:
Aggressive Starting stats: Attack: 85 Charisma: 35
A play style for those who don't really want to befriend any encounters in the mansion, and just fight them. I should note that just because you pick an Aggressive play style, you aren't prohibited from befriending encounters.

Assertive Starting stats: Attack: 60 Charisma: 60
A play style for those that cannot choose between Aggressive or Passive, or want to be able to have the options to effectively kill or befriend encounters.

Passive Starting stats: Attack: 35 Charisma: 85
A play style for those who want to befriend the encounters in the mansion. I shall note that I will try to make the three play styles as equal as possible in terms of difficulty

4. Literary Roleplaying- Yes, I know that this'll be hard for me to explain unless if I do this, so:
Case A: "He flirts with the encounter, attempting to compliment its looks
Case B: "*flirts with encounter*"
I'd rather you to do this in the style of Case A. Write this as if you are writing a story, and please make your posts longer than three words.

Okay, I think that's it. If you do indeed have questions, I will answer them. This roleplay will start when at least two people join and are accepted, but you could join any time you want

Sign Ups
?/? People

I don't care, you can join when you want to, I don't mind

(Sign Ups end 10/31/4016)
By the way, Mystery Mansion has its own Discord chat now.
check out the thing

The Discord server is great for players that want to improve their characters and get feedback on them, or give feedback about Mystery Mansion itself. Don't be afraid to check it out; I'm the only moderator and the server itself doesn't have any rules beyond "Don't be r00d and don't ruin the servers vibes"
First to hit 700 Comments- 11/27/16
First to hit 800 Comments- 12/24/16
First to hit 900 Comments- 1/13/17
First to hit 1000 Comments- 1/30/17 (Woo!)


EDIT: hah dead thread
Adrian's Mansion (The Dramatic Mansion Mystery)
Posted by Musical on July 20th, 2016 at 10:55pm
Viewed 33871 Times
Musical
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on October 22nd, 2016 at 7:01am
Posted 2016/10/22 at 7:01am
#1
@Rotom
@Ender
Yes, I do have school, and the time I do actually get home can be rather inconsistent. The usual time period I get home is 4-7, so I am a bit pressed for time. I will try updating this as much as I can, and I do usually have much more time on weekends than weekdays, so expect most updates on Fri-Sun. Thank you for your patience with Mystery Mansion.
@Beta Reaper : The Electric Fox's light turns off for a second, and starts to inconsistently blink on and off
"Well, you'd have to get the badge from winning in a sparring match against a Guardian in the mansion. They can be found across the mansion, and will grant the badge to allow entrance to the fifth and final floor of the mansion"

What will you do next?
@RotomSlashBlast : The 'Equiptment' page of the Wiki loaded up, showing:

Power Fan -400 Bolts
Can use Wind-based moves. Comes with Air Shooter (3 hits determined by coinflip, inflict 60 damage each)

Power Lamp -400 Bolts
Can use Flame-based moves. Comes with Fire Storm (Inflicts 50 damage (ignores defense) inflicts additional 20 damage if foe makes physical contact with user)

Coffee Maker -400 Bolts
Can use Flame or Water-based moves. Comes with Black Coffee (Heads- inflicts 60 damage on foe. Tails- Heals user by 5 Health

Other Pages:
Upgrades-

What will you do next?
(Update will finish tomorrow morning, 11 AM pst (Hopefully))
^ Top
RotomSlashBlast
 
RotomSlashBlast
123,203,898 BP
15 TP | 2885 PP
Posted on October 22nd, 2016 at 8:23am
Posted 2016/10/22 at 8:23am
#2
Rotom purchases and equips the Power Lamp.
^ Top
Musical
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on October 22nd, 2016 at 2:00pm
Posted 2016/10/22 at 2:00pm
#3
@Rotom
@Ender
Yes, I do have school, and the time I do actually get home can be rather inconsistent. The usual time period I get home is 4-7, so I am a bit pressed for time. I will try updating this as much as I can, and I do usually have much more time on weekends than weekdays, so expect most updates on Fri-Sun. Thank you for your patience with Mystery Mansion.
@Beta Reaper : The Electric Fox's light turns off for a second, and starts to inconsistently blink on and off
"Well, you'd have to get the badge from winning in a sparring match against a Guardian in the mansion. They can be found across the mansion, and will grant the badge to allow entrance to the fifth and final floor of the mansion"

What will you do next?
@RotomSlashBlast : The 'Equiptment' page of the Wiki loaded up, showing:

Power Fan -400 Bolts
Can use Wind-based moves. Comes with Air Shooter (3 hits determined by coinflip, inflict 60 damage each)

Power Lamp -400 Bolts
Can use Flame-based moves. Comes with Fire Storm (Inflicts 50 damage (ignores defense) inflicts additional 20 damage if foe makes physical contact with user)

Coffee Maker -400 Bolts
Can use Flame or Water-based moves. Comes with Black Coffee (Heads- inflicts 60 damage on foe. Tails- Heals user by 5 Health

Other Pages:
Upgrades-

What will you do next?
@Dr. Frankenstein : The Oboist seemingly disappears, leaving no track of it except for a Ball of Tin Foil

A new merchant has moved to floor five!
Winston*
Cat Merchant*
Junk Man*
Soprano Ghost
Trumpeter Ghost
Singing Waiter

*Names listed in the Electric-Core color are merchants
What will you do next?
@NiceIce : The Ice Slasher . hit the Circubitouse! (HHH) the gourd froze over.

Cucurbitouse
Cucurbitouse
Health: 100
Defense: 20
Attack: 2
FRZ

What will you do next?
NiceIce has Key, LynxKey, Expensive Wineglass, Anomaly Badge, Paper (13), Old Armor, and Ghost Badge
Cut Man has Key, LynxKey, Green Feather, Paper (4), and Ghost Badge
Ring Man has Key, Inhaler, and Lake Key
[REDACTED] has Paper (0), NoteBundle (2/20 Notecards), Pen, Water (2 uses), Gold Key, Croissant and Anomaly Badge
Meta has Key
Rotom has Bolts (641)
Beta Serif has Eclair
NiceIce: 150 Charisma, 60 Attack, 35 Defense, 8/65 Health
>>Weapon: Ice Slasher- 12.5% chance of Freezing Ice Slasher
Cut Man: 125 Charisma, 30 Attack, 15 Defense, 34/34 Health
Ring Man: 55 Charisma, 185 Attack, 15 Defense, 28/44 Health
>>Weapon: Shiny Rings/Standard Rings Standard Rings / Shiny Rings
>>>>Ring Driller: +50 Attack. 21/25 Units of Water. 4 units per use. 1/10 Experience Ring Driller
[REDACTED]: 6 Charisma, 80 Attack, 15 Defense, 59/59 Health/Personality B: 55 Charisma, 60 Attack, 15 Defense
>>Ghost Virus: 80/80 Health, 10 Defense, Indefinite uses Ghost Virus
>>Changkey Child: 40/40 Health, 8 Uses Changkey Child
Meta: 60 Charisma, 65 Attack, 15 Defense, 40/40 Health
Rotom: 25 Charisma, 95 Attack, 15 Defense, 18/20 Health
>>Move: Parasitic Shock Parasitic Shock
Beta Serif: 60 Charisma, 60 Attack, 15 Defense, 20/20 Health


Cheetah General/Winchester: 80 Defense, 29 Attack, 1100/1100 Health

Team Memester: 40 Defense, 32 Attack, 420/420 Health
Team Memester Inv.: Paper (2), Eclair, Donut, Rose Pink Wings, Forte Mace [5/6 Spaces]
^ Top
StupidStudiosN
 
StupidStudiosN
31,643,580 BP
6 TP | 448 PP
Posted on October 22nd, 2016 at 2:13pm
Posted 2016/10/22 at 2:13pm
#4
*[REDACTED] strikes the Snailer!*
^ Top
TheDoc
 
TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on October 22nd, 2016 at 2:43pm Edited on 2016/10/22 at 5:09pm
Posted 2016/10/22 at 2:43pm Edited 2016/10/22 at 5:09pm
#5
So do I get +5 attack for "killing" the ghost? :D

Ring Man walks over and tentatively pokes the Ball of Tin Foil with his foot....

Nothing happens.

Ring Man raises an eyebrow and gingerly picks it up, looking it over. It's literally just a ball of tin foil. What gives...

ring-man Well, it's here, so it might be important?.....I bet that merchant could make something of it.

Ring Man looks around for the Cat Merchant, but he/she's inexplicably disappeared. The only chance of finding someone to appraise this would probably be upstairs...

ON THE FIFTH FLOOR

ring-manFirst things first, though: I gotta buff my Driller tank at the Choir Director.

Ring Man pockets the BoTF and approaches the Choir Director: ring-man The dark deed you requested has been finished, sir.
^ Top
RotomSlashBlast
 
RotomSlashBlast
123,203,898 BP
15 TP | 2885 PP
Posted on October 22nd, 2016 at 2:48pm
Posted 2016/10/22 at 2:48pm
#6
*ahem* Rotom buys and equips the Power Lamp.
^ Top
Beta Shadow
 
Contributor
Beta Shadow
33,441,580 BP
44 TP | 4904 PP
Posted on October 22nd, 2016 at 2:48pm
Posted 2016/10/22 at 2:48pm
#7
@HeadlessCatsMan :
A Guardian, huh? Sounds like something I should probably be prepared for. But yeah, I'll keep an eye out for something like that. Thanks.

However, before Beta can do any preparations, he wants to talk to that moose (SSJ3) about this key that the robot that somehow got his communicator number (Rotom) was talking about.

If I'm going to increase my chances of getting that key for that other guy, or at least find out what happened, I'm going to need something to give to him in exchange...

Beta thinks about his options on how he would manage to do this.
^ Top
RotomSlashBlast
 
RotomSlashBlast
123,203,898 BP
15 TP | 2885 PP
Posted on October 22nd, 2016 at 5:07pm Edited on 2016/10/22 at 5:15pm
Posted 2016/10/22 at 5:07pm Edited 2016/10/22 at 5:15pm
#8
(DIALOGUELOG)
Imgur 'ello, Beta! How's it going?
Imgur For me, this thing I ordered is taking a long while to get here.
Imgur By the way, you asked that moose about my key yet?
Imgur Because if he doesn't gimme back my key, I can assure you there's gonna be a ton of monsters for me to grind up into levels.
Imgur And then he'll be dead.
^ Top
Beta Shadow
 
Contributor
Beta Shadow
33,441,580 BP
44 TP | 4904 PP
Posted on October 22nd, 2016 at 5:14pm Edited on 2016/10/22 at 5:54pm
Posted 2016/10/22 at 5:14pm Edited 2016/10/22 at 5:54pm
#9
Apparently Beta was called again.
That or Rotom found his way to where he's at.
Idk, I kinda glossed over the fact that he did it last time.

Relax, you got nothing to worry about. I'll go talk to that moose about that key of yours when I can.
Trust me. All I need to do is to find some sort of... motivation... to hand it over, if he haven't lost it somehow.
Also, just so you know, I guess I'm OK with your killing things.
Just make sure not to kill any of my friends.
Otherwise...
Heh...
You're gonna have a bad time.
...Warnings aside, who are you, anyways?
Inspired by Rotom's PMD Mugshots, I decided to make some Mugshots for Beta Serif. Plus, it's a good way to separate him from the actual Beta. What're your thoughts on them so far? Personally, my least favorite of the ones I made is the confused sprite, and the position of some of the parts (like his wink) kinda looks weird to me. Overall, these sprites are a "meh" to me. But hey, that's my opinion, and I'm not exactly the best spriter around here.
^ Top
RotomSlashBlast
 
RotomSlashBlast
123,203,898 BP
15 TP | 2885 PP
Posted on October 23rd, 2016 at 2:28pm Edited on 2016/10/23 at 2:51pm
Posted 2016/10/23 at 2:28pm Edited 2016/10/23 at 2:51pm
#10
Imgur ..Woah.
Imgur That.. THING you just did with your eyes is creepy.
*our hisou tensoku plays*
Imgur REGARDLESS. The name's Rotom, haxor extraordinaire and destroyer of complete ⑨s!
Imgur I came here because the ⑨s in here were making too much (REGGAE'D) noise!
^ Top
Beta Shadow
 
Contributor
Beta Shadow
33,441,580 BP
44 TP | 4904 PP
Posted on October 23rd, 2016 at 3:27pm
Posted 2016/10/23 at 3:27pm
#11
@RotomSlashBlast :
I see...
Well, thanks anyways. I'll make sure to talk to that moose about this key of yours as soon as I can.

After that, Beta returns to thinking up a way to make a good trade-off for this key Rotom mentioned... That is, if the moose still has it.
^ Top
RedBomber
 
RedBomber
88,469,709 BP
3 TP | 3236 PP
Posted on October 23rd, 2016 at 5:21pm Edited on 2016/10/23 at 5:34pm
Posted 2016/10/23 at 5:21pm Edited 2016/10/23 at 5:34pm
#12
Nopenopenopenopenopenowwayamimissingoutonthis.


Hm. That seems really fun and all, maybe I should joi-

?? Heck no. I've been waiting to get a chance to make my debut in the role play channel time and time again, and I've never got a chance do to your laziness. I'm going, and there's nothing you can do to stop me.

Dammit, Proto Man MKII. Ugh, fine, you can go. But don't make any dumb puns or break the fourth, fifth, or sixth wall. Got it?

.Got it, Although, I can't make any promises about wall breaking.

Okay, time for the info and whatnot.

Proto Man MKII, Wily's newest agent and the result of kidnapping Proto Man and turning him into a monster, is well, nothing more than a smart-mouthed, edgier, and stronger clone of Proto Man himself. Despite being brainwashed completely by Dr. Wily, PMK2 is not afraid of disobeying his master. He's betrayed him several times, had fights with his allies, and has broken the fourth wall on several occasions. Even though he's generally very calm in most situations, he fights very savagely, ruthlessly attacking the enemy until they are dead. Proto Man MKII entered the Mansion because he wants to personally kidnap Adrian for himself, and because he wanted to make an actually legit debut in a Roleplay thread.

Proto Man MKII's playstyle will be Aggressive, due to not really not trusting anyone in the mansion.

Well,I hope I didn't miss anything. Luckily, this will go pretty smoothly.

^ Top
deadacc
 
deadacc
6,063,502 BP
8 TP | 732 PP
Posted on October 24th, 2016 at 5:59pm
Posted 2016/10/24 at 5:59pm
#13
@HeadlessCatsMan : "Now is my chance. HIYA!" *Karate kick it with a normal attack.*
^ Top
Musical
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on October 29th, 2016 at 2:56am Edited on 2016/10/29 at 2:59am
Posted 2016/10/29 at 2:56am Edited 2016/10/29 at 2:59am
#14
@NiceIce : The Karate Kick cuts the frozen gourd in half!

Semitouse
Semitouse
Health: 50
Defense: 10
Attack: 2
FR_

The half-gourd seems to be thawing out! The half that fell to the ground seems edible, however, and smells like Halloween candy.

What will you do next?
@RedGhostBuster : (Accepted!)
edgy Proto Proto Mark II walked up to the Mansion, staring up to it in all of its glory. It was said that a renowned scientist by the name of Adrian Marceau was kidnapped in this very mansion.

You can go:
Inside - Floor 1 - (Center Room), (Left Room), (Chef's Room), (Trap Door near Chef's room),
Stay outside - Lake

Nearby to talk to:
Disgruntled Electric Fox
Beta Serif (Player Character)
Rotom (Player Character)
Spooky Witch

What will you do next?
@Beta Reaper : SSJ3 the Moose sat by the lake, shaking a key chain rather loudly, perhaps he has the key that Rotom is looking for...

What will you do next?
@Dr. Frankenstein : The Choir Director gave Dr. Frankenstein a thumbs-up signal and resumed teaching a line of a song to a group of Alto Ghosts
"I heard that this one robot dude has moved down here, Junk Man is his name and he wants to build a stronger arm for him out of trash. Those band kids are kinda trash, so I expect that you got some from one." He pointed over to the large, grey robot. He was missing an entire arm, and was making a hand out of dirty rags and assorted metals.

What will you do next?
@SpookyStudiosN : [REDACTED] bashed against the Snailer!

Snailer
Health: 60/100
Defense: 40
Attack: 3

The Snailer snailed across the Seven Seas without eating a single lime. He oozes around [REDACTED] and gives him SCURVY

What will you do next?
@RSB Origin Rotom equips the Power Lamp and gains Fire Storm! Fire Storm

What will you do next?
NiceIce has Key, LynxKey, Expensive Wineglass, Anomaly Badge, Paper (13), Old Armor, and Ghost Badge
Cut Man has Key, LynxKey, Green Feather, Paper (4), and Ghost Badge
Ring Man has Key, Inhaler, and Lake Key
[REDACTED] has Paper (0), NoteBundle (2/20 Notecards), Pen, Water (2 uses), Gold Key, Croissant and Anomaly Badge
Meta has Key
Rotom has Bolts (641)
Beta Serif has Eclair
NiceIce: 150 Charisma, 60 Attack, 35 Defense, 8/65 Health
>>Weapon: Ice Slasher- 12.5% chance of Freezing Ice Slasher
Cut Man: 125 Charisma, 30 Attack, 15 Defense, 34/34 Health
Ring Man: 55 Charisma, 185 Attack, 15 Defense, 28/44 Health
>>Weapon: Shiny Rings/Standard Rings Standard Rings / Shiny Rings
>>>>Ring Driller: +50 Attack. 21/25 Units of Water. 4 units per use. 1/10 Experience Ring Driller
[REDACTED]: 6 Charisma, 80 Attack, 15 Defense, 59/59 Health/Personality B: 55 Charisma, 60 Attack, 15 Defense
>>Ghost Virus: 80/80 Health, 10 Defense, Indefinite uses Ghost Virus
>>Changkey Child: 40/40 Health, 8 Uses Changkey Child
Meta: 60 Charisma, 65 Attack, 15 Defense, 40/40 Health
Rotom: 25 Charisma, 95 Attack, 15 Defense, 18/20 Health
>>Move: Fire Storm Fire Storm
Beta Serif: 60 Charisma, 60 Attack, 15 Defense, 20/20 Health


Cheetah General/Winchester: 80 Defense, 29 Attack, 1100/1100 Health
Team Memester: 40 Defense, 32 Attack, 420/420 Health
Team Memester Inv.: Paper (2), Eclair, Donut, Rose Pink Wings, Forte Mace [5/6 Spaces]
^ Top
Beta Shadow
 
Contributor
Beta Shadow
33,441,580 BP
44 TP | 4904 PP
Posted on October 29th, 2016 at 6:58am
Posted 2016/10/29 at 6:58am
#15
Sadly, Beta can't talk to SSJ3 just yet. As stated by the anonymous voice that none of the, as you may call them, "Player Characters" can hear, Beta needs something valuable to trade for it. Fortunately, he now knows that SSJ3 most likely has a key... And he also has an idea.

So, Rotom. You happen to have anything valuable that you think might be worth giving up, or a place to find such a thing? We might need it to persuade the moose to hand over the key.

I think Rotom and Beta became like a team now or something.
Probably not though, but who knows?
...Let's just hope it's not ruined by Rotom attacking Beta out of the blue with his Aggressive Play style. (Though he's probably not really planning on attacking the Player Characters unless he himself is to be attacked. Let's hope that's the case.)
^ Top
RedBomber
 
RedBomber
88,469,709 BP
3 TP | 3236 PP
Posted on October 29th, 2016 at 8:36am Edited on 2016/10/29 at 9:17am
Posted 2016/10/29 at 8:36am Edited 2016/10/29 at 9:17am
#16
Proto Man MKII is triggered by this. He wanted to kidnap Adrian for himself, and then force him to make sudden updates in MMRPG Prototype, and maybe add him into the game. Yeah, he's that cruel.

The edge intensifies THAT DIRTY ROTTEN ADRIAN STEALING PERSON WILL PERSONALLY HAVE THEIR ORGANS RIPPED APART AND THEN BURNED TO ASHES WITH MY DEADLY PROTO STRIKE!!!

He calms down for a bit, still slightly mad, and then opens the door to the mansion, then deciding to go to the left room.

^ Top
deadacc
 
deadacc
6,063,502 BP
8 TP | 732 PP
Posted on October 29th, 2016 at 10:57am
Posted 2016/10/29 at 10:57am
#17
@HeadlessCatsMan : "Well at least I found a snack." *Eat the half frozen gourd* "OMNOMNOMNOMNOMNOM"
^ Top
RotomSlashBlast
 
RotomSlashBlast
123,203,898 BP
15 TP | 2885 PP
Posted on October 29th, 2016 at 11:57am
Posted 2016/10/29 at 11:57am
#18
Imgur Sadly, I don't happen to have anything on me that I'm willing to give away. ESECIALLY not these Ability Capsule Deluxes, but those are for emergencies only.
^ Top
TheDoc
 
TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on October 29th, 2016 at 12:42pm
Posted 2016/10/29 at 12:42pm
#19
ring-manWaitwait......what about my tank?

Ring Man glances over at Junk Man.

ring-manIf he doesn't have my Driller tank, I'm coming for you next.

Ring Man reluctantly approaches Junk Man and raises an eyebrow.

ring-man Well, thank Cossack I can't smell you. A pudgy, very old birdie told me that you're missing an arm, and I might be able to help; BUT, what's in it for me? Also, did he give you a decently-sized tank of water? Because that's mine.
^ Top
StupidStudiosN
 
StupidStudiosN
31,643,580 BP
6 TP | 448 PP
Posted on October 29th, 2016 at 2:47pm
Posted 2016/10/29 at 2:47pm
#20
*[REDACTED] along with the Ghost Virus attack the Snailer*
^ Top

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