Mega Man RPG Prototype Community

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Musical
Musical
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Oh no! You, yes, you over there. You are part of a thing known as the Mega Man RPG Prototype. You know that the creator and leader of this buiseness is the one and only Adrian Marceau. But, wait, he's invited you to this odd, murky dungeon. With you and other people you may or may not know, you walk into the mansion. It's remarkable, it's beautiful, but, wait, something seems odd about it. The lights are turned off, and the curtains are pulled shut, there's a note on the ground:

Typical Ransom Note style, this "???" fellow seems new to this kind of thing

Wow, this "Fellow Program" seems to have kidnapped Adrian! Will you be the one to save Adrian? Or will you just be a big weenie and run away home

Now, onto the rules of this hot mess
1. Sign Ups: Okay, this'll be a bit harsh I guess, but I'm still enforcing it. Only characters based off the user, like if you're Ender, your character will be based off of you. BUT, also, you can also use characters from Web Comics/Fanfics floating around this site, as long as they aren't official Mega Man characters. For example, do you want to be Rhythm_BCA's Melodia? Perhaps you'd like being EEKADO from Beta and Mega's comic? What about the fabled Moonstone from MusicalKitty's Megabound? What about [REDACTED] from SSN's game? BUT(t) here's a twist! IF these projects use an official Mega Man character, but are able to make them different to the official character, you can choose them. Pun-Loving Cut's Corner Cut Man and Short Alien Megabound Slur are on the table, however, Super-Fighting Robot BCA/Beta and Mega Mega Man is not on the table. Also, I will deny Non-Project fan characters like Blaze Man or Ninja Man on sight, and likely Official MM Characters that aren't featured in any projects like Fan or Drill Man, unless if you provide a good spin on them, like Emotionless-Killer Fan, or Renowned Mathematician Drill Man.

As of now, I'm starting to consider the use of OCs as player options in Mystery Mansion. I will accept OC characters, but as long as you give them a proper bio and at least something about their personality. If you need help with developing a character's personality, I know how to help:
So, this is only one little thing, but it does go a very long way. Don't describe what the character is, but more what the character does. For example, instead of "She likes animals" you can say "She regularly holds bake sales in order to fund repopulation projects for her favorite endangered animals."
And if you even want, this article by TVtropes may or may not help you out with your bio

2. Sign Up Bios: You must provide information about your character. Their personality, motives, likes and dislikes are good. You may go into more descriptive if you want. I can understand if you pick a character from like Megabound and you cannot provide a really big bio because of the character or whatnot. As for official characters you are willing to take a spin on, I expect a descriptive bio, and at least so it doesn't seem like all you did was make Mega Man green and slightly shorter.

3. Combat-ish system: Along with the Roleplay itself, there will also be a combat-ish system I guess. In your character bio, specify whether your play-style is Aggressive Assertive or Passive and the combat-ish system will be ultra simplified:


-There will only be three stats: Health, Charisma, and Attack There is now five stats! And I've gone into much more detail about these stats as well!

Health:
Health is what keeps the player moving. Health, as in most games, is a value used to calculate how much a player can take before giving out. Every player starts at 20 Base Health, but there are many ways that Health can be boosted:
1.) Being hit by an attack that inflicts more than 1 point of damage will increase the player's Max Health by 1!

2.) Eating different foods. Luxurious or event foods will usually increase the player's health by 10-20. Some more common foods may only boost Health by 2-5.

3.) Quests/Dungeons will also occasionally increase Health when completed.

When a player's Health reaches 0, the player is taken to the entrance of the mansion with one of their items stolen by SSJ3 the moose. However, the player can always try and bribe or persuade him to give the item back.

Charisma:
Charisma, however, may be proven to be a bit more difficult to explain. Charisma is used for many things, such as:
1.) Interacting with enemies. Players may find themselves interacting and conversing with enemies. They might have an item a player is interested in, or the player may be trying to convince them not to attack. The general calculation for if an enemy will listen is usually Charisma = % Chance. Some more stubborn enemies may follow Charisma/2 = % Chance.

2.) Merchant Discounts. Most of the items bought in Mystery Mansion are through the merchants. Charisma will act as a percentage discount to these goods, the equation is (Charisma/10 = % Discount) although the cap for said discount is at 50%

3.) Enemy Drops. Enemies, when defeated, will usually have a small chance to drop an item. These item drops will have a base drop rate, but said rate will be increased by Charisma. The equation for said act is [BaseDrop * (Charisma/10)] = NewDrop. Most item drops will be simply healing items or other trinkets, but in the rare case that the enemy will drop a weapon, it will usually have a base of around 0.1%

4.) Entering Dungeons. Sure, being able to slaughter through anything possible is fun, but if you do not have enough Charisma, your options for dungeons are limited. However, there are always an assortment of quests in places like the Garden, Floor 4, Outside and the Chef's Room. As said earlier, quests are rather quick and give a well amount of money and Charisma.

There are many ways to gain Charisma as well. Many Luxurious foods will raise Charisma, doing quests will give around 5-20 Charisma per quest, and simply befriending an enemy in-battle nets a base amount of 5. Finishing dungeons will even raise the player's Charisma stat as well, although it is possible to lower your Charisma as well, although the only few recorded times it happened in Mystery Mansion were through less conventional means, so no need to worry about randomly losing 15 Charisma if you bump into an enemy on accident.

Attack:
Attack is the stat used to determine the strength of attacks, as well as strength-based overworld actions (such as pushing a heavy rock, the equation for that would be Attack = % of success). The actual damage an attack will do is calculated by [Attack - Defense]. Defeating an enemy will always increase the player's attack, along with getting new weapons, and sometimes even eating Luxurious or event foods!

Immunity -Although players do not have the Immunity stat, some major enemies will have them. Immunity is simply just a defense stat for defense-piercing weapon-based attacks, no need to worry about the stat.

P.Defense:
P.Defense stands for Player Defense, and is the defense stat used when attacked by player characters. This stat was mainly added in so players have a harder time with killing each other as easy as a 1000 C hot knife through soft butter. Player Defense can be increased by using items (such as the disposable equipment such as knives or ribbons that provide a +10 stat boost) and by getting hit by another player character as well will increase it by 5. Don't worry though, the mansion is a rather peaceful place and there will never be a 24/7 fear of being knocked out by other players.

N.Defense:
N.Defense stands for eNcounter Defense, and is the defense stat used when attacked by enemies. N.Defense is a rather hard stat to upgrade, only really being able to be increased by high level merchants on the higher floors of the mansion, or taking up any quests that involve creating an armor.

I'll also explain the three Play styles as well:
Aggressive Starting stats: Attack: 85 Charisma: 35
A play style for those who don't really want to befriend any encounters in the mansion, and just fight them. I should note that just because you pick an Aggressive play style, you aren't prohibited from befriending encounters.

Assertive Starting stats: Attack: 60 Charisma: 60
A play style for those that cannot choose between Aggressive or Passive, or want to be able to have the options to effectively kill or befriend encounters.

Passive Starting stats: Attack: 35 Charisma: 85
A play style for those who want to befriend the encounters in the mansion. I shall note that I will try to make the three play styles as equal as possible in terms of difficulty

4. Literary Roleplaying- Yes, I know that this'll be hard for me to explain unless if I do this, so:
Case A: "He flirts with the encounter, attempting to compliment its looks
Case B: "*flirts with encounter*"
I'd rather you to do this in the style of Case A. Write this as if you are writing a story, and please make your posts longer than three words.

Okay, I think that's it. If you do indeed have questions, I will answer them. This roleplay will start when at least two people join and are accepted, but you could join any time you want

Sign Ups
?/? People

I don't care, you can join when you want to, I don't mind

(Sign Ups end 10/31/4016)
By the way, Mystery Mansion has its own Discord chat now.
check out the thing

The Discord server is great for players that want to improve their characters and get feedback on them, or give feedback about Mystery Mansion itself. Don't be afraid to check it out; I'm the only moderator and the server itself doesn't have any rules beyond "Don't be r00d and don't ruin the servers vibes"
First to hit 700 Comments- 11/27/16
First to hit 800 Comments- 12/24/16
First to hit 900 Comments- 1/13/17
First to hit 1000 Comments- 1/30/17 (Woo!)


EDIT: hah dead thread
Adrian's Mansion (The Dramatic Mansion Mystery)
Posted by Musical on July 20th, 2016 at 10:55pm
Viewed 33871 Times
Beta Shadow
 
Contributor
Beta Shadow
33,441,580 BP
44 TP | 4904 PP
Posted on August 16th, 2016 at 4:12pm
Posted 2016/08/16 at 4:12pm
#1
@MusicalKitty-SST- :
...I'd like to tell you, but I'm a robot with secrets, and I'm not really one for revealing them on purpose. Either way, pleasure doing business with you.

And so, Beta heads on his way to investigate the lake SSJ3 was talking about earlier. (You know, the one where the "spooky" robot came from. Hopefully, he's not where SSJ3 is right now, or else it would just be awkward, not to mention it gets him nowhere.) He couldn't help but feel he was being watched earlier, however...
^ Top
TheDoc
 
TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on August 16th, 2016 at 6:16pm
Posted 2016/08/16 at 6:16pm
#2
ring-manI just told you what I'm looking fo-forget it.

Ring Man starts walking towards the Choir Director; if anyone can make sense of this floor, it's hopefully him. Then again, he himself didn't really seem to "make sense".

As he was walking, though, he caught a clearer glimpse of the Abandoned Doll he saw when he walked in, and had the strangest flashback.....ah, whatever. Ring Man walks up to the abandoned doll and looks it over...

(if nothing happens) Ring Man tosses the doll on the ground and addresses the Choir Director:
ring-man Uh, excuse me........Helloooo?.........Hey, budd-WHOA!

Ring Man ducks as the director's hand flails over his head. Ring Man gives a subtle growl and yells, ring-manHEY, GRAMPS! WHERE CAN I FIND THE STAIRS TO THE 5TH FLOOR!?
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Musical
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on August 18th, 2016 at 3:14am
Posted 2016/08/18 at 3:14am
#3
@TheDoc : The Choir director looks to Ring Man, and shrugs.
"Oh hello there! And there really isn't a staircase to Floor 5 here. You're in Floor 4A, you have to enter the staircase from 4C. 4A and 4C have 4B right in between them though. If those band ghosts smell the scent of Choir on you, prepare to fight with them. If they're too strong, go get a Ruby from my room over there" he points to a small door by the choir "I hate people taking my rubies, but I hate that Band Director more. If you get that Ring Driller thing and destroy that Band Director, I'll give you a bigger water tank"

What will you do next?
@Beta Man : Another robot emerges from the lake, but appears to be similar to the Electric Fox seen earlier, but with a more infantile appearance. The Fox runs into the Mansion, not noticing Beta

What will you do next?
@RotomSlashBlast : Rotom encounters a horde of Giant Enemy Lobsers

Lobster 1
Health: 50/50
Defense: 0
Attack: 2


Lobster 2
Health: 50/50
Defense: 0
Attack: 2


Lobster 3
Health: 50/50
Defense: 0
Attack: 2


Lobster 4
Health: 50/50
Defense: 0
Attack: 2


Lobster 5
Health: 50/50
Defense: 0
Attack: 2


Lobster 6
Health: 50/50
Defense: 0
Attack: 2

Parasitic Shock: Hits all targets
Normal Attack: Hits one target

What will you do next?
@ThatOneEnderMan : The Fox Guardian takes the pastry, gladly eating it.
"Well, since I'm such a nice person, I'll give you some of my old equipment for that pastry"

Alto gets the Plastic Knife [+4 Attack]
Ender gets the Bubble Wrap armor [+10 Defense, +30 Health]

What will you do next?
NiceIce has Key, LynxKey, Expensive Wineglass, Anomaly Badge, Red Tulip (2), Paper (29), Old Armor, and Ghost Badge
Cut Man has Key, LynxKey, Green Feather, Paper (4), and Ghost Badge
Ring Man has Key, Inhaler, Luxurious Pecan Pie, and Lake Key
[REDACTED] has Paper (0), NoteBundle (2/20 Notecards), Pen, Water (2 uses), Gold Key, Croissant and Anomaly Badge
Meta has Key
Rotom has Bolts (171)
Beta Serif has Eclair
Slime Man has nothing
NiceIce: 150 Charisma, 50 Attack, 35 Defense, 15/65 Health
Cut Man: 125 Charisma, 30 Attack, 15 Defense, 34/34 Health
Ring Man: 55 Charisma, 185 Attack, 15 Defense, 44/44 Health
>>Weapon: Shiny Rings/Standard Rings
[REDACTED]: 6 Charisma, 80 Attack, 15 Defense, 59/59 Health/Personality B: 55 Charisma, 60 Attack, 15 Defense
>>Ghost Virus: 80/80 Health, 10 Defense, 22 uses
>>Spicy Infant: 40/40 Health, 8 Uses
Meta: 60 Charisma, 65 Attack, 15 Defense, 40/40 Health
Rotom: 25 Charisma, 95 Attack, 15 Defense, 15/20 Health
>>Move: Parasitic Shock
Beta Serif: 60 Charisma, 60 Attack, 15 Defense, 20/20 Health
Slime Man: 100 Charisma, 20 Attack, 15 Defense, 20/20


Cheetah General: 65 Defense, 29 Attack, 975/975 Health
SSJ3 the Moose: 100 Defense, 5 Attack, 3K/3K Health, has 50$
Team Memester: 40 Defense, 21 Attack, 280/280 Health
Team Memester Inv.: Paper (2), Eclair, Donut [5/6 Spaces]
SSJ: 30 Defense, 5 Attack, 800/800 Health
Paper Lion: 55 Defense, 2 Attack, 440/480 Health
^ Top
deadacc
 
deadacc
6,063,502 BP
8 TP | 732 PP
Posted on August 18th, 2016 at 10:52am
Posted 2016/08/18 at 10:52am
#4
@MusicalKitty-SST- : "! BUBBLE WRAP...EEEEEEEEEEEEEEEE" *Pop some bubble wrap on Team Memester's Bubble Wrap armor*
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RotomSlashBlast
 
RotomSlashBlast
123,203,898 BP
15 TP | 2885 PP
Posted on August 18th, 2016 at 10:55am
Posted 2016/08/18 at 10:55am
#5
Rotom uses Parasitic shock, waits a turn, then uses parasitic shock again.
^ Top
Beta Shadow
 
Contributor
Beta Shadow
33,441,580 BP
44 TP | 4904 PP
Posted on August 18th, 2016 at 4:21pm
Posted 2016/08/18 at 4:21pm
#6
@MusicalKitty-SST- :

...Well, that just happened...
Beta... Wasn't sure of what to make of this.
Well, that was certainly strange, but brought me no closer towards where to find whoever messed with that fox from earlier... Ok, maybe I should ask for names, but that's for another time. Let's see if I can find some footprints of this robot the fox talked about...
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TheDoc
 
TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on August 18th, 2016 at 6:27pm
Posted 2016/08/18 at 6:27pm
#7
ring-manI am....completely lost. The only thing I heard was Ruby, so Imma just go over here.

Ring Man walks towards the Choir Director's door and opens it up...
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ThatOneEnderMan
 
ThatOneEnderMan
126,598,150 BP
12 TP | 703 PP
Posted on August 18th, 2016 at 8:59pm
Posted 2016/08/18 at 8:59pm
#8
ring-man_alt Get away from me you you weird eskimo..thing! And thanks for liking the gift, Fox Guardian...Now, Alto, let's get out of here...
elec-man_alt Um...Alright...
*Team Memester goes on to floor 4.*
^ Top
deadacc
 
deadacc
6,063,502 BP
8 TP | 732 PP
Posted on August 18th, 2016 at 10:11pm
Posted 2016/08/18 at 10:11pm
#9
@ThatOneEnderMan : *Followed Ender and Alto...And shot a ice slasher/normal attack at Ender.*
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ThatOneEnderMan
 
ThatOneEnderMan
126,598,150 BP
12 TP | 703 PP
Posted on August 18th, 2016 at 10:28pm
Posted 2016/08/18 at 10:28pm
#10
@NiceIce : ring-man_alt No! Stop it! What did we do to you? If we did something, we are sorry! I don't even remember at this point what we did! You're a ice robot! So just...Let it go! ...and please don't kill me more for that awful pun.
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deadacc
 
deadacc
6,063,502 BP
8 TP | 732 PP
Posted on August 18th, 2016 at 11:10pm
Posted 2016/08/18 at 11:10pm
#11
@ThatOneEnderMan : "...Are you damn kidding me. ENDERRRRRRRRRRRRR." *Rips off the same hand that the dog took*
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ThatOneEnderMan
 
ThatOneEnderMan
126,598,150 BP
12 TP | 703 PP
Posted on August 18th, 2016 at 11:18pm
Posted 2016/08/18 at 11:18pm
#12
ring-man_alt Hey! Stop! What part of stop do you not understand?!?!? I'm already in horrible shape with my arm being torn off by the stupid dog, now you try to hurt me with my own hand? Did they program you with any sort of emotions? Are you some kind of heartless monster like that...ghost...thing? PLEASE! GET! OUT! OF! MY WAY!
elec-man_alt ...Right...Let's just...continue...
*Alto snatches Ender's broken hand out of Ice's hand, and moves up the stairs to the fourth floor*
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deadacc
 
deadacc
6,063,502 BP
8 TP | 732 PP
Posted on August 18th, 2016 at 11:34pm
Posted 2016/08/18 at 11:34pm
#13
@ThatOneEnderMan : *Manic laughter as he is a Meowstic in disguise.*
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Musical
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on August 21st, 2016 at 12:51am
Posted 2016/08/21 at 12:51am
#14
@NiceIce : what

...Will you do next?
@ThatOneEnderMan : Floor 4 you go

What will yo do next?
@TheDoc : Ring Man opened the Door, seeing a small chest, and a Trumpeting Band Nerd

Trumpeting Band Nerd
Health: 300/300
Defense: 50
Attack: 12

Trumpeting Band Nerd plays a G Note! [-12 Health to Ring Man]

What will you do next?
@RotomSlashBlast : Rotom wins! However, all Lobsters self-destruct upon defeat [-6 Health to Rotom
The entire horde dropped a total of 424 Bolts

What will you do next?
NiceIce has Key, LynxKey, Expensive Wineglass, Anomaly Badge, Red Tulip (2), Paper (29), Old Armor, and Ghost Badge
Cut Man has Key, LynxKey, Green Feather, Paper (4), and Ghost Badge
Ring Man has Key, Inhaler, Luxurious Pecan Pie, and Lake Key
[REDACTED] has Paper (0), NoteBundle (2/20 Notecards), Pen, Water (2 uses), Gold Key, Croissant and Anomaly Badge
Meta has Key
Rotom has Bolts (171)
Beta Serif has Eclair
Slime Man has nothing
NiceIce: 150 Charisma, 50 Attack, 35 Defense, 15/65 Health
Cut Man: 125 Charisma, 30 Attack, 15 Defense, 34/34 Health
Ring Man: 55 Charisma, 185 Attack, 15 Defense, 32/44 Health
>>Weapon: Shiny Rings/Standard Rings
[REDACTED]: 6 Charisma, 80 Attack, 15 Defense, 59/59 Health/Personality B: 55 Charisma, 60 Attack, 15 Defense
>>Ghost Virus: 80/80 Health, 10 Defense, 22 uses
>>Spicy Infant: 40/40 Health, 8 Uses
Meta: 60 Charisma, 65 Attack, 15 Defense, 40/40 Health
Rotom: 25 Charisma, 95 Attack, 15 Defense, 14/20 Health
>>Move: Parasitic Shock
Beta Serif: 60 Charisma, 60 Attack, 15 Defense, 20/20 Health
Slime Man: 100 Charisma, 20 Attack, 15 Defense, 20/20


Cheetah General: 65 Defense, 29 Attack, 975/975 Health
SSJ3 the Moose: 100 Defense, 5 Attack, 3K/3K Health, has 50$
Team Memester: 40 Defense, 21 Attack, 280/280 Health
Team Memester Inv.: Paper (2), Eclair, Donut [5/6 Spaces]
SSJ: 30 Defense, 5 Attack, 800/800 Health
Paper Lion: 55 Defense, 2 Attack, 440/480 Health
^ Top
TheDoc
 
TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on August 21st, 2016 at 12:02pm
Posted 2016/08/21 at 12:02pm
#15
Wouldn't my defense have negated that?...

Ring Man innocuously enters the room and is met by an aggressive....trumpeter? As ridiculous as the concept may seem, The trumpeter's sound caused Ring Man to feel a powerful blow to his chest, blowing him backwards.

ring-manWhat the-.....Okay, fine. If that's really how you want to play this.

Ring Man produces a Standard Ring and expertly throws it at the mouthpiece of the trumpet/mouth of the trumpeter.
^ Top
RotomSlashBlast
 
RotomSlashBlast
123,203,898 BP
15 TP | 2885 PP
Posted on August 21st, 2016 at 1:57pm
Posted 2016/08/21 at 1:57pm
#16
Rotom decides to grind up encounters until he gets a "but nobody came" message.
^ Top
deadacc
 
deadacc
6,063,502 BP
8 TP | 732 PP
Posted on August 21st, 2016 at 2:36pm
Posted 2016/08/21 at 2:36pm
#17
@MusicalKitty-SST- : *Back to the paper lion. And check my papers.*
^ Top
ThatOneEnderMan
 
ThatOneEnderMan
126,598,150 BP
12 TP | 703 PP
Posted on August 21st, 2016 at 3:33pm
Posted 2016/08/21 at 3:33pm
#18
*Alto looks back*
elec-man_alt A-alright, he's gone, want to explore floor 4?
ring-man_alt ...Yeah, sure.
*Team Memester explores floor 4*
^ Top
RotomSlashBlast
 
RotomSlashBlast
123,203,898 BP
15 TP | 2885 PP
Posted on August 25th, 2016 at 7:26pm
Posted 2016/08/25 at 7:26pm
#19
Rotom is STILL level grinding.
^ Top
Musical
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on August 28th, 2016 at 12:55am
Posted 2016/08/28 at 12:55am
#20
@RotomSlashBlast : Rad

What will you do next?
(Note, I will not accept these kinds of messages. Go do an actual activity. I am okay with purposefully dinking around for enemies, but your responses are so lazy and short that I'd basically be giving you these bolts. If we take Pokemon to account, level grinding paces as "I fought a Rattata, then a Pidgey, then an Oddish, then an Ekans, then an Abra, then a Spearow, I went back to the PokeCenter, etc..." and your responses are so god damned lazy. I will not give you another warning, if you do not actually participate and continue pestering me about update times like a petty b, then I will kick you from the roleplay, no questions involved, do you understand?)
@ThatOneEnderMan : Ender and Alto walk to the Fourth floor. The Cat Merchant, German Shep, and the Ghost Choir still stood, but a cheetah stood on the floor as well. He was similar in appearance to the Cheetah General. He wore no armor, simply a red pair of shorts and what appeared to be a large heart tattoo engraved on his chest. Behind him was a large cart filled with items, and he seemed to be more enthusiastic than the Cheetah General as well. As he spotted Alto, he ran up to him, smiling.
"Why Hell-O there! You may know my brother, he's the top dog, er, cheetah of this Mansion. His title is the Cheetah General, but his real name is Winchester. Anyway, I am his smaller, more handsome brother, Winston!" He struck a pose, and the lights turned off. A spotlight hovered over his kiosk, and another over Winston and the Memesters. A red carpet of rose petals forms on the ground, making a path to the cart. Winston grabs their hands, running at high speeds to get to the cart, making the petals scatter away, and burst into light, showering the floor with the proper lighting.
"You may be wondering "Why is this cheetah talking to us? He doesn't seem that important!" And well, you are 105% wrong! I am Winston, the owner of the most rare, the most valuable equipment and items in this Mansion! Sure, that Cat Merchant has some cool things, but where would you find a Red Ruby? Anyway, I only sell these things to the most important people in this very Mansion! And I have noticed you two walking around this mansion. If I am correct, you two are loyal lovers, and have been together since you were children!" Winston smiles, gesturing towards his cart "Here, these are some rare items you can have. I don't have a set price, per se, but if you can barter, haggle, and convince through my heart, telling me how much you need these items and how much you'll give up for them, I'll gladly make the transaction!"

Forte Mace- A Magnificent Mace known to only be held by those who have specialized in using such weapon. The Mace is known to easily bash through metal, and grants the user of this mace a 50% boost in attack! (rounded up)

Rose Pink Wings- Wings clipped from a mythical creature that used to live in the Mansion. The Wings will be able to grant the user a 50% boost in their current Health!

Mountain Quail Camera- A camera in disguise of a Mountain Quail. This Quail boosts the user's Defense by 10%, and will occasionally act to help the user. (This is based on coin flip) and may: Make the enemy miss, attack the enemy, heal the user, lower Attack/Defense of enemy

What will you do next?
@NiceIce : The Paper lion smiles at NiceIce, lying down his stock for the Ice-Based Robot to observe
"Hey kid, I found a pretty cool weapon you may really love, but it'll take something to convince me to give it to you"

Ice Slasher- An Ice-Based Weapon. It will give the user who equips it +10 Attack. It also has a 12.5% chance to freeze the foe (determined by coinflip)
Price: 60 Papers
*Wants: Glasses, Plants
**Doesn't Want: Keys

*: Will take the item, offering a high value (i.e offering 30 Papers for item)
**: Will take the item, offering a low value (i.e offering 5 Papers for item)

what will you do next?
@TheDoc : Defense only takes in effect when a player recieves/inflicts damage upon another. This is to prevent players from easily knocking out others

The Trumpeting Band Nerd is hit!

Trumpeting Band Nerd
Health: 165/300
Defense: 50
Attack: 12

Trumpeting Band Nerd attempts to play a 4-part harmony
Tails
Tails
Heads- [-4 Health]
Tails

What will you do next?
^ Top

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