Mega Man RPG Prototype Community

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Musical
Musical
15,225,883 BP
14 TP | 796 PP
Oh no! You, yes, you over there. You are part of a thing known as the Mega Man RPG Prototype. You know that the creator and leader of this buiseness is the one and only Adrian Marceau. But, wait, he's invited you to this odd, murky dungeon. With you and other people you may or may not know, you walk into the mansion. It's remarkable, it's beautiful, but, wait, something seems odd about it. The lights are turned off, and the curtains are pulled shut, there's a note on the ground:

Typical Ransom Note style, this "???" fellow seems new to this kind of thing

Wow, this "Fellow Program" seems to have kidnapped Adrian! Will you be the one to save Adrian? Or will you just be a big weenie and run away home

Now, onto the rules of this hot mess
1. Sign Ups: Okay, this'll be a bit harsh I guess, but I'm still enforcing it. Only characters based off the user, like if you're Ender, your character will be based off of you. BUT, also, you can also use characters from Web Comics/Fanfics floating around this site, as long as they aren't official Mega Man characters. For example, do you want to be Rhythm_BCA's Melodia? Perhaps you'd like being EEKADO from Beta and Mega's comic? What about the fabled Moonstone from MusicalKitty's Megabound? What about [REDACTED] from SSN's game? BUT(t) here's a twist! IF these projects use an official Mega Man character, but are able to make them different to the official character, you can choose them. Pun-Loving Cut's Corner Cut Man and Short Alien Megabound Slur are on the table, however, Super-Fighting Robot BCA/Beta and Mega Mega Man is not on the table. Also, I will deny Non-Project fan characters like Blaze Man or Ninja Man on sight, and likely Official MM Characters that aren't featured in any projects like Fan or Drill Man, unless if you provide a good spin on them, like Emotionless-Killer Fan, or Renowned Mathematician Drill Man.

As of now, I'm starting to consider the use of OCs as player options in Mystery Mansion. I will accept OC characters, but as long as you give them a proper bio and at least something about their personality. If you need help with developing a character's personality, I know how to help:
So, this is only one little thing, but it does go a very long way. Don't describe what the character is, but more what the character does. For example, instead of "She likes animals" you can say "She regularly holds bake sales in order to fund repopulation projects for her favorite endangered animals."
And if you even want, this article by TVtropes may or may not help you out with your bio

2. Sign Up Bios: You must provide information about your character. Their personality, motives, likes and dislikes are good. You may go into more descriptive if you want. I can understand if you pick a character from like Megabound and you cannot provide a really big bio because of the character or whatnot. As for official characters you are willing to take a spin on, I expect a descriptive bio, and at least so it doesn't seem like all you did was make Mega Man green and slightly shorter.

3. Combat-ish system: Along with the Roleplay itself, there will also be a combat-ish system I guess. In your character bio, specify whether your play-style is Aggressive Assertive or Passive and the combat-ish system will be ultra simplified:


-There will only be three stats: Health, Charisma, and Attack There is now five stats! And I've gone into much more detail about these stats as well!

Health:
Health is what keeps the player moving. Health, as in most games, is a value used to calculate how much a player can take before giving out. Every player starts at 20 Base Health, but there are many ways that Health can be boosted:
1.) Being hit by an attack that inflicts more than 1 point of damage will increase the player's Max Health by 1!

2.) Eating different foods. Luxurious or event foods will usually increase the player's health by 10-20. Some more common foods may only boost Health by 2-5.

3.) Quests/Dungeons will also occasionally increase Health when completed.

When a player's Health reaches 0, the player is taken to the entrance of the mansion with one of their items stolen by SSJ3 the moose. However, the player can always try and bribe or persuade him to give the item back.

Charisma:
Charisma, however, may be proven to be a bit more difficult to explain. Charisma is used for many things, such as:
1.) Interacting with enemies. Players may find themselves interacting and conversing with enemies. They might have an item a player is interested in, or the player may be trying to convince them not to attack. The general calculation for if an enemy will listen is usually Charisma = % Chance. Some more stubborn enemies may follow Charisma/2 = % Chance.

2.) Merchant Discounts. Most of the items bought in Mystery Mansion are through the merchants. Charisma will act as a percentage discount to these goods, the equation is (Charisma/10 = % Discount) although the cap for said discount is at 50%

3.) Enemy Drops. Enemies, when defeated, will usually have a small chance to drop an item. These item drops will have a base drop rate, but said rate will be increased by Charisma. The equation for said act is [BaseDrop * (Charisma/10)] = NewDrop. Most item drops will be simply healing items or other trinkets, but in the rare case that the enemy will drop a weapon, it will usually have a base of around 0.1%

4.) Entering Dungeons. Sure, being able to slaughter through anything possible is fun, but if you do not have enough Charisma, your options for dungeons are limited. However, there are always an assortment of quests in places like the Garden, Floor 4, Outside and the Chef's Room. As said earlier, quests are rather quick and give a well amount of money and Charisma.

There are many ways to gain Charisma as well. Many Luxurious foods will raise Charisma, doing quests will give around 5-20 Charisma per quest, and simply befriending an enemy in-battle nets a base amount of 5. Finishing dungeons will even raise the player's Charisma stat as well, although it is possible to lower your Charisma as well, although the only few recorded times it happened in Mystery Mansion were through less conventional means, so no need to worry about randomly losing 15 Charisma if you bump into an enemy on accident.

Attack:
Attack is the stat used to determine the strength of attacks, as well as strength-based overworld actions (such as pushing a heavy rock, the equation for that would be Attack = % of success). The actual damage an attack will do is calculated by [Attack - Defense]. Defeating an enemy will always increase the player's attack, along with getting new weapons, and sometimes even eating Luxurious or event foods!

Immunity -Although players do not have the Immunity stat, some major enemies will have them. Immunity is simply just a defense stat for defense-piercing weapon-based attacks, no need to worry about the stat.

P.Defense:
P.Defense stands for Player Defense, and is the defense stat used when attacked by player characters. This stat was mainly added in so players have a harder time with killing each other as easy as a 1000 C hot knife through soft butter. Player Defense can be increased by using items (such as the disposable equipment such as knives or ribbons that provide a +10 stat boost) and by getting hit by another player character as well will increase it by 5. Don't worry though, the mansion is a rather peaceful place and there will never be a 24/7 fear of being knocked out by other players.

N.Defense:
N.Defense stands for eNcounter Defense, and is the defense stat used when attacked by enemies. N.Defense is a rather hard stat to upgrade, only really being able to be increased by high level merchants on the higher floors of the mansion, or taking up any quests that involve creating an armor.

I'll also explain the three Play styles as well:
Aggressive Starting stats: Attack: 85 Charisma: 35
A play style for those who don't really want to befriend any encounters in the mansion, and just fight them. I should note that just because you pick an Aggressive play style, you aren't prohibited from befriending encounters.

Assertive Starting stats: Attack: 60 Charisma: 60
A play style for those that cannot choose between Aggressive or Passive, or want to be able to have the options to effectively kill or befriend encounters.

Passive Starting stats: Attack: 35 Charisma: 85
A play style for those who want to befriend the encounters in the mansion. I shall note that I will try to make the three play styles as equal as possible in terms of difficulty

4. Literary Roleplaying- Yes, I know that this'll be hard for me to explain unless if I do this, so:
Case A: "He flirts with the encounter, attempting to compliment its looks
Case B: "*flirts with encounter*"
I'd rather you to do this in the style of Case A. Write this as if you are writing a story, and please make your posts longer than three words.

Okay, I think that's it. If you do indeed have questions, I will answer them. This roleplay will start when at least two people join and are accepted, but you could join any time you want

Sign Ups
?/? People

I don't care, you can join when you want to, I don't mind

(Sign Ups end 10/31/4016)
By the way, Mystery Mansion has its own Discord chat now.
check out the thing

The Discord server is great for players that want to improve their characters and get feedback on them, or give feedback about Mystery Mansion itself. Don't be afraid to check it out; I'm the only moderator and the server itself doesn't have any rules beyond "Don't be r00d and don't ruin the servers vibes"
First to hit 700 Comments- 11/27/16
First to hit 800 Comments- 12/24/16
First to hit 900 Comments- 1/13/17
First to hit 1000 Comments- 1/30/17 (Woo!)


EDIT: hah dead thread
Adrian's Mansion (The Dramatic Mansion Mystery)
Posted by Musical on July 20th, 2016 at 10:55pm
Viewed 33871 Times
ThatOneEnderMan
 
ThatOneEnderMan
126,598,150 BP
12 TP | 703 PP
Posted on August 3rd, 2016 at 2:31pm
Posted 2016/08/03 at 2:31pm
#1
elec-man_alt ....That's a fish.
ring-man_alt ....Uhh....Kill it?
elec-man_alt Sure.
*Team Memester attacks the fish*
^ Top
SarahlinDMG
 
SarahlinDMG
31,805,678 BP
11 TP | 560 PP
Posted on August 3rd, 2016 at 2:46pm Edited on 2016/08/03 at 2:58pm
Posted 2016/08/03 at 2:46pm Edited 2016/08/03 at 2:58pm
#2
(ok...now confused....)

-ZeroDXZ growls with frustration but soon sighs...looking at SSJ3-

-ZeroDXZ waved hello-

bass_flame:..hey there..

-ZeroDXZ gave the moose a kiss on the forehead-

bass_flame:i like moose,...they are cool,..antlers are pretty awesome and huge too!
^ Top
Beta Shadow
 
Contributor
Beta Shadow
33,441,580 BP
44 TP | 4904 PP
Posted on August 3rd, 2016 at 2:48pm
Posted 2016/08/03 at 2:48pm
#3
@MusicalKitty-SST- :

Beta approaches the robot.

Alright, what is all this commotion about?
^ Top
RotomSlashBlast
 
RotomSlashBlast
123,203,898 BP
15 TP | 2885 PP
Posted on August 3rd, 2016 at 3:17pm
Posted 2016/08/03 at 3:17pm
#4
Rotom attacks the fish!
^ Top
TheDoc
 
TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on August 3rd, 2016 at 6:47pm
Posted 2016/08/03 at 6:47pm
#5
ring-man Yea that's right, you keep walkin-SIZZLIN' CIRCUITS WHAT IS IT!??!?!?!749@^$#&

Ring Man jumped back in total shock at the......can you even call it a creature without insulting all life on the planet??

>Insult: Ring Man stands in shock for a few seconds, then just.....speaks his mind...:
ring-man Buddy....buddy......you are disGUSTING. What soulless man hit his head and thought you up? The only thing I can think of that comes close to describing you is when Dust Man caught a mild case of Roboenza and vomited up everything he vacuumed into a local Port-a-Potty. Hehehe, and then I dumped it into Toad Man's sewers. Ahhhh, good times.
^ Top
deadacc
 
deadacc
6,063,502 BP
8 TP | 732 PP
Posted on August 3rd, 2016 at 8:25pm
Posted 2016/08/03 at 8:25pm
#6
@MusicalKitty-SST- : *Go back to cat village...and flirt with MusicalKitty, complimenting her vast array of weapons and how amazing she is for making/getting them* (Slight MMRPG battlefield reference)
^ Top
Musical
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on August 4th, 2016 at 12:45pm
Posted 2016/08/04 at 12:45pm
#7
@Nice Ice : Musical Kitty doesn't react to NiceIce, besides slapping him on the face

What will you do next?
@TheDoc : Subject 014-ABCDEF-100 did not seem to understand Ring Man's insult, but was still affected by it [-2 Attack]

Subject 014-ABCDEF-100
Subject ABCDEF-100
Health: 1000/1000
Defense: 0
Attack: 4

>Fight >Item >Run
>Insult >Flirt >Scream

Subject 014-ABCDEF-100 shoots a volatile powder at Ring Man [-5 Health]

What will you do next?
@RotomSlashBlast and also Team Memester : Rotom gained 5 Attack from slaying the Fish, but a Sushi Roll hurdles from the pile of dead fish, and lands in Ender's hands

Will you take it?
@Beta Man : The Scrapped Robot doesn't move, but seems to have a wooden stake through its left "eye"

Scrapped Robot
Health: 100/100
Defense: 10
Attack: 3

>Fight >Item >Run
>Compliment >Flirt >Run
>Pull Out Stake

What will you do next?
@Nega Scott : SSJ3 the Moose blushes, and moves out of Zero's way, allowing him to walk back into the mansion.

What will you do next?
@StupidStudiosN : [REDACTED]'s health is fully restored, but cannot move due to Food Poisoning due to the large quantities of food [REDACTED] has eaten, and not being used to such quantities, he vomits into the void [-5 Maximum Health, -10 Attack]

What will you do next?
Cheetah General applies polish to his armor [+5 Defense]
Paper lion buys thicker paper [+1 Attack, +5 Defense]
NiceIce has Key, LynxKey, Expensive Wineglass, Anomaly Badge, Red Tulip (2) and Ghost Badge
Cut Man has Key, LynxKey, Green Feather, Paper (4), and Ghost Badge
Ring Man has Key, Inhaler, Small Ruby, and Anomaly Badge
[REDACTED] has Paper (-11), NoteBundle (2/20 Notecards), Pen, Water (2 uses), Gold Key, and Anomaly Badge
Meta has Key
Rotom has nothing
Beta Serif has nothing
Zero has nothing
NiceIce: 150 Charisma, 50 Attack, 15 Defense, 20/55 Health
Cut Man: 125 Charisma, 30 Attack, 15 Defense, 34/34 Health
Ring Man: 35 Charisma, 135 Attack, 15 Defense, 35/40 Health
>>Weapon: Shiny Rings
[REDACTED]: 1 Charisma, 85 Attack, 15 Defense, 54/54 Health/Personality B: 60 Charisma, 60 Attack, 15 Defense
>>Ghost Virus: 80/80 Health, 10 Defense, 23 uses
>>Spicy Infant: 40/40 Health, 9 Uses
Meta: 60 Charisma, 65 Attack, 15 Defense, 40/40 Health
Rotom: 25 Charisma, 95 Attack, 15 Defense, 8/20 Health
>>Move: Bubble
Beta Serif: 60 Charisma, 60 Attack, 15 Defense, 20/20 Health
Zero: 60 Charisma, 60 Attack, 15 Defense, 10/20 Health


Cheetah General: 65 Defense, 29 Attack, 925/925 Health
SSJ3 the Moose: 100 Defense, 5 Attack, 3K/3K Health, has 50$
Team Memester: 30 Defense, 7 Attack, 230/250 Health
Team Memester Inv.: [0/6 Spaces]
SSJ: 30 Defense, 5 Attack, 600/600 Health
Paper Lion: 55 Defense, 2 Attack, 355/425 Health
^ Top
RotomSlashBlast
 
RotomSlashBlast
123,203,898 BP
15 TP | 2885 PP
Posted on August 4th, 2016 at 1:17pm
Posted 2016/08/04 at 1:17pm
#8
UGH, Rotom doesn't like sushi! He lets Ender keep it. Also he searches for healing items to pocket.
^ Top
Beta Shadow
 
Contributor
Beta Shadow
33,441,580 BP
44 TP | 4904 PP
Posted on August 4th, 2016 at 1:25pm
Posted 2016/08/04 at 1:25pm
#9
@MusicalKitty-SST- :

Hm... Hopefully this isn't a big miSTAKE, but...

Beta pulls out the Stake.
^ Top
deadacc
 
deadacc
6,063,502 BP
8 TP | 732 PP
Posted on August 4th, 2016 at 3:54pm Edited on 2016/08/04 at 10:20pm
Posted 2016/08/04 at 3:54pm Edited 2016/08/04 at 10:20pm
#10
@MusicalKitty-SST- : (OMFG AHAHAHAHAH. i wanted that reaction to happen. cause i did it for humor reasons.) *Back to the 3rd floor...to kill aubergine*
^ Top
TheDoc
 
TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on August 4th, 2016 at 6:16pm Edited on 2016/08/04 at 6:23pm
Posted 2016/08/04 at 6:16pm Edited 2016/08/04 at 6:23pm
#11
ring-man *coughs* Yea, that's about the response I was expecting. Welp, time to put you out of my misery.

>Fight: Ring Man spins his RING BLING on his fingertip: ring-man Time to try this bad boy out.

Taking aim, Ring Man frisbees the ring at the green legs of the thing.
^ Top
Musical
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on August 4th, 2016 at 10:23pm
Posted 2016/08/04 at 10:23pm
#12
@TheDoc : Ring Man throws the Ringity Rang Ring at Subject 014-ABCDEF-100 [-135 Health]... (heads)
The Ring comes back around! [-65 Health]

Subject 014-ABCDEF-100
Subject 014-ABCDEF-100
Health: 800/1000
Defense: 0
Attack: 4

Subject 014-ABCDEF-100 rips off a piece of its own skin and uses it as a shield! [-50 Health, +15 Defense]

What will you do next?
@Nice Ice : The Aubergine shows up again, it seems to have changed up it's stats

Aubergine Attack Model
Health: 60/60
Attack: 14
Defense: 10

Aubergine cuts off it's leaf to become more aerodynamic

What will you do next?
@Beta Man : The Scrapped Robot immediately shuts off, and falls to the ground. A lion walks up to it, and drags the robot away
"I heard that there's a moose outside who'd pay anything for a cool looking thing like this"
The lion rips off the unappealing looking Laser Cannon and drops an Eclair

Do you take these?
NiceIce has Key, LynxKey, Expensive Wineglass, Anomaly Badge, Red Tulip (2) and Ghost Badge
Cut Man has Key, LynxKey, Green Feather, Paper (4), and Ghost Badge
Ring Man has Key, Inhaler, Small Ruby, and Anomaly Badge
[REDACTED] has Paper (-11), NoteBundle (2/20 Notecards), Pen, Water (2 uses), Gold Key, and Anomaly Badge
Meta has Key
Rotom has nothing
Beta Serif has nothing
Zero has nothing
NiceIce: 150 Charisma, 50 Attack, 15 Defense, 20/55 Health
Cut Man: 125 Charisma, 30 Attack, 15 Defense, 34/34 Health
Ring Man: 35 Charisma, 135 Attack, 15 Defense, 35/40 Health
>>Weapon: Shiny Rings
[REDACTED]: 1 Charisma, 85 Attack, 15 Defense, 54/54 Health/Personality B: 60 Charisma, 60 Attack, 15 Defense
>>Ghost Virus: 80/80 Health, 10 Defense, 23 uses
>>Spicy Infant: 40/40 Health, 9 Uses
Meta: 60 Charisma, 65 Attack, 15 Defense, 40/40 Health
Rotom: 25 Charisma, 95 Attack, 15 Defense, 8/20 Health
>>Move: Bubble
Beta Serif: 60 Charisma, 60 Attack, 15 Defense, 20/20 Health
Zero: 60 Charisma, 60 Attack, 15 Defense, 10/20 Health


Cheetah General: 65 Defense, 29 Attack, 925/925 Health
SSJ3 the Moose: 100 Defense, 5 Attack, 3K/3K Health, has 50$
Team Memester: 30 Defense, 7 Attack, 230/250 Health
Team Memester Inv.: Sushi [1/6 Spaces]
SSJ: 30 Defense, 5 Attack, 600/600 Health
Paper Lion: 55 Defense, 2 Attack, 355/425 Health
^ Top
deadacc
 
deadacc
6,063,502 BP
8 TP | 732 PP
Posted on August 4th, 2016 at 10:40pm
Posted 2016/08/04 at 10:40pm
#13
@MusicalKitty-SST- : Uh huh...*ATTACKKKKKKKKKKKKK*
^ Top
TheDoc
 
TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on August 4th, 2016 at 10:42pm
Posted 2016/08/04 at 10:42pm
#14
Ring Man catches the ring on the return and addresses it.
ring-man Well, you can do basic fastballs, but what if I give you something more complicated?

Ring Man fans out 4 rings and throws them in a spread, ricocheting them off the wall and towards Subject Dust-Man-Barf.
^ Top
RotomSlashBlast
 
RotomSlashBlast
123,203,898 BP
15 TP | 2885 PP
Posted on August 5th, 2016 at 9:00am
Posted 2016/08/05 at 9:00am
#15
Rotom looks for some dang healing items on floor 2.
^ Top
Beta Shadow
 
Contributor
Beta Shadow
33,441,580 BP
44 TP | 4904 PP
Posted on August 5th, 2016 at 2:55pm
Posted 2016/08/05 at 2:55pm
#16
@MusicalKitty-SST- :

Hm, alright, could come in handy.

Beta takes the items (whatever I got).
^ Top
Musical
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on August 5th, 2016 at 6:51pm
Posted 2016/08/05 at 6:51pm
#17
@Beta Man : Beta obtains the Eclair and Laser Cannon

What will you do next?
@RotomSlashBlast : under the carpet in the hallway, Rotom finds a Dry Donut!

What will you do next?
@TheDoc : Ring Man can throw up to 4 Rings at one time, the power of them determined by die roll, and if they hit or not determined by coin flip:
Tails
Heads- 30 Damage
Heads- 10 Damage
Tails

Subject 014-ABCDEF-100
Subject 014-ABCDEF-100
Health: 710/1000
Defense: 15
Attack: 4

Subject 014-ABCDEF-100 attempts to tamper with Ring Man's stats... (tails)
Subect 014-ABCDEF-100's attempt fails

What will you do next?
@Nice Ice : NiceIce inflicted 40 Damage onto the Aubergine Attack Model

Aubergine Attack Model
Aubergine Attack Model
Health: 20/60
Attack: 14
Defense: 10

Aubergine Attack Model attempts to attack NiceIce with its seven deformed limbs
Heads [-5 Health]
Tails
Tails
Heads [-5 Health]
Tails
Heads [-5 Health]
Tails
Aubergine Attack Model needs to rest before it attacks again

What will you do next?
NiceIce has Key, LynxKey, Expensive Wineglass, Anomaly Badge, Red Tulip (2) and Ghost Badge
Cut Man has Key, LynxKey, Green Feather, Paper (4), and Ghost Badge
Ring Man has Key, Inhaler, Small Ruby, and Anomaly Badge
[REDACTED] has Paper (-11), NoteBundle (2/20 Notecards), Pen, Water (2 uses), Gold Key, and Anomaly Badge
Meta has Key
Rotom has Dry Donut
Beta Serif has Laser Cannon, Eclair
Zero has nothing
NiceIce: 150 Charisma, 50 Attack, 15 Defense, 5/55 Health
Cut Man: 125 Charisma, 30 Attack, 15 Defense, 34/34 Health
Ring Man: 35 Charisma, 135 Attack, 15 Defense, 35/40 Health
>>Weapon: Shiny Rings
[REDACTED]: 1 Charisma, 85 Attack, 15 Defense, 54/54 Health/Personality B: 60 Charisma, 60 Attack, 15 Defense
>>Ghost Virus: 80/80 Health, 10 Defense, 23 uses
>>Spicy Infant: 40/40 Health, 9 Uses
Meta: 60 Charisma, 65 Attack, 15 Defense, 40/40 Health
Rotom: 25 Charisma, 95 Attack, 15 Defense, 8/20 Health
>>Move: Bubble
Beta Serif: 60 Charisma, 60 Attack, 15 Defense, 20/20 Health
Zero: 60 Charisma, 60 Attack, 15 Defense, 10/20 Health


Cheetah General: 65 Defense, 29 Attack, 925/925 Health
SSJ3 the Moose: 100 Defense, 5 Attack, 3K/3K Health, has 50$
Team Memester: 30 Defense, 7 Attack, 230/250 Health
Team Memester Inv.: Sushi [1/6 Spaces]
SSJ: 30 Defense, 5 Attack, 600/600 Health
Paper Lion: 55 Defense, 2 Attack, 355/425 Health
^ Top
RotomSlashBlast
 
RotomSlashBlast
123,203,898 BP
15 TP | 2885 PP
Posted on August 5th, 2016 at 7:50pm
Posted 2016/08/05 at 7:50pm
#18
Rotom uses the CHECK command on the dry Donut. If there is no CHECK command, he searches the item on the Wiki. If there isn't a Wiki for this, he keeps it on him. If there are no bad side effects, Rotom eats it.
^ Top
deadacc
 
deadacc
6,063,502 BP
8 TP | 732 PP
Posted on August 5th, 2016 at 9:54pm
Posted 2016/08/05 at 9:54pm
#19
@MusicalKitty-SST- : *FAH RO DUS. Kill it*
^ Top
TheDoc
 
TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on August 5th, 2016 at 11:26pm
Posted 2016/08/05 at 11:26pm
#20
OOC: Eh, I think just going with half the attack power for each ring would be less UP for the Multi-Ring attack. The chances of me getting higher than my attack as it is now aren't worth the risk...

Ring Man winced.
ring-man Yea, that was painful to watch. Let's just stick with the ol' fashioned ones. They'll do the job right, quick and dirty.

>Fight: Ring Man pulls out a Standard Ring, winds up, and screwballs the ring at the Subject's....butterfly-wing lookin' thing.
^ Top

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