Oh no! You, yes, you over there. You are part of a thing known as the Mega Man RPG Prototype. You know that the creator and leader of this buiseness is the one and only Adrian Marceau. But, wait, he's invited you to this odd, murky dungeon. With you and other people you may or may not know, you walk into the mansion. It's remarkable, it's beautiful, but, wait, something seems odd about it. The lights are turned off, and the curtains are pulled shut, there's a note on the ground:
Wow, this "Fellow Program" seems to have kidnapped Adrian! Will you be the one to save Adrian? Or will you just be a big weenie and run away home
Now, onto the rules of this hot mess1. Sign Ups: Okay, this'll be a bit harsh I guess, but I'm still enforcing it. Only characters based off the user, like if you're Ender, your character will be based off of you. BUT, also, you can also use characters from Web Comics/Fanfics floating around this site, as long as they aren't official Mega Man characters. For example, do you want to be Rhythm_BCA's Melodia? Perhaps you'd like being EEKADO from Beta and Mega's comic? What about the fabled Moonstone from MusicalKitty's Megabound? What about [REDACTED] from SSN's game? BUT(t) here's a twist! IF these projects use an official Mega Man character, but are able to make them different to the official character, you can choose them. Pun-Loving Cut's Corner Cut Man and Short Alien Megabound Slur are on the table, however, Super-Fighting Robot BCA/Beta and Mega Mega Man is not on the table. Also, I will deny Non-Project fan characters like Blaze Man or Ninja Man on sight, and likely Official MM Characters that aren't featured in any projects like Fan or Drill Man, unless if you provide a good spin on them, like Emotionless-Killer Fan, or Renowned Mathematician Drill Man.
As of now, I'm starting to consider the use of OCs as player options in Mystery Mansion. I will accept OC characters, but as long as you give them a proper bio and at least something about their personality. If you need help with developing a character's personality, I know how to help: So, this is only one little thing, but it does go a very long way. Don't describe what the character is, but more what the character does. For example, instead of "She likes animals" you can say "She regularly holds bake sales in order to fund repopulation projects for her favorite endangered animals." And if you even want, this article by TVtropes may or may not help you out with your bio
2. Sign Up Bios: You must provide information about your character. Their personality, motives, likes and dislikes are good. You may go into more descriptive if you want. I can understand if you pick a character from like Megabound and you cannot provide a really big bio because of the character or whatnot. As for official characters you are willing to take a spin on, I expect a descriptive bio, and at least so it doesn't seem like all you did was make Mega Man green and slightly shorter.
3. Combat-ish system: Along with the Roleplay itself, there will also be a combat-ish system I guess. In your character bio, specify whether your play-style is AggressiveAssertive or Passive and the combat-ish system will be ultra simplified:
-There will only be three stats: Health, Charisma, and Attack There is now five stats! And I've gone into much more detail about these stats as well!
Health: Health is what keeps the player moving. Health, as in most games, is a value used to calculate how much a player can take before giving out. Every player starts at 20 Base Health, but there are many ways that Health can be boosted: 1.) Being hit by an attack that inflicts more than 1 point of damage will increase the player's Max Health by 1!
2.) Eating different foods. Luxurious or event foods will usually increase the player's health by 10-20. Some more common foods may only boost Health by 2-5.
3.) Quests/Dungeons will also occasionally increase Health when completed.
When a player's Health reaches 0, the player is taken to the entrance of the mansion with one of their items stolen by SSJ3 the moose. However, the player can always try and bribe or persuade him to give the item back.
Charisma: Charisma, however, may be proven to be a bit more difficult to explain. Charisma is used for many things, such as: 1.) Interacting with enemies. Players may find themselves interacting and conversing with enemies. They might have an item a player is interested in, or the player may be trying to convince them not to attack. The general calculation for if an enemy will listen is usually Charisma = % Chance. Some more stubborn enemies may follow Charisma/2 = % Chance.
2.) Merchant Discounts. Most of the items bought in Mystery Mansion are through the merchants. Charisma will act as a percentage discount to these goods, the equation is (Charisma/10 = % Discount) although the cap for said discount is at 50%
3.) Enemy Drops. Enemies, when defeated, will usually have a small chance to drop an item. These item drops will have a base drop rate, but said rate will be increased by Charisma. The equation for said act is [BaseDrop * (Charisma/10)] = NewDrop. Most item drops will be simply healing items or other trinkets, but in the rare case that the enemy will drop a weapon, it will usually have a base of around 0.1%
4.) Entering Dungeons. Sure, being able to slaughter through anything possible is fun, but if you do not have enough Charisma, your options for dungeons are limited. However, there are always an assortment of quests in places like the Garden,Floor 4,Outside and the Chef's Room. As said earlier, quests are rather quick and give a well amount of money and Charisma.
There are many ways to gain Charisma as well. Many Luxurious foods will raise Charisma, doing quests will give around 5-20 Charisma per quest, and simply befriending an enemy in-battle nets a base amount of 5. Finishing dungeons will even raise the player's Charisma stat as well, although it is possible to lower your Charisma as well, although the only few recorded times it happened in Mystery Mansion were through less conventional means, so no need to worry about randomly losing 15 Charisma if you bump into an enemy on accident.
Attack: Attack is the stat used to determine the strength of attacks, as well as strength-based overworld actions (such as pushing a heavy rock, the equation for that would be Attack = % of success). The actual damage an attack will do is calculated by [Attack - Defense]. Defeating an enemy will always increase the player's attack, along with getting new weapons, and sometimes even eating Luxurious or event foods!
Immunity -Although players do not have the Immunity stat, some major enemies will have them. Immunity is simply just a defense stat for defense-piercing weapon-based attacks, no need to worry about the stat.
P.Defense: P.Defense stands for Player Defense, and is the defense stat used when attacked by player characters. This stat was mainly added in so players have a harder time with killing each other as easy as a 1000 C hot knife through soft butter. Player Defense can be increased by using items (such as the disposable equipment such as knives or ribbons that provide a +10 stat boost) and by getting hit by another player character as well will increase it by 5. Don't worry though, the mansion is a rather peaceful place and there will never be a 24/7 fear of being knocked out by other players.
N.Defense: N.Defense stands for eNcounter Defense, and is the defense stat used when attacked by enemies. N.Defense is a rather hard stat to upgrade, only really being able to be increased by high level merchants on the higher floors of the mansion, or taking up any quests that involve creating an armor.
I'll also explain the three Play styles as well: Aggressive Starting stats: Attack: 85Charisma: 35 A play style for those who don't really want to befriend any encounters in the mansion, and just fight them. I should note that just because you pick an Aggressive play style, you aren't prohibited from befriending encounters.
Assertive Starting stats: Attack: 60Charisma: 60 A play style for those that cannot choose between Aggressive or Passive, or want to be able to have the options to effectively kill or befriend encounters.
Passive Starting stats: Attack: 35Charisma: 85 A play style for those who want to befriend the encounters in the mansion. I shall note that I will try to make the three play styles as equal as possible in terms of difficulty
4. Literary Roleplaying- Yes, I know that this'll be hard for me to explain unless if I do this, so: Case A: "He flirts with the encounter, attempting to compliment its looks Case B: "*flirts with encounter*" I'd rather you to do this in the style of Case A. Write this as if you are writing a story, and please make your posts longer than three words.
Okay, I think that's it. If you do indeed have questions, I will answer them. This roleplay will start when at least two people join and are accepted, but you could join any time you want
Sign Ups?/? People
I don't care, you can join when you want to, I don't mind
(Sign Ups end 10/31/4016)By the way, Mystery Mansion has its own Discord chat now. check out the thing
The Discord server is great for players that want to improve their characters and get feedback on them, or give feedback about Mystery Mansion itself. Don't be afraid to check it out; I'm the only moderator and the server itself doesn't have any rules beyond "Don't be r00d and don't ruin the servers vibes"First to hit 700 Comments- 11/27/16 First to hit 800 Comments- 12/24/16 First to hit 900 Comments- 1/13/17 First to hit 1000 Comments- 1/30/17 (Woo!) EDIT: hah dead thread
Adrian's Mansion (The Dramatic Mansion Mystery) Posted by Musical on July 20th, 2016 at 10:55pm Viewed 33871 Times
What will you do next?@ThatOneEnderMan : A Lion Claw Pastry falls out of the Paper Lion's mane. Alto took damage from Mild Poison [-20 Health]
What will you do next?Beetlspud is finished! [+5 Attack to Ring Man] The Shniy Rings glimmer in the dimly lit lighting
Will you take it?NiceIce has Key, LynxKey, Expensive Wineglass, Anomaly Badge, Red Tulip (2) and Ghost Badge Cut Man has Key, LynxKey, Green Feather, Paper (4), and Ghost Badge Ring Man has Key, Inhaler, Small Ruby, and Anomaly Badge [REDACTED] has Paper (-11), NoteBundle (2/20 Notecards), Pen, Water (2 uses), Gold Key, Luxurious General Tso's Chicken, and Anomaly Badge Meta has Key Rotom has nothing EEKADO has nothing Beta Serif has nothing Zero has nothing NiceIce: 150 Charisma, 50 Attack, 15 Defense, 55/55 Health Cut Man: 125 Charisma, 30 Attack, 15 Defense, 34/34 Health Ring Man: 35 Charisma, 165 Attack, 15 Defense, 40/40 Health [REDACTED]: 1 Charisma, 90 Attack, 15 Defense, 54/59 Health/Personality B: 60 Charisma, 60 Attack, 15 Defense >>Ghost Virus: 80/80 Health, 10 Defense, Unlimited uses >>Spicy Infant: 40/40 Health, 10 Uses Meta: 60 Charisma, 65 Attack, 15 Defense, 40/40 Health Rotom: 25 Charisma, 90 Attack, 15 Defense, 12/20 Health >>Move: Bubble EEKADO: 60 Charisma, 60 Attack, 15 Defense, 20/20 Health Beta Serif: 60 Charisma, 60 Attack, 15 Defense, 20/20 Health Zero: 60 Charisma, 60 Attack, 15 Defense, 20/20 Health
Cheetah General: 60 Defense, 29 Attack, 925/925 Health SSJ3 the Moose: 100 Defense, 5 Attack, 3K/3K Health, has 50$ Team Memester: 20 Defense, 5 Attack, 40/200 Health Team Memester Inv.: [0/6 Spaces] SSJ: 30 Defense, 5 Attack, 600/600 Health Paper Lion: 50 Defense, 4 Attack, 385/425 Health
*Ender notices the pastry fall out of Paper Lion's mane, and snatches it* ALTO! EAT! LIVE! LIVE I TELL YOU! *Alto eats the pastry* Cool, I might actually live for once.
@RotomSlashBlast : The Paper Lion glares at Rotom, and claws at him [-4 Health to Rotom]
What will you do next?@ThatOneEnderMan : Alto eats the Lion Claw! [+50 Health, +2 Attack, +10 Defense]
What will you do next?@Beta Man : The Electric Fox looks up to Beta. Its shiny metal coat was damaged and scratch. "I was just having a good time in the Cat Village, then this weird robot comes along and ruins it! You look kind of strong, I guess, can you beat him up for me?"
What will you do next?@Nega Scott : The Ghost Virus latches onto Zero, and Mildly Poisons him!
What will you do next?@TheDoc : Ring Man takes the Shiny Rings, and equips them! [-30 Attack]
Shiny Rings: Rings that were built weaker than Normal Rings. They do have a 50% chance (determined by coin filp) of Boomeranging back and hitting the enemy again to inflict 50% of the user's Attack
There seems to be an odd looking figure in the distance
What will you do next?@StupidStudiosN : The Ghost Virus latches onto Zero! However, the Ghost Virus becomes Exhausted and will break if it does not take a rest
What will you do next?@Nice Ice : Alto is punched in the face! But only takes 10 Damage
What will you do next?NiceIce has Key, LynxKey, Expensive Wineglass, Anomaly Badge, Red Tulip (2) and Ghost Badge Cut Man has Key, LynxKey, Green Feather, Paper (4), and Ghost Badge Ring Man has Key, Inhaler, Small Ruby, and Anomaly Badge [REDACTED] has Paper (-11), NoteBundle (2/20 Notecards), Pen, Water (2 uses), Gold Key, Luxurious General Tso's Chicken, and Anomaly Badge Meta has Key Rotom has nothing Beta Serif has nothing Zero has nothing NiceIce: 150 Charisma, 50 Attack, 15 Defense, 55/55 Health Cut Man: 125 Charisma, 30 Attack, 15 Defense, 34/34 Health Ring Man: 35 Charisma, 135 Attack, 15 Defense, 40/40 Health >>Weapon: Shiny Rings [REDACTED]: 1 Charisma, 90 Attack, 15 Defense, 54/59 Health/Personality B: 60 Charisma, 60 Attack, 15 Defense >>Ghost Virus: 80/80 Health, 10 Defense, Unlimited uses >>Spicy Infant: 40/40 Health, 10 Uses Meta: 60 Charisma, 65 Attack, 15 Defense, 40/40 Health Rotom: 25 Charisma, 90 Attack, 15 Defense, 8/20 Health >>Move: Bubble Beta Serif: 60 Charisma, 60 Attack, 15 Defense, 20/20 Health Zero: 60 Charisma, 60 Attack, 15 Defense, 20/20 Health
Cheetah General: 60 Defense, 29 Attack, 925/925 Health SSJ3 the Moose: 100 Defense, 5 Attack, 3K/3K Health, has 50$ Team Memester: 30 Defense, 7 Attack, 230/250 Health Team Memester Inv.: [0/6 Spaces] SSJ: 30 Defense, 5 Attack, 600/600 Health Paper Lion: 50 Defense, 4 Attack, 355/425 Health
And off Beta goes to see what's happening in the Cat Village! He also passes by NiceIce punching Alto in the face, but he practically ignores this, not really knowing who Alto is nor who NiceIce is (despite possibly being an alternate version of Mettaur).
Posted on August 2nd, 2016 at 11:07pmEdited on 2016/08/02 at 11:09pm
Posted 2016/08/02 at 11:07pmEdited 2016/08/02 at 11:09pm
#14
OOC: Will I be able to re-equip my Standard Rings at any point?
Ring Man looks up from his SHHHHHHHHHHHHHHHHHHHHHHHHHHHHINYRINGS and notices an odd, almost eerie figure in the distance. This mansion was creepy to be sure, but this one.....gave off a different vibe
Ring Man decided to wave his hands without any form of discretion.
HEY TALL DARK AND GLOOMY! WHERE IS THE FOURTH FLOOR?
@MusicalKitty-SST- : Stop punching me you little...At least we sure feel at lot better, but still! Blegh...I saw someone go to the second floor, want to follow them? ...Yeah, sure, why not. *Team Memester follows Rotom to floor two*
(INSERT MAH AVATAR HEER) Hey Ender, how's it going? Just gotta go heal up before I take on some more enemies. After all, this place is making WAAAYYY too much noise.
Posted on August 3rd, 2016 at 1:30pmEdited on 2016/08/03 at 2:28pm
Posted 2016/08/03 at 1:30pmEdited 2016/08/03 at 2:28pm
#18
@ThatOneEnderMan : Team Memester finds... Nothing But there is a pretty threatening looking Fish in their way
Fish Health: 20/20 Defense: 0 Attack: 5
Fish uselessly flops about
What will you do next?@RotomSlashBlast : Fish blocks Rotom's way as well!
What will you do next?@TheDoc : Oh of course, those are like built into Ring Man, aren't they? Ring Man really has access to them at all times, unless if he sells or gives them away The gloomy figure didn't say anything, only producing a wheeze-like sound. The figure walked closer to Ring Man, revealing its identity....
Subject 014-ABCDEF-100 blocked the entrance to Floor 4!@StupidStudiosN : Please chill, [REDACTED]. Zero's dead, and NiceIce is also almost dead [+5 Attack]
What will you do next?0 : Zero is back at the entrance of the mansion, SSJ3 the Moose stands in front of him
>Fight >Walk Back Into the Mansion >Flirt >Kiss
What will you do next?NIceICICICICICICICICICICICICICICICCICICICCiciciciciccicicicicicic : Alto has been punched again, but NiceIce was unfortunately body slammed by an infant [-35 Health]
What will you do next?@BetaMann : The Electric Fox slowly follows behind Beta as he walks down into Cat Village. In the Village, a small robot could be seen, erratically shooting beams of light everywhere. A jaguar and a domestic house cat were seen, trying to confront the robot. The house cat fell off the jaguar, making the robot mad. "Darn it Musical, we're going to die because of you"
What will you do next?NiceIce has Key, LynxKey, Expensive Wineglass, Anomaly Badge, Red Tulip (2) and Ghost Badge Cut Man has Key, LynxKey, Green Feather, Paper (4), and Ghost Badge Ring Man has Key, Inhaler, Small Ruby, and Anomaly Badge [REDACTED] has Paper (-11), NoteBundle (2/20 Notecards), Pen, Water (2 uses), Gold Key, Luxurious General Tso's Chicken, and Anomaly Badge Meta has Key Rotom has nothing Beta Serif has nothing Zero has nothing NiceIce: 150 Charisma, 50 Attack, 15 Defense, 20/55 Health Cut Man: 125 Charisma, 30 Attack, 15 Defense, 34/34 Health Ring Man: 35 Charisma, 135 Attack, 15 Defense, 40/40 Health >>Weapon: Shiny Rings [REDACTED]: 1 Charisma, 95 Attack, 15 Defense, 54/59 Health/Personality B: 60 Charisma, 60 Attack, 15 Defense >>Ghost Virus: 80/80 Health, 10 Defense, 23 uses >>Spicy Infant: 40/40 Health, 9 Uses Meta: 60 Charisma, 65 Attack, 15 Defense, 40/40 Health Rotom: 25 Charisma, 90 Attack, 15 Defense, 8/20 Health >>Move: Bubble Beta Serif: 60 Charisma, 60 Attack, 15 Defense, 20/20 Health Zero: 60 Charisma, 60 Attack, 15 Defense, 10/20 Health
Cheetah General: 60 Defense, 29 Attack, 925/925 Health SSJ3 the Moose: 100 Defense, 5 Attack, 3K/3K Health, has 50$ Team Memester: 30 Defense, 7 Attack, 230/250 Health Team Memester Inv.: [0/6 Spaces] SSJ: 30 Defense, 5 Attack, 600/600 Health Paper Lion: 50 Defense, 4 Attack, 355/425 Health
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