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Mega Man RPG: Lab Defense

May 26th, 2016 at 6:31pm
 
TailsMK4Omega
TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Trying something a bit different from the normal RPG type stuff. The three Doctors you know very well are looking to expand their effort in making the Prototype a safer haven against invaders. They have begun building additional labs in order to develop experimental robots and maintain peace in the various areas. In this RPG, you and your friends will be defending your Doctor's new labs from intruders. The intruders' goal is to reach the Mother Computer and destroy it to shut down the lab, endangering the nearby robots and upsetting the efforts of the Doctors to expand their research.

The battles take place in a maze-like area (a map of the current "turn" will be shown on each post), and you must carefully decide what enemies to take on or what other actions to do (more on those to come as labs are successfully defended). Each robot in the field can move a certain number of spaces per turn, and when two robots meet in the same square, something will happen.

If the robots are on opposite teams, a battle will take place. Each "turn", both robots will attack each other once. The battle is over when one robot is disabled, and the "spoils", so to speak, will go to the survivor. If a player is disabled, that player is out for the rest of the defense, but will be repaired and ready to go for next mission. If an enemy is disabled, that player gains experience and may level up at the end of the mission.

If allies meet on the same square, they may exchange items, team up, or do both. Consider every now and then exchanging items since any items a player is holding onto are lost if that player is disabled (though disabling the robot that took the items will get them back). It could also be, for example, someone is low on health, but does not have any healing items, so the player may seek help from other players, who can only give items to them once they meet. The enemies can also exchange items, so view the battle log carefully!

Allies can also team up, acting as one unit. Teams are much more a threat to the enemy, since they both can attack in the same turn in battle. A side effect to this, though, is that the team is forced to move as fast as the slowest member in the "party", so teaming up might be left as a last resort...or done early on to avoid a drawn out battle. That's your team's call to make.

Wipe out the enemy party quickly before any robots get to the Mother Computer! The computer can take some damage, but it cannot heal itself and it cannot fight back. If the computer's health hits 0, the lab is finished and any items or experience gained in the mission is lost.

There may be more added to the game later, but for now, this is all you need to know. As far as the missions themselves go, obviously there will be some restrictions placed on you since the labs are still being developed, but that just adds to the strategy the team as a whole has to make. The guidelines for each mission include:

-Number of holdable items for each player
-Number of NPC Allies (and who you get, as well as their stats and abilities)
-How many robots per player can join (expect most early defenses to be 1 per player)
-Number of enemy waves (and a rough estimate of how many robots in each wave, as well as each robots' stats)
-Any notable gimmicks (what you may need to watch out for)
-Reward for Lab Survival (different depending on the doctor)


Now, for characters. Just your name and elements (I'll accept Dual Cores, list your primary element first) will do, as well as your starting stats. You have 20 stat points to spend on your overall stats. They are LE, WE, ATK, DEF, and SPD. The damage formula will follow the basic Player ATK - Enemy DEF = Total Damage, and everything else is self-explanatory except for SPD: highest SPD starts first in battle, as usual, but the formula (SPD/2) is also how many spaces you can move per turn, so a Speed of 4 is good enough for a movement of 2 spaces per turn. You will get 2 stat points per level up, and there is no level limit. You will also get the abilities Buster Shot (base damage is your ATK), plus an elemental Buster Shot of your primary element (base damage is your ATK, affected by weaknesses and resistances). You will get more abilities as time goes on, and I'll let you know how that'll work when the time comes.


I think that'll do for now, let me know if you have any questions or suggestions. I'll wait for a few signups, then I'll get you guys going on Mission 1 with Dr. Light.

EDIT: Because of the number of players this game has attracted, I will only allow one robot per player. If you wish to change your robot at any time prior to leveling up/in battle, let me know. Once you have finished a mission, you will be stuck with the robot you have chosen.


Current Mission Map:

Mission 1: Turn 7

Waves Completed: 1 out of 2

A big thanks to MegaBoyX7 for making for me the original image, which I then will edit from here on out to show the current mission progress.
Mega Man RPG: Lab Defense
Posted by TailsMK4Omega on May 26th, 2016 at 6:31pm
Viewed 3198 Times
TailsMK4Omega
 
TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on May 28th, 2016 at 9:27pm Edited on 2016/05/28 at 9:42pm
Posted 2016/05/28 at 9:27pm Edited 2016/05/28 at 9:42pm
#1
Ender Man attacks the Met with Earth Shot!

ATK 5 VS DEF 4
Result: 1

Met took 1 LE damage!

Mettaur Man attacks the Met with Impact Shot!

ATK 3 VS DEF 4
Result: 1

Met took 1 LE damage! The Met was disabled! Energy Pellet was dropped!

Energy Pellet will restore 2 LE to a robot.


Out with one battle, in with another...

Skull Man and Frostray ambushed Met C, starting a battle!

Turn Order:

Frostray (Buster Shot, Freeze Shot)
Skull Man (Buster Shot, Shadow Shot)
Met


Frostray
LE: 4/4
WE: 3/3

Skull Man
LE: 4/4
WE: 2/2

VS

Met
LE: 2/2


MegaBoyX7, Ender Man, and Mettaur Man all occupy one spot on the map, so if anyone wants to team up or grab Mettaur Man's Energy Pellet, you have the option now. Otherwise, select your next targets. The new Mets have arrived, and Wave 1 officially comes to an end. It is unknown when Wave 2 will start...
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deadacc
 
deadacc
6,063,502 BP
8 TP | 732 PP
Posted on May 28th, 2016 at 9:43pm Edited on 2016/05/28 at 9:54pm
Posted 2016/05/28 at 9:43pm Edited 2016/05/28 at 9:54pm
#2
Ender man. Here take this. *Mettaur Man decided to give his energy pellet to Ender man*
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Brimstone
 
Brimstone
2,970,700 BP
0 TP | 225 PP
Posted on May 28th, 2016 at 9:52pm
Posted 2016/05/28 at 9:52pm
#3
Fire the Buster Shot!
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ThatOneEnderMan
 
ThatOneEnderMan
126,598,150 BP
12 TP | 703 PP
Posted on May 28th, 2016 at 9:53pm
Posted 2016/05/28 at 9:53pm
#4
ring-man_alt *takes the energy pellet* Thanks. Anyways...
*Ender Man is moving two spaces to the right*
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deadacc
 
deadacc
6,063,502 BP
8 TP | 732 PP
Posted on May 28th, 2016 at 9:54pm Edited on 2016/05/29 at 8:46am
Posted 2016/05/28 at 9:54pm Edited 2016/05/29 at 8:46am
#5
picket-man : *I Move down two spaces to ambush the met* AHHHHHHHHH AMBUSH! *Used Impact Shot*
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THE ANCIENT ONE
 
Contributor
THE ANCIENT ONE
45,364,749 BP
39 TP | 706 PP
Posted on May 28th, 2016 at 9:59pm
Posted 2016/05/28 at 9:59pm
#6
CHARGE!!

Moves down 1 to ambush the Yellow mettool
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SarahlinDMG
 
SarahlinDMG
31,805,678 BP
11 TP | 560 PP
Posted on May 28th, 2016 at 10:16pm
Posted 2016/05/28 at 10:16pm
#7
-ZeroDXZ moves to Meta..in hopes to initiate Pair-Up Unit strategy-
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THE ANCIENT ONE
 
Contributor
THE ANCIENT ONE
45,364,749 BP
39 TP | 706 PP
Posted on May 28th, 2016 at 10:20pm
Posted 2016/05/28 at 10:20pm
#8
@ZeroDXZ : Not fire emblem
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SarahlinDMG
 
SarahlinDMG
31,805,678 BP
11 TP | 560 PP
Posted on May 28th, 2016 at 10:24pm
Posted 2016/05/28 at 10:24pm
#9
@MegaBoyX7 : doing it anyways ;)
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Retrop
 
Retrop
14,718,847 BP
31 TP | 768 PP
Posted on May 29th, 2016 at 12:52am Edited on 2016/05/29 at 2:57am
Posted 2016/05/29 at 12:52am Edited 2016/05/29 at 2:57am
#10
Move 2 spaces down and ambush the Mettaur with Electric Shot!!
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Musical
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on May 29th, 2016 at 1:38am
Posted 2016/05/29 at 1:38am
#11
time-man Nyeheheheheh....

Musical moves one space > and two spaces down, attacking the Met with Crystal Shot
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RedBomber
 
RedBomber
88,469,709 BP
3 TP | 3260 PP
Posted on May 29th, 2016 at 8:31am Edited on 2016/05/29 at 9:31am
Posted 2016/05/29 at 8:31am Edited 2016/05/29 at 9:31am
#12

proto-man_laserI CAN'T TAKE IT ANYMORE! NGAAHHHHHHHHH*

*translation: Crimson moves 2 spaces down to try and join the ambush the met


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RotomSlashBlast
 
RotomSlashBlast
123,196,932 BP
15 TP | 2905 PP
Posted on May 29th, 2016 at 9:25am
Posted 2016/05/29 at 9:25am
#13
Frostray uses a Buster Shot on the met.
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TailsMK4Omega
 
TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on May 29th, 2016 at 1:08pm Edited on 2016/05/29 at 1:25pm
Posted 2016/05/29 at 1:08pm Edited 2016/05/29 at 1:25pm
#14
(Movement and attacks cannot be completed on the same turn, sorry. Whoever performs the ambush first gets to move first next turn is all.)

The security log reports movement outside of the lab, signaling that another wave is coming...but the detected signals outside the lab are different from before. Could a new robot be heading this way?

Meanwhile, back in the lab...

Frostray attacks the Met with Buster Shot!

ATK 5 VS DEF 4
Result: 1

Met took 1 LE damage!

Skull Man attacks the Met with Buster Shot!

ATK 7 VS DEF 4
Result: 3

Met took 3 LE damage! The Met was disabled!


One battle concludes...two more take its place.

ProtoMook ambushes Met B, starting a battle!

Turn Order:
ProtoMook (Electric Spark [Deals damage equal to your ATK])
Met


ProtoMook
LE: 4/4

VS

Met
LE: 2/2


...And Met D was ambushed by Mettaur Man and Musical, starting up another battle!

Turn Order:
Musical
Mettaur Man
Met

Musical
LE: 3/3
WE: 4/4

Mettaur Man
LE: 5/5
WE: 2/2

VS

Met
LE: 2/2

(I will assume you two are using your elemental shots next turn, so you don't have to do anything unless you want to.)


Let's see...what else? Oh, ZeroDXZ and Meta are in the same space, so they can choose to team up if they wish to do so. Same goes for Skull Man and Frostray. Otherwise, you know the drill.
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RotomSlashBlast
 
RotomSlashBlast
123,196,932 BP
15 TP | 2905 PP
Posted on May 29th, 2016 at 3:47pm
Posted 2016/05/29 at 3:47pm
#15
Frostray uses buster shot till the met drops!
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THE ANCIENT ONE
 
Contributor
THE ANCIENT ONE
45,364,749 BP
39 TP | 706 PP
Posted on May 29th, 2016 at 4:11pm Edited on 2016/05/29 at 4:12pm
Posted 2016/05/29 at 4:11pm Edited 2016/05/29 at 4:12pm
#16
Maybe I should contact the Mother Computer to make some back up units

MegaBoy Requests a Megajoe to be produced to keep control of the mother computer

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RedBomber
 
RedBomber
88,469,709 BP
3 TP | 3260 PP
Posted on May 29th, 2016 at 4:16pm
Posted 2016/05/29 at 4:16pm
#17
Before ender can do anything,Crimson man starts to ambush the met in front of him.
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Retrop
 
Retrop
14,718,847 BP
31 TP | 768 PP
Posted on May 29th, 2016 at 6:53pm
Posted 2016/05/29 at 6:53pm
#18
Now to attack the met with Electric Spark!
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Brimstone
 
Brimstone
2,970,700 BP
0 TP | 225 PP
Posted on May 29th, 2016 at 9:06pm
Posted 2016/05/29 at 9:06pm
#19
I guess me and rotom are on the same spot. In that case I fire at the same Met he is firing at.
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TailsMK4Omega
 
TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on May 31st, 2016 at 2:14pm Edited on 2016/05/31 at 2:47pm
Posted 2016/05/31 at 2:14pm Edited 2016/05/31 at 2:47pm
#20
ProtoMook attacks the Met with Electric Spark!

ATK 6 VS DEF 4
Result: 2

Met took 2 LE damage! The Met was disabled! Energy Pellet was dropped!

Crimson Man.EXE moves into the spot the previous battle took place, so the option of teaming up or exchanging that Energy Pellet can be done at this time. Meanwhile, at the entrance to the lab...


Musical attacks the Met with Crystal Shot!

ATK 3 VS DEF 4
Result: 1

The Met takes 1 LE damage!

Mettaur Man attacks the Met with Impact Shot!

ATK 3 VS DEF 4
Result: 1

The Met takes 1 LE damage! The Met was disabled!


While some robots take a moment to celebrate with the people near them, other robots get ambushed by the remaining two Mets...


Frostray and Skull Man were ambushed by Met F, entering battle! (You guys only said the attacks, so I assumed no movement took place. You can't move and attack at the same time...)

Turn Order:

Frostray
Skull Man
Met

Met attacks Frostray with Met Shot!

ATK 2 VS DEF 4
Result: 1

Frostray takes 1 LE damage!

Frostray
LE: 3/4
WE: 3/3

Skull Man
LE: 4/4
WE: 2/2

VS

Met
LE: 2/2

(Assuming you both fire Buster Shots next turn unless you want to change it)


And the other ambush...

Ender Man was ambushed by Met E, entering battle!

Turn Order:

Ender Man
Met

Met attacks Ender Man with Met Shot!

ATK 2 VS DEF 4
Result: 1

Ender Man takes 1 LE damage!

Ender Man
LE: 1/3
WE: 5/5

VS

Met
LE: 2/2

Just a reminder, you do have one Energy Pellet thanks to Mettaur Man giving his to you. It will completely heal you up this time.


The security log reports movement of 4 robots approaching the lab from the outside. All 4 are different signatures than the Mets. The rate at which they approach the lab, they will be entering the lab next turn.

mega-man More enemies coming? I hope the other robots are doing ok...
roll They should at least get away from the entrances if they are not doing so well...should we get ready to aid them?
mega-man I think the lab has enough robots blocking the way to the computer that we should go help.

Mega Man and Roll are going to help out with the upcoming invasion. They should arrive in time to help out should the upcoming robots be a bit much...
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