Hey, remember my old MMRPG Trading Card Game RP? Yeah, THAT ancient thing? Well, some people *cough*Tails*cough* didn't like a few ideas or something like that, and I kinda feel like starting from scratch. So, yeah, take 2! Action! Let's start with the rules, which are the same as usual, with small changes. -There are TWO THREE types of cards: Robot Master Cards, Support Cards, and, as of recently, Field Cards. -The maximum amount of cards in a deck is 50. -You can only have ONE deck. You are banned from using alts just to have extra. -You can trade for cards. -Everyone starts with 100 Zenny in this RP. Every victory gives you 50 Zenny. You can use Zenny to get more cards. -Run out of space in your deck? Not a problem! Use your Profile Description as a storage unit, and you can switch up your deck. However, it will require you to notify me through personal messaging. -Each single card is 25 zenny. Every pack is 50. -Every card you make, unless I decide otherwise, if you have more than 1 card, will go into your own pack. -There is ONE exception to both of these above rules... Special Cards. You can win these through an event or as a prize in a tournament. One of my characters, Bt Ghost, on the other hand, had the sneakiness (and kindness?) to allow people to use zenny to buy Special Cards for 50 zenny per card. -You can also SELL cards. Each card you decide to sell will be placed in a lot. Support Cards are 5 Zenny, RM cards, Field Cards, and Special Support Cards are 10, and Special RM Cards and Special Field Cards are 15. -The cards you get is randomized. I will use random.org's list generator if more than 5, and the top 5 will be your cards. -When you create your own cards, you will have them automatically. However, I don't automatically get the starter pack cards. -Going back to the use of random.org, you can go here for coin flipping, a feature I banned from use in the original. The same will go for a new feature asked about by StupidStudiosN, which is the requirement of rolling dice. -The cards can't change forms or core colors. Even though you could place certain Pokemon cards over each other as a form of evolution, the cards used hare are not real and will NOT use that feature. Also, that means more cards to fight with for you, so yay you. -Support cards CAN'T paralyze, burn, make users fall asleep, change moves, ect., but they CAN give you a one-time use of a different attack or the attack last used by the opponent. -Banned core types: Energy, Weapon, Attack, Defense, Speed, Weapons, Light, Wily, Cossack. These are banned from RM/weapon core types due to impossibility in-game. Empty cores, however, ARE available. The banned cores CAN be used for Powers and Support Cards. -Speaking of core types, Powers and Attacks, if you don't know by now, do NOT have to match the core type of the robot using it. -Powers allows you to do a thing. Idk, I think it is obvious what they do. -I do not allow attacks that can do 100 damage or more on it's own. This means that if there is an attack that deals 90 damage and a support card (or a weakness) is used to make it do 100 or more damage, that's fine, but in other cases, no. As of lately, I had two new exceptions: Special Cards and Recoil Damage. For Special Cards, I decided to increase the damage limit to 150, mainly to make another difference between Special Cards and Regular Cards. Another exception is recoil damage: I'll allow damage of over 100 IF it comes with recoil damage of at LEAST 70 damage. However, for every 30 numbers, the recoil damage must be 70+(10*# of damage increase (by 20)). (If I said the equation wrong, then I'm sorry, but not everyone is a genius.) -There is also a new health limit so nobody can go crazy. This limit is 300 and it goes for ALL cards, including Special Cards. (Though, Special Cards MAY get a 50-200 HP limit increase in the future, but we may see.) -Speaking of Special Cards, one more thing: You can only have a limit of THREE Special Cards in your deck. Otherwise... Eh, not sure what would come out of it, but I'm pretty sure it's nothing good. -We will not use Hands and Benches for the battles, there are just robots in battle, an Robots deck, and a Support Cards deck. -I have a certain HP system in which numbers for attacks and HP MUST end with a 0. (Decimals, obviously, are also on this ban list.) -In addition, to make things fair, the number of health the robot starts with must NOT be below 90 HP. That way, no cards can be too weak. -I won't add cards that instantly disables (or not allow the use of) a Robot card, though I will allow one that disables SUPPORT cards. -Ok, let's just say Guts Man uses Super Arm on Cut Man. Since it is Impact-core, the attack would deal it's basic damage +10 to Cut Man. Let's also say that Shadow Man uses Shadow Blade to Beta Man. Since it is a Shadow-core, the attack would deal it's basic damage -10 to Beta Man. However, if Beta Man is hit with a Shadow-core attack that normally deals 10 damage, it will still deal 10 damage. -Field Cards don't have to do both Increases and Decreases. It can just increase without a decrease, or it can decrease without an increase. It has to at least have one or the other, though. -The attack increase and decrease limit for Field Cards is 30. If it's a Special Field Card, the limit is 50. -Any suggestions on what should be added/removed/changed? Just say so! -Certain rules based on making a card will only have warnings. Other rule breaks, such as taking an extra turn when not supposed to, will go in this order: Warning, loss of 10 Zenny, loss of up to 50 Zenny, loss of ALL Zenny, and probably loss of all Zenny AND a week-long ban.Here is the card maker for robots:
Name: Core: Increases: Decreases: Flavor Text: (Optional)I somehow ran out of space to place down the card sets. If you want cards go HERETo save space, I placed all players into this one pastebin: Players
MMRPG Trading Card Game: The Remake! Posted by Beta Shadow on November 10th, 2015 at 6:57pm Viewed 27751 Times
@Beta Man : Bill Cipher suggested another deal. Again, would you rather... - Have Legacy Bt take 70 damage while Bill Cipher is healed by 10 - Have Legacy Bt take 10 damage while Bill Cipher is healed by 60 Bill Cipher 100/190 Status: None Legacy Bt Man 130/200 Status: None
@Retro Pikachu : Legacy Bt Man agreed with the 70 Damage deal again! ...If only I had more cards that can restore health. Bill Cipher healed by 10 HP! Hero's Light is used! Legacy Bt Man's attack is doubled for this turn! Legacy Bt Man uses Slide! Bill Cipher took 100 Damage! (Or if it seems too unfair, it can be 90 Damage instead.)
Legacy Bt Man 60/200 Status: None Bill Cipher 10/190 WARNING! Status: None
Posted on June 7th, 2016 at 5:23pmEdited on 2016/06/07 at 6:04pm
Posted 2016/06/07 at 5:23pmEdited 2016/06/07 at 6:04pm
#3
And now for something completely different.
Name: CDI Mario Core: Swift Health: 140 Attack 1: Fireball Attack 1 Description: CDI Mario throws a fireball down, doing 30 damage and inflicting a Burn. Attack 2: All Toasters Toast Toast Attack 2 Description: CDI Mario summons a giant toaster to shoot two explosive pieces of toast at the enemy, dealing 40 damage. Attack 3: Meatball Meteors Attack 3 Description: Flip a coin 8 times. For each one that is heads, CDI Mario summons a 10-damage meatball from space to fall into the enemy. Resistance: Swift Weakness: Wind
Name: CDI Ganon Core: Shadow Health: 250 Power: YOU MUST DIE! Power Description: When CDI Ganon is hit with a Laser-type attack, his attacks do 30 more damage for the rest of the battle! This can only trigger once. Attack 2: Lightning Burst Attack 2 Description: CDI Ganon shoots lightning from his fingertips, dealing 30 damage! Attack 3: Dark Flame Attack 3 Description: CDI Ganon shoots a purple fireball at the target, dealing 10 damage, and inflicting a Burn! Resistance: Shadow Weakness: Cutter, Laser
Name: The Triforce of Power Core: Shadow/Flame Description: When used, this boosts the next attack by 30 damage!
Posted on June 7th, 2016 at 5:54pmEdited on 2016/06/07 at 6:15pm
Posted 2016/06/07 at 5:54pmEdited 2016/06/07 at 6:15pm
#5
@Retro Pikachu : Rip. Alright, Ninja Man, this is your chance to prove you are Wily's greatest creation! Now, get out there and- Ninja Man uses Ninja Katana. Does 40 Damage. Bill Cipher is dead. (This (starts at 0:10)
Posted on June 7th, 2016 at 7:23pmEdited on 2016/06/07 at 7:34pm
Posted 2016/06/07 at 7:23pmEdited 2016/06/07 at 7:34pm
#6
@Beta Man : It's times like these when I wonder if I've made my cards a little OP.
Bass.EXE has been sent in! Support card, Slot-in, LifeAura!Bass.EXE was surrounded by a mystical aura! Bass.EXE used Shooting Buster! Coin Flip... [HEADS]{leve}! 30 damage boost!Ninja Man took 220 mortal damage!
Bass.EXE 160/160 Status: LifeAura (200/200) Ninja Man -120/100 Status: Pride severely injured, KO'D
Posted on June 7th, 2016 at 9:45pmEdited on 2016/06/07 at 9:50pm
Posted 2016/06/07 at 9:45pmEdited 2016/06/07 at 9:50pm
#11
SSJ, attack Terra with Super Arm! Weakness!30 Damage to Terra, and future attacks done to Terra will do an additional +10 Damage. StupidStudiosJ 250/280 Status: None
Posted on June 7th, 2016 at 10:14pmEdited on 2016/06/07 at 10:56pm
Posted 2016/06/07 at 10:14pmEdited 2016/06/07 at 10:56pm
#13
StupidStudiosN used a Metal Box on StupidStudiosJ, reducing damage done to this card by -40 Damage for 3 turns! StupidStudiosJ uses Super Arm! Weakness!40 Damage to Terra, and future attacks done to Terra will do an additional +10 Damage.
Alright, time to use an Assist Trophy. SSN Rolls a "4" (Ashley), then flips a coin, which lands on heads. Ashley inflicted Paralysis on Pluto! StupidStudiosJ, use Counter! StupidStudiosJ 180/280 Status: (Metal Box - 1 Turn Remaining), Ready To Counter
Posted on June 7th, 2016 at 10:55pmEdited on 2016/06/07 at 11:25pm
Posted 2016/06/07 at 10:55pmEdited 2016/06/07 at 11:25pm
#18
Now MORE Support Cards!! :D
Name: The Curry of all Fools Core: Earth Description: All robots on the field except Earth, Fire and Laser gain 10 HP. Curry can even cure robots of all kinds, except the ones who defy it.Name: Ultimate Gambling Core: Crystal Description: Flip a coin. If heads, you get the number, 30. If tails, you get 10. Then roll a die. With the number you got from the die, times it by ten and subtract to your number. Deal the exponent as damage to an opponent's Robot Master Card. Instead, you can choose to heal one of your Robot Master Cards instead.
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