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MMRPG Trading Card Game: The Remake!

November 10th, 2015 at 6:57pm
 
Contributor
Beta Shadow
Beta Shadow
33,441,580 BP
44 TP | 4904 PP
Hey, remember my old MMRPG Trading Card Game RP? Yeah, THAT ancient thing? Well, some people *cough*Tails*cough* didn't like a few ideas or something like that, and I kinda feel like starting from scratch. So, yeah, take 2! Action!
Let's start with the rules, which are the same as usual, with small changes.
-There are TWO THREE types of cards: Robot Master Cards, Support Cards, and, as of recently, Field Cards.
-The maximum amount of cards in a deck is 50.
-You can only have ONE deck. You are banned from using alts just to have extra.
-You can trade for cards.
-Everyone starts with 100 Zenny in this RP. Every victory gives you 50 Zenny. You can use Zenny to get more cards.
-Run out of space in your deck? Not a problem! Use your Profile Description as a storage unit, and you can switch up your deck. However, it will require you to notify me through personal messaging.
-Each single card is 25 zenny. Every pack is 50.
-Every card you make, unless I decide otherwise, if you have more than 1 card, will go into your own pack.
-There is ONE exception to both of these above rules... Special Cards. You can win these through an event or as a prize in a tournament. One of my characters, Bt Ghost, on the other hand, had the sneakiness (and kindness?) to allow people to use zenny to buy Special Cards for 50 zenny per card.
-You can also SELL cards. Each card you decide to sell will be placed in a lot. Support Cards are 5 Zenny, RM cards, Field Cards, and Special Support Cards are 10, and Special RM Cards and Special Field Cards are 15.
-The cards you get is randomized. I will use random.org's list generator if more than 5, and the top 5 will be your cards.
-When you create your own cards, you will have them automatically. However, I don't automatically get the starter pack cards.
-Going back to the use of random.org, you can go here for coin flipping, a feature I banned from use in the original. The same will go for a new feature asked about by StupidStudiosN, which is the requirement of rolling dice.
-The cards can't change forms or core colors. Even though you could place certain Pokemon cards over each other as a form of evolution, the cards used hare are not real and will NOT use that feature. Also, that means more cards to fight with for you, so yay you.
-Support cards CAN'T paralyze, burn, make users fall asleep, change moves, ect., but they CAN give you a one-time use of a different attack or the attack last used by the opponent.
-Banned core types: Energy, Weapon, Attack, Defense, Speed, Weapons, Light, Wily, Cossack. These are banned from RM/weapon core types due to impossibility in-game. Empty cores, however, ARE available. The banned cores CAN be used for Powers and Support Cards.
-Speaking of core types, Powers and Attacks, if you don't know by now, do NOT have to match the core type of the robot using it.
-Powers allows you to do a thing. Idk, I think it is obvious what they do.
-I do not allow attacks that can do 100 damage or more on it's own. This means that if there is an attack that deals 90 damage and a support card (or a weakness) is used to make it do 100 or more damage, that's fine, but in other cases, no. As of lately, I had two new exceptions: Special Cards and Recoil Damage. For Special Cards, I decided to increase the damage limit to 150, mainly to make another difference between Special Cards and Regular Cards. Another exception is recoil damage: I'll allow damage of over 100 IF it comes with recoil damage of at LEAST 70 damage. However, for every 30 numbers, the recoil damage must be 70+(10*# of damage increase (by 20)). (If I said the equation wrong, then I'm sorry, but not everyone is a genius.)
-There is also a new health limit so nobody can go crazy. This limit is 300 and it goes for ALL cards, including Special Cards. (Though, Special Cards MAY get a 50-200 HP limit increase in the future, but we may see.)
-Speaking of Special Cards, one more thing: You can only have a limit of THREE Special Cards in your deck. Otherwise... Eh, not sure what would come out of it, but I'm pretty sure it's nothing good.
-We will not use Hands and Benches for the battles, there are just robots in battle, an Robots deck, and a Support Cards deck.
-I have a certain HP system in which numbers for attacks and HP MUST end with a 0. (Decimals, obviously, are also on this ban list.)
-In addition, to make things fair, the number of health the robot starts with must NOT be below 90 HP. That way, no cards can be too weak.
-I won't add cards that instantly disables (or not allow the use of) a Robot card, though I will allow one that disables SUPPORT cards.
-Ok, let's just say Guts Man uses Super Arm on Cut Man. Since it is Impact-core, the attack would deal it's basic damage +10 to Cut Man. Let's also say that Shadow Man uses Shadow Blade to Beta Man. Since it is a Shadow-core, the attack would deal it's basic damage -10 to Beta Man. However, if Beta Man is hit with a Shadow-core attack that normally deals 10 damage, it will still deal 10 damage.
-Field Cards don't have to do both Increases and Decreases. It can just increase without a decrease, or it can decrease without an increase. It has to at least have one or the other, though.
-The attack increase and decrease limit for Field Cards is 30. If it's a Special Field Card, the limit is 50.
-Any suggestions on what should be added/removed/changed? Just say so!
-Certain rules based on making a card will only have warnings. Other rule breaks, such as taking an extra turn when not supposed to, will go in this order: Warning, loss of 10 Zenny, loss of up to 50 Zenny, loss of ALL Zenny, and probably loss of all Zenny AND a week-long ban.
Here is the card maker for robots:

Name:
Core:
Health:
Attack 1/Power:
Attack/Power Description:
Attack 2: (Optional)
Attack 2 Description: (Optional)
Attack 3: (Optional)
Attack 3 Description: (Optional)
Resistance:
Weakness:
Flavor Text: (Optional)

And then the one for supports:

Name:
Core:
Description:
Flavor Text: (Optional)

And now the one for Field Cards:

Name:
Core:
Increases:
Decreases:
Flavor Text: (Optional)
I somehow ran out of space to place down the card sets. If you want cards go HERE
To save space, I placed all players into this one pastebin:
Players
MMRPG Trading Card Game: The Remake!
Posted by Beta Shadow on November 10th, 2015 at 6:57pm
Viewed 27751 Times
RotomSlashBlast
 
RotomSlashBlast
123,203,898 BP
15 TP | 2885 PP
Posted on June 6th, 2016 at 4:45pm Edited on 2017/06/02 at 6:31pm
Posted 2016/06/06 at 4:45pm Edited 2017/06/02 at 6:31pm
#1
Name: Blastoise
Core: Water
Health: 140
Power: Torrent
Power Description: When Blastoise's health is below 80, all Water-type attackes used by it deal 20 more damage!
Attack 2: Water Pulse
Attack 2 Description: Blastoise shoots a pulsing blast of water at the enemy, doing 30 damage. Flip a coin. If it's heads, the target is Confused.
Attack 3: Skull Bash
Attack 3 Description: Blastoise tucks its head in on the first turn, taking 20 less damage from attacks for that turn. Next turn, it will ram into the target, dealing 70 damage!
Resistance: Water
Weakness: Nature

Name: Vileplume
Core: Nature/Shadow
Health: 130
Attack 1: Poison Powder
Attack 1 Description: Vileplume scatters a cloud of poisonous dust, poisoning the target.
Attack 2: Petal Dance
Attack 2 Description: Vileplume scatters petals, attacking 1 random target for 70 damage for two turns! However, after the 2 turns, Vileplume becomes Confused.
Attack 3: Giga Drain
Attack 3 Description: Vileplume drains the target's nutrients, dealing 40 damage to the enemy, and restoring 20 health to Vileplume.
Resistance: Nature
Weakness: Freeze

Name: Victreebel
Core: Nature
Health: 140
Attack 1: Vine Whip
Attack 1 Description: Victreebel strikes the target with a vine, causing 60 damage.
Attack 2: Acid
Attack 2 Description: Victreebel spits some acid at the opposing team, dealing 10 damage to all enemy cards!
Attack 3: Giga Drain
Attack 3 Description: Victreebel drains the target's nutrients, dealing 40 damage to the enemy, and restoring 20 health to Victreebel.
Resistance: Nature
Weakness: Freeze

Name: Slowbro
Core: Water
Health: 160
Power: Own Tempo
Power Description: Slowbro can't become Confused.
Attack 2: Rain Dance
Attack 2 Description: Slowbro makes the weather Rainy for 5 turns.
Attack 3: Water Pulse
Attack 3 Description: Slowbro shoots a pulsing blast of water at the enemy, doing 30 damage. Flip a coin. If it's heads, the target is Confused.
Resistance: Space
Weakness: Electric

Name: Cloyster
Core: Water/Freeze
Health: 110
Attack 1: Icicle Spear
Attack 1 Description: Cloyster launches sharp icicles at a target. Flip a coin 4 times. For each time the coin is heads, This attack does 20 damage.
Attack 2: Whirlpool
Attack 2 Description: Cloyster traps the opponent in a violent swirling whirlpool for 4 turns, dealing 10 damage per turn!
Attack 3: Withdraw
Attack 3 Description: Cloyster withdraws into its shell, reducing damage by 40 for this turn.
Resistance: Freeze
Weakness: Impact

Now I'm putting these cards in my storage.
^ Top
Retrop
 
Retrop
14,718,847 BP
31 TP | 768 PP
Posted on June 6th, 2016 at 5:53pm Edited on 2016/06/06 at 5:56pm
Posted 2016/06/06 at 5:53pm Edited 2016/06/06 at 5:56pm
#2
@Beta Man : I'll put in my first card as well.

Bill Cipher
190/190
Status: OK

^ Top
Beta Shadow
 
Contributor
Beta Shadow
33,441,580 BP
44 TP | 4904 PP
Posted on June 6th, 2016 at 5:57pm
Posted 2016/06/06 at 5:57pm
#3
@Retro Pikachu : Beta Man attacks with Beta Blast! Bill Cipher received 30 Damage!

Beta Man
100/100
Effect: None

Bill Cipher
160/190
Effect: None
^ Top
Retrop
 
Retrop
14,718,847 BP
31 TP | 768 PP
Posted on June 6th, 2016 at 6:21pm
Posted 2016/06/06 at 6:21pm
#4
@Beta Man : Bill Cipher attacks with Dimension Liberation! Beta Man received 40 Damage!
Beta Man
60/100
Effect: None

Bill Cipher
160/190
Effect: None


[type-shadow]Beta Man
60/100
Effect: [None]{empty}[/type-shadow]
[type-space]Bill Cipher
160/190
Effect: [None]{empty}[/type-space]
^ Top
Beta Shadow
 
Contributor
Beta Shadow
33,441,580 BP
44 TP | 4904 PP
Posted on June 6th, 2016 at 6:44pm
Posted 2016/06/06 at 6:44pm
#5
@Retro Pikachu : Beta Man charges his buster!

Beta Man
60/100
Effect: None

Bill Cipher
160/190
Effect: None
^ Top
Retrop
 
Retrop
14,718,847 BP
31 TP | 768 PP
Posted on June 6th, 2016 at 6:59pm
Posted 2016/06/06 at 6:59pm
#6
@Beta Man : Bill Cipher liberates the Dimension again! Beta Man takes 40 damage!

Beta Man
60/100
Effect: None

Bill Cipher
160/190
Effect: None


WEIRDMAGGEDON SHALL ACTIVATE NEXT TURN
^ Top
Beta Shadow
 
Contributor
Beta Shadow
33,441,580 BP
44 TP | 4904 PP
Posted on June 6th, 2016 at 7:31pm
Posted 2016/06/06 at 7:31pm
#7
@Retro Pikachu : Beta Man fires his buster! Bill Cipher takes 40 damage!

Beta Man
20/100 WARNING!
Effect: None

Bill Cipher
120/190
Effect: None
^ Top
Brimstone
 
Brimstone
2,970,700 BP
0 TP | 225 PP
Posted on June 6th, 2016 at 8:48pm Edited on 2016/06/06 at 8:52pm
Posted 2016/06/06 at 8:48pm Edited 2016/06/06 at 8:52pm
#8
@Beta Man : I guess I'll take the Adrian card.

I'll also continue on with a few more MI cards.

Name: Chimerabot #1
Core: Electric anc Cutter
Health: 130
Power: Perfect Copy
Power Description: The Chimerabot is immune to Electric and Cutter-type moves!
Attack 2: Thunder Cutters
Attack 2 Description: Chimerabot #1 fires a boomeranging cutter, dealing 40 damage to its foe, with a 25% chance to stun it for one turn.
Attack 3: Rising Strike
Attack 3 Description: Chimerabot #1 charges up for one turn, then raises a thunderbolt from the ground, dealing 60 damage. Toss a coin. If it lands on heads, the thunderbolt lowers the foe's attack by 10.
Resistance: Freeze
Weakness: Impact

Name: Chimerabot #2
Core: Nature and Swift
Health: 160
Power: Perfect Copy
Power Description: The Chimerabot is immune to Nature and Swift-type moves!
Attack 2: Boomerang Shield
Attack 2 Description: Chimerabot #2 protects itself with a shield of boomerangs, hurting any opponent that damages it by 10 damage for two turns!
Attack 3: Swift Fall
Attack 3 Description: Chimerabot #2 causes a flurry of leaves to fall down on its opponents, dealing 40 damage to its target and 20 damage to all other robots in the opponent's deck!
Resistance: Electric
Weakness: Explode


Name: Chimerabot #3
Core: Cutter and Crystal
Health: 140
Power: Perfect Copy
Power Description: The Chimerabot is immune to Cutter and Crystal-type moves!
Attack 2: Needle Clone
Attack 2 Description: Chimerabot #3 creates a clone of itself which takes 30 damage for the Chimerabot. While the clone is activated, Chimerabot #3 deals 10 more damage. The effect cannot be stacked.
Attack 3: Gemini Cannon
Attack 3 Description: Chimerabot #3 charges up for one turn, then fires two reflecting lasers at its opponent's deck. Toss two coins. For every coin that lands on heads, 20 damage is dealt to the opponent's deck.
Resistance: Nature
Weakness: Wind
^ Top
StupidStudiosN
 
StupidStudiosN
31,643,580 BP
6 TP | 448 PP
Posted on June 6th, 2016 at 9:59pm Edited on 2017/04/01 at 5:10am
Posted 2016/06/06 at 9:59pm Edited 2017/04/01 at 5:10am
#9
Alright! Time to add more cards to the Mega Man RPG: Battlefield set!

Name: ZeroDXZ
Core: Swift/Cutter
Health: 150
Power: Swift Swordsman
Power Description: Every 2 turns, this card may attack twice.
Attack 1: Z-Saber
Attack 1 Description: ZeroDXZ swipes at the foe with the legendary blade, dealing 50 Damage to the foe.
Attack 2: Raijingeki
Attack 2 Description: Flip a coin. If heads, the attack does 40 Damage and inflicts Paralysis to the foe. If tails, the attack does 40 Damage to the foe.
Resistance: Shadow
Weakness: Nature
Flavor Text: An extremely skilled swordsman who took on the form of the legendary reploid, Zero. ZeroDXZ likes to go against foes that he thinks will provide him with a decent challenge. His primary form of attack is using a replica of the Z-Saber, adopting an identical fighting style to Zero, going as far as to mimic the special techniques.

@BetaMan Rather than giving me this card, just give it to ZeroDXZ instead.

Name: StupidStudiosC3
Core: Swift/Laser
Health: 110
Power: Glass Cannon
Power Description: Every 2 turns, increase the damage output of attacks by +20 Damage
Attack 1: Sacred Flare
Attack 1 Description: StupidStudiosC3 shoots out multi-colored flames from out his buster, dealing 30 Damage and inflicting Burn on the foe.
Attack 2: Tome of Vyrna
Attack 2 Description: Flip a coin. If heads, the attack will do 20 Damage to the foe and give this card +20 Health. If tails, the attack will inflict Paralysis on the foe.
Resistance: Time
Weakness: Missile
Flavor Text: The first line of defense when it comes to protecting against intruders, StupidStudiosC3 is known for maintaining a calm, level head at all times. Should something go wrong, he's there to set things right using a culmination of both quick thinking and various magic techniques SSN passed down to him.

Name: StupidStudiosJ
Core: Impact/Earth
Health: 270
Power: Protective Wall
Power Description: When this card is disabled, the next card placed down will receive +50 Energy and will take -20 Damage from attacks.
Attack 1: Super Arm
Attack 1 Description: StupidStudiosJ throws a massive rock at the foe, dealing 20 Damage and decreases the foe's defense, so future attacks done to that foe (From both this and other cards) deal +10 Damage
Attack 2: Counter
Attack 2 Description: The damage of the opponent's next damaging attack will be halved (Other effects, such as Paralysis will be negated as well), and the foe will be dealt Damage equal to half the attack. (If the damage ends in "5", round up)
Resistance: Wind
Weakness: Explode
Flavor Text: The towering oaf with a kind heart, StupidStudiosJ, while he may look intimidating in his appearance, is a big softie that would only fight out of self-defense or to stop an intruder. His primary techniques involve protection magic, which can be used to provide cover for his comrades. Due to his cordial nature, SSN often trusts him as his go-to person to talk to.

Name: Cuukee
Core: Energy
Description: +100 Health along with +10 Health for 3 turns on your Robot Master card in play.

Name: Star of Immortality (Special Card)
Core: Crystal/Space
Description: Damage received by your Robot Master card in play is reduced by -30 Damage, damage given by the card is increased by +20 Damage, and if the power of the card is "Ultimate Wish", reduce the ability's cooldown by 3 turns. If your foe has the power "Ultimate Wish", increase their cooldown by 3 turns.
^ Top
PieChild
 
PieChild
4,929,507 BP
4 TP | 178 PP
Posted on June 6th, 2016 at 10:36pm Edited on 2016/06/06 at 10:50pm
Posted 2016/06/06 at 10:36pm Edited 2016/06/06 at 10:50pm
#10
(I feel happy. I calmed the beast and feel happy now for some more support cards!!!!!)
Name: SPICY BLACK PEPPER!!!!
Core: Flame
Description: A spicy black pepper of the best kind that Flame-Core Robot Master cards somehow eat and enjoy. Grants 30 HP to a Flame-Core Robot Master Card thing and 10 to all Neutral-Core Robots.
^ Top
Beta Shadow
 
Contributor
Beta Shadow
33,441,580 BP
44 TP | 4904 PP
Posted on June 6th, 2016 at 10:38pm
Posted 2016/06/06 at 10:38pm
#11
@StupidStudiosN : Sorry, the Zero card has to go to you because YOU made it, no exceptions.
^ Top
StupidStudiosN
 
StupidStudiosN
31,643,580 BP
6 TP | 448 PP
Posted on June 6th, 2016 at 10:41pm Edited on 2016/06/06 at 10:43pm
Posted 2016/06/06 at 10:41pm Edited 2016/06/06 at 10:43pm
#12
@BetaMan Alright. I'll just trade it over to him when he gets back online (If he wants it, of course).
^ Top
Beta Shadow
 
Contributor
Beta Shadow
33,441,580 BP
44 TP | 4904 PP
Posted on June 6th, 2016 at 10:45pm
Posted 2016/06/06 at 10:45pm
#13
@StupidStudiosN : Oh, yeah, you CAN trade in this game, can't you. I actually kinda forgot about that. :P
^ Top
RotomSlashBlast
 
RotomSlashBlast
123,203,898 BP
15 TP | 2885 PP
Posted on June 6th, 2016 at 10:47pm Edited on 2017/06/02 at 6:18pm
Posted 2016/06/06 at 10:47pm Edited 2017/06/02 at 6:18pm
#14
And now, the two special cards for ocean blue.

Name: Moltres (SPECIAL)
Core: Flame
Health: 290
Attack 1: Sunny Day
Attack 1 Description: Moltres makes the weather Sunlight for 5 turns.
Attack 2: Heat Wave
Attack 2 Description: Moltres summons an intense heat wave, causing 40 damage to all enemy cards!
Attack 3: Solar Beam
Attack 3 Description: The user waits on the first turn, unless there is Sunlight present. Then, Moltres unleashes a 90-damage laser of solar energy onto the opponent!
Resistance: Flame
Weakness: Electric

Name: Deoxys Normal (SPECIAL)
Core: Space
Health: 210
Attack 1: Knock Off
Attack 1 Description: Deoxys Normal slaps down whatever the opponent is holding, dealing 10 damage to them whilst preventing use of Support Items for that turn.
Attack 2: Zen Headbutt
Attack 2 Description: Deoxys Normal focuses its willpower into its head and headbutts the enemy, doing 50 damage.
Attack 3: Psycho Boost
Attack 3 Description: Deoxys Normal attacks the target at full power, doing 90 damage, ignoring resistance and immunity! However, Doexys Normal's attacks do 20 less damage for the rest of the battle. This cannot go below 10.
Resistance: Space
Weakness: Shadow
^ Top
Retrop
 
Retrop
14,718,847 BP
31 TP | 768 PP
Posted on June 7th, 2016 at 12:44am Edited on 2016/06/07 at 12:56am
Posted 2016/06/07 at 12:44am Edited 2016/06/07 at 12:56am
#15
@Beta Man :
TIME IS DEAD AND MEANING HAS NO MEANING
EXISTANCE IS TURNED UPSIDE-DOWN, AND I REIGN SUPREME!
WELCOME ONE AND ALL, TO WEIRDMAGGEDON!

*Support cards cannot be used until my next turn*

Bill Cipher used Dimension Liberation! Beta Man took 70 Space Damage! Bill Cipher healed 30 HP! Bill Cipher will take 60 less damage on the opponent's next turn (but must take at least 10 damage)! Beta Man defeated!
Bill Cipher
190/190
Status: None

Beta Man
-50/100
Status: KO'D
^ Top
RedBomber
 
RedBomber
88,469,709 BP
3 TP | 3236 PP
Posted on June 7th, 2016 at 7:03am Edited on 2016/06/28 at 9:14pm
Posted 2016/06/07 at 7:03am Edited 2016/06/28 at 9:14pm
#16
Name:Omega Man
Health:200
Core:Laser/Shield
Power:Omega Shield
Power Description: If the opponent uses a projectile attack on Omega Man, the attack will reflect with Neutral core damage. This attack can is usable at any time.
Attack 2:Omega Beam
Attack 2 Description: Omega Man summons his repulsor beams and fires, doing 70 damage
Attack 3:Omega Saber
Attack 3 Description: Omega Man Decides to slash the opponent up, doing 40 damage
Resistance:Laser
Weakness:None

Name:Dark Fragment**
Core:Empty
Description: When the opponent attacks, this card absorbs the attack, and hits the opponent with it.

*It's a special card

** I got inspired by the winter update, don't ask
^ Top
Beta Shadow
 
Contributor
Beta Shadow
33,441,580 BP
44 TP | 4904 PP
Posted on June 7th, 2016 at 1:58pm Edited on 2016/06/07 at 2:44pm
Posted 2016/06/07 at 1:58pm Edited 2016/06/07 at 2:44pm
#17
@CrimsonBomb : Actually, I will ask... Are you aware that a Dark Fragment card already exists? However, I DO accept doubles, but instead of "Dark Fragment", it will be labeled as "Dark Fragment (2)".

@StupidStudiosN : The following has been sent to your storage:
Laser Core, Impact Core, Earth Core
Also, even though the card was created by you for the MMRPG Battlefield set, the ZeroDXZ card, as well as additional cores, will ALSO be in the ZeroDXZ set along with the various cards Zero has made.

@RotomSlashBlast : There's no description for Sunlight unlike there was for Hail and Rainy. However, I'm going to assume it increases Flame-core attacks or just the attacks of Flame-core robots.

@Retro Pikachu : ... *Claps* Great performance. However, if Bill only healed 30 HP, his health should be at 150, not full health, since before activating Weirdmaggedon, he was at 120.
Legacy Bt Man has been sent out!
Legacy Bt Man used Shadow Blade! Bill Cipher received 10 Damage!

Legacy Bt Man
200/200
Status: None

Bill Cipher
140/190
Status: None
^ Top
RotomSlashBlast
 
RotomSlashBlast
123,203,898 BP
15 TP | 2885 PP
Posted on June 7th, 2016 at 3:35pm
Posted 2016/06/07 at 3:35pm
#18
@Beta Man : Actually, on my first leafgreen post, i listed the description for sunlight. I Introduced hail and Rain later on.
^ Top
Retrop
 
Retrop
14,718,847 BP
31 TP | 768 PP
Posted on June 7th, 2016 at 3:50pm
Posted 2016/06/07 at 3:50pm
#19
@Beta Man : WEIRDMAGGEDDON HAS ENDED.

Bill Cipher used Deal! Beta Man, would like Legacy Bt Man to take 70 damage and let Bill Cipher heal 10 HP, or let Legacy Bt Man take 20 damage while Bill Cipher heals 60 HP? You make the choice.

Bill Cipher
140/190
Status: None

Legacy Bt Man
200/200
Status: None
^ Top
Beta Shadow
 
Contributor
Beta Shadow
33,441,580 BP
44 TP | 4904 PP
Posted on June 7th, 2016 at 4:07pm
Posted 2016/06/07 at 4:07pm
#20
@Retro Pikachu : Legacy Bt Man agreed to take the 70 Damage! Bill Cipher is healed by 10 HP!
Legacy Bt Man uses Slide! It's Super Effective! Bill Cipher takes 50 Damage!

Legacy Bt Man
130/200
Status: None

Bill Cipher
100/190
Status: None
^ Top

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