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MMRPG Trading Card Game: The Remake!

November 10th, 2015 at 6:57pm
 
Contributor
Beta Shadow
Beta Shadow
33,453,614 BP
44 TP | 4927 PP
Hey, remember my old MMRPG Trading Card Game RP? Yeah, THAT ancient thing? Well, some people *cough*Tails*cough* didn't like a few ideas or something like that, and I kinda feel like starting from scratch. So, yeah, take 2! Action!
Let's start with the rules, which are the same as usual, with small changes.
-There are TWO THREE types of cards: Robot Master Cards, Support Cards, and, as of recently, Field Cards.
-The maximum amount of cards in a deck is 50.
-You can only have ONE deck. You are banned from using alts just to have extra.
-You can trade for cards.
-Everyone starts with 100 Zenny in this RP. Every victory gives you 50 Zenny. You can use Zenny to get more cards.
-Run out of space in your deck? Not a problem! Use your Profile Description as a storage unit, and you can switch up your deck. However, it will require you to notify me through personal messaging.
-Each single card is 25 zenny. Every pack is 50.
-Every card you make, unless I decide otherwise, if you have more than 1 card, will go into your own pack.
-There is ONE exception to both of these above rules... Special Cards. You can win these through an event or as a prize in a tournament. One of my characters, Bt Ghost, on the other hand, had the sneakiness (and kindness?) to allow people to use zenny to buy Special Cards for 50 zenny per card.
-You can also SELL cards. Each card you decide to sell will be placed in a lot. Support Cards are 5 Zenny, RM cards, Field Cards, and Special Support Cards are 10, and Special RM Cards and Special Field Cards are 15.
-The cards you get is randomized. I will use random.org's list generator if more than 5, and the top 5 will be your cards.
-When you create your own cards, you will have them automatically. However, I don't automatically get the starter pack cards.
-Going back to the use of random.org, you can go here for coin flipping, a feature I banned from use in the original. The same will go for a new feature asked about by StupidStudiosN, which is the requirement of rolling dice.
-The cards can't change forms or core colors. Even though you could place certain Pokemon cards over each other as a form of evolution, the cards used hare are not real and will NOT use that feature. Also, that means more cards to fight with for you, so yay you.
-Support cards CAN'T paralyze, burn, make users fall asleep, change moves, ect., but they CAN give you a one-time use of a different attack or the attack last used by the opponent.
-Banned core types: Energy, Weapon, Attack, Defense, Speed, Weapons, Light, Wily, Cossack. These are banned from RM/weapon core types due to impossibility in-game. Empty cores, however, ARE available. The banned cores CAN be used for Powers and Support Cards.
-Speaking of core types, Powers and Attacks, if you don't know by now, do NOT have to match the core type of the robot using it.
-Powers allows you to do a thing. Idk, I think it is obvious what they do.
-I do not allow attacks that can do 100 damage or more on it's own. This means that if there is an attack that deals 90 damage and a support card (or a weakness) is used to make it do 100 or more damage, that's fine, but in other cases, no. As of lately, I had two new exceptions: Special Cards and Recoil Damage. For Special Cards, I decided to increase the damage limit to 150, mainly to make another difference between Special Cards and Regular Cards. Another exception is recoil damage: I'll allow damage of over 100 IF it comes with recoil damage of at LEAST 70 damage. However, for every 30 numbers, the recoil damage must be 70+(10*# of damage increase (by 20)). (If I said the equation wrong, then I'm sorry, but not everyone is a genius.)
-There is also a new health limit so nobody can go crazy. This limit is 300 and it goes for ALL cards, including Special Cards. (Though, Special Cards MAY get a 50-200 HP limit increase in the future, but we may see.)
-Speaking of Special Cards, one more thing: You can only have a limit of THREE Special Cards in your deck. Otherwise... Eh, not sure what would come out of it, but I'm pretty sure it's nothing good.
-We will not use Hands and Benches for the battles, there are just robots in battle, an Robots deck, and a Support Cards deck.
-I have a certain HP system in which numbers for attacks and HP MUST end with a 0. (Decimals, obviously, are also on this ban list.)
-In addition, to make things fair, the number of health the robot starts with must NOT be below 90 HP. That way, no cards can be too weak.
-I won't add cards that instantly disables (or not allow the use of) a Robot card, though I will allow one that disables SUPPORT cards.
-Ok, let's just say Guts Man uses Super Arm on Cut Man. Since it is Impact-core, the attack would deal it's basic damage +10 to Cut Man. Let's also say that Shadow Man uses Shadow Blade to Beta Man. Since it is a Shadow-core, the attack would deal it's basic damage -10 to Beta Man. However, if Beta Man is hit with a Shadow-core attack that normally deals 10 damage, it will still deal 10 damage.
-Field Cards don't have to do both Increases and Decreases. It can just increase without a decrease, or it can decrease without an increase. It has to at least have one or the other, though.
-The attack increase and decrease limit for Field Cards is 30. If it's a Special Field Card, the limit is 50.
-Any suggestions on what should be added/removed/changed? Just say so!
-Certain rules based on making a card will only have warnings. Other rule breaks, such as taking an extra turn when not supposed to, will go in this order: Warning, loss of 10 Zenny, loss of up to 50 Zenny, loss of ALL Zenny, and probably loss of all Zenny AND a week-long ban.
Here is the card maker for robots:

Name:
Core:
Health:
Attack 1/Power:
Attack/Power Description:
Attack 2: (Optional)
Attack 2 Description: (Optional)
Attack 3: (Optional)
Attack 3 Description: (Optional)
Resistance:
Weakness:
Flavor Text: (Optional)

And then the one for supports:

Name:
Core:
Description:
Flavor Text: (Optional)

And now the one for Field Cards:

Name:
Core:
Increases:
Decreases:
Flavor Text: (Optional)
I somehow ran out of space to place down the card sets. If you want cards go HERE
To save space, I placed all players into this one pastebin:
Players
MMRPG Trading Card Game: The Remake!
Posted by Beta Shadow on November 10th, 2015 at 6:57pm
Viewed 27751 Times
RotomSlashBlast
 
RotomSlashBlast
123,196,932 BP
15 TP | 2902 PP
Posted on June 3rd, 2016 at 11:46pm Edited on 2017/06/02 at 6:03pm
Posted 2016/06/03 at 11:46pm Edited 2017/06/02 at 6:03pm
#1
In any case, I'm gonna start the Leaf Green, Fire Red, and Ocean Blue packs. Yes, I KNOW Ocean Blue will not be a thing, just roll with it.

I'm gonna start with developing part of the Leaf Green pack more will be added later on.

Name: Venusaur
Core: Nature
Health: 140
Power: Overgrow
Power Description: Whenever Venusaur's Health goes below 80, the damage of its Nature Core attacks are boosted by 30.
Attack 2: Double-Edge
Attack 2 Description: Venusaur hits an enemy with a dangerous, life-risking tackle that does 80 damage to them, but does 40 recoil damage to itself.
Attack 3: Solar Beam
Attack 3 Description: The user waits on the first turn, unless there is Sunlight* present. Then, Venusaur unleashes a 90-damage laser of solar energy onto the opponent!
Resistance: Nature
Weakness: Flame

Name: Sandslash
Core: Earth/Cutter
Health: 140
Attack 1: Fury Cutter
Attack 1 Description: Sandslash deals 10 damage to an enemy. This attack's damage is doubled each time it's used, going up to a max of 80, but it will fall down to just 10 if a different ability is used.
Attack 2: Dig
Attack 2 Description: Sandslash hides unerground for a turn, becoming immune to damage, then pops out from below, striking the foe for 60 damage! This doesn't do anything to Airborne foes, though.
Attack 3: Defense Curl
Attack 3 Description: Sandslash curls into a ball, receiving half damage rounded up from attacks this turn.
Resistance: Electric
Weakness: Freeze

Name: Ninetales
Core: Flame/Shadow
Health: 130
Attack 1: Flame Burst
Attack 1 Description: Ninetales breathes an explosive burst of fire, doing 50 damage to an enemy, but also 10 splash damage to 4 other random enemies.
Attack 2: Safeguard
Attack 2 Description: Ninetales is protected against all status ailments this turn.
Attack 3: Quick Attack
Attack 3 Description: Ninetales attacks swiftly, dealing 30 damage and ignoring evasion.
Resistance: Flame
Weakness: Earth

Name: Starmie
Core: Water/Crystal
Health: 120
Attack 1: Bubble Beam
Attack 1 Description: Starmie fires a stream of bubbles at the enemy, causing 30 damage. Flip a coin. If tails, the attacked enemy can't move for 1 turn.
Attack 2: Power Gem
Attack 2 Description: Starmie fires some crystal-like light rays from its core, dealing 60 damage.
Attack 3: Swift
Attack 3 Description: Starmie fires some unavoidable yellow stars that do 20 damage. Flip a coin. If heads, this attack hits two other random enemy cards as well!
Resistance: Water
Weakness: Electric

*When sunlight is out, Flame-core attacks deal double damage, and Water-Core attacks do half damage, rounded down.

That's all for now, but there will be more to this set.
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Musical
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on June 4th, 2016 at 12:31am
Posted 2016/06/04 at 12:31am
#2
@Beta Man : Since I made the Slur [Megabound] card before I knew we could make special cards, I made her one and greatly edited her
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PieChild
 
PieChild
4,929,507 BP
4 TP | 178 PP
Posted on June 4th, 2016 at 3:18am Edited on 2016/06/06 at 2:54pm
Posted 2016/06/04 at 3:18am Edited 2016/06/06 at 2:54pm
#3
Now that I know it is the Pokemon Trading Card Game kind of style, please excuse what I have said before. Also, Beta Man, I'd like you to review mistakes as well as last time, if you may. Also, these will all be Hindu God-based Robot Master Cards I made. >:3
Name: Agni
Core: Flame
Health: [180]{support}
Power: Meteorite Mind
Power Description: Every time you are hit or strike a successful attack, you gain one Meteorite Counter. When you have 5 Meteorites, you can use Attack 3.
Attack 2: Flaming Blast
Attack 2 Description: Shoot an amazing ball of fire at the targeted foe, dealing 30 damage.
Attack 3: Meteorite Shuffle
Attack 3 Description: For every 5 Meteorite Counters, deal 30 damage. 10 counters for 60 damage. Max, 15 Counters (Does 90 damage.).
You will also lose the counters used for the attack.
Resistance:Nature and Earth
Weakness: Water and Laser
Name: Kali
Core: Earth
Health: [200]{support}
Attack 1: Change Stance
Attack 1 Description: Change between Vengeful and Grudge stances. You begin on Grudge Stance. Neutral Stance can only be used when something cancels out the stance. In neutral stance, nothing special happens. When you use change stance, it'll go to the stance it originally would've switched to. GRUDGE STANCE: All attacks do -10 damage to Kali. When an ally is defeated, your stance changes immediately; If you use an Attack Raising Support Card on Kali, it will change to neutral stance. VENGEANCE STANCE: Gains +20 attack for all of your final damage totals. Gain an extra 10 when an ally is defeated. When you use an Attack Raising Support Card, the stance changes to neutral.
Attack 2: Dagger Stabs
Attack 2 Description: Stab the foe with all 4 of your daggers from each of your arms, dealing a total of 40 damage to your opponent. VENGEANCE STANCE adds on the total of the damage.
Attack 3: Demon Heads
Attack 3 Description: Summon a meteor shower of Demon's Heads that Kali has defeated, dealing 70 damage, You must wait 2 turns before using this again.
Resistance:Cutter and Shadow
Weakness: Nature and Flame
Name: Bakasura
Core: Shadow
Health: [200]{support}
Power: The Soul Consumer
Power Description: Once every turn, you can discard a Robot Master on your side of the field and devours their soul; that card is sent to the discard pile. When you disable a Robot Master card, you also get a soul. For every soul, you get 20 more attack. 10 if an enemy is killed by him.
Attack 2: Soul Needles
Attack 2 Description: Stab the enemy two times, dealing 20 damage each. All the Souls you gather add on to the total damage.
Attack 3: Enrage
Attack 3 Description: You must have 10 souls before executing the attack. First, you discard all of your souls and go to a poor village and devour 5 human souls. He will then stab the enemy with an Enraging attack, dealing 60 damage with attack from the Buff. Then you lose 3 of your souls and all of your souls if it insta - kills.
Resistance: Electric
Weakness: Cutter
Name: A Small Fireball
Core: Flame
Description: When you use this card, 2 turns away from the turn used will deal -10 damage to an enemy.
Name: Kali's Husband's Disabled Corpse
Core: Earth
Description: You are kind enough to eat a part of this disable corpse and gain +10 attack for this turn only.
Name: An Apple with a Razor Sharped Teethed Ant with a Mega Man Onesie on
Core: Shadow
Description: Gives +10 HP to any target on the field.
I hope these are good enough for the deck. I also wonder I can keep extras in my deck, similar to Yu-Gi-Oh. :D
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RedBomber
 
RedBomber
88,469,709 BP
3 TP | 3256 PP
Posted on June 4th, 2016 at 6:15am Edited on 2016/06/05 at 2:41pm
Posted 2016/06/04 at 6:15am Edited 2016/06/05 at 2:41pm
#4
This belongs to the Undertale Set. And me, for that matter.

Name:Asgore
Health:240
Core:Flame/Cutter
Power/Determination
Power Description:Asgore feels Determined to avenge his sons, Taking two turns for every five turns
Attack 2:Death Trident
Attack 2 Description:Asgore pulls out his staff and strikes at his opponent, doing 70 damage
Attack 3:Fireballs Of Doom
Attack 3 Description: Asgore summons out fireballs similar to grillbys, doing 50 damage
Weakness: None
Resistance:Cutter

And another one (for my own personal set)

Name:JOHN CENA
Health:230
Core:impact
Power:AND HIS NAME IS-
Power Description: When John Cena arrives to the arena, the opponent is so shocked the cant do anything for 4 turns
Attack 2:DDT
Attack 2 Description: John Cena performs a wrestling move, doing 60 damage
Attack 3:Tap Out
Attack 3 Description: When Cena is under 200 damage, he is automatically sent to the bench
Weakness:Flame
Resistance:Neutral
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PieChild
 
PieChild
4,929,507 BP
4 TP | 178 PP
Posted on June 4th, 2016 at 3:00pm Edited on 2016/06/06 at 5:52am
Posted 2016/06/04 at 3:00pm Edited 2016/06/06 at 5:52am
#5
Crimson, I want to make one of the best Anime Character that you somehow forgot to conclude my new Hindu slash Tanaka deck. Yes. You forgot Tanaka, for the Anime Pack. Ho... Ho... Ho. (I might make more Hindu Cards By the way. Just doing Tanaka for now.) (It's for you, Crimson! ;) *Just Kidding... it's mine. Unless you want it, I'm not selling it*)
Name: Tanaka
Core: Neutral
Health: 150
Power: Energy
Power Description: When Tanaka uses his Supportive Abilities to heal him to at least 170 HP, he transforms into the Real Tanaka, revamping all his abilities do something different. He also gets 50 extra HP. If he was healed to 170 by Support Cards, the effects of this are negated until he has heath now lower then 170. This is a Passive Power.
Attack 2: The Japanese Branded Tea
Attack 2 description: When activated, he regains 10 HP and cannot be hit that turn. He then gives 20 HP to an ally. If this attack is used two times. he will be able to be hit. In Real Tanaka Form, He deals 30 damage to an opponent and restores 10 of his HP. How? He kicks who want his Tea and drinks the tea! Of course! I would do the same!
Attack 3: The Hidden Curry Bun
Attack 3 Description: Tanaka eats a Curry Bun that The Hindu Prince gave him before, restoring 20 HP! The leftover 20 HP goes to an ally. In Real Tanaka Form, he throws the Curry Bun and it's leftover at two foes dealing 20 damage for each the Curry Bun and leftovers to two opponents.
Weakness: Impact
Resistance: Nature
I hope you enjoy this extra card that I made, Beta! :D
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Beta Shadow
 
Contributor
Beta Shadow
33,453,614 BP
44 TP | 4927 PP
Posted on June 5th, 2016 at 9:51pm
Posted 2016/06/05 at 9:51pm
#6
@T-RexNaffects :
1. Oh, WOW. I said no offense, but honestly, that spells "no chill". I'd say no offense to THAT, but it seems you don't care if I do so, so what would be the point?
2. Crystals and pizza multiplies? ...Pizza can be REMADE, but as far as I know, not crystals. And even though you can remake PIZZA, that doesn't mean it can MULTIPLY. But believe me, it would be cool if it was that way.
3. I never mentioned ANYTHING about JUST Mega Man. I mean, Pokemon are practically animals. Unless Ash once fed Pikachu pizza and Pikachu enjoyed it and not gotten sick from it, we just don't have enough information to be able to use a card with features that only heals a card if it likes pizza.
4. Ok, so what your saying is that your using your OWN zenny to buy your OWN cards? If not, then I'm afraid that's not how it works. I'm not giving myself two Beta Man cards, am I?
5. Adding on to the earlier Zenny thing mentioned above, it's not really that hard. In fact, it's easy. You just have to win in a card battle or sell cards. The only reason it SEEMS hard is because nobody's actually doing any of that. (@Everyone : This place isn't JUST for making cards, you know.)
6. The only reason that nobody thought of them is because Suicidal Man is... Just sad.
7. The reason I'm rejecting Suicidal Man in the first place is because to me it's just too comforting for me to add. That's just my own thoughts on it though.
8. It's neither, actually, it's just similar to Pokemon, except weaknesses don't depend on one card's core types and whatnot. That question is like going up to SSN and asking if his RPG is like Final Fantasy or Fire Emblem. To have a full understanding of the rules of cards and their numbers, here's the numbers rule in brief: make sure it has a 0 at the end and make sure attacks don't do 100 damage or more without the use of support cards or weaknesses.
9. If you don't like any of this, then make your OWN card thing. I won't mind, I'd probably even join it MYSELF if another card RP exists.

@RotomSlashBlast and MusicalKitty : Do you have any PLANS on how one may obtain those Special Cards without buying it from Bt's Secret Bazaar?
@RotomSlashBlast alone : Eh, it doesn't matter if Ocean Blue is a thing or not, it's all just going to go to the Pokemon Set anyways. :P Also, I'm still curious if your ever going to do your own Robot Masters or not. Again, no pressure. Besides, I bet your custom robot masters would have to wait in line behind Blastoise (and Charizard if Retro Pikachu haven't created a card for him/her/it yet. ...You thought there was a confirmed gender? ...There's never a confirmed gender for an ENTIRE SPECIES, you know. Nintendo once confirmed Birdo as male, but you must think, there are a bunch of other Birdos out there, it's not like they are all GUYS. Same goes for Yoshis as well. And thus, Charizard is no exception. ...Wow, look at me, talking on about Gender Roles when there are a lot of other more important things to talk about).
Back @T-RexNaffects : ...I'm not sure about Agni. Guess I'll just take other people's opinions about him. Also, I'll also have to add Kali to that list. And you can't really USE powers, powers are things that just... happen, I guess. So I'll assume you meant for Agni's "Power" to be "Attack 1", considering attacks don't HAVE to do damage. They could just be a random move that Poisons a target or whatever. Also, "keep extras in your deck"? ...I have no idea what you meant by that. But I digress, I kinda already ranted enough up there. And in the previous post, too.

@CrimsonBomb :
...Every day in my life...
...I'm just surrounded by all these Memes...

@T-rexNaffects a third time: ...Who's Tanaka? ...What's Black Butler? ...I'm just lost here.

Also, I'm back after 2-3 days! Too bad that soon I'll be offline for about 10 more days once Thursday comes along. Don't ask why, I'll probably just tell you guys about it later, and I might not.
^ Top
RotomSlashBlast
 
RotomSlashBlast
123,196,932 BP
15 TP | 2902 PP
Posted on June 5th, 2016 at 10:16pm Edited on 2017/06/02 at 9:13pm
Posted 2016/06/05 at 10:16pm Edited 2017/06/02 at 9:13pm
#7
More Leafgreen set cards!

Name: Magmortar
Core: Flame/Explode
Health: 130
Attack 1: Fire Punch
Attack 1 Description: Magmortar punches the enemy with a fist wreathed in fire, doing 70 damage.
Attack 2: Lava Plume
Attack 2 Description: Magmortar fires some scarlet flames everywhere, dealing 50 damage to EVERYONE.
Attack 3: Sunny Day
Attack 3 Description: Magmortar makes the weather Sunlight for 5 turns.
Resistance: Flame
Weakness: Water

Name: Pinsir
Core: Nature/Impact
Health: 120
Power: Mold Breaker
Power Description: Pinsir's attacks aren't affected by enemy powers.
Attack 2: X-Scissor
Attack 2 Description: Pinsir uses its... pincers as a pair of scissors. Flip a coin. If tails, it deals 40 damage to the enemy. If heads, it does 80 damage.
Attack 3: Storm Throw
Attack 3 Description: Pinsir throws the target hard, resulting in 60 damage.
Resistance: Impact
Weakness: Flame

And now the two special cards for the leafgreen set!

Name: Articuno (SPECIAL}
Core: Freeze/Wind
Health: 290
Attack 1: Hail
Attack 1 Description: Articuno changes the weather to Hail* for 5 turns.
Attack 2: Ice Beam
Attack 2 Description: Articuno fires an icy-cold beam of energy, deaqling 70 damage!
Attack 3: Blizzard
Attack 3 Description: Articuno whips up a terrible snowstorm, causing 50 damage to all enemies!
Resistance: Freeze
Weakness: Flame

Name: Deoxys Defense (SPECIAL)
Core: Space/Shield
Health: 210
Attack 1: Psychic
Attack 1 Description: Deoxys Defense attacks the target with a strong telekinetic force, dealing 50 damage.
Attack 2: Iron Defense
Attack 2 Description: Deoxys Defense hardens its body's surface like iron, reducing damage by 40 for this turn.
Attack 3: Recover
Attack 3 Description: Deoxys Defense regenerates its cells, restoring 50 Health to itself.
Resistance: Space
Weakness: Shadow

*When the weather is Hail, all robots that aren't Freeze-core take 10 damage per turn.

Now to move on to the Fire Red set.
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Retrop
 
Retrop
14,718,847 BP
31 TP | 768 PP
Posted on June 5th, 2016 at 10:31pm Edited on 2016/06/25 at 8:21pm
Posted 2016/06/05 at 10:31pm Edited 2016/06/25 at 8:21pm
#8
Now that the limit has been raised to 50, I need to add a few cards from my storage:

- Crystal Core
- Laser Core
- Shadow Core
- Impact Core
- Swift Core
- Omega Stage
- Bill Cipher
- Death
- Enker [Retro]
- Weakness Policy

That's 10 cards for my deck. Now for a few more.

Name: Bass.exe
Core: Neutral
Health: 160
Attack 1: Shooting Buster
Attack 1 Description: This attack does 80 neutral damage. Flip a coin. If heads, this attack does 30 more damage.
Attack 2: BassAnly
Attack 2 Description: Flip 4 coins. For each heads, this attack deals 40 shadow damage.
Attack 3: Earth Breaker
Attack 3 Description: Flip a coin. If heads, this attack does 120 neutral damage. If tails, this attack does nothing and Bass.exe cannot attack next turn.
Resistance: Shadow
Weakness: Copy

Name: Colonel.exe
Core: Missile
Health: 180
Attack 1: Screen Divide
Attack 1 Description: Flip 2 coins. For each heads, this attack does 50 Cutter Damage
Attack 2: Induct Missiles
Attack 2 Description: Roll a die. Whatever the number is, multiply that number by 20 missile/flame damage. (i.e. Roll a 3, 60 damage).
Attack 3: Giga Chip
Attack 3 Description: Flip a coin. The attack is decided by what the result is.
- If heads, Colonel Army is used. Flip a coin until you get tails. For each heads, this attack does 30 missile damage.
- If tails, Aspire Break is used. If the opponent has 100 or less HP, this attack does 100 cutter damage and ignores resistance. If the opponent has more than 100 HP, than the attack does nothing.
Resistance: Wind
Weakness: Impact

Name: Protoman.exe
Core: Cutter
Health: 140
Power: Surprise Sword
Power Description: Whenever Protoman.exe takes damage, flip 2 coins. If both are heads, Protoman.exe takes 10 less damage and the opponent takes 30 cutter damage.
Attack 2: Sword Techniques
Attack 2 Description: Roll a die. The effect changes on the number rolled.
- If 1, 2, or 3 is rolled, Step Sword is used. A simple 60 cutter damage is dealt to the enemy.
- If 4 or 5 is rolled, Sonic Sword is used. A solid 90 cutter damage is dealt to the enemy.
- if 6 is rolled, Trance Move is used. A massive 130 cutter damage is dealt to the enemy.
Attack 3: Delta Ray Edge
Attack 3 Description: Flip 3 coins. For each heads, this attack does 50 cutter damage.
Resistance: Wind
Weakness: [Break]{break}

Name: Megaman.exe
Core: Copy
Health: 130
Attack 1: Charge Shot
Attack 1 Description: This attack normally does 70 copy damage. If the target has a weakness to Flame, Nature, Water, or Electric, then this attack does 30 more damage.
Attack 2: Buster Up
Attack 2 Description: Charge Shot does 10 more damage for the rest of the battle. This effect may stack up to 5 times.
Attack 3: Hub.BAT
Attack 3 Description: Flip 2 coins. If heads, Charge Shot does double damage next turn.
Resistance: Neutral
Weakness: Shadow

Name: LifeAura
Core: Shield
Description: Your robot is surrounded by a LifeAura. With the LifeAura, all attacks do 10 damage to you while the rest of the damage is sustained by the LifeAura. The LifeAura has 100 HP.

Name: Endure
Core: Shield
Description: You cannot be taken out by any attack. Fatal blows leave you with 10 HP. Effect lasts until your next turn.

Name: Green Soul
Core: Shield
Description: Whenever you take damage, flip 2 coins. If both are heads, the damage is reduced by 50 (but cannot go below 10). Effect lasts for 3 turns or until your robot is defeated.

Name: Yellow Soul
Core: Laser
Description: Whenever you take damage, flip 2 coins. If both are heads, the opponent takes 30 neutral damage. Effect lasts for 3 turns or until your robot is defeated.
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RotomSlashBlast
 
RotomSlashBlast
123,196,932 BP
15 TP | 2902 PP
Posted on June 5th, 2016 at 11:41pm Edited on 2017/06/02 at 6:07pm
Posted 2016/06/05 at 11:41pm Edited 2017/06/02 at 6:07pm
#9
So yeah, Here come the Fire Red cards!

Name: Charizard
Core: Flame
Health: 140
Power: Blaze
Power Description: Chariard's Flame-core attacks are boosted by 30 when its health is below 80.
Attack 2: Flare Blitz
Attack 2 Description: Charizard charges at the enemy, cloaked in fire. This does 80 damage to the enemy, but 40 recoil damage to Charizard itself.
Attack 3: Inferno
Attack 3 Description: Charizard engulfs the target in an intense fire. Flip a coin. If heads, deal 90 damage to the target, and inflict them with a Burn. If tails, this attack does nothing.
Resistance: Flame
Weakness: Water

Name: Arbok
Core: Shadow/Nature
Health: 120
Attack 1: Acid
Attack 1 Description: Arbok spits some acid at the opposing team, dealing 10 damage to the enemy, and reducing their defense by 20!!
Attack 2: Poison Fang
Attack 2 Description: Arbok bites into an enemy with its toxic fangs, doing 30 damage. Flip a coin. If heads, this attack Poisons the enemy.
Attack 3: Crunch
Attack 3 Description: Arbok bites into the enemy, dealing 50 damage to them.
Resistance: Shadow
Weakness: Earth

Name: Golduck
Core: Water
Health: 140
Power: Cloud Nine
Power Description: Weather effects are negated. Doesn't negate Desolate Land,* Primordial Sea,* or Delta Stream.*
Attack 2: Water Pulse
Attack 2 Description: Golduck shoots a pulsing blast of water at the enemy, doing 30 damage. Flip a coin. If it's heads, the target is Confused.
Attack 3: Zen Headbutt
Attack 3 Description: Golduck focuses its willpower into its head and headbutts the enemy, doing 50 damage.
Resistance: Freeze
Weakness: Electric

Name: Arcanine
Core: Flame/Swift
Health:
Attack 1: Extreme Speed
Attack 1 Description: Arcanine rushes into the foe at blinding speed, dealing 60 damage.
Attack 2: Fire Fang
Attack 2 Description: Arcanine bites into the enemy with its fiery fangs, dealing 50 damage. Flip a coin. If it's heads, the foe is now Burned.
Attack 3: Flare Blitz
Attack 3 Description: Arcanine charges at the enemy, cloaked in fire. This does 80 damage to the enemy, but 40 recoil damage to Arcanine itself.
Resistance: Flame
Weakness: Earth

(EDIT:) Hey, future RSB here. By now, the Gen 3 sets are being worked on. The weathers marked in "**" will be explained in the gen 3 sets. So far, only the Omega Ruby set is complete.
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Brimstone
 
Brimstone
2,970,700 BP
0 TP | 225 PP
Posted on June 6th, 2016 at 3:25am Edited on 2016/06/06 at 10:18pm
Posted 2016/06/06 at 3:25am Edited 2016/06/06 at 10:18pm
#10
Huh. Might as well add some more Rockman 4: Minus Infinity stuff in now that the limit of cards has been raised.

Name: Minus-∞ Drill Man
Core: Earth
Health: 150
Attack 1: Drill Torpedos
Attack 1 Description: Drill Man launches three missiles at an opponent, and flip three coins. For every coin that lands on heads, 20 damage is dealt.
Attack 2: Drill Dozer
Attack 2 Description: Drill Man hides underneath the arena, becoming immune to damage for one turn, then strikes an opponent the next turn, dealing 60 damage. This ability can only be activated once every three turns.
Attack 3: Mine Collapse
Attack 3 Description: Drill Man causes a huge pile of earth to collapse upon an opponent. Flip a coin. If it lands on heads, the opponent takes 50 damage. If it lands on tails, the opponent is stunned for one turn.
Resistance: Flame
Weakness: Laser

Name: Minus-∞ Ring Man
Core: Space and Swift
Health: 120
Power: Dexterity
Power Description: Ring Man has a 50% chance to dodge Impact and Swift-core attacks.
Attack 2: HCR Boomerang
Attack 2 Description: Ring Man throws a ring-shaped boomerang at an opponent, dealing 20 damage. Flip a coin. If it lands on tails, the boomerang deals 30 more damage.
Attack 3: Ring Barrage
Attack 3 Description: Roll a die. The attack's effect changes depending on the number rolled.
- If a 1 or 2 is rolled, the Ring Barrage only deals 10 damage to its opponeent.
- If a 3, 4 or 5 is rolled, the Ring Barrage deals 40 damage to its opponent.
- If a 6 is rolled, the Ring Barrage deals 70 to its opponent, and also enables Ring Man to attack another turn. (If repeating this attack and rolling a 6, the ability will only deal 40.)
Resistance: Wind
Weakness: Flame

Name: Minus-∞ Dust Man
Core: Wind and Impact
Health: 140
Power: Recycle Inhaler
Power Description: Dust Man has a 10% chance to copy 1 ability from an opponent when attacking, giving Dust Man a one-time use of that ability.
Attack 2: Eternal Vacuum
Attack 2 Description: For one turn, most projectiles that hit Dust Man heals him by a value equivalent to its original damage value. Space, Shadow, Water and Wind-core abilities ignore this effect, however.
Attack 3: Forceful Blast
Attack 3 Description: Dust Man exhales out rubbish inside him, dealing 10 damage to all robots on the opponent's deck! This ability does 30 damage if Dust Man used Eternal Vacuum the previous turn.
Resistance: Wind
Weakness: Cutter

Name: Minus-∞ Toad Man
Core: Water
Health: 120
Power: Amphibian Might
Power Description: While Toad Man is not deactivated, all Water-core robots get a 10 Health boost, and deal 10 more damage.
Attack 2: Toad Magic
Attack 2 Description: Flip a coin. If it lands on heads, Toad Man transforms an opponent into a toad, dealing 20 damage and halving the damage dealt by all the foe's abilities for two turns. If it lands on tails, nothing happens.
Attack 3: Toad Bounce
Attack 3 Description: Toad Man bounces about maniacally. Roll a dice. The attack's effect changes depending on the number rolled.
- If a 1 or 3 is rolled, Toad Man does 60 damage to a foe.
- If a 2 or 4 is rolled, Toad Man does 20 damage to all of the opponent's cards.
- If a 5 or 6 is rolled, Toad Man does 40 damage to the foe and 10 damage to all of the other opponent's cards.
Resistance: Water
Weakness: [Earth][earth}
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PieChild
 
PieChild
4,929,507 BP
4 TP | 178 PP
Posted on June 6th, 2016 at 5:46am Edited on 2016/06/06 at 5:54am
Posted 2016/06/06 at 5:46am Edited 2016/06/06 at 5:54am
#11
@Beta Man : ;) The man will never know...
Also, Agni's power is in fact, Passive. Every time he is damaged by an enemy or Hits (one of his other) attacks successfully then he'll gain one meteorite counter. Also, do you want me to change Kali's Power to Attack 1? I'm just wondering. :P

Also...

What about Bakasura? Is he Okay? Is he a good boy? TELL ME!

Also, I said I was selling extra cards to you. When did I say anything about selling extra? Meh. I told you to ignore that stuff anyways with my six new cards. :3 I must've forgot to say please. Sorry. ;-;

Also, what about the Support cards? I'm confused. What about those? *Head blows up in confusion*
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ShuGen
 
ShuGen
14,002,205 BP
10 TP | 622 PP
Posted on June 6th, 2016 at 7:29am
Posted 2016/06/06 at 7:29am
#12
@T-RexNaffects : You can edit your old post becuse i see to many double posting tornado-man
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RotomSlashBlast
 
RotomSlashBlast
123,196,932 BP
15 TP | 2902 PP
Posted on June 6th, 2016 at 12:22pm Edited on 2017/06/02 at 9:16pm
Posted 2016/06/06 at 12:22pm Edited 2017/06/02 at 9:16pm
#13
More cards for the Fire Red set.

Name: Electivire
Core: Electric
Health: 140
Power: Motor Drive
Power Description: When Electivire is hit with an Electric-type move, Electivire gets two attacks next turn!
Attack 2: Thunder Punch
Attack 2 Description: Electivire punches the enemy with a fist charged with electricity, doing 70 damage.
Attack 3: Discharge
Attack 3 Description: Electivire looses a flare of eletricity, doing 60 damage to EVERYONE ELSE.
Resistance: Electric
Weakness: Earth

Name: Scizor
Core: Nature/Cutter
Health: 130
Attack 1: X-Scissor
Attack 1 Description: Scizor uses its claws as a pair of... scissors. Flip a coin. If tails, it deals 40 damage to the enemy. If heads, it does 80 damage.
Attack 2: Razor Wind
Attack 2 Description: Scizor waits on the first turn, then unleashes a 90-damage storm of sharp wind to attack the opponent!
Attack 3: Iron Defense
Attack 3 Description: Scizor hardens its body's surface like iron, reducing damage by 40 for this turn.
Resistance: Nature
Weakness: Flame

And now the two special cards!

Name: Zapdos (SPECIAL)
Core: Electric
Health: 290
Attack 1: Rain Dance
Attack 1 Description: Zapdos makes the weather Rainy* for 5 turns.
Attack 2: Discharge
Attack 2 Description: Zapdos looses a flare of eletricity, doing 60 damage to EVERYONE ELSE.
Attack 3: Zap Cannon
Attack 3 Description: Zapdos fires an electic blast like a cannon. Flip a coin. If heads, this attack does 90 damage and Paralyzes the target.
Resistance: Electric
Weakness: Freeze

Name: Deoxys Attack (SPECIAL)
Core: Space/Laser
Health: 210
Attack 1: Hyper Beam
Attack 1 Description: Deoxys fires a powerful beam at a target, dealing 90 damage. Deoxys Attack can't move the turn after it's used, though.
Attack 2: Superpower
Attack 2 Description: Deoxys Attack uses great power to attack the target, dealing 90 damage. However, every move Deoxys Attack uses afterwards does 20 less damage, and evey move used on it does 20 more damage.
Attack 3: Psychic
Attack 3 Description: Deoxys Attack... attacks the target with a strong telekinetic force, dealing 60 damage.
Resistance: Space
Weakness: Shadow

*When the weather is Rain, Water Type attacks deal double damage, and Flame type attacks deal half damage, rounded down.

One more set: Ocean blue.
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Beta Shadow
 
Contributor
Beta Shadow
33,453,614 BP
44 TP | 4927 PP
Posted on June 6th, 2016 at 1:31pm Edited on 2016/06/29 at 8:19pm
Posted 2016/06/06 at 1:31pm Edited 2016/06/29 at 8:19pm
#14
@T-RexNaffects : I can only get cards by buying the pack, but honestly, I don't really want it. And you can only sell cards in a lot if you actually OWN the cards, even copies of them. (Like if you have a Shadow Core card and you want to sell two. The only thing you'd be able to sell is that lonely little core card.)

Also, Bakasura seems to be the type of card that... Well, Bakasura isn't weak, but it ends up making YOU weak by draining your own Robot Masters. I don't see any reason why we should add a card that pretty much ends up betraying you in the end. And for what, two souls and an additional 10 damage? Rotom's (Magmortar's) Lava Plume seems to have the better sacrifice, and it's only some of it's teammate's HP. (Not that ALL battles are going to be tag team.) Perhaps fix it to where you only get a soul from beating an opponent, no other way. (And while we can argue about the fact that robots don't have souls, I don't really think that matters, especially since there are also other non-Mega Man characters.) Other than that, he(?) is actually pretty well-made.

Also, Support Cards... do a thing, I guess. Just think of it like Trainer Cards in the Pokemon TCG. If there's any simpler way to explain it, then I obviously don't know it.

And as for Agni's power, it's fine. I was talking about KALI's power, though it seems I mistyped. Whoops. As for Agni's problem... It could be with one of his attacks. METEORITE SHUFFLE, more specifically. It's max damage is 150, and I'm not sure how anyone could feel about this...

@RotomSlashBlast : I like the direction you took for the Hail and Rainy effects.

@Retro Pikachu : Of COURSE you'd be the one to bring the Human Souls into this. You ARE Flowey in my MegaTale thing, after all. :P

And now, I shall make more cards! More specifically, more Undertale Cards! (I also wonder if Musical is going to create Mettaton. :P)

Name: Toriel
Core: Flame
Health: 210
Power: A Mother's Love ("The banned cores CAN be used for Powers and Support Cards.")
Power Description: If the opponent is young (Pokemon, unless first-stage, and other species will be considered as adults.) and it's HP is at 30 or below, Toriel's attacks will miss for 10 turns.
Attack 2: Toriel's Fireball
Attack 2 Description: Toriel will shoot out a fireball similar to Grillby's and Asgore's. This attack does 30 Damage.
Attack 3: Fireball Storm
Attack 3 Description: Toriel summons multiple fireballs and launches them at the target. Flip 5 coins. For each heads, this attack does 20 Damage.
Resistance: Flame
Weakness: Cutter

Name: Muffet
Core: Nature and Shadow
Health: 180
Power: Pay
Power Description: The opponent has an option to pay Muffet 5g to lower her attack by -30 Attack for a turn. The opponent starts off with 10g and can earn more Gold by attacking her, earning 5g for each hit. Paying, however, unallows them to attack on that turn.
Attack 2: Spider Pastries
Attack 2 Description: Roll a dice. The number it lands on effects which of these three attacks will be used on this turn. 1-2. Spiders- Spiders crawl towards the opponent. Unless the opponent is Flame-Core, this attack does 30 Damage. 3-4. Spider Donuts- A spider donut will bounce around and ram into the opponent to deal 30 Damage. 5-6. Spider Croissants- Muffet throws a croissant like a boomerang. Flip two coins. For each set of heads, this attack deals 20 Damage.
Attack 3: Feeding Time
Attack 3 Description: Muffet lets out her pet, which tries to eat the target! Flip 5 coins. For each heads, this attack does 20 Damage.
Resistance: Shadow
Weakness: Impact

Name: Red Soul
Core: Energy
Description: Through the power of DETERMINATION, the user will be revived when defeated! However, the opponent will be fully healed as well!

Name: Blue Soul
Core: Earth
Description: If you have a Papyrus, Sans, and/or Gaster card in your deck, all flying/levitating RM Cards will be grounded until all Papyrus, Sans, and/or Gaster cards are defeated.

Name: Purple Soul
Core: Nature
Description: All RM Cards will be trapped in a purple web! All Nature- and Shadow-Core attacks will be increased for 5 turns!

The following card is inspired by... Unitale, I think?

Name: Orange Soul
Core: Energy
Description: For a turn, the opponent's attack will HEAL the user instead! If the opponent heals, it will be damaged instead! If it's attacks increase, it'll decrease instead, and vice versa! Also, if the opponent is hit with recoil, it will heal itself instead!

There will be two more cards on the next post!
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Beta Shadow
 
Contributor
Beta Shadow
33,453,614 BP
44 TP | 4927 PP
Posted on June 6th, 2016 at 1:32pm
Posted 2016/06/06 at 1:32pm
#15
For the next, and final, human soul, I had to be a bit creative...

Name: Light Blue Soul
Core: Crystal
Description: The room darkens, making all attacks except Crystal- and Flame-Core attacks unseeable! This means that all attacks, unless it is a Crystal- and/or Flame-Core attack, will be unblockable/unavoidable by any means! All Shadow-Core attacks are also unavoidable!

My idea for Light Blue Souls in an Undertale battle is that the attacks are unseeable unless the light surrounding the player's soul shines on it. In this case, however, since Crystals (I think) and Fire can generate light, they can still be seen.

And now... We finally have all the human souls. Let's make it official.

Name: Six Human Souls
Core: Energy
Description: The user absorbs the six human souls, healing to 250 HP! Their attack is also doubled for 3 turns!

...I'm not sure how people would react to these cards, especially the Orange and Light Blue ones. But we'll see.
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PieChild
 
PieChild
4,929,507 BP
4 TP | 178 PP
Posted on June 6th, 2016 at 2:00pm Edited on 2016/06/06 at 2:48pm
Posted 2016/06/06 at 2:00pm Edited 2016/06/06 at 2:48pm
#16
@Beta Man : :P I see. If you have 15 meteorites, you can do 150 damage. I can change that if you like. XD I'll go and change Kali's power, to Attack 1. (I changed Agni's Damage Levels on the Attack 3. I like to think attack three as "The Best Attack", if you may. I changed Bakasura up a bit. Is he a good boy now? *Sorry, he's not a dog. He's actually a terrifying soul devour-er*)
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Retrop
 
Retrop
14,718,847 BP
31 TP | 768 PP
Posted on June 6th, 2016 at 2:13pm
Posted 2016/06/06 at 2:13pm
#17
@Beta Man : I think now would be a good time to update the decks in the main post.
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Beta Shadow
 
Contributor
Beta Shadow
33,453,614 BP
44 TP | 4927 PP
Posted on June 6th, 2016 at 2:53pm
Posted 2016/06/06 at 2:53pm
#18
@Retro Pikachu : I have actually been working on that. In fact, ANNOUNCEMENT TIME!

A few people, including myself, STILL managed to surpass the new deck limit, so here's the list of people and the cards that will go to their storage:

Beta Man
Core Launcher, Mirror, Teleportation Interruption, Cutter Core, Water Core, Toriel, Muffet, Red Soul, Blue Soul, Purple Soul, Orange Soul, Light Blue Soul, Six Human Souls, Flame Core, Nature Core, Shadow Core
(I'll place an Electric Core, a Crystal Core, and a Laser Core in exchange for Toriel, Muffet, and Red Soul. I'm also going to put the cores in my lot.)

RotomSlashBlast
Impact Core, Charizard, Arbok, Golduck, Arcanine, Flame Core, Shadow Core, Nature Core, Water Core, Flame Core, Swift Core, Electrivire, Scizor, Electric Core, Nature Core, Cutter Core

Retro Pikachu
Cutter Core, Copy Core

Also, allow me to pull up a list of people eligible for a refund:
ThatOneEnderMan, TailsMK4, Brimstone
You can get your refund through Zenny or Adrian Special Card
If Ender or Tails don't respond, I'm just going to assume they don't really care about the thread anymore. :P

And to end this post... If nobody's going to do the first match, I might as well do it myself. Retro Pikachu, it's rematch time.

@Retro Pikachu : Beta Man has challenged you to a battle! Do you accept or decline?
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Retrop
 
Retrop
14,718,847 BP
31 TP | 768 PP
Posted on June 6th, 2016 at 3:46pm Edited on 2016/06/06 at 3:48pm
Posted 2016/06/06 at 3:46pm Edited 2016/06/06 at 3:48pm
#19
@Beta Man : Of course. Hopefully, the battle is a little more interesting then spamming a single attack to win the entire match. Good luck.

proto-man_electricBATTLE ACCEPTEDproto-man_electric
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Beta Shadow
 
Contributor
Beta Shadow
33,453,614 BP
44 TP | 4927 PP
Posted on June 6th, 2016 at 4:06pm
Posted 2016/06/06 at 4:06pm
#20
@Retro Pikachu :

I'll start with myself.

Beta Man
HP: 100
Status: None
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