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MMRPG Trading Card Game: The Remake!

November 10th, 2015 at 6:57pm
 
Beta Man
Beta Man
1,420,992,077 BP
36 TP | 1530 PP
Hey, remember my old MMRPG Trading Card Game RP? Yeah, THAT ancient thing? Well, some people *cough*Tails*cough* didn't like a few ideas or something like that, and I kinda feel like starting from scratch. So, yeah, take 2! Action!
Let's start with the rules, which are the same as usual, with small changes.
-There are TWO THREE types of cards: Robot Master Cards, Support Cards, and, as of recently, Field Cards.
-The maximum amount of cards in a deck is 50.
-You can only have ONE deck. You are banned from using alts just to have extra.
-You can trade for cards.
-Everyone starts with 100 Zenny in this RP. Every victory gives you 50 Zenny. You can use Zenny to get more cards.
-Run out of space in your deck? Not a problem! Use your Profile Description as a storage unit, and you can switch up your deck. However, it will require you to notify me through personal messaging.
-Each single card is 25 zenny. Every pack is 50.
-Every card you make, unless I decide otherwise, if you have more than 1 card, will go into your own pack.
-There is ONE exception to both of these above rules... Special Cards. You can win these through an event or as a prize in a tournament. One of my characters, Bt Ghost, on the other hand, had the sneakiness (and kindness?) to allow people to use zenny to buy Special Cards for 50 zenny per card.
-You can also SELL cards. Each card you decide to sell will be placed in a lot. Support Cards are 5 Zenny, RM cards, Field Cards, and Special Support Cards are 10, and Special RM Cards and Special Field Cards are 15.
-The cards you get is randomized. I will use random.org's list generator if more than 5, and the top 5 will be your cards.
-When you create your own cards, you will have them automatically. However, I don't automatically get the starter pack cards.
-Going back to the use of random.org, you can go here for coin flipping, a feature I banned from use in the original. The same will go for a new feature asked about by StupidStudiosN, which is the requirement of rolling dice.
-The cards can't change forms or core colors. Even though you could place certain Pokemon cards over each other as a form of evolution, the cards used hare are not real and will NOT use that feature. Also, that means more cards to fight with for you, so yay you.
-Support cards CAN'T paralyze, burn, make users fall asleep, change moves, ect., but they CAN give you a one-time use of a different attack or the attack last used by the opponent.
-Banned core types: Energy, Weapon, Attack, Defense, Speed, Weapons, Light, Wily, Cossack. These are banned from RM/weapon core types due to impossibility in-game. Empty cores, however, ARE available. The banned cores CAN be used for Powers and Support Cards.
-Speaking of core types, Powers and Attacks, if you don't know by now, do NOT have to match the core type of the robot using it.
-Powers allows you to do a thing. Idk, I think it is obvious what they do.
-I do not allow attacks that can do 100 damage or more on it's own. This means that if there is an attack that deals 90 damage and a support card (or a weakness) is used to make it do 100 or more damage, that's fine, but in other cases, no. As of lately, I had two new exceptions: Special Cards and Recoil Damage. For Special Cards, I decided to increase the damage limit to 150, mainly to make another difference between Special Cards and Regular Cards. Another exception is recoil damage: I'll allow damage of over 100 IF it comes with recoil damage of at LEAST 70 damage. However, for every 30 numbers, the recoil damage must be 70+(10*# of damage increase (by 20)). (If I said the equation wrong, then I'm sorry, but not everyone is a genius.)
-There is also a new health limit so nobody can go crazy. This limit is 300 and it goes for ALL cards, including Special Cards. (Though, Special Cards MAY get a 50-200 HP limit increase in the future, but we may see.)
-Speaking of Special Cards, one more thing: You can only have a limit of THREE Special Cards in your deck. Otherwise... Eh, not sure what would come out of it, but I'm pretty sure it's nothing good.
-We will not use Hands and Benches for the battles, there are just robots in battle, an Robots deck, and a Support Cards deck.
-I have a certain HP system in which numbers for attacks and HP MUST end with a 0. (Decimals, obviously, are also on this ban list.)
-In addition, to make things fair, the number of health the robot starts with must NOT be below 90 HP. That way, no cards can be too weak.
-I won't add cards that instantly disables (or not allow the use of) a Robot card, though I will allow one that disables SUPPORT cards.
-Ok, let's just say Guts Man uses Super Arm on Cut Man. Since it is Impact-core, the attack would deal it's basic damage +10 to Cut Man. Let's also say that Shadow Man uses Shadow Blade to Beta Man. Since it is a Shadow-core, the attack would deal it's basic damage -10 to Beta Man. However, if Beta Man is hit with a Shadow-core attack that normally deals 10 damage, it will still deal 10 damage.
-Field Cards don't have to do both Increases and Decreases. It can just increase without a decrease, or it can decrease without an increase. It has to at least have one or the other, though.
-The attack increase and decrease limit for Field Cards is 30. If it's a Special Field Card, the limit is 50.
-Any suggestions on what should be added/removed/changed? Just say so!
-Certain rules based on making a card will only have warnings. Other rule breaks, such as taking an extra turn when not supposed to, will go in this order: Warning, loss of 10 Zenny, loss of up to 50 Zenny, loss of ALL Zenny, and probably loss of all Zenny AND a week-long ban.
Here is the card maker for robots:

Name:
Core:
Health:
Attack 1/Power:
Attack/Power Description:
Attack 2: (Optional)
Attack 2 Description: (Optional)
Attack 3: (Optional)
Attack 3 Description: (Optional)
Resistance:
Weakness:
Flavor Text: (Optional)

And then the one for supports:

Name:
Core:
Description:
Flavor Text: (Optional)

And now the one for Field Cards:

Name:
Core:
Increases:
Decreases:
Flavor Text: (Optional)
I somehow ran out of space to place down the card sets. If you want cards go HERE
To save space, I placed all players into this one pastebin:
Players
MMRPG Trading Card Game: The Remake!
Posted by Beta Man on November 10th, 2015 at 6:57pm
Viewed 15863 Times
 
RotomSlashBlast
1,529,457,188 BP
13 TP | 863 PP
Posted on March 31st, 2017 at 6:30pm
Posted 2017/03/31 at 6:30pm
#1
If the Thread Resurrection Squad™ can't do their job with this one, then I will.

Name: Core Shield
Description: When used on a robot, it will take no damage from attacks of its own type. In the event that this is used on a dual-core robot, they take half damage rounded up from attacks of their own types.

Name: Core Laser
Description: When used, this deals 40 damage based on the user's current type and the Laser type. If the user is a dual-core robot, only the first type is used. If the first type is Laser, this does 40 damage affected twice by weakness and resistance!
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Beta Man
1,420,992,077 BP
36 TP | 1530 PP
Posted on March 31st, 2017 at 6:58pm Edited on 2017/03/31 at 10:00pm
Posted 2017/03/31 at 6:58pm Edited 2017/03/31 at 10:00pm
#2
...You know what, Rotom, why not. This is one of my more popular threads, anyways. I'm probably still going to need help making pastebins, though.

So yeah, I guess now would be a good time than never to build this thread back up to it's former glory. Let's start it off with a few new cards.

Name: Omega Seed A
Core: Neutral
Description: Roll the dice. Depending on what it lands on, the user's next attack's Primary Core Type will change to a certain core. 1. Cutter 2. Impact 3. Freeze 4. Explode 5. Flame 6. Electric
Flavor Text: A strange seed that seemingly appeared from nowhere. These seeds taps into a robot's hidden potential and releases it. This seed seems weaker than the others, containing only the cores of the original 6 Robot Masters.

Name: Omega Seed B
Core: Neutral
Description: Roll the dice. Depending on what it lands on, the user's next attack's Primary Core Type will change to a certain core. 1. Time 2. Earth 3. Wind 4. Water 5. Swift 6. Nature
Flavor Text: A strange seed that seemingly appeared from nowhere. These seeds taps into a robot's hidden potential and releases it. This seed seems weaker than the others, containing cores originating from Time Man, Oil Man, and the Second Generation Robot Masters.

Name: Omega Seed C
Core: Neutral
Description: Roll the dice. Depending on what it lands on, the user's next attack's Primary Core Type will change to a certain core. 1. Missile 2. Crystal 3. Shadow 4. Space 5. Shield 6. Laser
Flavor Text: A strange seed that seemingly appeared from nowhere. These seeds taps into a robot's hidden potential and releases it. This seed seems weaker than the others, containing cores that originated beyond the Second Generation Robot Masters.

Name: Omega Stone
Core: Shadow
Description: This doubles the user's damage for 3 turns and halves damage taken for 1 turn. When the 3 turns are over, the user is inflicted with Fatigue. When Fatigue is in play, the one infected takes double damage and deals half damage for a single turn.
Flavor Text: Discovered by Wily while tampering with the Omega Seeds, this stone is created by fusing an unknown amount of Omega Seeds. It unlocks a robot's true potential, matching the power of Starforce... At least by theory. Ninja Man usually carries one so that he may, at will, unlock his Omega Form.

Speaking of Ninja Man's Omega Form...

Special Card
Name: Ninja Man Omega
Core: Swift and Shadow
Health: 300
Power: Omega Influence: Shield
Power Description: Every 5 turns, Ninja Man Omega takes half damage. This happens automatically if Core Shield or Core Laser is used, but it resets the turn counter back to 5 turns.
Attack 2: Ninja Katana
Attack 2 Description: Ninja Man Omega slashes the opponent with his Ninja Katana. -80 Health
Attack 3: Time Accelerate
Attack 3 Description: Ninja Man Omega earns a second turn. Those weak to Time-Core take 20 Damage with NO damage added from Weakness. Can't be used more than once.
Resistance: Missile
Weakness: Time
Flavor Text: Ninja Man's ultimate form, obtained by using his Omega Stone. Ninja Man is twice as powerful and twice as fast in this form. However, the form can be hard to maintain, and at some points it would make him lose control over the form. But Ninja Man managed to control it pretty well. ...Let's just hope he doesn't lose control fully again, we don't want something like THAT again.
An edit because I'd like to make an announcement concerning Core Cards.

No, they will not be an actual, separate thing from Support Cards, and they may never will. But that's not what I'm here to explain.

I feel that if I continue to hand out Core Cards the way I am now, we're going to have too many filled spaces. So, here's a change: Core Cards will NO LONGER be passed out based on the cores of RM Cards you make. That way, we won't have to worry about them filling up too much space.

You can STILL get them other ways though. For starters, you will STILL get Core Cards based on the cores of the FIRST RM Cards you make, but beyond that, from here on out, you'll only be able to get MORE Core Cards by BUYING them from a set in the Card Shop.

That leads to a DIFFERENT problem: You'd have to be LUCKY getting them from a set bigger than 5 cards. However, that's why I made a Cores Set. That way, you can get cores more easily.

There's one more thing left for me to cover next post.
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StupidStudiosN
658,104,324 BP
6 TP | 426 PP
Posted on March 31st, 2017 at 10:51pm Edited on 2017/04/03 at 10:00am
Posted 2017/03/31 at 10:51pm Edited 2017/04/03 at 10:00am
#3
StupidStudios Set

Name: StupidStudiosC5
Core: Shadow/Swift
Health: 200
Power: N's Ultimatum
Power Description: If this card is played after a StupidStudiosN has been swapped out/disabled, however many turns left for that card's Ultimate Wish power is handed off to this card. The effects of Ultimate Wish can only be carried out once and only after a StupidStudiosN is disabled or swapped out.
Attack 1: Vampire's Bite
Attack 1 Description: Roll a die. The number rolled is the damage done to the foe and the amount of health this card heals x10 (Ex: If a 2 is rolled, the opponent would take 20 Damage, and StupidStudiosC5 heals 20 Health).
Attack 2: Vampiric Sword
Attack 2 Description: This card is can lose their own Health by increments of -10 (-10 Health being the minimum) in order to deal that amount of Health lost as an attack as well as a base 40 Attack (This attack cannot be used if this card doesn't have the Health to use it, nor can the Health drained exceed what the card has).
Resistance: Shadow
Weakness: Wind
Flavor Text: The female warrior of StupidStudios, StupidStudiosC5 is highly versed in vampiric techniques, and being one with strong similarities to StupidStudiosN, she was also able to forge a link between the two, allowing for her to summon meteors as well, though requiring some assistance from N. While N is willing to do anything in his power to protect her, C5 is still more than capable of quenching her thirst for blood herself.

Name: StupidStudiosW (Special Card)
Core: Copy/Time
Health: 220
Power: Redaction
Power Description: When StupidStudiosW is played, his Health, Attack #1 Base Damage, and Attack #2 Base Damage can be increased by increments of +10, with 70 Points being allowed to be distributed among the three choices (The stat alterations will have to be noted as a Status).
Attack 1: Erase Buster
Attack 1 Description: Roll 6 dice. If all the dice land on a different side, your opponent is automatically disabled. If not, deal 50 Damage.
Attack 2: Void Saber
Attack 2 Description: Roll a die. If the die lands on an even number, deal damage equal to 1/4 your opponent's Health. If the die lands on an odd number, deal damage equal to 1/2 StupidStudiosW's Health (If the damage ends in a number other than 0, round down).
Resistance: Laser
Weakness: Time
Flavor Text: The mysterious StupidStudios who was previously banished to the void due to freak accident, StupidStudiosW was rescued thanks to MegaBossMan allowing him to resume his position as one of StupidStudiosN's strongest warriors. Using techniques he obtained from when he went by [REDACTED], SSW has access to mystical powers outside the realm of time and space. While he doesn't talk much, SSN claims that SSW is a cheerful and funny guy that's glad to be back.

Super Smash Bros. Set

Name: Corrin
Core: Cutter/Water
Health: 170
Power: Dragon's Rage
Power Description: Every 3 turns, this card deals a bonus +30 Damage to the next attack that hits (If another 3 turns pass, and an attack doesn't hit, another bonus +30 Damage is passed on to the move after, and so fourth).
Attack 1: Dragon Fang Shot
Attack 1 Description: Corrin charges up a ball of water and fires it at their foe, dealing 50 Damage. Flip a coin, and if it lands on heads, the attack also inflicts Paralysis on the foe.
Attack 2: Draconic Surge
Attack 2 Description: Flip a coin. If heads, the attack deals 1/2 the damage of your opponent's next damaging attack (If the damage ends in 5, round up). If tails, the attack misses.
Resistance: Impact
Weakness: Shadow
Flavor Text: Born in the kingdom of Hoshido, at a young age, Corrin was kidnapped by King Garon of Nohr and raised by his family. In the midst of war between Hoshido and Nohr, it is revealed to Corrin the truth about their family, and it is up to them to pick a side, inevitably changing the outcome of the battle. Though, considering his draconic abilities, there is likely more going on than what it seems...

robot : Ah ha ha~ That fool thought he could keep me hidden for so long. With SSW and SSM dealt with in their own ways, I can finally put my plans into action without everyone being in high alert. Sorry folks. Looks like I'm in charge of making the next couple of cards, and regardless of the calendar date, this is no joke whatsoever. Stay tuned.
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Retro Pikachu
3,561,826,418 BP
29 TP | 621 PP
Posted on April 1st, 2017 at 2:37am
Posted 2017/04/01 at 2:37am
#4
@Beta Man :

....You are going to make your next move, right? You do realize this battle has been going on since June of 2016 (or page 8)
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Beta Man
1,420,992,077 BP
36 TP | 1530 PP
Posted on April 1st, 2017 at 12:15pm
Posted 2017/04/01 at 12:15pm
#5
@Retro Pikachu : Heh. You think I'd forget?

...There were just a bit of a situation going on before I was able to post.

ANYWAYS...

I guess I'll spare you a turn. Justice, come one out, and charge up on that Sun's Light!
Justice
200/200
Status: Charging: Sun's Light
Hector
20/220
Status: Defense +20 Araphan Sadly no I don't get the joke. The most I played of Fire Emblem is Fire Emblem Fates: Birthright and Smash Bros. :P

Man, if only there was a way I could skip the charging part...

...Hey, wait a minute... There's a Prototype Item for this! In fact...

Name: Energy Upgrade
Core: Energy
Description: Fully heals the user, adding +10 to their Base HP.
Flavor Text: An energy upgrade drive that boosts the Base HP of a Robot.

Name: Weapon Upgrade
Core: Weapons
Description: Adds +20 Damage to the user's attacks for the rest of the battle.
Flavor Text: A weapon upgrade drive that boosts the weapon power of a Robot.

Name: Attack Booster
Core: Attack
Description: Doubles the user's damage for the next 5 turns.
Flavor Text: A disc that increases a robot's attack power.

Name: Defense Booster
Core: Defense
Description: Halves damage dealt to the user for the next 5 turns.
Flavor Text: A disc that increases a robot's shields.

Name: Speed Booster
Core: Speed
Description: Gives the user a second turn.
Flavor Text: A disc that increases a robot's speed.

Name: Field Booster
Core: Copy
Description: Boosts the user's Core Type by x2 for 3 Turns.
Flavor Text: A disc that boosts a robot's core type.

Name: Attack Booster
Core: Attack
Description: Doubles the user's damage for the next 5 turns.
Flavor Text: A disc that increases a robot's attack power.

Name: Target Module
Core: Attack
Description: Allows the user to take a second turn ONLY to damage a Robot Master Card in the opponent's deck.
Flavor Text: A chip that upgrades a robot's targeting systems.

Name: Charge Module
Core: Defense
Description: Allows the user to skip the charging phrase of chargeable attacks.
Flavor Text: A chip that upgrades a robot's charging systems.

Name: Growth Module
Core: Energy
Description: Adds +10 Damage and +10 Defense to the user when it defeats a robot.
Flavor Text: A chip that upgrades a robot's leveling systems.

Name: Fortune Module
Core: Experience
Description: Allows the user to skip the coin-flip and choose for themselves.*
Flavor Text: A chip that upgrades a robot's luckiness.

Name: Light Program
Core: Defense
Description: The user switches places with another RM Card. This adds +20 Defense to the card sent out for 3 turns.
Flavor Text: A program that allows robots to trade places in order to boost the others' defense.

Name: Wily Program
Core: Attack
Description: The user switches places with another RM Card. This adds +20 Damage to the attacks of the card sent out for 3 turns.
Flavor Text: A program that allows robots to trade places in order to boost the others' attack.

Name: Cossack Program
Core: Speed
Description: The user switches places with another RM Card. This the card sent out a second turn.
Flavor Text: A program that allows robots to trade places in order to boost the others' speed.

Name: Auto Link
Core: Nature
Description: The user is equipped with an E-Tank, a W-Tank, and an Extra Life. The E-Tank and W-Tank can be used at any time, but the Extra Life is only used when the user is defeated, automatically reviving the user when they are.
Flavor Text: A program that allows access to Auto's Shop.

Name: Reggae Link
Core: Explode
Description: The user is equipped with Fire Storm, Bubble Spray, Search Snake, and Spark Shock. Each attack can only be used once, and behaves like in MMRPG (Damage Rounded to nearest 10).
Flavor Text: A program that allows access to Reggae's Shop.

Name: Kalinka Link
Core: Electric
Description: The user is equipped with Starforce of the user's core type. When used, the starforce's core type is boosted for the user.
Flavor Text: A program that allows access to Kalinka's Shop.

More on the next post!

*Had to make it different from the original because I STILL won't allow moves to affect other people's zenny amounts.
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Beta Man
1,420,992,077 BP
36 TP | 1530 PP
Posted on April 1st, 2017 at 12:15pm
Posted 2017/04/01 at 12:15pm
#6
Name: Item Codes
Core: Nature
Description: The user is given a Support Card from the Card Shop of the user's choosing. The Support Item given is used automatically, and will NOT be added to the user's deck permanently.
Flavor Text: Source code used by Auto to detail the mechanics of items.

Name: Dress Codes
Core: Nature
Description: The user is switched out with a RM Card from the Card Shop of the user's choosing. The RM Card will NOT be added to the user's deck permanently.
Flavor Text: Source code used by Auto to detail the mechanics of alternate outfits. For whatever reason, it also holds the mechanics of RM Cards.

Name: Ability Codes
Core: Explode
Description: The user is given an attack from another RM Card of the user's choosing. The Attack is used automatically and is, of course, NOT added to the user's moveset.
Flavor Text: Source code used by Reggae to detail the mechanics of abilities.

Name: Weapon Codes
Core: Explode
Description: The user is given an attack from another RM Card of the user's choosing. The Attack is equipped and can be used at any time, but only once.
Flavor Text: Source code used by Reggae to detail the mechanics of special weapons.

Name: Equip Codes
Core: Electric
Description: The user is given a Support Card from the Card Shop and equips it. The item can be used at any time, but only once. It is NOT added to the user's deck permanently.
Flavor Text: Source code used by Kalinka to detail the mechanics of holdable items.

Name: Field Codes
Core: Electric
Description: The user is given a Field Card from the Card Shop. The card is used automatically and is NOT added to the user's deck permanently.
Flavor Text: Source code used by Kalinka to detail the mechanics of fields.

And since it's April Fools Day, here's a Special Card themed around April Fools:

Name: Whoopee Cushion of the Almighty
Core: Electric
Description: The user pranks the opponent. The opponent then looses a turn and suffers from -50 Damage and -50 Defense for 5 turns. (Damage does not go below 10 Damage and Opponent's Damage does not go above 100. After all, it's just a prank, bro! Sorrynotsorry)
Flavor Text: The best pranksters always go for the best pranks, and this Whoopee Cushion is the best of the classic prank we all know and love... When we're not the ones pranked, that is.

I'm kinda debating on whether or not it should be passed out to those who use an April Fools username for the day (or month if they go that far), but we'll see.
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Retro Pikachu
3,561,826,418 BP
29 TP | 621 PP
Posted on April 1st, 2017 at 1:06pm Edited on 2017/04/01 at 1:11pm
Posted 2017/04/01 at 1:06pm Edited 2017/04/01 at 1:11pm
#7
@Beta Man :

Time to go out with a bang.

Wolf Beil!
Hector
20/200
Status: CRITICAL"Araphan" is the canonical area where Hector dies
Justice
80/200
Status: Normal
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Beta Man
1,420,992,077 BP
36 TP | 1530 PP
Posted on April 1st, 2017 at 1:14pm
Posted 2017/04/01 at 1:14pm
#8
@Retro Pikachu : And here comes the laser of fiery death by justice.
Hector
-30/200
Status: DEATH BY JUSTICE (Wait, actually, just death.) Oh. Ok.
Justice
80/200
Status: Normal


Better choose wisely, Retro. Remember, Sun's Light deals 70 instead of 50 to villains.
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RotomSlashBlast
1,529,457,188 BP
13 TP | 863 PP
Posted on April 1st, 2017 at 2:38pm Edited on 2017/04/01 at 3:04pm
Posted 2017/04/01 at 2:38pm Edited 2017/04/01 at 3:04pm
#9
What's this!? MORE cards I didn't make!? AND they're not in the Gen 3 sets!? AM I BEING APRIL FOOLED By A CLEVER BRIT!?

Welp, let's cram these in the "Comic Relief Set With No Real Seriousness". Huh, there's a Bidoof card here too. ...I'm not including it in any other sets. Not even the Gen 4 Sets.

Name: Bidoof
Core: Neutral
Health: 90
Power: Unaware
Power Description: Bidoof ignores stat modifiers on the opponent when attacking and defending, regardless of if they're benificial.
Attack 2: Tackle
Attack 2 Description: Bidoof charges and slams into the target with its whole body, dealing [30 damage!][damage}
Attack 3: Growl
Attack 3 Description: Bidoof growls at the foe, making them deal 20 less damage for 3 turns!
Resistance: None
Weakness: None
Flavor Text: This is one of the worst cards ever. Please blame the creators of this Arceus-awful card.

robot Tch, stealth insults. Also, when is that guy gonna hurry up with Alpha Sapphire's Specials, I wanna mess up Hoenn some more!
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Retro Pikachu
3,561,826,418 BP
29 TP | 621 PP
Posted on April 1st, 2017 at 4:01pm
Posted 2017/04/01 at 4:01pm
#10
@Alucard : Lyndis has returned.

Rienfleche! 80 damage dealt!

Justice is no more!
Lyndis
80/120
Status: None
Justice
0/120
Status: KO
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RotomSlashBlast
1,529,457,188 BP
13 TP | 863 PP
Posted on April 22nd, 2017 at 12:25pm
Posted 2017/04/22 at 12:25pm
#11
Looks like someone's been messing with human souls... But who's doing it!?


Name: Corrupted Cyan SOUL (Idleness)
Description: When used, 3 turns will pass. Useful for getting rid of (or activating effects of) temporary effects early.

Name: Corrupted Orange SOUL (Audacity)
Description: All RMs gain a whopping 4 ATTACKS PER TURN FOR 5 TURNS, but during those 5 turns, they only deal 10 damage per attack and can't drain health, so they have to rely on secondary effects.

Name: Corrupted Blue SOUL (Conceit)
Description: For 5 turns, all RMs become Airborne.

Name: Corrupted Purple SOUL (Inflexibility)
Description: All RMs become Poisoned for 10 turns!

Name: Corrupted Green SOUL (Compliance)
Description: All RMs regenerate 20 Health per turn for 5 turns!

Name: Corrupted Yellow SOUL (Vengance)
Description: All robots fall Asleep and regain 30 health.

(Yes, I'm using THAT old status.)

Name: Corrupted Red SOUL (Spite)
Description: Refreshes all current buffs, debuffs, and statuses on an RM.

Idea is from here
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Crescendo
33,335 BP
3 TP | 22 PP
Posted on April 22nd, 2017 at 7:05pm Edited on 2017/04/22 at 8:03pm
Posted 2017/04/22 at 7:05pm Edited 2017/04/22 at 8:03pm
#12
I'm barely on here anyways.

Name: Kamen Rider Amazon Omega

Core: Nature/Cutter
Health: 200
Power: Berserk
Whenever Omega's Health drops below 50, he loses control, randomly unleashing his moves for three turns and raising attack power by 10!

Move 1: Violent Punish
A powerful slash executed by Amazon Omega by extending his arm blades. It does 89 damage.

Move 2: Violent Break
Flip a coin. if heads, Amazon Omega will use the battler grip in whip mode to restrain his enemy. This also raises Violent Punish's attack power by 5 if used afterwards. if tails, Amazon Omega
will use the battler grip in Sickle Mode to brutally stab his foe for 90 damage.

Attack 3: Violent Strike
Amazon Omega dropkicks his target with his Shellcut boots, dealing 95 damage to anyone foolish enough to challenge him.

Flavor text: An artificial human created from fusing his mother's cells and Amazon Cells, Haruka Mizusawa is a meek, troubled young man struggling to control his cannibalistic instincts to eat human cells. If the conditions are dire, Haruka will use his Amazons Driver belt to transform and fight as the feral berserker Amazon Omega.

Works Cited:
link
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Beta Man
1,420,992,077 BP
36 TP | 1530 PP
Posted on April 22nd, 2017 at 7:22pm
Posted 2017/04/22 at 7:22pm
#13
@RotomSlashBlast : I don't know who corrupted the souls or how... But I feel as if whoever has done so is someone to FEAR.

Name: Pink Soul: Fear
Core: Crystal
Description: The opponent loses a turn. During the user's next turn, their attack will be doubled. If the user is a major villain (Ex. Skull Suit Wily, Chara*, Bete Noire**), then they will also be healed by +10 HP.

And now to throw in something else from FEAR's origin series.

Name: HATE Vial
Core: Empty
Description: Doubles the user's attack for the next 3 turns. However, this disables the use of other support cards for the turn afterwards.

For those of you who don't know, these came from this series.

*Well, according to theories, Chara ISN'T a villain. But for the sake of A. Not having a big argument over it and B. The whole Genocide thing, let's just say they are. (Also, Flowey and Omega Flowey are included, I just didn't want to throw it in the description.)
**If someone MAKES a Betty/Bete Noire card, that is.
@Retro Pikachu : I haven't forgotten about our battle.
Now, Zero might want this after the battle (IF he's even interested in this thread to begin with), but until then... Legacy ZeroDXZ, come on out!

Legacy ZeroDXZ uses Level X Charged Shot! 20 Damage to Lyndis!
Legacy ZeroDXZ
250/250
Status: He's fine.
Lyndis
60/120
Status: Also doing pretty well.
















robot...He͜y,̶ Ręape̷r.͝
Sheesh, this mugshot is too big- *Ahem* What do you want?
robotI͜ ̀j͠ust ͜re͝a͘lized s͝ómet͘h̛ing a̧b͡ou͠t͟ t́he̕ ǹa̷me ͜"Be̶tȩ Nòir̸e̢".̵ C̨h͏ang͡e͠ ̨on͏e ̕o̸f t̴h͢e̷ ͠le͡tt̨ers̢,̢ a͞n͢d͠ ̶y̵o̸u ̡g̶et.̸..̸?
...No.
robotOh͞ c͠o͡me͟ ͡on,͜ ҉is this̡ ͢be͢cause͞ of͝ wha̷ţ I di̢d͏ ͢t͢o ͝you?
*Sarcastically* Gee, what DID you do to me to make me so mad?
robotC̡o̶me ̴o͜n, Be͝t̀a N̸oi͝re n͞ee҉d͏s҉ to be̡ a th̢i̧-
NO.
robotCome͜ on ̀m̕an̸, a͘t͡ ̀LEA̴ST̵ ͞do̷ ̶it for Hàl͏l҉o͏wee̵n̨ ̸2͟0͘1̀7.
...If it'll make you stop pestering me about it, I'll consider it, N-
robotWho͏a̶ w͜ho̶a ͏wh̕oa̶. W̷ḩat̶ did̡ ̛I͏ ̸t͜e͠ll you ̷about re͜v̴e̕a͝lin̴g̴ me i͘ņ ̢pu͢bli̷c͜ t̸ơò ̀ear͘ly?
After what you did to me, I don't care. But just so you won't complain about it, I'll keep my mouth shut.
^ Top
 
Crescendo
33,335 BP
3 TP | 22 PP
Posted on April 22nd, 2017 at 8:12pm Edited on 2017/04/22 at 8:26pm
Posted 2017/04/22 at 8:12pm Edited 2017/04/22 at 8:26pm
#14
bass Hmph... so that fool Haruka has been sealed into a card? sounds like the SGB's work.

roll Look, I know you're mad, OK? just because he killed us once doesn't mean he'll do it again. After all, we still have-

bass ZIP IT, MEDDY! We had to spend EONS sealed in the mirror world healing our wounds. YET YOUR NANOTECH REGENERATION FACTOR REFUSES TO WORK IN THE F--KING MIRROR WORLD!!!

^ Top
 
Retro Pikachu
3,561,826,418 BP
29 TP | 621 PP
Posted on April 24th, 2017 at 3:57pm
Posted 2017/04/24 at 3:57pm
#15
@Beta Man:

Cue Rienfleche spam
80 damage to Legacy ZeroDXZ!
Lyndis
60/120
Status: eh
LegacyZeroDXZ
170/250
Status: Fine
^ Top
 
Beta Man
1,420,992,077 BP
36 TP | 1530 PP
Posted on April 24th, 2017 at 4:09pm Edited on 2017/04/24 at 4:28pm
Posted 2017/04/24 at 4:09pm Edited 2017/04/24 at 4:28pm
#16
Cue the Charged Shot spam as well. Let us see who will fall first!
20 Damage to Lyndis!
Lyndis
40/120
Status: Could've been better.
Legacy ZeroDXZ
170/250
Status: Meh.
^ Top
 
Retro Pikachu
3,561,826,418 BP
29 TP | 621 PP
Posted on April 25th, 2017 at 12:23am
Posted 2017/04/25 at 12:23am
#17
@Beta Man:

*Goes to post #15 on this page*
*Copies text*
*Pastes text on a new comment, editing values*
*Calls it a day*

Cue Rienfleche spam
80 damage to Legacy ZeroDXZ!
Lyndis
40/120
Status: less than eh
LegacyZeroDXZ
90/250
Status: Eh
^ Top
 
Beta Man
1,420,992,077 BP
36 TP | 1530 PP
Posted on April 25th, 2017 at 6:55am
Posted 2017/04/25 at 6:55am
#18
@Retro Pikachu :
*Just says nothing*
*Agrees with the fact that you should know what I'm doing already*
*Calls it a day*
Legacy ZeroDXZ
90/250
Status: Still nothing.
Lyndis
20/120
Status: OK, A LOT LESS THAN EH! *Sounds the alarm*
^ Top
 
Retro Pikachu
3,561,826,418 BP
29 TP | 621 PP
Posted on April 26th, 2017 at 1:24am
Posted 2017/04/26 at 1:24am
#19
@Beta Man:

*Goes to post #15 on this page*
*Copies text*
*Pastes text on a new comment, editing values*
*Calls it a day*

Cue Rienfleche spam
80 damage to Legacy ZeroDXZ!
Lyndis
20/120
Status: dehd soon
LegacyZeroDXZ
10/250
Status: dehd soon
^ Top
 
Beta Man
1,420,992,077 BP
36 TP | 1530 PP
Posted on April 28th, 2017 at 6:42am
Posted 2017/04/28 at 6:42am
#20
@Retro Pikachu : Well, rip you.
Legacy ZeroDXZ
10/250
Status: Almost ded
Lyndis
0/120
Status: *Calls it a day*


...You know, I've been having better luck against you ever since I took down that beast of a Bass.EXE of yours. Are you sure you don't have some kind of trick up your sleeve or something?
^ Top

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