Hey, remember my old MMRPG Trading Card Game RP? Yeah, THAT ancient thing? Well, some people *cough*Tails*cough* didn't like a few ideas or something like that, and I kinda feel like starting from scratch. So, yeah, take 2! Action! Let's start with the rules, which are the same as usual, with small changes. -There are TWO THREE types of cards: Robot Master Cards, Support Cards, and, as of recently, Field Cards. -The maximum amount of cards in a deck is 50. -You can only have ONE deck. You are banned from using alts just to have extra. -You can trade for cards. -Everyone starts with 100 Zenny in this RP. Every victory gives you 50 Zenny. You can use Zenny to get more cards. -Run out of space in your deck? Not a problem! Use your Profile Description as a storage unit, and you can switch up your deck. However, it will require you to notify me through personal messaging. -Each single card is 25 zenny. Every pack is 50. -Every card you make, unless I decide otherwise, if you have more than 1 card, will go into your own pack. -There is ONE exception to both of these above rules... Special Cards. You can win these through an event or as a prize in a tournament. One of my characters, Bt Ghost, on the other hand, had the sneakiness (and kindness?) to allow people to use zenny to buy Special Cards for 50 zenny per card. -You can also SELL cards. Each card you decide to sell will be placed in a lot. Support Cards are 5 Zenny, RM cards, Field Cards, and Special Support Cards are 10, and Special RM Cards and Special Field Cards are 15. -The cards you get is randomized. I will use random.org's list generator if more than 5, and the top 5 will be your cards. -When you create your own cards, you will have them automatically. However, I don't automatically get the starter pack cards. -Going back to the use of random.org, you can go here for coin flipping, a feature I banned from use in the original. The same will go for a new feature asked about by StupidStudiosN, which is the requirement of rolling dice. -The cards can't change forms or core colors. Even though you could place certain Pokemon cards over each other as a form of evolution, the cards used hare are not real and will NOT use that feature. Also, that means more cards to fight with for you, so yay you. -Support cards CAN'T paralyze, burn, make users fall asleep, change moves, ect., but they CAN give you a one-time use of a different attack or the attack last used by the opponent. -Banned core types: Energy, Weapon, Attack, Defense, Speed, Weapons, Light, Wily, Cossack. These are banned from RM/weapon core types due to impossibility in-game. Empty cores, however, ARE available. The banned cores CAN be used for Powers and Support Cards. -Speaking of core types, Powers and Attacks, if you don't know by now, do NOT have to match the core type of the robot using it. -Powers allows you to do a thing. Idk, I think it is obvious what they do. -I do not allow attacks that can do 100 damage or more on it's own. This means that if there is an attack that deals 90 damage and a support card (or a weakness) is used to make it do 100 or more damage, that's fine, but in other cases, no. As of lately, I had two new exceptions: Special Cards and Recoil Damage. For Special Cards, I decided to increase the damage limit to 150, mainly to make another difference between Special Cards and Regular Cards. Another exception is recoil damage: I'll allow damage of over 100 IF it comes with recoil damage of at LEAST 70 damage. However, for every 30 numbers, the recoil damage must be 70+(10*# of damage increase (by 20)). (If I said the equation wrong, then I'm sorry, but not everyone is a genius.) -There is also a new health limit so nobody can go crazy. This limit is 300 and it goes for ALL cards, including Special Cards. (Though, Special Cards MAY get a 50-200 HP limit increase in the future, but we may see.) -Speaking of Special Cards, one more thing: You can only have a limit of THREE Special Cards in your deck. Otherwise... Eh, not sure what would come out of it, but I'm pretty sure it's nothing good. -We will not use Hands and Benches for the battles, there are just robots in battle, an Robots deck, and a Support Cards deck. -I have a certain HP system in which numbers for attacks and HP MUST end with a 0. (Decimals, obviously, are also on this ban list.) -In addition, to make things fair, the number of health the robot starts with must NOT be below 90 HP. That way, no cards can be too weak. -I won't add cards that instantly disables (or not allow the use of) a Robot card, though I will allow one that disables SUPPORT cards. -Ok, let's just say Guts Man uses Super Arm on Cut Man. Since it is Impact-core, the attack would deal it's basic damage +10 to Cut Man. Let's also say that Shadow Man uses Shadow Blade to Beta Man. Since it is a Shadow-core, the attack would deal it's basic damage -10 to Beta Man. However, if Beta Man is hit with a Shadow-core attack that normally deals 10 damage, it will still deal 10 damage. -Field Cards don't have to do both Increases and Decreases. It can just increase without a decrease, or it can decrease without an increase. It has to at least have one or the other, though. -The attack increase and decrease limit for Field Cards is 30. If it's a Special Field Card, the limit is 50. -Any suggestions on what should be added/removed/changed? Just say so! -Certain rules based on making a card will only have warnings. Other rule breaks, such as taking an extra turn when not supposed to, will go in this order: Warning, loss of 10 Zenny, loss of up to 50 Zenny, loss of ALL Zenny, and probably loss of all Zenny AND a week-long ban.Here is the card maker for robots:
Name: Core: Increases: Decreases: Flavor Text: (Optional)I somehow ran out of space to place down the card sets. If you want cards go HERETo save space, I placed all players into this one pastebin: Players
MMRPG Trading Card Game: The Remake! Posted by Beta Shadow on November 10th, 2015 at 6:57pm Viewed 27751 Times
Posted on July 6th, 2016 at 9:28pmEdited on 2016/07/06 at 9:41pm
Posted 2016/07/06 at 9:28pmEdited 2016/07/06 at 9:41pm
#2
I shall stop. Also, thank you Beta. I can finally stop continuing. :P
Anyhow, some cards. :D
Name: Blade Rouge Core: Cutter Health: 180 Power: Bladed Armor Power Description: When this card takes damage, toss a coin. If heads, deal 10 Cutter Core Damage to the enemy while taking damage. If Tails, the attack goes on as normal. Attack 2: Knifed Shot Attack 2 Description: Shoot a powerful knife from your armor, dealing 40 cutter core damage! Attack 3: Sword Frolic Attack 3 Description: Blade Rouge dances around, allowing you to flip two coins. For every heads, Blade Rouge gains 10 defense. For every Tails, Blade Rouge deals 30 Cutter Core Damage!. Blade Rouge must wait at least one turn before using this. Resistance: Shadow Weakness: CutterName: Surprise Blade Core: Attack Description: A blade suddenly appears from the ground, granting 30 attack for the turn it was used.I think I'll just create cards for awhile, because it seems I cause hate to people I battle. Must be my effect. :P
Posted on July 9th, 2016 at 8:35pmEdited on 2017/06/03 at 9:38am
Posted 2016/07/09 at 8:35pmEdited 2017/06/03 at 9:38am
#4
CHANGES TO SOME CARDS:
Victreebel now has Vine Whip's power raised to 60.
Anyway, ALPHA SAPPHIRE CARDS!
Name: Blaziken Core: Flame Health: 140 Attack 1: Blaze Kick Attack 1 Description: Blaziken launches a flaming kick that does 40 damage! Attack 2: Focus Energy Attack 2 Description: For every attack Blazekin uses for 3 turns, flip a coin. If heads, it does double damage! Attack 3: Brave Bird Attack 3 Description: Blaziken charges into the enemy at blinding speed, dealing 100 damage to both the enemy AND Blaziken! Resistance: Flame Weakness: Earth
Name: Ludicolo Core: Water/Nature Health: 140 Attack 1: Rain Dance Attack 1 Description: Ludicolo makes the weather Rainy for 10 turns. Attack 2: Uproar Attack 2 Description: Ludicolo causes an uproar, dealing 30 damage to EVERYONE IN BATTLE for 3 turns! During this uproar, nobody can fall Asleep. Attack 3: Bubble Attack 3 Description: A spray of bubbles is jetted at the opposing team, dealing 20 damage. Flip two coins. If they are both heads, the opponent can't move that turn. Resistance: Water Weakness: Shadow
Name: Sableye Core: Shadow Health: 110 Attack 1: Shadow Sneak Attack 1 Description: Sableye extends its shadow and attacks the foe from behind, dealing 40 damage! Attack 2: Confuse Ray Attack 2 Description: Flip a coin. If heads, the for is now Confused. Attack 3: Detect Attack 3 Description: Flip a coin. If it's heads, Sableye evades the opponent's next attack completely. Resistance: Laser Weakness: Crystal (i intended the fairy moves to be crystal type)
500 POSTS!?!?!? Now that's quite the surprise! Who knew a place like this would have so many posts! Not even my "Create a Mega Man Game" thread got as many posts!
For a thank-you, EVERYONE who has participated by far will earn a new Special Card! This has been created by me, Rotom, and somewhat Ender, and was made to be a creation made by multiple people in the chatroom. Thanks to all who gave ideas. However, I can only fit in so much to these cards.
Name: Deck Man Core: Copy Health: 300 Power: Power of the Cards Power Description: 's attack is increased by 30 in a tag-team battle. Attack 2: Attack 1 Attack 2 Description: Deck Man chooses one of these three attacks to use against the target. The attack can't be switched until the opponent's active card is defeated. Laser Shark Sword- An attack created by Rotom, a bunch of sharks come in and attacks with the laser guns on their heads. Flip a coin. If heads, this deals 50 laser-core damage. Despite heads or tails, the sharks then forms into a sword, Deck Man slashing the opponent with it. This deals 100 cutter-core damage.Card Sentry- random.org will be manipulated for this attack. Deck Man will summon a Turret that will fire a bunch of randomly-typed bullets to deal 50 damage for 5 turns. The core type changes randomly each time.Effect Bomb- Tosses a bomb to deal 30 explode-core damage. With it, however, random.org will come into play again as it will cause a random effect to the opponent, and in that list of effects includes switching the target with a different RM card of the user's choosing! Attack 3: Card Tosser Attack 3 Description: Deck Man takes one of the user's cards and throws it at the target to deal 80 Damage, it's core depending on the card thrown. If an RM card is thrown, that card looses -10 Health. However, if a support card or field card is thrown, it will be discarded. Resistance: Neutral Weakness: Empty Flavor Text: Deck Man was created to be the guardian of MMRPG TCG Industries, protecting the factory and all players of the game. However, a glitch in Deck Man's system caused Deck Man to use the hidden power of the cards to boost his strength, causing a glitch in his system and making him want to fight against other players as a Special Card.
Oh yeah, I decided to make Flavor Texts, or descriptions of the cards itself instead of what they do, a new thing to cards. This new addition is optional, however.
Posted on July 9th, 2016 at 9:19pmEdited on 2016/07/09 at 10:35pm
Posted 2016/07/09 at 9:19pmEdited 2016/07/09 at 10:35pm
#6
Okay, gonna make a couple Undertale Cards and reveal the Pokevillians Set
Name: Napstablook Core: Neutral Health: 220 Power: Not Feeling Up to it Right Now, Sorry Power Description: Every other turn, Napstablook will be unable to use Tear Shower Attack 2: Dapper Blook Attack 2 Description: Flip a coin, if tails, Napstablook recovers 30 health, if heads, Napstablook inflicts 30 damage. Attack 3: Tear Shower Attack 3 Description: Napstablook showers the area in tears. Roll a die, and whatever number the user gets, multiply it by 10, and that will be the damage Napstablook inflicts. Resistance: none Weakness: none
Name: Mettaton Core: Shadow Health: 180 Attack 1: MTT Quiz Attack Description: The user may ask the opponent a question that has to be multiple choice, with 2-6 options for the opponent to choose as the answer. At least one of the options have to be the right one, and the opponent can choose not to answer and automatically take damage. If the opponent is correct, nothing happens, if they are wrong, they lose 50% of their current health (rounded up). Attack 2: Explosive Performance Attack 2 Description: Mettaton showers the battlefield with explosives, inflicting 50 Explode Damage on the opponent. Attack 3: Soul-to-Soul Talk Attack 3 Description: Mettaton attacks the opponent with his Soul, shooting beams of energy around the field and jumping around erratically. The attack will inflict 90 damage onto the opponent and 20 damage onto Mettaton. Resistance: Impact Weakness: Explode
Name: Mad Dummy Core: Impact Health: 220 Power: idiot! Idiot! IDIOT! Power Description: Mad Dummy can attack thrice on the first turn he's out, then once per four turns. i.e using Knife once and Dummy Support twice when idiot! Idiot! IDIOT! activates. Attack 2: Knife Attack 2 Description: Mad Dummy throws his knife at the opponent to inflict 70 Cutter Damage however, Mad Dummy can only use this once per battle... Attack 3: Dummy Support Attack 3 Description: Mad Dummy calls for support on the battlefield, inflicting 30 damage plus 10 Laser Damage. Resistance: Impact Weakness: Cutter
Anyone is free to edit my cards and claim them as their own if they so wish. I have lost interest in this game a long time ago, so my cards are not being used at all. Feel free to claim any of them as your own and change them as you see fit. Also, congrats for 500 posts, making this one of the most populated threads on the Prototype.
Posted on July 9th, 2016 at 10:26pmEdited on 2016/07/09 at 11:09pm
Posted 2016/07/09 at 10:26pmEdited 2016/07/09 at 11:09pm
#8
To add to the Undertale Set.
Name: Glyde Core: Wind Health: 220 Power: Ego Power Power Description: The opponent can use a turn to either Boo Glyde, witch increases his Attack by 40 and lowers his Defense by 30, or Applause Glyde, Increasing his defense by 30, and lowering his attack by 20, and disables Giga Star on the next turn Attack 2: Star Beam Attack 2 Description: Flip 3 coins, for each coin that is heads, it does 30 damage. Attack 3: Giga Star Attack 3 Description: Glyde fires a larger star that does 70 damage and flip a coin, if tails, the attack does a extra 30 damage. Resistance: Laser Weakness: Impact
And to edit one of Tails' cards to claim as my own, Name: Ring Man Core: Cutter Health: 200 Attack 1: Ring Boomerang Attack 1 Description: The user throws a wide boomerang that attacks the opponent, flip a coin, if heads, this attack does 40 damage, if tails, 80 damage. Attack 2: Ring Hold Attack 2 Description: Flip a coin to determine if the opponent will be prevented from attacking this turn. If heads, the opponent cannot attack with his Robot Master, though support cards can still be used, and the opponent also takes 90 damage (ignores resistance and weakness). If tails, the attack does nothing Attack 3: Ring Juggle Attack 3 Description: Flip 4 coins, for each coin that is tails, this attack does 30 damage Resistance: Wind Weakness: Flame (Ring Man's card goes to both the Ender Set and the MM4 set.)
Posted on July 9th, 2016 at 10:30pmEdited on 2016/07/10 at 12:49am
Posted 2016/07/09 at 10:30pmEdited 2016/07/10 at 12:49am
#9
Oh-ho! Musical had finally created Mettaton, Napstablook, and Mad Dummy! It's time to finish off the main cast! Let's begin this in the most GLAMOROUS way possible, shall we? ;)
Name: Mettaton EX* Core: Crystal Health: 200 Attack 1: Kick of Glamour Attack 2 Description: Mettaton EX kicks the target with his fabulously designed legs to deal 30 Damage. If hit by a Laser-Core on the opponent's previous turn, this attack will do 50 Damage instead. Attack 2: Explosive Performance Attack 2 Description: Mettaton showers the battlefield with explosives, inflicting 50 Damage on the opponent. Attack 3: Soul-to-Soul Talk Attack 3 Description: Mettaton attacks the opponent with his Soul, shooting beams of energy around the field and jumping around erratically. The attack will inflict 90 damage onto the opponent and 20 recoil damage onto Mettaton. Resistance: Impact Weakness: Laser
Now, onwards to the final three! (I WAS going to do ALL 3 of Asriel's forms, but I decided against it.)
Name: Frisk Core: Neutral Health: 100 Power: Mercy Power Description: Since Frisk is a pacifist, if the target is defeated by one of Frisk's "attacks", they will be Spared instead, meaning the opponent's card will be sent back to the deck and, if sent back out, have half of it's max Health, rounded down. If the card is the opponent's last card, however, the user will win the battle instead. Attack 2: Act Attack 2 Description: Frisk will compliment the opponent, dealing 50 "Damage" Attack 3: Item Attack 3 Description: Frisk will eat an item. Roll the dice. Frisk will be healed by the number it landed on times 10. Resistance: Impact Weakness: Shadow
Name: Flowey Core: Nature and Shadow Health: 100 Power: Kill or Be Killed Power Description: If fighting against Frisk, Chara, or Mega Man**, Flowey's attack will be increased by 10 for each turn they survive. Attack 2: Friendliness Pellet Attack 2 Description: Flowey attacks the target with a bunch of bu- err, Friendliness Pellets, dealing 20 Damage. Attack 3: Vine Attack Attack 3 Description: Flowey attacks the target with a vine to deal 50 Damage. If the target is classified as a Monster, Flowey absorbs a small bit of their SOUL, healing him by +30 Health. Resistance: Nature Weakness: Flame
Here comes the Special Card of the main cast set, Asriel himself!
Name: Asriel Core: Flame and Shadow Health: 250 Attack 1: Chaos Saber/Buster Attack 1 Description: Choose one of two attacks to use. Chaos Saber- Asriel attacks with two swords. Flip 5 coins. For each set of heads, this attack does 20 damage.Chaos Buster- Asriel fires a few shots from a cannon. Flip 3 coins. For each set of heads, this attack does 10 Damage. If all three coins lands on heads, this attack will do an additional 30 Damage. Attack 2: Shocker Breaker/Star Blazing Attack 2 Description: Choose one of two attacks to use. Shocker Breaker- Asriel summons a giant laser to strike the opponent. Flip 3 coins. For each set of heads, this attack does 30 damage.Star Blazing- Asriel summons multiple shooting stars. Flip 5 coins. For each set of heads, this attack does 20 Damage. Attack 3: Hyper Goner Attack 3 Description: If the target survived for 5 turns, Asriel uses his ultimate attack, Hyper Goner, to deal 100 Damage, piercing all damage. If used early, the attack is replaced by a fireball to deal 30 Flame-Core Damage. The charge is reset when used early or if the opponent's current card is defeated. Resistance: Nature Weakness: None
Welp, I'm done here. I'm just gonna... *Falls asleep*
*Cutting sounds* *MISS*
...Heh. Guess you REALLY want to follow that path now, huh? Heh, funny, I'm facing a guy who's card is following that same path. I'll just let you know... I will NOT let YOU get away with it.
Undertale Set: the Genocide Collection Coming to my next post!
*Musical made regular Mettaton, not Mettaton EX. Though, this card uses two of the same moves plus one. **While he has a strong sense of justice, Mega Man doesn't really want to fight against his robotic brothers. (Then again, are the Wily Bots even considered as his brothers? Eh, whatever.)
Posted on July 9th, 2016 at 11:32pmEdited on 2017/09/10 at 10:42am
Posted 2016/07/09 at 11:32pmEdited 2017/09/10 at 10:42am
#10
And now for something completely different.
Name: STAIRS Core: Impact Description: If the enemy is weak to impact, they're stunned. Flavor Text: I WARNED YOU ABOUT STAIRS BRO!!!! I TOLD YOU DOG!!
Name: STAIRFIELD Core: Impact/Space Increases: Space +10Impact +20Electric +10 Decreases: Swift -30
Name: The Coart is on FIRE Increases: Flame +20Swift +10Wind +10Earth +10 Decreases: Shadow -30Water -30Freeze -20
Name: The Black Knight Core: Shadow Health: 270 Power: Limbs Power Description: If The Black Knight has at most 240 HP, his attacks lose 10 power. At 160 health or lower, his attacks lose an additional 40 damage! At 80 health, it's another 10 damage lost. Attack 2: Black Knight's Sword Attack 2 Description: This telekinetic sword does a whopping 90 damage! Resistance: Impact Weakness: Cutter
Name: Doggo Core: Nature Health: 130 Power: MOVING!? MOVING!? Power Description: If Doggo hits, he gains 20 defense this turn! Attack 2: Cobalt Dagger Attack 2 Description: Flip a coin. If it's heads, this attack does 40 damage! This will ALWAYS be super effective against Swift Types, and will ALWAYS get a heads against someone with evasion modifiers. Resistance: Swift Weakness: Time
Name: Snowdrake Core: Freeze Health: 100 Power: Cold Shoulder Power Description: When hit by a Freeze-type move, flip a coin. If tails, the attack does nothing. Attack 2: Ice Breath Attack 2 Description: Snowdrake breathes cold air at the enemy, "thawing" off 30 of their health! Resistance: Freeze Weakness: Shadow
Posted on July 9th, 2016 at 11:43pmEdited on 2016/07/10 at 12:47am
Posted 2016/07/09 at 11:43pmEdited 2016/07/10 at 12:47am
#11
...You really want this to happen? You really want me to make these cards? ...Alright, if you say so... YOUR GONNA HAVE A BAD TIME.
Name: Undyne the Undying Core: Cutter and Shadow Health: 230 Power: DETERMINATION Power Description: Undyne the Undying is DETERMINED to avenge everyone who had fallen. Every five turns, Undyne's attack is increased by 10 times every RM Card that has been scraped (defeated)! Attack 2: Energy Spear Attack 2 Description: Undyne the Undying attacks with a spear made of energy to deal 70 Damage. Attack 3: Reverse Spear Attack 3 Description: Undyne the Undying summons a spear made of energy that tricks opponents and attack them from behind after being seen! This does 50 Damage while piercing all defenses, meaning it cancels resistances and shields! Resistance: Shadow Weakness: Cutter
Name: Mettaton NEO Core: Laser Health: 210 Attack 1: NEO Cannon Attack 1 Description: Mettaton NEO blasts the target with a powerful laser cannon to deal 50 Damage! Attack 2: Bolt Barrage Attack 2 Description: Mettaton NEO attacks the target with multiple bolts of lightning. Flip 5 coins. For each set of heads, this attack does 20 Damage times the number of heads! Attack 3: Bomb Frenzy Attack 3 Description: Mettaton NEO showers the battlefield with explosives to deal 70 Damage! Resistance: Impact Weakness: Explode*
Name: Chara Core: Empty and Shadow Health: 250 Power: DETERMINATION Power Description: Chara is DETERMINED to ERASE the world. If facing against another Undertale character, Chara's attack is increased by +30 Damage. If Chara is facing the main hero of another series (for example, Mega Man), their attack is increased by +10 Damage. Attack 2: Real Knife Attack 2 Description: Chara attacks the target with a sharp knife, dealing 70 Damage! Attack 3: ERASE Attack 3 Description: If the target is at 25% of it's health or lower, Chara will not only strike the target to deal 70 Damage, Chara ALSO absorbs it's SOUL to retrieve full health AND discards one of the target's Support or Field Cards. If used too early, however, this attack will only deal 10 Damage, and Chara will not heal or discard any of the opponent's Support of Field Cards. Resistance: Shadow Weakness: Cutter
Let's finish it with the SECOND Undertale Special Card, Omega Flowey.
Name: Omega Flowey Core: Nature and Empty Health: 300 Power: SOUL Power Power Description: If Six Human Souls is used on Omega Flowey, Omega Flowey's HP will skyrocket to 450 instead of the usual 250! Attack 2: Attack Barrage Attack 2 Description: Roll a dice. Omega Flowey uses one of these attacks depending on the dice roll. 1. Friendliness Bullets- Omega Flowey summons extra-strong Friendliness Pellets to deal 80 Damage.2. Flamethrower- Omega Flowey sends out waves of fire at the target to deal 50 Damage.3. Mouth Laser- Omega Flowey summons a giant laser from his giant second mouth at the target to deal 70 Damage.4. Vine Attack- Omega Flowey strikes the target with vines to deal 70 Damage.5. Flowey Bombs- Omega Flowey drops bombshells on the target to deal 60 Damage.6. Six Human Souls- Omega Flowey uses the power of one of the 6 human souls he absorbed to attack. Roll another dice. 1 is Patience, which deals 30 Freeze-Core Damage unless the previous attack was Time-Core. 2 is Bravery, which deals 30 Explode-Core Damage unless the previous attack was Swift-Core. 3 is Integrity, which deals 50 Water-Core Damage if the previous attack was Swift Core. 4 is Perseverance, which inflicts 30 Time-Core Damage and also inflicts the target with Poison. 5 is Kindness, which heals Omega Flowey by 50 Health. 6 is Justice, which inflicts 10 Laser-Core Damage and 30 Electric-Core Damage. Attack 3: SAVE File Attack 3 Description: If the previous attack was blocked, Omega Flowey can use the same move all over again, with an additional +20 Damage. Resistance: Time Weakness: Cutter
And that's the end of the main cast. But it's NOT the end of the Undertale Set itself! Not when there are Undertale fans like US around!
*I'm unsure of what Empty Gun's core would be, but Explode Core is as close to a bullet than anything else, so eh.
Posted on July 10th, 2016 at 12:14amEdited on 2016/07/10 at 4:59am
Posted 2016/07/10 at 12:14amEdited 2016/07/10 at 4:59am
#12
Ugh, 5K chara limit... But, I have a set to make, the PokevilIans Set!
Name: Rocket Grunt Core: Shadow Health: 180 Attack 1: Rattata Attack/Power Description: This attack is determined by a Die Roll, these results are: 1-2: Tackle- Rattata rushes into the opponent, inflicting 30 Neutral Damage 3-4: Quick Attack- Flip three coins, Rattata inflicts 20 Neutral damage per heads 5-6: Rock Smash- Rattata bashes into the target, inflicting 30 Impact Damage, and for 3 turns, the opponent takes 10 more damage from attacks, the effect doesn't stack Attack 2: Koffing Attack 2 Description: This attack is determined by a Die Roll, these results are: 1-2: Pound- Koffing bashes into the opponent, inflicting 30 Neutral Damage 3-4: Poison Gas- Koffing leaks a poisonous gas from its body, Poisoning the opponent 5-6: Smog- Koffing covers the area in an unhealthy Smog, inflicting 30 Shadow Damage and healing the user by 10 Health Resistance: Shadow Weakness: Earth Flavor Text: A Team Rocket member of the lowest class. Usually incompetent and only have their assigned Rattata and Koffing, a Rocket Grunt with a Gastly or Oddish is a rare sight.
Name: Rocket Executive Core: Shadow Health: 110 Attack 1: Vileplume Attack/Power Description: This attack is determined by a Die Roll, the results are: 1-2: Mega Drain- Vileplume drains the life force of the opponent, inflicting 30 Nature Damage and healing the user by 30 health 3-4: Poisonpowder- Vileplume shoots a poisonous powder at high speeds from its petals, inflicting 10 Neutral Damage and Poisoning the opponent 5-6: Petal Dance- Vileplume attacks the opponent with a Storm of Petals, inflicting 60 Nature Damage, but Vileplume cannot be used for the next turn. Attack 2: Haunter Attack 2 Description: This attack is determined by a Die Roll, the results are: 1-3: Hypnosis/DreamEater- Haunter devastates the opponent with this powerful, energy-sucking attack. Flip a coin, if heads, Haunter inflicts 60 Shadow Damage and the user recovers 40 Health, if tails, the move does nothing. 4-6: Shadow Ball- Haunter fires off a ball of energy at the opponent, inflicting 50 Shadow Damage Resistance: Shadow Weakness: Crystal Flavor Text: A Team Rocket member of a high class. This member is always respected by the lower Grunts and either receive their stronger Pokemon by stealing them from twerps or raising them from the ground up.
Name: Meowth Core: Neutral Health: 150 Power: Technician Power Description: If, by either a Support or Field card lowering damage or an opponent's resistance, an attack Meowth uses will inflict less than 40 damage, that damaged is multiplied by 1.5x, rounded up, i.e Meowth fighting an opponent with a resistance to neutral, Scratch would inflict only 20 damage, but Technician boosts that to 30 (as 20 x 1.5 = 30) Attack 2: Scratch Attack 2 Description: Meowth claws at the opponent, inflicting 50 damage Attack 3: Poison Fang Attack 3 Description: Meowth bites the opponent with its fangs, inflicting 40 damage. Flip a coin, if heads, the opponent is also Poisoned Resistance: Nature Weakness: Impact Flavor Text: Meowth adores round objects. It wanders the streets on a nightly basis to look for dropped loose change.
Name: Mirror B Core: Crystal Health: 210 Power: Crystal Dance Room Power Description: If the player owns any other RM Cards that are Crystal-Core or know the attacking move "Pose" Rain Dish recovers 10 more Health per turn and Ludicolo Ring inflicts 10 more damage per coin flip. Attack 2: Rain Dish Attack 2 Description: The user becomes Rain Dished. If an RM Card is Rain Dished, for 4 turns they will recover 10 health per turn and be immune to Water-Core moves. Attack 3: Ludicolo Ring Attack 3 Description: Mirror B attempts to break the Ludicolos from their dancing fever and attack the opponent. Flip 4 coins, Mirror B will inflict 20 Damage per heads Resistance: Nature Weakness: Shadow Flavor Text: Mirror B is known as an Admin of Cipher and the boss of Team Miror. He's a Wanderer with an enjoyment for dancing, he often attracts a ring of Ludicolos that also enjoy dancing.
Posted on July 10th, 2016 at 11:34amEdited on 2016/07/10 at 7:28pm
Posted 2016/07/10 at 11:34amEdited 2016/07/10 at 7:28pm
#13
Allow me to join in.
Name: Diver Dave Core:Missile Health:200 Attack:Dave Twister Dave propels himself toward his opponent, causing 60 damage. Attack 2: Dave Missile Dave fires a missile at his opponent, doing 70 damage. this attack never misses. Resistances:Water Weaknesses:Shadow
Posted on July 10th, 2016 at 3:23pmEdited on 2016/07/10 at 4:39pm
Posted 2016/07/10 at 3:23pmEdited 2016/07/10 at 4:39pm
#14
@Diver Dave : You can only have one weakness and one resistance. Other than that, your card is pretty alright.
And to edit a few more of Tails' cards...
Name: TailsMK4 Core: Space & Electric Health: 250 Power: Cosmic Discharge Power Description: If damaged by a Space-type attack, the user's next attack goes up by 40. (if the attack is a multi-hit, apply to last hit.) Attack 2: Meteor Blast Attack 2 Description: Flip a coin to decide how many meteors will be spawned for 30 damage each. If heads, two meteors will spawn. If tails, four meteors will spawn. Attack 3: Electric Orb Attack 3 Description: Fires a charged particle of energy for 30 damage and has a 30% chance to cause Paralysis Resistance: Electric Weakness: Earth
Name: Spark Man Core: Electric Health: 150 Power: Energy Spike Power Description: Spark Man's next attack goes up by 30 if he attacked the target with an electric-core move the previous turn. Attack 2: Spark Shock Attack 2 Description: The user sends a small ball of energy to the target for 50 damage. If Spark Charge was used the previous turn, the attack does 100 damage instead and paralyzes. Attack 3: Spark Charge Attack 3 Description: The user spends the turn charging up Spark Shock and takes 10 less damage while charging. Resistance: Water Weakness: Cutter
Posted on July 10th, 2016 at 8:10pmEdited on 2016/07/11 at 8:33am
Posted 2016/07/10 at 8:10pmEdited 2016/07/11 at 8:33am
#17
@MegaBoyX7 : Although things are looking suspicious, it's not safe to assume things. One of us could say that he's alpha, but at the same time be wrong. And vice versa.
Name:Froggit Health:50 Core:Water Attack 1:Froggit Fly Description: Froggit species are not known to attack nearby flies and other insects such as Whimsum, So they let them roam wherever they please. Unfortunatly, they lock on to any human nearby. Flip a coin three times. For every heads, this does 10 damage. Attack 2:Froggit Hop Description: The Froggit accidently hops to close to the opponent, doing 50 damage. Weakness:Cutter Resistance:Flame
Name:Greater Dog Health:200 Core:Impact/Cutter Power:Play/Ignore Description: The opponent has two options. Playing with the greater dog gives +20 defense to the dog, But Ignoring it makes it do +20 damage Attack 2:Dog Spear Description: Greater Dog fires a spear, but it looks kinda...strange, doing 50 damage. Attack 3:BARK! Description: The excited Greater Dog barks. Flip a coin 5 times. For every tails. this does 20 damage. Weakness:Cutter Resistance:Impact
Posted on July 11th, 2016 at 3:46amEdited on 2016/07/11 at 3:51am
Posted 2016/07/11 at 3:46amEdited 2016/07/11 at 3:51am
#19
Guess I make some support cards since there any so much supports,*cough*ahem guess I start
Support Invasion Card Set
Supprot Card Name:Auto Bazooka
Description: When this support card is activated,you can equip one of your cards with this supported ability it will give boost of defense and attack stats by 45,each turn if this ability attack was success it gives paralyze status,wich will last for 3 next turns,If this ability fails next turn is attack the status which was active will be canceled and this card is destroyed(it can be played once in each match)
Support Card Name: Tango
Description: When Tango is summoned this support card ability Tango will be randomly attacking the card is picked,(you know tango ability)It will attack three times in row but if hits the target successfully It gives confusion for 3 turns if all 3 hits missed,the ability is automatically canceled
Support card Name: The GutsPowerUP
Description: The GutsPowerUP is a support card which boosts the defense on the card is attached and boost of defense will be 30 raised and will not change,this support will be destroyed after the RM card is destroyed
(This deck can be edited I don't mind it at all Fixed couple small mistakes I am done now)
I don't care if it's a different language, GIT GUD AT GRAMMAR CHAOS. PLEASE. JUST LOOK UP BASIC ENGLISH GRAMMAR LESSONS! I don't have the time for this anymore...
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