Hey, remember my old MMRPG Trading Card Game RP? Yeah, THAT ancient thing? Well, some people *cough*Tails*cough* didn't like a few ideas or something like that, and I kinda feel like starting from scratch. So, yeah, take 2! Action! Let's start with the rules, which are the same as usual, with small changes. -There are TWO THREE types of cards: Robot Master Cards, Support Cards, and, as of recently, Field Cards. -The maximum amount of cards in a deck is 50. -You can only have ONE deck. You are banned from using alts just to have extra. -You can trade for cards. -Everyone starts with 100 Zenny in this RP. Every victory gives you 50 Zenny. You can use Zenny to get more cards. -Run out of space in your deck? Not a problem! Use your Profile Description as a storage unit, and you can switch up your deck. However, it will require you to notify me through personal messaging. -Each single card is 25 zenny. Every pack is 50. -Every card you make, unless I decide otherwise, if you have more than 1 card, will go into your own pack. -There is ONE exception to both of these above rules... Special Cards. You can win these through an event or as a prize in a tournament. One of my characters, Bt Ghost, on the other hand, had the sneakiness (and kindness?) to allow people to use zenny to buy Special Cards for 50 zenny per card. -You can also SELL cards. Each card you decide to sell will be placed in a lot. Support Cards are 5 Zenny, RM cards, Field Cards, and Special Support Cards are 10, and Special RM Cards and Special Field Cards are 15. -The cards you get is randomized. I will use random.org's list generator if more than 5, and the top 5 will be your cards. -When you create your own cards, you will have them automatically. However, I don't automatically get the starter pack cards. -Going back to the use of random.org, you can go here for coin flipping, a feature I banned from use in the original. The same will go for a new feature asked about by StupidStudiosN, which is the requirement of rolling dice. -The cards can't change forms or core colors. Even though you could place certain Pokemon cards over each other as a form of evolution, the cards used hare are not real and will NOT use that feature. Also, that means more cards to fight with for you, so yay you. -Support cards CAN'T paralyze, burn, make users fall asleep, change moves, ect., but they CAN give you a one-time use of a different attack or the attack last used by the opponent. -Banned core types: Energy, Weapon, Attack, Defense, Speed, Weapons, Light, Wily, Cossack. These are banned from RM/weapon core types due to impossibility in-game. Empty cores, however, ARE available. The banned cores CAN be used for Powers and Support Cards. -Speaking of core types, Powers and Attacks, if you don't know by now, do NOT have to match the core type of the robot using it. -Powers allows you to do a thing. Idk, I think it is obvious what they do. -I do not allow attacks that can do 100 damage or more on it's own. This means that if there is an attack that deals 90 damage and a support card (or a weakness) is used to make it do 100 or more damage, that's fine, but in other cases, no. As of lately, I had two new exceptions: Special Cards and Recoil Damage. For Special Cards, I decided to increase the damage limit to 150, mainly to make another difference between Special Cards and Regular Cards. Another exception is recoil damage: I'll allow damage of over 100 IF it comes with recoil damage of at LEAST 70 damage. However, for every 30 numbers, the recoil damage must be 70+(10*# of damage increase (by 20)). (If I said the equation wrong, then I'm sorry, but not everyone is a genius.) -There is also a new health limit so nobody can go crazy. This limit is 300 and it goes for ALL cards, including Special Cards. (Though, Special Cards MAY get a 50-200 HP limit increase in the future, but we may see.) -Speaking of Special Cards, one more thing: You can only have a limit of THREE Special Cards in your deck. Otherwise... Eh, not sure what would come out of it, but I'm pretty sure it's nothing good. -We will not use Hands and Benches for the battles, there are just robots in battle, an Robots deck, and a Support Cards deck. -I have a certain HP system in which numbers for attacks and HP MUST end with a 0. (Decimals, obviously, are also on this ban list.) -In addition, to make things fair, the number of health the robot starts with must NOT be below 90 HP. That way, no cards can be too weak. -I won't add cards that instantly disables (or not allow the use of) a Robot card, though I will allow one that disables SUPPORT cards. -Ok, let's just say Guts Man uses Super Arm on Cut Man. Since it is Impact-core, the attack would deal it's basic damage +10 to Cut Man. Let's also say that Shadow Man uses Shadow Blade to Beta Man. Since it is a Shadow-core, the attack would deal it's basic damage -10 to Beta Man. However, if Beta Man is hit with a Shadow-core attack that normally deals 10 damage, it will still deal 10 damage. -Field Cards don't have to do both Increases and Decreases. It can just increase without a decrease, or it can decrease without an increase. It has to at least have one or the other, though. -The attack increase and decrease limit for Field Cards is 30. If it's a Special Field Card, the limit is 50. -Any suggestions on what should be added/removed/changed? Just say so! -Certain rules based on making a card will only have warnings. Other rule breaks, such as taking an extra turn when not supposed to, will go in this order: Warning, loss of 10 Zenny, loss of up to 50 Zenny, loss of ALL Zenny, and probably loss of all Zenny AND a week-long ban.Here is the card maker for robots:
Name: Core: Increases: Decreases: Flavor Text: (Optional)I somehow ran out of space to place down the card sets. If you want cards go HERETo save space, I placed all players into this one pastebin: Players
MMRPG Trading Card Game: The Remake! Posted by Beta Shadow on November 10th, 2015 at 6:57pm Viewed 27751 Times
Posted on June 29th, 2016 at 11:23pmEdited on 2016/08/29 at 1:26pm
Posted 2016/06/29 at 11:23pmEdited 2016/08/29 at 1:26pm
#8
First of all, I'm redicing crunch's damage to 60.
Second, I'm making Modifications to DOBULU DEE GAZZDURR:
Orange Burst now does no damage to those with movement buffs, but does 70 damage to those that don't have them. He also has an added weakness to Shadow-type attacks, along with his other weaknesses and resistances.
Third, this is the Omega Ruby set!
Name: Sceptile Core: Nature Health: 130 Attack 1: Leaf Blade Attack 1 Description: Sceptile slashes with a sharp leaf. Flip a coin. If tails, this does 20 damage. If heads, it does 60 damage. Attack 2: Dual Chop Attack 2 Description: Flip two coins. For each one that is heads, the enemy takes 40 damage! Attack 3: Detect Attack 3 Description: Flip a coin. If it's heads, Sceptile evades the opponent's next attack completely. Resistance: Nature Weakness: Wind
Name: Shiftry Core: Nature/Shadow Health: 150 Power: Chlorophyll Power Description: Shiftry gets to move twice per turn in Sunlight. Attack 2: Razor Leaf Attack 2 Description: Shiftry launches sharp-edged leaves to slash at the opposing team. Flip a coin. If tails, this does 10 damage to all foes. If heads, it does 50 damage to one enemy. Attack 3: Bide Attack 3 Description: The user endures two attacks, then strikes with the combined power of those attacks doubled. If shiftry is disabled, it will do the damage done by the attacks first. Resistance: Nature Weakness: Freeze
Name: Mawile Core: Neutral Health: 110 Power: Hyper Cutter Power Description: Mawile's attack can't be lowered. Attack 2: Crunch Attack 2 Description: Mawile bites into the enemy, dealing 60 damage to them. Attack 3: Sucker Punch Attack 3 Description: Mawile fakes out the opponent, doing 30 damage! This move does 50 more damage if the target uses a move after this attack strikes. Resistance: Cutter Weakness: Flame
Name: Zangoose Core: Cutter Health: 130 Power: Immunity Power Description: Zangoose can't be Poisoned. Attack 2: Slash Attack 2 Description: Flip a coin. If heads, this attack deals 60 damage. If tails, it does 30 damage. Attack 3: Close Combat Attack 3 Description: Zangoose does a whopping 90 damage to the enemy, but takes 40 more damage from attacks. Resistance: Shadow Weakness: Impact
I'll work on Lunatone, Regirock and Groudon tomorrow. Until then, peace.
*warps in while RSB is away* Alright. Now that he's not there, I guess I may as well make some.... Additions to this list! Hoenn won't know what hit them! Heheheheh... This is SUCH an awesome prank.
@RotomSlashBlast : A mischievous, new person of some sorts? Hey, maybe we can be- Yeah, yeah, go back to the RP world, Bt Ghost. But isn't this technically- Get out!
@Beta Man : What I am saying is, how am I supposed to beat anyone except chaos. Jeez I need to search through some of these older pages just to learn what Terra Saturn and YOU can do!
@Mettaur Man : Okay, calm down. If you don't like this, don't play it! If you want more cards, make some! It's easy, just don't turn Beta into some "Rawr! I will murder you with RANT RANT RANT" (No offense. :P) and make them balance like everyone else! It is quite simple really. Or you can just buy some in the shop and nowhere else. ;-; That would be... bad.
@T-RexNaffects : Sorry I appear to RANTRANTRANTRANTRANTRANTRANTRanting. I Feel like I might have anger issues. But really I feel like I should just make cards other then play, I have been looking for someone to fight for A while now actually. Infact I would of fought Megaboy. But he denied it. I just get pissed (yes i am using it cause apparently i am doing what ura does and NOT count it as A swear word.) easily. And I did just go back and see how weak your card was apparently and now I wish I had A different one. And this is the pokemon trading card game all over again for me, cant find anyone to battle, getting all those cards for nothing, all that money down the drain I wasted my time buying them. I Can be annoying ya see. And I just need zenny to play the game so I am willing to take it from people around my level. Though chaos is not around my level he is the closest to my level so that is why I want to fight him. Oh and sorry for getting all pissy.
Posted on June 29th, 2016 at 11:52pmEdited on 2016/06/30 at 12:29am
Posted 2016/06/29 at 11:52pmEdited 2016/06/30 at 12:29am
#17
@Mettaur Man : I was not saying YOU rant, Mettaur Man. x3 Other man in the room! Anyhow, try and make some cards, you'll be fine! I think you'll do good.
@Beta Man : Wait, what wouldn't work? What are you talking about? I'M SO CONFUSED! Okay then?Here Mettaur Man, after my battle, I'll get these cards, but it will be a good reference for card making to you! ;)
Name: Sword Man Core: Flame and Cutter Health: 180/180 Attack 1: Flaming Swordsman Art: Slash Attack 1 Description: Sword Man attacks with a flaming slash attack, dealing 50 Cutter Damage!. Attack 2: Flaming Swordsman Art: Guardian Tornado Attack 2 Description: A flaming tornado of protection appears! Flip a coin. If heads, gain 20 Defense!. if Tails, Gain 10 defense! Attack 3: Flaming Swordsman Art: Body Departing Slash Attack 3 Description: Sword man strikes with half of his body, well, not attached... Dealing 50 Flame Core Damage!. After use, flip a coin. If heads, Deal 20 Extra Damage!. If Tails, This move will have a two turn cooldown!. Resistance: Space Weakness: Water
Name: Flame Mammoth Core: Flame Health: 210 Power: Lumpy Fighter Power Description: Flame Mammoth is huge, meaning that he takes 10 less damage! Only problem is, his attacks are slow, which means he charges his attacks before using them for 1 turn! Attack 2: Flaming Strike Attack 2 Description: Flame Mammoth strikes with... Fire; dealing 50 Flame Core Damage!. Attack 3: Blue Flame Attack 3 Description: Flame Mammoth attacks with Blue Fire, dealing 60 Flame Core Damage!. Roll a Die. Your number is times by ten and added on. if you get a 4, 5, or 6, this move gains a 1 turn cooldown.Yeah.
@RotomSlashBlast : OMG YOU DID IT! YOU POSTED SOMETHING! Okay... Anyhow... Chacc, Power Axe! Deals 10 damage for these two turns starting NOW! You are also Scalded!
Name: Psi Man Health: 140/150 Status: Power Axe; 2 turns remaining, Scalded
Name: Chacc Health: 190/230 Status: None
HOLD IT! You did 10 extra specified damage! it's 40 damage!
Oh great! Uh, Chacc! Use The God of Rain! PLEASE BE HEADS! YEEEEEEEEEEES! HEADS! MY BABY! YOU ARE PARALYZED! WOOOOOOOOOOOOOOOO! Also, it deals 50 damage! Also, 10 damage from Power Axe!
Name: Psi Man Health: 90/150 Status: Power Axe; 1 turn left, Scalded, Psi Buster Charging, Paralyzed
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