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MMRPG Trading Card Game: The Remake!

November 10th, 2015 at 6:57pm
 
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Beta Shadow
Beta Shadow
33,453,614 BP
44 TP | 4927 PP
Hey, remember my old MMRPG Trading Card Game RP? Yeah, THAT ancient thing? Well, some people *cough*Tails*cough* didn't like a few ideas or something like that, and I kinda feel like starting from scratch. So, yeah, take 2! Action!
Let's start with the rules, which are the same as usual, with small changes.
-There are TWO THREE types of cards: Robot Master Cards, Support Cards, and, as of recently, Field Cards.
-The maximum amount of cards in a deck is 50.
-You can only have ONE deck. You are banned from using alts just to have extra.
-You can trade for cards.
-Everyone starts with 100 Zenny in this RP. Every victory gives you 50 Zenny. You can use Zenny to get more cards.
-Run out of space in your deck? Not a problem! Use your Profile Description as a storage unit, and you can switch up your deck. However, it will require you to notify me through personal messaging.
-Each single card is 25 zenny. Every pack is 50.
-Every card you make, unless I decide otherwise, if you have more than 1 card, will go into your own pack.
-There is ONE exception to both of these above rules... Special Cards. You can win these through an event or as a prize in a tournament. One of my characters, Bt Ghost, on the other hand, had the sneakiness (and kindness?) to allow people to use zenny to buy Special Cards for 50 zenny per card.
-You can also SELL cards. Each card you decide to sell will be placed in a lot. Support Cards are 5 Zenny, RM cards, Field Cards, and Special Support Cards are 10, and Special RM Cards and Special Field Cards are 15.
-The cards you get is randomized. I will use random.org's list generator if more than 5, and the top 5 will be your cards.
-When you create your own cards, you will have them automatically. However, I don't automatically get the starter pack cards.
-Going back to the use of random.org, you can go here for coin flipping, a feature I banned from use in the original. The same will go for a new feature asked about by StupidStudiosN, which is the requirement of rolling dice.
-The cards can't change forms or core colors. Even though you could place certain Pokemon cards over each other as a form of evolution, the cards used hare are not real and will NOT use that feature. Also, that means more cards to fight with for you, so yay you.
-Support cards CAN'T paralyze, burn, make users fall asleep, change moves, ect., but they CAN give you a one-time use of a different attack or the attack last used by the opponent.
-Banned core types: Energy, Weapon, Attack, Defense, Speed, Weapons, Light, Wily, Cossack. These are banned from RM/weapon core types due to impossibility in-game. Empty cores, however, ARE available. The banned cores CAN be used for Powers and Support Cards.
-Speaking of core types, Powers and Attacks, if you don't know by now, do NOT have to match the core type of the robot using it.
-Powers allows you to do a thing. Idk, I think it is obvious what they do.
-I do not allow attacks that can do 100 damage or more on it's own. This means that if there is an attack that deals 90 damage and a support card (or a weakness) is used to make it do 100 or more damage, that's fine, but in other cases, no. As of lately, I had two new exceptions: Special Cards and Recoil Damage. For Special Cards, I decided to increase the damage limit to 150, mainly to make another difference between Special Cards and Regular Cards. Another exception is recoil damage: I'll allow damage of over 100 IF it comes with recoil damage of at LEAST 70 damage. However, for every 30 numbers, the recoil damage must be 70+(10*# of damage increase (by 20)). (If I said the equation wrong, then I'm sorry, but not everyone is a genius.)
-There is also a new health limit so nobody can go crazy. This limit is 300 and it goes for ALL cards, including Special Cards. (Though, Special Cards MAY get a 50-200 HP limit increase in the future, but we may see.)
-Speaking of Special Cards, one more thing: You can only have a limit of THREE Special Cards in your deck. Otherwise... Eh, not sure what would come out of it, but I'm pretty sure it's nothing good.
-We will not use Hands and Benches for the battles, there are just robots in battle, an Robots deck, and a Support Cards deck.
-I have a certain HP system in which numbers for attacks and HP MUST end with a 0. (Decimals, obviously, are also on this ban list.)
-In addition, to make things fair, the number of health the robot starts with must NOT be below 90 HP. That way, no cards can be too weak.
-I won't add cards that instantly disables (or not allow the use of) a Robot card, though I will allow one that disables SUPPORT cards.
-Ok, let's just say Guts Man uses Super Arm on Cut Man. Since it is Impact-core, the attack would deal it's basic damage +10 to Cut Man. Let's also say that Shadow Man uses Shadow Blade to Beta Man. Since it is a Shadow-core, the attack would deal it's basic damage -10 to Beta Man. However, if Beta Man is hit with a Shadow-core attack that normally deals 10 damage, it will still deal 10 damage.
-Field Cards don't have to do both Increases and Decreases. It can just increase without a decrease, or it can decrease without an increase. It has to at least have one or the other, though.
-The attack increase and decrease limit for Field Cards is 30. If it's a Special Field Card, the limit is 50.
-Any suggestions on what should be added/removed/changed? Just say so!
-Certain rules based on making a card will only have warnings. Other rule breaks, such as taking an extra turn when not supposed to, will go in this order: Warning, loss of 10 Zenny, loss of up to 50 Zenny, loss of ALL Zenny, and probably loss of all Zenny AND a week-long ban.
Here is the card maker for robots:

Name:
Core:
Health:
Attack 1/Power:
Attack/Power Description:
Attack 2: (Optional)
Attack 2 Description: (Optional)
Attack 3: (Optional)
Attack 3 Description: (Optional)
Resistance:
Weakness:
Flavor Text: (Optional)

And then the one for supports:

Name:
Core:
Description:
Flavor Text: (Optional)

And now the one for Field Cards:

Name:
Core:
Increases:
Decreases:
Flavor Text: (Optional)
I somehow ran out of space to place down the card sets. If you want cards go HERE
To save space, I placed all players into this one pastebin:
Players
MMRPG Trading Card Game: The Remake!
Posted by Beta Shadow on November 10th, 2015 at 6:57pm
Viewed 27751 Times
Beta Shadow
 
Contributor
Beta Shadow
33,453,614 BP
44 TP | 4927 PP
Posted on June 29th, 2016 at 10:53pm
Posted 2016/06/29 at 10:53pm
#1
Have some more Field Cards, because this is something I want to do:

Name: Beta Man's House
Core: Shadow
Increases: Shadow +30 Flame +30 Missile +10
Decreases: Explode -30 Crystal -10

Name: Cerulean Cave
Core: Water and Crystal
Increases: Crystal +30 Water +20 Impact +10
Decreases: Shadow -10

I'll put Beta Man's House in my deck after my battle with Retro. Speaking of, who's turn is it, anyway?
^ Top
PieChild
 
PieChild
4,929,507 BP
4 TP | 178 PP
Posted on June 29th, 2016 at 10:59pm Edited on 2016/06/29 at 11:04pm
Posted 2016/06/29 at 10:59pm Edited 2016/06/29 at 11:04pm
#2
Okay, I am literally DONE with all of your 'Rekting'. Chacc, Kill that ruffian with your Axe Spinner, dealing 20 damage! *Sighs*

Name: Arbok
Health: 0/120
Status: Dead, not Rekted. Please be more formal. ;-; Maybe if you don't look down on my Cards you'll learn.


Name: Chacc
Health: 230/230
Status: None


Now, let's show him, Chacc!
^ Top
deadacc
 
deadacc
6,063,502 BP
8 TP | 732 PP
Posted on June 29th, 2016 at 11:06pm Edited on 2016/06/29 at 11:09pm
Posted 2016/06/29 at 11:06pm Edited 2016/06/29 at 11:09pm
#3
I CHALLENGE CHAOSGXSR TO A BATTLE! cause i need some damn zenny.
^ Top
PieChild
 
PieChild
4,929,507 BP
4 TP | 178 PP
Posted on June 29th, 2016 at 11:12pm
Posted 2016/06/29 at 11:12pm
#4
@Mettaur Man : Okay, now why would you challenge somebody with like, 4 cards?!
^ Top
deadacc
 
deadacc
6,063,502 BP
8 TP | 732 PP
Posted on June 29th, 2016 at 11:16pm
Posted 2016/06/29 at 11:16pm
#5
@T-RexNaffects : Because I have 4 RM cards. Also because he is the only one I could ACTUALLY stand A chance against.
^ Top
PieChild
 
PieChild
4,929,507 BP
4 TP | 178 PP
Posted on June 29th, 2016 at 11:18pm
Posted 2016/06/29 at 11:18pm
#6
@Mettaur Man : *Cough* *Cough* ...And he has less RM Cards than YOU too! That just would not be fair, right?
^ Top
Beta Shadow
 
Contributor
Beta Shadow
33,453,614 BP
44 TP | 4927 PP
Posted on June 29th, 2016 at 11:20pm
Posted 2016/06/29 at 11:20pm
#7
@T-RexNaffects : Actually, I think those two cards MIGHT just be able to take all of Mettaur's cards down.
Then again, what do I know?
^ Top
RotomSlashBlast
 
RotomSlashBlast
123,196,932 BP
15 TP | 2902 PP
Posted on June 29th, 2016 at 11:23pm Edited on 2016/08/29 at 1:26pm
Posted 2016/06/29 at 11:23pm Edited 2016/08/29 at 1:26pm
#8
First of all, I'm redicing crunch's damage to 60.

Second, I'm making Modifications to DOBULU DEE GAZZDURR:

Orange Burst now does no damage to those with movement buffs, but does 70 damage to those that don't have them. He also has an added weakness to Shadow-type attacks, along with his other weaknesses and resistances.

Third, this is the Omega Ruby set!

Name: Sceptile
Core: Nature
Health: 130
Attack 1: Leaf Blade
Attack 1 Description: Sceptile slashes with a sharp leaf. Flip a coin. If tails, this does 20 damage. If heads, it does 60 damage.
Attack 2: Dual Chop
Attack 2 Description: Flip two coins. For each one that is heads, the enemy takes 40 damage!
Attack 3: Detect
Attack 3 Description: Flip a coin. If it's heads, Sceptile evades the opponent's next attack completely.
Resistance: Nature
Weakness: Wind

Name: Shiftry
Core: Nature/Shadow
Health: 150
Power: Chlorophyll
Power Description: Shiftry gets to move twice per turn in Sunlight.
Attack 2: Razor Leaf
Attack 2 Description: Shiftry launches sharp-edged leaves to slash at the opposing team. Flip a coin. If tails, this does 10 damage to all foes. If heads, it does 50 damage to one enemy.
Attack 3: Bide
Attack 3 Description: The user endures two attacks, then strikes with the combined power of those attacks doubled. If shiftry is disabled, it will do the damage done by the attacks first.
Resistance: Nature
Weakness: Freeze

Name: Mawile
Core: Neutral
Health: 110
Power: Hyper Cutter
Power Description: Mawile's attack can't be lowered.
Attack 2: Crunch
Attack 2 Description: Mawile bites into the enemy, dealing 60 damage to them.
Attack 3: Sucker Punch
Attack 3 Description: Mawile fakes out the opponent, doing 30 damage! This move does 50 more damage if the target uses a move after this attack strikes.
Resistance: Cutter
Weakness: Flame

Name: Zangoose
Core: Cutter
Health: 130
Power: Immunity
Power Description: Zangoose can't be Poisoned.
Attack 2: Slash
Attack 2 Description: Flip a coin. If heads, this attack deals 60 damage. If tails, it does 30 damage.
Attack 3: Close Combat
Attack 3 Description: Zangoose does a whopping 90 damage to the enemy, but takes 40 more damage from attacks.
Resistance: Shadow
Weakness: Impact

I'll work on Lunatone, Regirock and Groudon tomorrow. Until then, peace.

robot *warps in while RSB is away* Alright. Now that he's not there, I guess I may as well make some.... Additions to this list! Hoenn won't know what hit them! Heheheheh... This is SUCH an awesome prank.
^ Top
Beta Shadow
 
Contributor
Beta Shadow
33,453,614 BP
44 TP | 4927 PP
Posted on June 29th, 2016 at 11:23pm
Posted 2016/06/29 at 11:23pm
#9
@RotomSlashBlast :
A mischievous, new person of some sorts? Hey, maybe we can be-
Yeah, yeah, go back to the RP world, Bt Ghost.
But isn't this technically-
Get out!
^ Top
deadacc
 
deadacc
6,063,502 BP
8 TP | 732 PP
Posted on June 29th, 2016 at 11:33pm
Posted 2016/06/29 at 11:33pm
#10
@T-RexNaffects :



@Beta Man Look at everyone elses amount of cards! Hell even look at your amounts! I dont even know what some of my cards attacks or abilties!
^ Top
Beta Shadow
 
Contributor
Beta Shadow
33,453,614 BP
44 TP | 4927 PP
Posted on June 29th, 2016 at 11:35pm
Posted 2016/06/29 at 11:35pm
#11
@Mettaur Man : I wasn't talking about everyone else, just you and Chaos.
^ Top
deadacc
 
deadacc
6,063,502 BP
8 TP | 732 PP
Posted on June 29th, 2016 at 11:36pm
Posted 2016/06/29 at 11:36pm
#12
@Beta Man : What I am saying is, how am I supposed to beat anyone except chaos. Jeez I need to search through some of these older pages just to learn what Terra Saturn and YOU can do!
^ Top
PieChild
 
PieChild
4,929,507 BP
4 TP | 178 PP
Posted on June 29th, 2016 at 11:38pm
Posted 2016/06/29 at 11:38pm
#13
@Mettaur Man : Okay, calm down. If you don't like this, don't play it! If you want more cards, make some! It's easy, just don't turn Beta into some "Rawr! I will murder you with RANT RANT RANT" (No offense. :P) and make them balance like everyone else! It is quite simple really. Or you can just buy some in the shop and nowhere else. ;-; That would be... bad.
^ Top
Beta Shadow
 
Contributor
Beta Shadow
33,453,614 BP
44 TP | 4927 PP
Posted on June 29th, 2016 at 11:39pm Edited on 2016/06/29 at 11:42pm
Posted 2016/06/29 at 11:39pm Edited 2016/06/29 at 11:42pm
#14
@Mettaur Man : Eh, I'm kinda weak. It MIGHT just change after my battle with Retro when I edit my original Beta Man Set cards, but I digress.

@T-RexNaffects : ...It wouldn't work, considering Beta Man is MY card.
^ Top
deadacc
 
deadacc
6,063,502 BP
8 TP | 732 PP
Posted on June 29th, 2016 at 11:42pm
Posted 2016/06/29 at 11:42pm
#15
@Beta Man :

@T-RexNaffects : Sorry I appear to RANTRANTRANTRANTRANTRANTRANTRanting. I Feel like I might have anger issues. But really I feel like I should just make cards other then play, I have been looking for someone to fight for A while now actually. Infact I would of fought Megaboy. But he denied it. I just get pissed (yes i am using it cause apparently i am doing what ura does and NOT count it as A swear word.) easily. And I did just go back and see how weak your card was apparently and now I wish I had A different one. And this is the pokemon trading card game all over again for me, cant find anyone to battle, getting all those cards for nothing, all that money down the drain I wasted my time buying them. I Can be annoying ya see. And I just need zenny to play the game so I am willing to take it from people around my level. Though chaos is not around my level he is the closest to my level so that is why I want to fight him. Oh and sorry for getting all pissy.
^ Top
RotomSlashBlast
 
RotomSlashBlast
123,196,932 BP
15 TP | 2902 PP
Posted on June 29th, 2016 at 11:51pm
Posted 2016/06/29 at 11:51pm
#16
*a "Nyeh heh heh!" can be heard in the distance... Soon, you find out who it belongs to!*

It's Psi Man, who just took a Blue Crystal to Chacc! 50 damage!

Psi Man
Health: 150/150
Status: None
Resistance: Crystal
Weakness: Space

Chacc
Health: 230/230
Status: None
Weakness: Crystal Earth
Resistance: Freeze
^ Top
PieChild
 
PieChild
4,929,507 BP
4 TP | 178 PP
Posted on June 29th, 2016 at 11:52pm Edited on 2016/06/30 at 12:29am
Posted 2016/06/29 at 11:52pm Edited 2016/06/30 at 12:29am
#17
@Mettaur Man : I was not saying YOU rant, Mettaur Man. x3 Other man in the room! Anyhow, try and make some cards, you'll be fine! I think you'll do good.



@Beta Man : Wait, what wouldn't work? What are you talking about? I'M SO CONFUSED! Okay then?
Here Mettaur Man, after my battle, I'll get these cards, but it will be a good reference for card making to you! ;)

Name: Sword Man
Core: Flame and Cutter
Health: 180/180
Attack 1: Flaming Swordsman Art: Slash
Attack 1 Description: Sword Man attacks with a flaming slash attack, dealing 50 Cutter Damage!.
Attack 2: Flaming Swordsman Art: Guardian Tornado
Attack 2 Description: A flaming tornado of protection appears! Flip a coin. If heads, gain 20 Defense!. if Tails, Gain 10 defense!
Attack 3: Flaming Swordsman Art: Body Departing Slash
Attack 3 Description: Sword man strikes with half of his body, well, not attached... Dealing 50 Flame Core Damage!. After use, flip a coin. If heads, Deal 20 Extra Damage!. If Tails, This move will have a two turn cooldown!.
Resistance: Space
Weakness: Water

Name: Flame Mammoth
Core: Flame
Health: 210
Power: Lumpy Fighter
Power Description: Flame Mammoth is huge, meaning that he takes 10 less damage! Only problem is, his attacks are slow, which means he charges his attacks before using them for 1 turn!
Attack 2: Flaming Strike
Attack 2 Description: Flame Mammoth strikes with... Fire; dealing 50 Flame Core Damage!.
Attack 3: Blue Flame
Attack 3 Description: Flame Mammoth attacks with Blue Fire, dealing 60 Flame Core Damage!. Roll a Die. Your number is times by ten and added on. if you get a 4, 5, or 6, this move gains a 1 turn cooldown.
Yeah.



@RotomSlashBlast : OMG YOU DID IT! YOU POSTED SOMETHING! Okay... Anyhow... Chacc, Power Axe! Deals 10 damage for these two turns starting NOW! You are also Scalded!

Name: Psi Man
Health: 140/150
Status: Power Axe; 2 turns remaining, Scalded


Name: Chacc
Health: 190/230
Status: None


HOLD IT! You did 10 extra specified damage! it's 40 damage!
^ Top
RotomSlashBlast
 
RotomSlashBlast
123,196,932 BP
15 TP | 2902 PP
Posted on June 30th, 2016 at 12:36am
Posted 2016/06/30 at 12:36am
#18
Psi Man, here's a crystal core. Now aim with the Psi Buster!

Psi Man
Health: 140/150
Status: Power Axe; 2 turns left Scalded Psi Buster Charging...
Resistance: Crystal
Weakness: Space

Chacc
Health: 190/230
Status: None
Weakness: Crystal Earth
Resistance: Freeze
^ Top
PieChild
 
PieChild
4,929,507 BP
4 TP | 178 PP
Posted on June 30th, 2016 at 12:55am
Posted 2016/06/30 at 12:55am
#19
Oh great! Uh, Chacc! Use The God of Rain! PLEASE BE HEADS! YEEEEEEEEEEES! HEADS! MY BABY! YOU ARE PARALYZED! WOOOOOOOOOOOOOOOO! Also, it deals 50 damage! Also, 10 damage from Power Axe!

Name: Psi Man
Health: 90/150
Status: Power Axe; 1 turn left, Scalded, Psi Buster Charging, Paralyzed


Name: Chacc
Health: 190/230
Status: None
^ Top
Retrop
 
Retrop
14,718,847 BP
31 TP | 768 PP
Posted on June 30th, 2016 at 1:26am
Posted 2016/06/30 at 1:26am
#20
@Beta Man : It's currently your turn. Here's my last move in case you haven't seen it.


Bass.exe used Shooting Buster! Sunstar disabled!

Bass.exe
120/160
Status: None

Sunstar
-60/150
Status: KO'D
^ Top

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