Hey, remember my old MMRPG Trading Card Game RP? Yeah, THAT ancient thing? Well, some people *cough*Tails*cough* didn't like a few ideas or something like that, and I kinda feel like starting from scratch. So, yeah, take 2! Action! Let's start with the rules, which are the same as usual, with small changes. -There are TWO THREE types of cards: Robot Master Cards, Support Cards, and, as of recently, Field Cards. -The maximum amount of cards in a deck is 50. -You can only have ONE deck. You are banned from using alts just to have extra. -You can trade for cards. -Everyone starts with 100 Zenny in this RP. Every victory gives you 50 Zenny. You can use Zenny to get more cards. -Run out of space in your deck? Not a problem! Use your Profile Description as a storage unit, and you can switch up your deck. However, it will require you to notify me through personal messaging. -Each single card is 25 zenny. Every pack is 50. -Every card you make, unless I decide otherwise, if you have more than 1 card, will go into your own pack. -There is ONE exception to both of these above rules... Special Cards. You can win these through an event or as a prize in a tournament. One of my characters, Bt Ghost, on the other hand, had the sneakiness (and kindness?) to allow people to use zenny to buy Special Cards for 50 zenny per card. -You can also SELL cards. Each card you decide to sell will be placed in a lot. Support Cards are 5 Zenny, RM cards, Field Cards, and Special Support Cards are 10, and Special RM Cards and Special Field Cards are 15. -The cards you get is randomized. I will use random.org's list generator if more than 5, and the top 5 will be your cards. -When you create your own cards, you will have them automatically. However, I don't automatically get the starter pack cards. -Going back to the use of random.org, you can go here for coin flipping, a feature I banned from use in the original. The same will go for a new feature asked about by StupidStudiosN, which is the requirement of rolling dice. -The cards can't change forms or core colors. Even though you could place certain Pokemon cards over each other as a form of evolution, the cards used hare are not real and will NOT use that feature. Also, that means more cards to fight with for you, so yay you. -Support cards CAN'T paralyze, burn, make users fall asleep, change moves, ect., but they CAN give you a one-time use of a different attack or the attack last used by the opponent. -Banned core types: Energy, Weapon, Attack, Defense, Speed, Weapons, Light, Wily, Cossack. These are banned from RM/weapon core types due to impossibility in-game. Empty cores, however, ARE available. The banned cores CAN be used for Powers and Support Cards. -Speaking of core types, Powers and Attacks, if you don't know by now, do NOT have to match the core type of the robot using it. -Powers allows you to do a thing. Idk, I think it is obvious what they do. -I do not allow attacks that can do 100 damage or more on it's own. This means that if there is an attack that deals 90 damage and a support card (or a weakness) is used to make it do 100 or more damage, that's fine, but in other cases, no. As of lately, I had two new exceptions: Special Cards and Recoil Damage. For Special Cards, I decided to increase the damage limit to 150, mainly to make another difference between Special Cards and Regular Cards. Another exception is recoil damage: I'll allow damage of over 100 IF it comes with recoil damage of at LEAST 70 damage. However, for every 30 numbers, the recoil damage must be 70+(10*# of damage increase (by 20)). (If I said the equation wrong, then I'm sorry, but not everyone is a genius.) -There is also a new health limit so nobody can go crazy. This limit is 300 and it goes for ALL cards, including Special Cards. (Though, Special Cards MAY get a 50-200 HP limit increase in the future, but we may see.) -Speaking of Special Cards, one more thing: You can only have a limit of THREE Special Cards in your deck. Otherwise... Eh, not sure what would come out of it, but I'm pretty sure it's nothing good. -We will not use Hands and Benches for the battles, there are just robots in battle, an Robots deck, and a Support Cards deck. -I have a certain HP system in which numbers for attacks and HP MUST end with a 0. (Decimals, obviously, are also on this ban list.) -In addition, to make things fair, the number of health the robot starts with must NOT be below 90 HP. That way, no cards can be too weak. -I won't add cards that instantly disables (or not allow the use of) a Robot card, though I will allow one that disables SUPPORT cards. -Ok, let's just say Guts Man uses Super Arm on Cut Man. Since it is Impact-core, the attack would deal it's basic damage +10 to Cut Man. Let's also say that Shadow Man uses Shadow Blade to Beta Man. Since it is a Shadow-core, the attack would deal it's basic damage -10 to Beta Man. However, if Beta Man is hit with a Shadow-core attack that normally deals 10 damage, it will still deal 10 damage. -Field Cards don't have to do both Increases and Decreases. It can just increase without a decrease, or it can decrease without an increase. It has to at least have one or the other, though. -The attack increase and decrease limit for Field Cards is 30. If it's a Special Field Card, the limit is 50. -Any suggestions on what should be added/removed/changed? Just say so! -Certain rules based on making a card will only have warnings. Other rule breaks, such as taking an extra turn when not supposed to, will go in this order: Warning, loss of 10 Zenny, loss of up to 50 Zenny, loss of ALL Zenny, and probably loss of all Zenny AND a week-long ban.Here is the card maker for robots:
Name: Core: Increases: Decreases: Flavor Text: (Optional)I somehow ran out of space to place down the card sets. If you want cards go HERETo save space, I placed all players into this one pastebin: Players
MMRPG Trading Card Game: The Remake! Posted by Beta Shadow on November 10th, 2015 at 6:57pm Viewed 27751 Times
Meta used a Copy Core-Charged Starforce Saber along with the effects of Starforce Berserker! RESISTANCE! 100 Damage to Mercury! Meta 100/180 Status: Starforce Berserker - 3 Turns Left
Posted on June 10th, 2016 at 9:40pmEdited on 2016/06/10 at 9:45pm
Posted 2016/06/10 at 9:40pmEdited 2016/06/10 at 9:45pm
#9
Meta used a Copy Core-Charged Starforce Saber with the effects of Starforce Berserker, dealing a whopping 110 Damage to Venus! Meta 50/180 (CRITICAL!) Status: Starforce Berserker - 3 Turns Left
Posted on June 10th, 2016 at 9:53pmEdited on 2016/06/10 at 9:57pm
Posted 2016/06/10 at 9:53pmEdited 2016/06/10 at 9:57pm
#12
Alright, time to bring out the big guns. Time to get so dangerous that even the main godmodder won't know what hit him. Bring out, THE BULL! DEEP DIGGER!
Posted on June 10th, 2016 at 10:00pmEdited on 2016/06/10 at 10:05pm
Posted 2016/06/10 at 10:00pmEdited 2016/06/10 at 10:05pm
#13
Seeing as I know what's about to happen next, it's time to send out the wall. Go fourth, Orchestra! SSN used the support card, Super-Charged! Orchestra's attack will now take only one turn to complete! Orchestra used Compression Grip! *Coin Flip* Heads! 70 Damage to Uranus! Orchestra 300/300 Status: Bulky, Super-Charged
Desc: If the enemies attack is of impact core he will reflect it.
Attack 1: Met Stampede. If it lands on tails all the mettaurs will trip and do half the normal damage. If heads it will do 90 Damage.
Attack 2: Pickaxe. It has no heads or tails aspect and is just A attack that does 50 damage.
Attack 3: Self Destruct Mech. The mech self destructs and does 130 damage. Leaving Met Man with only A mettaur that can use A weakened pick axe and A met shot.
Guts Man: Impact Core
Power: Hard Knuckles
Desc: Chance to slow down A enemy by crippling them somewhat.
Attack 1: Super throw. Throws the enemy dealing 30 damage and replacing the enemy thrown with A different one.
Attack 2: Super Arm. Picks up A boulder increasing defense. And then throws it the next turn dealing A whopping 80 Damage.
Posted on June 10th, 2016 at 10:18pmEdited on 2016/06/11 at 9:02am
Posted 2016/06/10 at 10:18pmEdited 2016/06/11 at 9:02am
#18
"Alright... If I don't do this just right... The game is lost... Okay... Let's do this." Orchestra, use an Impact Core-Charged Compression Grip! *Coin Flip* HEADS! And that means... 130 Damage to Uranus! Orchestra 120/300 Status: None
Posted on June 10th, 2016 at 10:24pmEdited on 2016/06/10 at 10:31pm
Posted 2016/06/10 at 10:24pmEdited 2016/06/10 at 10:31pm
#19
(Before:) Go ahead, use whatever move you like! It won't make a difference! (After:) ..*gasp*! Impossible! No-one's ever managed to pull that off! AGGGGGHHHHHHH!!!!!!!!!! *life force drops to 0*
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