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MMRPG Trading Card Game: The Remake!

November 10th, 2015 at 6:57pm
 
Contributor
Beta Shadow
Beta Shadow
33,441,580 BP
44 TP | 4902 PP
Hey, remember my old MMRPG Trading Card Game RP? Yeah, THAT ancient thing? Well, some people *cough*Tails*cough* didn't like a few ideas or something like that, and I kinda feel like starting from scratch. So, yeah, take 2! Action!
Let's start with the rules, which are the same as usual, with small changes.
-There are TWO THREE types of cards: Robot Master Cards, Support Cards, and, as of recently, Field Cards.
-The maximum amount of cards in a deck is 50.
-You can only have ONE deck. You are banned from using alts just to have extra.
-You can trade for cards.
-Everyone starts with 100 Zenny in this RP. Every victory gives you 50 Zenny. You can use Zenny to get more cards.
-Run out of space in your deck? Not a problem! Use your Profile Description as a storage unit, and you can switch up your deck. However, it will require you to notify me through personal messaging.
-Each single card is 25 zenny. Every pack is 50.
-Every card you make, unless I decide otherwise, if you have more than 1 card, will go into your own pack.
-There is ONE exception to both of these above rules... Special Cards. You can win these through an event or as a prize in a tournament. One of my characters, Bt Ghost, on the other hand, had the sneakiness (and kindness?) to allow people to use zenny to buy Special Cards for 50 zenny per card.
-You can also SELL cards. Each card you decide to sell will be placed in a lot. Support Cards are 5 Zenny, RM cards, Field Cards, and Special Support Cards are 10, and Special RM Cards and Special Field Cards are 15.
-The cards you get is randomized. I will use random.org's list generator if more than 5, and the top 5 will be your cards.
-When you create your own cards, you will have them automatically. However, I don't automatically get the starter pack cards.
-Going back to the use of random.org, you can go here for coin flipping, a feature I banned from use in the original. The same will go for a new feature asked about by StupidStudiosN, which is the requirement of rolling dice.
-The cards can't change forms or core colors. Even though you could place certain Pokemon cards over each other as a form of evolution, the cards used hare are not real and will NOT use that feature. Also, that means more cards to fight with for you, so yay you.
-Support cards CAN'T paralyze, burn, make users fall asleep, change moves, ect., but they CAN give you a one-time use of a different attack or the attack last used by the opponent.
-Banned core types: Energy, Weapon, Attack, Defense, Speed, Weapons, Light, Wily, Cossack. These are banned from RM/weapon core types due to impossibility in-game. Empty cores, however, ARE available. The banned cores CAN be used for Powers and Support Cards.
-Speaking of core types, Powers and Attacks, if you don't know by now, do NOT have to match the core type of the robot using it.
-Powers allows you to do a thing. Idk, I think it is obvious what they do.
-I do not allow attacks that can do 100 damage or more on it's own. This means that if there is an attack that deals 90 damage and a support card (or a weakness) is used to make it do 100 or more damage, that's fine, but in other cases, no. As of lately, I had two new exceptions: Special Cards and Recoil Damage. For Special Cards, I decided to increase the damage limit to 150, mainly to make another difference between Special Cards and Regular Cards. Another exception is recoil damage: I'll allow damage of over 100 IF it comes with recoil damage of at LEAST 70 damage. However, for every 30 numbers, the recoil damage must be 70+(10*# of damage increase (by 20)). (If I said the equation wrong, then I'm sorry, but not everyone is a genius.)
-There is also a new health limit so nobody can go crazy. This limit is 300 and it goes for ALL cards, including Special Cards. (Though, Special Cards MAY get a 50-200 HP limit increase in the future, but we may see.)
-Speaking of Special Cards, one more thing: You can only have a limit of THREE Special Cards in your deck. Otherwise... Eh, not sure what would come out of it, but I'm pretty sure it's nothing good.
-We will not use Hands and Benches for the battles, there are just robots in battle, an Robots deck, and a Support Cards deck.
-I have a certain HP system in which numbers for attacks and HP MUST end with a 0. (Decimals, obviously, are also on this ban list.)
-In addition, to make things fair, the number of health the robot starts with must NOT be below 90 HP. That way, no cards can be too weak.
-I won't add cards that instantly disables (or not allow the use of) a Robot card, though I will allow one that disables SUPPORT cards.
-Ok, let's just say Guts Man uses Super Arm on Cut Man. Since it is Impact-core, the attack would deal it's basic damage +10 to Cut Man. Let's also say that Shadow Man uses Shadow Blade to Beta Man. Since it is a Shadow-core, the attack would deal it's basic damage -10 to Beta Man. However, if Beta Man is hit with a Shadow-core attack that normally deals 10 damage, it will still deal 10 damage.
-Field Cards don't have to do both Increases and Decreases. It can just increase without a decrease, or it can decrease without an increase. It has to at least have one or the other, though.
-The attack increase and decrease limit for Field Cards is 30. If it's a Special Field Card, the limit is 50.
-Any suggestions on what should be added/removed/changed? Just say so!
-Certain rules based on making a card will only have warnings. Other rule breaks, such as taking an extra turn when not supposed to, will go in this order: Warning, loss of 10 Zenny, loss of up to 50 Zenny, loss of ALL Zenny, and probably loss of all Zenny AND a week-long ban.
Here is the card maker for robots:

Name:
Core:
Health:
Attack 1/Power:
Attack/Power Description:
Attack 2: (Optional)
Attack 2 Description: (Optional)
Attack 3: (Optional)
Attack 3 Description: (Optional)
Resistance:
Weakness:
Flavor Text: (Optional)

And then the one for supports:

Name:
Core:
Description:
Flavor Text: (Optional)

And now the one for Field Cards:

Name:
Core:
Increases:
Decreases:
Flavor Text: (Optional)
I somehow ran out of space to place down the card sets. If you want cards go HERE
To save space, I placed all players into this one pastebin:
Players
MMRPG Trading Card Game: The Remake!
Posted by Beta Shadow on November 10th, 2015 at 6:57pm
Viewed 27751 Times
Beta Shadow
 
Contributor
Beta Shadow
33,441,580 BP
44 TP | 4902 PP
Posted on June 7th, 2016 at 11:20pm Edited on 2016/06/07 at 11:23pm
Posted 2016/06/07 at 11:20pm Edited 2016/06/07 at 11:23pm
#1
@StupidStudiosN : So, the Zero card for nothing...
I'LL ALLOW IT!!!!

(Idk how to make it a normal link, but eh.)
^ Top
PieChild
 
PieChild
4,929,507 BP
4 TP | 178 PP
Posted on June 7th, 2016 at 11:30pm Edited on 2016/06/08 at 3:05pm
Posted 2016/06/07 at 11:30pm Edited 2016/06/08 at 3:05pm
#2
OH MY GERSH, I saw a MMX Set!!! :D
I wanna add cards into it. :P There needs to be more!!!!!
Robot Master Cards!!! :D
Name: Spark Mandrill
Core: Electric
Health: 220
Power: Ceiling Discharge
Power Description: At the end of every 2nd turn, when Spark Mandrill gets hit, he can toss a coin. If Heads, negate all damage being done to you. If Tails, take an extra 10 damage to you.
Attack 2: Thunder Punch
Attack 2 Description: Punch the foe with an electrifying attack, dealing 40 damage.
Attack 3: Shocker
Attack 3 Description: Shock all the foes for 20 damage and 20 damage to yourself.
Weakness: Freeze
Resistance: Earth
Name: Boomerang Kuwanger
Core: Cutter
Health: 190
Power: Nifty Teleportation
Power Description: At the end of every third turn, you have a chance for an attack to deal 20 more damage.
Attack 2: Boomerang Blades
Attack 2 Description: Throw your scissor-like blade towards you enemy then back to Boomerang Kuwanger, dealing 40 damage.
Attack 3: Run Attack
Attack 3 Description: Boomerang Kuwanger runs into the enemy, dealing 30 damage to each him and the foe.
Weakness: Missile
Resistance: Nature
I'll do more later...
^ Top
RotomSlashBlast
 
RotomSlashBlast
123,203,898 BP
15 TP | 2885 PP
Posted on June 8th, 2016 at 10:05am Edited on 2016/06/08 at 10:21am
Posted 2016/06/08 at 10:05am Edited 2016/06/08 at 10:21am
#3
*coin flip* *heads* YES! Now Pluto, Break dash to SSJ! 10 damage!

StupidStudiosJ
170/280
Status: (Metal Box - 1 Turns Remaining), Ready to counter

Pluto
170/170
Status: None

^ Top
StupidStudiosN
 
StupidStudiosN
31,643,580 BP
6 TP | 448 PP
Posted on June 8th, 2016 at 10:33am Edited on 2016/06/08 at 10:40am
Posted 2016/06/08 at 10:33am Edited 2016/06/08 at 10:40am
#4
Hold it! Because of the effects of "Counter", you will be dealt damage equal to half "Break Dash"'s base attack. Since it's 25, it will round up to
30 Damage.
SSJ, use "Counter" again!

StupidStudiosJ
170/280
Status: Ready To Counter


Pluto
140/170
Status: None
^ Top
RotomSlashBlast
 
RotomSlashBlast
123,203,898 BP
15 TP | 2885 PP
Posted on June 8th, 2016 at 10:40am
Posted 2016/06/08 at 10:40am
#5
Pluto, Break Dash to SSJ again. 50 damage, but pluto is hit with 30 counter damage*

StupidStudiosJ
120/280
Status: Ready to counter

Pluto
110/170
Status: None

^ Top
StupidStudiosN
 
StupidStudiosN
31,643,580 BP
6 TP | 448 PP
Posted on June 8th, 2016 at 10:45am
Posted 2016/06/08 at 10:45am
#6
SSJ, set up another Counter.
StupidStudiosJ
120/280
Status: Ready to Counter


Pluto
110/170
Status: None
^ Top
RotomSlashBlast
 
RotomSlashBlast
123,203,898 BP
15 TP | 2885 PP
Posted on June 8th, 2016 at 10:48am
Posted 2016/06/08 at 10:48am
#7
Not gonna stop countering, eh? Pluto, have a swift core. Break dash to SSJ. 100 damage. 50 counter damage though.

StupidStudiosJ
20/280 (CRITICAL!)
Status: None

Pluto
60/170 (CRITICAL!)
Status: None

^ Top
StupidStudiosN
 
StupidStudiosN
31,643,580 BP
6 TP | 448 PP
Posted on June 8th, 2016 at 10:55am
Posted 2016/06/08 at 10:55am
#8
Alright, SSJ, you had a good run, but it looks like you're about to go down. Use Super Arm! 10 Damage to Pluto, and future attacks done to this card will deal +10 Damage.
StupidStudiosJ
20/280 (CRITICAL!)
Status: None


Pluto
50/170 (CRITICAL!)
Status: -10 Defense
^ Top
RotomSlashBlast
 
RotomSlashBlast
123,203,898 BP
15 TP | 2885 PP
Posted on June 8th, 2016 at 11:00am Edited on 2016/06/08 at 11:05am
Posted 2016/06/08 at 11:00am Edited 2016/06/08 at 11:05am
#9
Pluto, FINISH HIM WITH BREAK DASH! *50 damage*


StupidStudiosJ
-30/280
Status: Killed ingame by buster spam Dead

Pluto
50/170 (CRITICAL!)
Status: -10 Defense

^ Top
StupidStudiosN
 
StupidStudiosN
31,643,580 BP
6 TP | 448 PP
Posted on June 8th, 2016 at 11:05am Edited on 2016/06/08 at 11:33am
Posted 2016/06/08 at 11:05am Edited 2016/06/08 at 11:33am
#10
*Sigh* If you want something done, you gotta do it yourself... SSN sent out... Himself?!
StupidStudiosJ's Power Activate: "Protective Wall"! SSN gained +50 Health and -20 Damage from attacks.
StupidStudiosN used Evade! *Flips Coin* Heads! Your next attack will miss!
StupidStudiosN
210/160
Status: +20 Defense, Evade, Ultimate Wish - 7 Turns Remaining, Epic Boss Music


Pluto
60/170 (CRITICAL!)
Status: -10 Defense
^ Top
RotomSlashBlast
 
RotomSlashBlast
123,203,898 BP
15 TP | 2885 PP
Posted on June 8th, 2016 at 11:16am
Posted 2016/06/08 at 11:16am
#11
Pluto, Break dash! *MISS* Oh crap.

StupidStudiosN
210/160
Status: +20 Defense, Epic Boss Music

Pluto
60/170 (CRITICAL!)
Status: -10 Defense

^ Top
StupidStudiosN
 
StupidStudiosN
31,643,580 BP
6 TP | 448 PP
Posted on June 8th, 2016 at 11:21am Edited on 2016/06/08 at 11:29am
Posted 2016/06/08 at 11:21am Edited 2016/06/08 at 11:29am
#12
StupidStudiosN used the Support Card, Cucco! 10 Damage will be done to the foe for the next 5 turns.
StupidStudiosN used Tome of Vyrna! *Coin Flip* Heads! 50 Damage to Pluto, and +40 Health to SSN (SSN is at max health, so doesn't really matter), and an extra 10 Damage from the Cucco!

StupidStudiosN
210/160
Status: +20 Defense, Ultimate Wish - 6 Turns Remaining, Cucco - 5 Turns Remaining, Epic Boss Music


Pluto
0/170
Status: K.O'd!
^ Top
RotomSlashBlast
 
RotomSlashBlast
123,203,898 BP
15 TP | 2885 PP
Posted on June 8th, 2016 at 11:30am
Posted 2016/06/08 at 11:30am
#13
Go Starmie! Swift attack! WEAKNESS! [10 damage!] *coin flip* *tails*

StupidStudiosN
200/160
Status: +20 Defense, Ultimate Wish - 6 turns left, Cucco - 5 turns left Epic Boss Music

Starmie
120/120
Status: None

^ Top
StupidStudiosN
 
StupidStudiosN
31,643,580 BP
6 TP | 448 PP
Posted on June 8th, 2016 at 11:38am
Posted 2016/06/08 at 11:38am
#14
10 Damage from the Cucco!
StupidStudiosN used Evade! *Coin Flip* Tails! Your next attack will deal -30 Damage.
StupidStudiosN
200/160
Status: +20 Defense, +30 Defense (From Evade), Ultimate Wish - 5 Turns Remaining, Cucco - 4 Turns Left, Epic Boss Music (Not bothering to link it this time)


Starmie
110/120
Status: None
^ Top
RotomSlashBlast
 
RotomSlashBlast
123,203,898 BP
15 TP | 2885 PP
Posted on June 8th, 2016 at 11:46am
Posted 2016/06/08 at 11:46am
#15
Starmie, use Power Gem! 10 damage!


StupidStudiosN
190/160
Status: +20 Defense, Ultimate Wish - 5 turns left, Cucco - 4 turns left Epic Boss Music

Starmie
110/120
Status: None

^ Top
StupidStudiosN
 
StupidStudiosN
31,643,580 BP
6 TP | 448 PP
Posted on June 8th, 2016 at 11:59am Edited on 2016/06/08 at 12:03pm
Posted 2016/06/08 at 11:59am Edited 2016/06/08 at 12:03pm
#16
10 Damage from Cucco!
StupidStudiosN used Tome of Vyrna! *Coin Flip* Heads! 40 Damage to Starmie, and +40 Health to StupidStudiosN (HP is Full, so +0 Health)

StupidStudiosN
190/160
Status: +20 Defense, Ultimate Wish - 4 Turns Left, Cucco - 3 Turns Left, Epic Boss Music


Starmie
60/120
Status: None
^ Top
RotomSlashBlast
 
RotomSlashBlast
123,203,898 BP
15 TP | 2885 PP
Posted on June 8th, 2016 at 12:04pm Edited on 2016/06/08 at 12:06pm
Posted 2016/06/08 at 12:04pm Edited 2016/06/08 at 12:06pm
#17
Starmie, use this Crystal Core to do as much damage as possible! Power Gem! 100 damage!


StupidStudiosN
90/160
Status: +20 Defense, Ultimate Wish - 4 turns left, Cucco - 3 turns left Epic Boss Music

Starmie
60/120
Status: None

^ Top
StupidStudiosN
 
StupidStudiosN
31,643,580 BP
6 TP | 448 PP
Posted on June 8th, 2016 at 12:07pm Edited on 2016/06/08 at 12:12pm
Posted 2016/06/08 at 12:07pm Edited 2016/06/08 at 12:12pm
#18
StupidStudiosN used the support card, Franklin Badge!
10 Damage from Cucco!
StupidStudiosN used Tome of Vyrna! *Coin Flip* Heads! 40 Damage to Starmie, and +40 Health to StupidStudiosN!

StupidStudiosN
130/160
Status: +20 Defense, Ultimate Wish - 3 Turns Left, Cucco - 2 Turns Left, Franklin Badge, Epic Boss Music


Starmie
10/120 (CRITICAL!)
Status: Begging for the sweet release of death
^ Top
RotomSlashBlast
 
RotomSlashBlast
123,203,898 BP
15 TP | 2885 PP
Posted on June 8th, 2016 at 12:14pm Edited on 2016/06/08 at 12:45pm
Posted 2016/06/08 at 12:14pm Edited 2016/06/08 at 12:45pm
#19
Gonna need to use a bit of strategy. Support card: Black Hole! *coin flip* tails* RESISTANCE! SSN Lost all the drained health: 90! Starmie used Power Gem! *franklin badge* *60 damage to starmie, Rekting it* Whoops.


StupidStudiosN
40/160 CRITICAL!
Status: +20 DefenseUltimate Wish - 3 turns left, Cucco - 2 turns left, Epic Boss Music

Starmie
0/120
Status: Dead


I'm sending in Saturn to deal with it.
Saturn
170/170
Status: None
^ Top
StupidStudiosN
 
StupidStudiosN
31,643,580 BP
6 TP | 448 PP
Posted on June 8th, 2016 at 12:46pm
Posted 2016/06/08 at 12:46pm
#20
StupidStudiosN used the support card, Cuukee, recovering +100 Health, and granting +10 Health Regeneration for 3 turns!
10 Damage from Cucco!
StupidStudiosN used Evade! *Coin Flip* Tails! Your next attack will do -30 Damage.
StupidStudiosN
150/160
Status: +20 Defense, +30 Defense (From Evade), +10 Health Regen, Ultimate Wish - 2 Turns Left, Cucco - 1 Turn Left, Epic Boss Music


Saturn
160/170
Status: None
^ Top

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