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MMRPG Fighters

May 11th, 2015 at 8:48pm
 
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Beta Shadow
Beta Shadow
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Kind of like a Marvel vs. Capcom/Street Fighter/Ect. fighting game.

Rules:
1. You can ADD characters, but in order for others, except me ("Developer" spoils :P), to play as them, you must purchase them with "DLC Points", which are earned from winning Player Battles or CPU Battles.
2. No cheating! You guys are gonna have to help me with the Special Attack gauge stuff.
3. You can have up to 3 people at the same time, not counting the other player's characters.
4. DLC Characters can ONLY be based off of Mega Man or the RPG, NEVER can it be based on outside characters like Iron Man, Ryu, and ESPECIALLY Scorpion.

Game Modes:
Story Mode: Fight against 8 robot masters, as well as the Killers and Retro Pikachu, and stop Dr. Wily! (This site was used for picking robot masters, using the top 8 from the list.)
CPU Battle: Fight against up to 3 CPU characters. (Controlled by me)
Player Battle: Fight against another person. (DLC Characters NOT owned by the other person can't be used, sorry)
Training Mode: Practice on a random person that will do nothing, and won't lose health. You can leave at any time. (Suggested by Meta)

Character Roster:
mega-man Mega Man (Special: Buster Beam)
proto-man Proto Man (Special: Big Bang Strike)
bass Bass (Special: Bass Baroque Overdrive)
cut-man Cut Man (Special: Super Cutter)
guts-man Guts Man (Special: Guts Dozer Transformation)
ice-man Ice Man (Special: Icicle Drop)
crash-man Crash Man (Special: Crash Bomber Scatter)
heat-man Heat Man (Special: Atomic Fire Blast)
wood-man Wood Man (Special: Leaf Tornado)
magnet-man Magnet Man (Special: Magnetic Shockwave)
gemini-man Gemini Man (Special: Omega Gemini Laser)
dust-man Dust Man (Special: Reverse Vaccum)
gyro-man Gyro Man (Special: Gyro Blade Frenzy)
napalm-man Napalm Man (Special: Napalm Missile)
freeze-man Freeze Man (Special: Giant Freeze Cracker)
turbo-man Turbo Man (Special: Strength Overdrive)
shadow-man Shadow Man (Special: Sneak Attack)
elec-man Elec Man (Special: Thunder Laser)
dive-man Dive Man (Special: Dive Torpedo Barrage)
stone-man Stone Man (Special: Power Stone Sandwich)
air-man Air Man (Special: Air Tornado)
quick-man Quick Man (Special: Hyper Speed)
pharaoh-man Pharaoh Man (Special: Supernova Shot)
enker Enker (Special: Lance Fury)
quint Quint (Special: Giant Sakugarne Stomp)
ballade Ballade (Special: Core Cracker)
punk Punk (Special: Spike Ball Drill)
mega-man_shadow Bt Man (Special: Shadow Buster Combo)
proto-man_missile Sargent Man (Special: Powered-Up Sargent Missile)
bass_swift Ninja Man (Special: Afterimage Clone Team-up)
bass_flame Zero (ZeroDXZ) (Special: Giga Attack)
bass_water Meta (Special: Starforce Buster)
proto-man_electric Retro Pikachu (Special: Sun-Moon)
dr-wily Dr. Wily/Gamma 2.0 *Story Mode Final Boss*

DLC Characters (And who has them):
bass_flame Zero (MMX Series) (Special: Giant Z-Saber Slash)-Bt Man
mega-man_water X (Special: Charged Shot Barrage)-Bt Man

DLC Character Sign-ups:

Name:
Origin (Game/Series or RP) :
Character Icon:
Special:
Description/Bio:
MMRPG Fighters
Posted by Beta Shadow on May 11th, 2015 at 8:48pm
Viewed 2641 Times
Tobyjoey
 
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Tobyjoey
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17 TP | 436 PP
Posted on May 12th, 2015 at 9:15pm
Posted 2015/05/12 at 9:15pm
#1
(I am trying to counter act that by having Ice Man's moves have slow start up, but if the freezing gets to be too much, just let me know.)

Ice Man creates an Ice Wall and attempts to push it towards Dust Man, but Ice Man can only barely get the shield to move due to his small structure. It does eventually get moving, however.
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Beta Shadow
 
Contributor
Beta Shadow
33,441,580 BP
44 TP | 4904 PP
Posted on May 12th, 2015 at 9:32pm
Posted 2015/05/12 at 9:32pm
#2
@Tobyjoey : Dust Man uses the Dust Crusher. It hits the wall, but shatters into 4 dirrections: Northeast, Northwest, Southwest, and Southeast. The Southeast one catches Ice Man by the foot.
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Tobyjoey
 
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Tobyjoey
151,500,697 BP
17 TP | 436 PP
Posted on May 12th, 2015 at 9:40pm
Posted 2015/05/12 at 9:40pm
#3
Ice Man creates another Ice Wall, but lets it stay where it is at. He also starts forming Chill Spikes onto the Ice Wall to make it larger and more damaging if impacted.
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Beta Shadow
 
Contributor
Beta Shadow
33,441,580 BP
44 TP | 4904 PP
Posted on May 12th, 2015 at 9:44pm
Posted 2015/05/12 at 9:44pm
#4
@Tobyjoey : Doesn't work that way. Also, you still have the same Ice Wall, it didn't break.
^ Top
Tobyjoey
 
Contributor
Tobyjoey
151,500,697 BP
17 TP | 436 PP
Posted on May 12th, 2015 at 9:47pm
Posted 2015/05/12 at 9:47pm
#5
(Wait, you can attach Chill Spikes to objects. If it doesn't hit an enemy in MM10, it creates 3 small spikes onto the ground or wall. I was using these properties for the Ice Wall, which is literally a wall, but this whole point is mute because I misunderstood what you said about the original Ice Wall, as I figured the Dust Crusher would have broken it. tl;dr version: I need to learn how to read)

Ice Man launches 2 spikes near Dust Man, causing small crystalline cones to appear.
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Beta Shadow
 
Contributor
Beta Shadow
33,441,580 BP
44 TP | 4904 PP
Posted on May 12th, 2015 at 9:54pm
Posted 2015/05/12 at 9:54pm
#6
@Tobyjoey : *Sigh* You can't make spikes appear INSTANTLY anywhere. In fact, Ice Man shouldn't even KNOW Chill Spike.
Hm. Come to think of it, he shouldn't even know Ice Wall, either.
^ Top
Tobyjoey
 
Contributor
Tobyjoey
151,500,697 BP
17 TP | 436 PP
Posted on May 12th, 2015 at 9:59pm
Posted 2015/05/12 at 9:59pm
#7
... I am obviously not understanding something here. Fan characters can use different varieties of moves, but can standard characters only learn their moves? What version of the Chill Spike are you basing this off of, or does that not even matter?
^ Top
Beta Shadow
 
Contributor
Beta Shadow
33,441,580 BP
44 TP | 4904 PP
Posted on May 13th, 2015 at 6:47am
Posted 2015/05/13 at 6:47am
#8
@Tobyjoey : ...If Ice Man was allowed to use all Ice Core attacks, he would instantly be allowed to use an attack used by another person's fan character. Since MY character only knows the 2 Shadow Core moves in the Prototype, as well as having his own Buster, it's fair. Besides, you don't HAVE to use RM attacks. There's such thing as punch-and-kick combos.
^ Top
Retrop
 
Retrop
14,718,847 BP
31 TP | 768 PP
Posted on May 13th, 2015 at 7:27pm
Posted 2015/05/13 at 7:27pm
#9
Retro Pikachu purposely gets hit by both Shadow Blades, raising up his HYPER METER up a bit more, now at around 31% (formula below). Retro Pikachu fires off Retro Proto Strike to destroy the shield.
My Take on Hyper Meter Formula (at least for Retro Pikachu):
([Recoil Hits] + (3 * [Times Hit]) + (5 * [Successful Attacks that do damage to opponent]))0.01

So...

(3 + (3*6) + (5*2))0.01 = 0.31 = 31%

3 recoil hits from hitting Skull Barrier
Hit by 3 buster shots AND 3 shadow blades
1 Successful Wood Tower attack AND 1 Successful Lava Tower

PHEW!
^ Top
Beta Shadow
 
Contributor
Beta Shadow
33,441,580 BP
44 TP | 4904 PP
Posted on May 13th, 2015 at 7:44pm
Posted 2015/05/13 at 7:44pm
#10
@Retro Pikachu : The Retro Proto Strike was blocked, but the shield fades away. Bt Man charges his buster and fires it at Retro.
^ Top
Retrop
 
Retrop
14,718,847 BP
31 TP | 768 PP
Posted on May 13th, 2015 at 7:46pm
Posted 2015/05/13 at 7:46pm
#11
Avoiding the blast, Retro begins to assault BtMan with 3 punches, and hoping to end the combo with Retro Proto Strike
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Beta Shadow
 
Contributor
Beta Shadow
33,441,580 BP
44 TP | 4904 PP
Posted on May 13th, 2015 at 7:49pm
Posted 2015/05/13 at 7:49pm
#12
@Retro Pikachu : The punches and Retro Proto Strike land, but Bt Man fights back with a Shadow Blade and 2 punches and a kick.
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Retrop
 
Retrop
14,718,847 BP
31 TP | 768 PP
Posted on May 13th, 2015 at 7:51pm
Posted 2015/05/13 at 7:51pm
#13
Despite tanking a Shadow Blade, Retro Pikachu blissfully avoids the punches, but gets surprised by the kick. Knowing how his HYPER METER went up from 31% to 57%, he gets ready to hit Bt with a Retro Uppercut, then nail him with a drop kick.
^ Top
Beta Shadow
 
Contributor
Beta Shadow
33,441,580 BP
44 TP | 4904 PP
Posted on May 13th, 2015 at 7:56pm
Posted 2015/05/13 at 7:56pm
#14
@Retro Pikachu : Bt Man jumps back, dodging the Retro Uppercut, but was surprised by the drop kick.
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Retrop
 
Retrop
14,718,847 BP
31 TP | 768 PP
Posted on May 13th, 2015 at 7:58pm
Posted 2015/05/13 at 7:58pm
#15
With the Hyper- I mean, HYPER METER at 62%, Retro knows he can get ready to finish off his opponent soon, and fires off 3 Retro Proto Strikes to help build up that meter.
^ Top
Beta Shadow
 
Contributor
Beta Shadow
33,441,580 BP
44 TP | 4904 PP
Posted on May 13th, 2015 at 8:02pm
Posted 2015/05/13 at 8:02pm
#16
@Retro Pikachu : (How much is my HYPER METER at?) Bt Man gets hit by the first one, but dodges the other 2 easily.
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Retrop
 
Retrop
14,718,847 BP
31 TP | 768 PP
Posted on May 13th, 2015 at 8:03pm
Posted 2015/05/13 at 8:03pm
#17
OOC: BtMan Stats:
No Recoil Damage
8 Hits taken
8 Hits dealt

24 + 40 = 64%

ON WITH THE SHOW!
With his HYPER METER at 67%, Retro Pikachu quickly begins to nail BtMan with a kick, then follow up with one of his new attacks he learned from Ryu: The Retro Hadouken! It's a fireball that generates double hyper meter to both parties (the one who's hit and the one who hit)
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Beta Shadow
 
Contributor
Beta Shadow
33,441,580 BP
44 TP | 4904 PP
Posted on May 18th, 2015 at 5:16pm
Posted 2015/05/18 at 5:16pm
#18
@Retro Pikachu : Sorry, no doubling the filling, that's a little too OP.
Bt Man blocks the Retro Hadouken off with a Skull Barrier and throws it at Retro Pikachu.
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Retrop
 
Retrop
14,718,847 BP
31 TP | 768 PP
Posted on May 18th, 2015 at 5:30pm
Posted 2015/05/18 at 5:30pm
#19
Retro quickly evades the attack and begins assault BtMan with 5 buster shots
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Beta Shadow
 
Contributor
Beta Shadow
33,441,580 BP
44 TP | 4904 PP
Posted on May 20th, 2015 at 8:16pm
Posted 2015/05/20 at 8:16pm
#20
Bt Man avoids the first 3, but lands on the last 2. He then throws out a Shadow Blade, shoots out 3 buster shots, and pulls up a Skull Barrier.
^ Top

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