I've gone through and added the remaining placeholders for the robots of Mega Man 4 and their special weapons, as well as all the robots and special weapons from Mega Man 5 and 6 as well. Some of the ability/robot typings may be controversial, but I promise it's with the best intentions and will (I believe) create a more balance and fun experience. I imagine the designers of the Pokemon Trading Card game were faced with similar choices when trying to condense the original 17 Pokemon types into only 9 (10 now with the dragon expansion) for a more balanced game. Difficult decisions had to be made to ensure no two robots from the same game shared the same robot core (or the weakness cycle would be all messed up) and while some robots may now behave differently than before, I'm going to try my best to keep their "spirit" intact. Special mention for Yamato Man and Tomahawk Man - both using a type of blade but clearly not able to share the same type - I decided to make Tomahawk Man an Earth type. Nature would have worked but was already taken by Plant Man, so earth it is. This means he can learn Oil Slider, Drill Blitz, and Power Stone as well which is a little weird… but it'll have to do. I figure (the type of) Native Americans (depicted with this robot) are one with the earth or something and that's as far as I got with that. :| I'll try my best to make it work, and to make it not seem too out-of-place. But yeah, otherwise all the "full game" robot masters are added to the database (barring any boss characters or special encounters). Anything past MM6 will have to be an expansion or something that comes later. Also, I need to start adding the sprite artists (well, editors) to the robot sheets - not only for reference and credit, but to prevent contributors from accidentally creating the same sprites someone else has... Future update for sure.
Database Update : Mega Man 4 - 6 Posted by Adrian Marceau on March 10th, 2013 at 8:00pm Viewed 424 Times