I feel like I should get this out of the way now and mention that I will be changing how Top Man (and potentially other robots) behave in game compared to their official counterparts. Because of the way the prototype is designed, Top Man's spin action does not fit into the current structure and would require a considerable amount of work to implement. The two main problems are the fact that the game does not have a "spin" pose in the sprite sheet template and (as silly as it sounds) it also does not support contact between two robots. These things may seem small, but they will require massive restructuing and are not are priority at the moment. It is one ability after all, in a sea of at least a hundred other robot masters (right?). I will come back to it eventually, but for now Top Man needs to altered slightly and his Top Spin ability will now fire spinning tops of the target rather than spining one's self at the target. In an attempt to shoehorn this strange robot into Mega Man 3's weakness cycle I decided to make these tops explode and thus, Top Man is now a bomb type robot. It may sound far fetched, but Top Man has always been the black sheep of the Mega Man family (as far as I'm aware) and I don't feel too bad about rebooting him for the RPG to make him more similar to the other robots. Hopefully I don't get too much hate mail over it, but in the end I have to make the final call and I think this is the best way. Sorry Top Man fans!
Top Man : A Different Kind of Robot Posted by Adrian Marceau on March 9th, 2013 at 2:00pm Viewed 366 Times