So I didn't completely fix the Super Throw ability. When a human-controlled robot was thrown to the bench, the switch panel would appear properly but the back button would not be disabled as it should have been. This allowed the user to exit the switch screen and then (potentially) not break the menu. I've added logic for these situations and the disabled flag for the switch screen should be a lot less buggy now. As always, let me know if I'm wrong and have missed something. :)
Bug Fix : Super Throw Ability (Again) Posted by Ageman20XX on March 4th, 2013 at 11:15pm Viewed 671 Times